205 lines
5.6 KiB
Go
205 lines
5.6 KiB
Go
package dao
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import (
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"context"
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"errors"
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"regexp"
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"sort"
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"sync"
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"sync/atomic"
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"time"
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"go-common/app/service/live/recommend/internal/conf"
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relationV1 "go-common/app/service/live/relation/api/liverpc/v1"
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roomV1 "go-common/app/service/live/room/api/liverpc/v1"
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roomV2 "go-common/app/service/live/room/api/liverpc/v2"
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"go-common/library/log"
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"go-common/library/sync/errgroup"
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)
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var roomFeatureValue atomic.Value
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var recDefaultRoomIds atomic.Value
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// StartRoomFeatureJob 更新在线房间的特征信息
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func StartRoomFeatureJob(c *conf.Config) {
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t := time.Tick(time.Second * 30)
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refreshRoomFeature(context.Background(), c)
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for range t {
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refreshRoomFeature(context.Background(), c)
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}
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}
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func refreshRoomFeature(ctx context.Context, c *conf.Config) (err error) {
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n := 20
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currentIds, ok := onlineRoomIdValue.Load().(map[int64]struct{})
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if !ok {
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log.Warn("cannot load current online room ids")
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err = errors.New("cannot load current online room ids")
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return
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}
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keys := make([]int64, 0, len(currentIds))
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for k := range currentIds {
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keys = append(keys, k)
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}
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chunkIdsArray := sliceArray(keys, n)
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roomFeatures := map[int64][]int64{}
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var lock sync.Mutex
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var eg errgroup.Group
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for _, tmp := range chunkIdsArray {
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chunkIds := tmp
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eg.Go(func() (err error) {
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resp, err := RoomAPI.V2Room.GetByIds(ctx, &roomV2.RoomGetByIdsReq{Ids: chunkIds})
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if err != nil || resp.GetCode() != 0 {
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log.Error("dao.RoomAPI.V2Room.GetByIds (%v) error(%v) resp(%v)", chunkIds, err, resp)
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return
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}
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resp1, err1 := RoomAPI.V1RoomPendant.GetPendantByIds(ctx, &roomV1.RoomPendantGetPendantByIdsReq{Ids: chunkIds, Type: "mobile_index_badge", Position: 2})
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if err1 != nil || resp1.GetCode() != 0 {
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log.Error("dao.RoomAPI.V1Room.GetPendantByIds (%v) error(%v) resp(%v)", chunkIds, err1, resp1)
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return
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}
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uids := make([]int64, 0, n)
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for _, r := range resp.Data {
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uids = append(uids, r.Uid)
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}
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resp2, err2 := RelationAPI.V1Feed.GetUserFcBatch(ctx, &relationV1.FeedGetUserFcBatchReq{Uids: uids})
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if err2 != nil || resp.GetCode() != 0 {
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log.Error("dao.RelationAPI.V1Relation.GetUserFcBatch (%v) error(%v) resp(%v)", chunkIds, err2, resp2)
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return
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}
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roomPendantInfo := resp1.Data.Result
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fansCountInfo := resp2.Data
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for roomId, r := range resp.Data {
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cornerTag := ""
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fansNum := int64(0)
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if PendantInfo, ok := roomPendantInfo[roomId]; ok && PendantInfo != nil {
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cornerTag = PendantInfo.Value
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}
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if fans, ok := fansCountInfo[r.Uid]; ok {
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fansNum = fans.Fc
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}
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featureVector := createFeature(c, r.AreaV2Id, cornerTag, fansNum, r.Online)
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lock.Lock()
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roomFeatures[roomId] = featureVector
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lock.Unlock()
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}
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return
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})
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}
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eg.Wait()
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roomFeatureValue.Store(roomFeatures)
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//创建默认推荐房间列表
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roomScoreSlice := ScoreSlice{}
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for roomId, vec := range roomFeatures {
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featureVector := make([]int64, len(vec))
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copy(featureVector, vec)
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featureVector[0] = 0
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counter := Counter{roomId: roomId, score: calcScore(makeWeightVec(c), featureVector)}
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roomScoreSlice = append(roomScoreSlice, counter)
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}
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sort.Sort(roomScoreSlice)
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//默认的召回源
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limit := 400
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recDefault := make([]int64, 0, limit)
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for _, counter := range roomScoreSlice {
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limit = limit - 1
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if limit < 0 {
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break
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}
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recDefault = append(recDefault, counter.roomId)
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}
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recDefaultRoomIds.Store(recDefault)
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log.Info("refreshRoomFeature success, total num:%d recDefault_num:%d, recDefault:%+v", len(roomFeatures), len(recDefault), recDefault)
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return
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}
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//建立房间相关的特征向量
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func createFeature(c *conf.Config, areaV2Id int64, cornerTag string, fansNum int64, onlineValue int64) (featureVector []int64) {
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fansMilestone := c.CommonFeature.FansNum.Values
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onlineMilestone := c.CommonFeature.Online.Values
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cornerSignList := c.CommonFeature.CornerSign.Values
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featureVector = append(featureVector, areaV2Id) //分区id, 留待在线计算的时候替换成0,1
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featureVector = append(featureVector, oneHotEncode(fansNum, fansMilestone)...)
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featureVector = append(featureVector, oneHotTextEncode(cornerTag, cornerSignList)...)
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featureVector = append(featureVector, oneHotEncode(onlineValue, onlineMilestone)...)
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return
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}
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//把slice按大小切成多个等大的小slice(除了最后一块)
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func sliceArray(arr []int64, n int) (ret [][]int64) {
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remainder := len(arr) % n
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quotient := (len(arr) - remainder) / n
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num := int(quotient)
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if remainder > 0 {
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num = num + 1
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}
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ret = make([][]int64, 0, num)
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for i := 0; i < num; i++ {
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if i < num-1 {
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ret = append(ret, arr[n*i:n*(i+1)])
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} else {
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ret = append(ret, arr[n*i:])
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}
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}
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return
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}
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//构建0,1组成的特征向量; 如果x<0, 返回全为0的向量
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func int2Slice(x int, n int) []int64 {
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p := make([]int64, n)
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if x < 0 {
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return p
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}
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p[x] = 1
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return p
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}
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func compAndSet(value int64, vList []int64) int {
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place := 0
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for _, v := range vList {
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if value < v {
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return place
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}
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place = place + 1
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}
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return place
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}
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func oneHotEncode(value int64, milestone []int64) []int64 {
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place := compAndSet(value, milestone)
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return int2Slice(place, len(milestone)+1)
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}
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// textList ["", A, B ]
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// 如果targetText空或者没匹配到 ret[0] = 1
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func oneHotTextEncode(targetText string, textList []string) (ret []int64) {
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place := 0
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ret = make([]int64, len(textList))
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if targetText == "" {
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ret[0] = 1
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return
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}
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for i, text := range textList {
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if text == "" {
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continue
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}
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match, err := regexp.MatchString(text, targetText)
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if err != nil {
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log.Error("oneHotTextEncode regex error " + text)
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place = 0
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break
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}
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if match {
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place = i
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break
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}
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}
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ret[place] = 1
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return
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}
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