package dao import ( "context" "net/url" "strconv" "go-common/library/ecode" "go-common/library/log" ) // NotifyGame to notify game. func (d *Dao) NotifyGame(c context.Context, mid int64, accessToken, action string) (err error) { params := url.Values{} params.Set("modifiedAttr", action) params.Set("mid", strconv.FormatInt(mid, 10)) if accessToken != "" { params.Set("access_token", accessToken) } params.Set("from", "passport-game-cloud-job") var res struct { Code int `json:"code"` } if err = d.gameClient.Get(c, d.delGameCacheURI, "127.0.0.1", params, &res); err != nil { log.Error("failed to notify game, d.gameClient.Get(%s) error(%v)", d.delGameCacheURI+"?"+params.Encode(), err) return } if res.Code != 0 { err = ecode.Int(res.Code) log.Error("failed to notify game, url(%s) err(%v)", d.delGameCacheURI+"?"+params.Encode(), err) } return }