// +build !js package gls // This file is used for standard Go builds, which have the expected runtime // support import ( "runtime" ) var ( findPtr = func() uintptr { var pc [1]uintptr n := runtime.Callers(4, pc[:]) if n != 1 { panic("failed to find function pointer") } return pc[0] } getStack = func(offset, amount int) (stack []uintptr, next_offset int) { stack = make([]uintptr, amount) stack = stack[:runtime.Callers(offset, stack)] if len(stack) < amount { return stack, 0 } return stack, offset + len(stack) } )