Create & Init Project...

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2019-04-22 18:49:16 +08:00
commit fc4fa37393
25440 changed files with 4054998 additions and 0 deletions

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load("@io_bazel_rules_go//go:def.bzl", "go_library", "go_test")
go_library(
name = "go_default_library",
srcs = [
"bilinear.go",
"doc.go",
"interp.go",
],
importmap = "go-common/vendor/code.google.com/p/graphics-go/graphics/interp",
importpath = "code.google.com/p/graphics-go/graphics/interp",
visibility = ["//visibility:public"],
)
go_test(
name = "go_default_test",
srcs = ["bilinear_test.go"],
embed = [":go_default_library"],
)
filegroup(
name = "package-srcs",
srcs = glob(["**"]),
tags = ["automanaged"],
visibility = ["//visibility:private"],
)
filegroup(
name = "all-srcs",
srcs = [":package-srcs"],
tags = ["automanaged"],
visibility = ["//visibility:public"],
)

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# Copyright 2012 The Graphics-Go Authors. All rights reserved.
# Use of this source code is governed by a BSD-style
# license that can be found in the LICENSE file.
include $(GOROOT)/src/Make.inc
TARG=code.google.com/p/graphics-go/graphics/interp
GOFILES=\
bilinear.go\
doc.go\
interp.go\
include $(GOROOT)/src/Make.pkg

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// Copyright 2012 The Graphics-Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package interp
import (
"image"
"image/color"
"math"
)
// Bilinear implements bilinear interpolation.
var Bilinear Interp = bilinear{}
type bilinear struct{}
func (i bilinear) Interp(src image.Image, x, y float64) color.Color {
if src, ok := src.(*image.RGBA); ok {
return i.RGBA(src, x, y)
}
return bilinearGeneral(src, x, y)
}
func bilinearGeneral(src image.Image, x, y float64) color.Color {
p := findLinearSrc(src.Bounds(), x, y)
var fr, fg, fb, fa float64
var r, g, b, a uint32
r, g, b, a = src.At(p.low.X, p.low.Y).RGBA()
fr += float64(r) * p.frac00
fg += float64(g) * p.frac00
fb += float64(b) * p.frac00
fa += float64(a) * p.frac00
r, g, b, a = src.At(p.high.X, p.low.Y).RGBA()
fr += float64(r) * p.frac01
fg += float64(g) * p.frac01
fb += float64(b) * p.frac01
fa += float64(a) * p.frac01
r, g, b, a = src.At(p.low.X, p.high.Y).RGBA()
fr += float64(r) * p.frac10
fg += float64(g) * p.frac10
fb += float64(b) * p.frac10
fa += float64(a) * p.frac10
r, g, b, a = src.At(p.high.X, p.high.Y).RGBA()
fr += float64(r) * p.frac11
fg += float64(g) * p.frac11
fb += float64(b) * p.frac11
fa += float64(a) * p.frac11
var c color.RGBA64
c.R = uint16(fr + 0.5)
c.G = uint16(fg + 0.5)
c.B = uint16(fb + 0.5)
c.A = uint16(fa + 0.5)
return c
}
func (bilinear) RGBA(src *image.RGBA, x, y float64) color.RGBA {
p := findLinearSrc(src.Bounds(), x, y)
// Array offsets for the surrounding pixels.
off00 := offRGBA(src, p.low.X, p.low.Y)
off01 := offRGBA(src, p.high.X, p.low.Y)
off10 := offRGBA(src, p.low.X, p.high.Y)
off11 := offRGBA(src, p.high.X, p.high.Y)
var fr, fg, fb, fa float64
fr += float64(src.Pix[off00+0]) * p.frac00
fg += float64(src.Pix[off00+1]) * p.frac00
fb += float64(src.Pix[off00+2]) * p.frac00
fa += float64(src.Pix[off00+3]) * p.frac00
fr += float64(src.Pix[off01+0]) * p.frac01
fg += float64(src.Pix[off01+1]) * p.frac01
fb += float64(src.Pix[off01+2]) * p.frac01
fa += float64(src.Pix[off01+3]) * p.frac01
fr += float64(src.Pix[off10+0]) * p.frac10
fg += float64(src.Pix[off10+1]) * p.frac10
fb += float64(src.Pix[off10+2]) * p.frac10
fa += float64(src.Pix[off10+3]) * p.frac10
fr += float64(src.Pix[off11+0]) * p.frac11
fg += float64(src.Pix[off11+1]) * p.frac11
fb += float64(src.Pix[off11+2]) * p.frac11
fa += float64(src.Pix[off11+3]) * p.frac11
var c color.RGBA
c.R = uint8(fr + 0.5)
c.G = uint8(fg + 0.5)
c.B = uint8(fb + 0.5)
c.A = uint8(fa + 0.5)
return c
}
func (bilinear) Gray(src *image.Gray, x, y float64) color.Gray {
p := findLinearSrc(src.Bounds(), x, y)
// Array offsets for the surrounding pixels.
off00 := offGray(src, p.low.X, p.low.Y)
off01 := offGray(src, p.high.X, p.low.Y)
off10 := offGray(src, p.low.X, p.high.Y)
off11 := offGray(src, p.high.X, p.high.Y)
var fc float64
fc += float64(src.Pix[off00]) * p.frac00
fc += float64(src.Pix[off01]) * p.frac01
fc += float64(src.Pix[off10]) * p.frac10
fc += float64(src.Pix[off11]) * p.frac11
var c color.Gray
c.Y = uint8(fc + 0.5)
return c
}
type bilinearSrc struct {
// Top-left and bottom-right interpolation sources
low, high image.Point
// Fraction of each pixel to take. The 0 suffix indicates
// top/left, and the 1 suffix indicates bottom/right.
frac00, frac01, frac10, frac11 float64
}
func findLinearSrc(b image.Rectangle, sx, sy float64) bilinearSrc {
maxX := float64(b.Max.X)
maxY := float64(b.Max.Y)
minX := float64(b.Min.X)
minY := float64(b.Min.Y)
lowX := math.Floor(sx - 0.5)
lowY := math.Floor(sy - 0.5)
if lowX < minX {
lowX = minX
}
if lowY < minY {
lowY = minY
}
highX := math.Ceil(sx - 0.5)
highY := math.Ceil(sy - 0.5)
if highX >= maxX {
highX = maxX - 1
}
if highY >= maxY {
highY = maxY - 1
}
// In the variables below, the 0 suffix indicates top/left, and the
// 1 suffix indicates bottom/right.
// Center of each surrounding pixel.
x00 := lowX + 0.5
y00 := lowY + 0.5
x01 := highX + 0.5
y01 := lowY + 0.5
x10 := lowX + 0.5
y10 := highY + 0.5
x11 := highX + 0.5
y11 := highY + 0.5
p := bilinearSrc{
low: image.Pt(int(lowX), int(lowY)),
high: image.Pt(int(highX), int(highY)),
}
// Literally, edge cases. If we are close enough to the edge of
// the image, curtail the interpolation sources.
if lowX == highX && lowY == highY {
p.frac00 = 1.0
} else if sy-minY <= 0.5 && sx-minX <= 0.5 {
p.frac00 = 1.0
} else if maxY-sy <= 0.5 && maxX-sx <= 0.5 {
p.frac11 = 1.0
} else if sy-minY <= 0.5 || lowY == highY {
p.frac00 = x01 - sx
p.frac01 = sx - x00
} else if sx-minX <= 0.5 || lowX == highX {
p.frac00 = y10 - sy
p.frac10 = sy - y00
} else if maxY-sy <= 0.5 {
p.frac10 = x11 - sx
p.frac11 = sx - x10
} else if maxX-sx <= 0.5 {
p.frac01 = y11 - sy
p.frac11 = sy - y01
} else {
p.frac00 = (x01 - sx) * (y10 - sy)
p.frac01 = (sx - x00) * (y11 - sy)
p.frac10 = (x11 - sx) * (sy - y00)
p.frac11 = (sx - x10) * (sy - y01)
}
return p
}
// TODO(crawshaw): When we have inlining, consider func (p *RGBA) Off(x, y) int
func offRGBA(src *image.RGBA, x, y int) int {
return (y-src.Rect.Min.Y)*src.Stride + (x-src.Rect.Min.X)*4
}
func offGray(src *image.Gray, x, y int) int {
return (y-src.Rect.Min.Y)*src.Stride + (x - src.Rect.Min.X)
}

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// Copyright 2012 The Graphics-Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package interp
import (
"image"
"image/color"
"testing"
)
type interpTest struct {
desc string
src []uint8
srcWidth int
x, y float64
expect uint8
}
func (p *interpTest) newSrc() *image.RGBA {
b := image.Rect(0, 0, p.srcWidth, len(p.src)/p.srcWidth)
src := image.NewRGBA(b)
i := 0
for y := b.Min.Y; y < b.Max.Y; y++ {
for x := b.Min.X; x < b.Max.X; x++ {
src.SetRGBA(x, y, color.RGBA{
R: p.src[i],
G: p.src[i],
B: p.src[i],
A: 0xff,
})
i++
}
}
return src
}
var interpTests = []interpTest{
{
desc: "center of a single white pixel should match that pixel",
src: []uint8{0x00},
srcWidth: 1,
x: 0.5,
y: 0.5,
expect: 0x00,
},
{
desc: "middle of a square is equally weighted",
src: []uint8{
0x00, 0xff,
0xff, 0x00,
},
srcWidth: 2,
x: 1.0,
y: 1.0,
expect: 0x80,
},
{
desc: "center of a pixel is just that pixel",
src: []uint8{
0x00, 0xff,
0xff, 0x00,
},
srcWidth: 2,
x: 1.5,
y: 0.5,
expect: 0xff,
},
{
desc: "asymmetry abounds",
src: []uint8{
0xaa, 0x11, 0x55,
0xff, 0x95, 0xdd,
},
srcWidth: 3,
x: 2.0,
y: 1.0,
expect: 0x76, // (0x11 + 0x55 + 0x95 + 0xdd) / 4
},
}
func TestBilinearRGBA(t *testing.T) {
for _, p := range interpTests {
src := p.newSrc()
// Fast path.
c := Bilinear.(RGBA).RGBA(src, p.x, p.y)
if c.R != c.G || c.R != c.B || c.A != 0xff {
t.Errorf("expect channels to match, got %v", c)
continue
}
if c.R != p.expect {
t.Errorf("%s: got 0x%02x want 0x%02x", p.desc, c.R, p.expect)
continue
}
// Standard Interp should use the fast path.
cStd := Bilinear.Interp(src, p.x, p.y)
if cStd != c {
t.Errorf("%s: standard mismatch got %v want %v", p.desc, cStd, c)
continue
}
// General case should match the fast path.
cGen := color.RGBAModel.Convert(bilinearGeneral(src, p.x, p.y))
r0, g0, b0, a0 := c.RGBA()
r1, g1, b1, a1 := cGen.RGBA()
if r0 != r1 || g0 != g1 || b0 != b1 || a0 != a1 {
t.Errorf("%s: general case mismatch got %v want %v", p.desc, c, cGen)
continue
}
}
}
func TestBilinearSubImage(t *testing.T) {
b0 := image.Rect(0, 0, 4, 4)
src0 := image.NewRGBA(b0)
b1 := image.Rect(1, 1, 3, 3)
src1 := src0.SubImage(b1).(*image.RGBA)
src1.Set(1, 1, color.RGBA{0x11, 0, 0, 0xff})
src1.Set(2, 1, color.RGBA{0x22, 0, 0, 0xff})
src1.Set(1, 2, color.RGBA{0x33, 0, 0, 0xff})
src1.Set(2, 2, color.RGBA{0x44, 0, 0, 0xff})
tests := []struct {
x, y float64
want uint8
}{
{1, 1, 0x11},
{3, 1, 0x22},
{1, 3, 0x33},
{3, 3, 0x44},
{2, 2, 0x2b},
}
for _, p := range tests {
c := Bilinear.(RGBA).RGBA(src1, p.x, p.y)
if c.R != p.want {
t.Errorf("(%.0f, %.0f): got 0x%02x want 0x%02x", p.x, p.y, c.R, p.want)
}
}
}

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// Copyright 2012 The Graphics-Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
/*
Package interp implements image interpolation.
An interpolator provides the Interp interface, which can be used
to interpolate a pixel:
c := interp.Bilinear.Interp(src, 1.2, 1.8)
To interpolate a large number of RGBA or Gray pixels, an implementation
may provide a fast-path by implementing the RGBA or Gray interfaces.
i1, ok := i.(interp.RGBA)
if ok {
c := i1.RGBA(src, 1.2, 1.8)
// use c.R, c.G, etc
return
}
c := i.Interp(src, 1.2, 1.8)
// use generic color.Color
*/
package interp

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// Copyright 2012 The Graphics-Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package interp
import (
"image"
"image/color"
)
// Interp interpolates an image's color at fractional co-ordinates.
type Interp interface {
// Interp interpolates (x, y).
Interp(src image.Image, x, y float64) color.Color
}
// RGBA is a fast-path interpolation implementation for image.RGBA.
// It is common for an Interp to also implement RGBA.
type RGBA interface {
// RGBA interpolates (x, y).
RGBA(src *image.RGBA, x, y float64) color.RGBA
}
// Gray is a fast-path interpolation implementation for image.Gray.
type Gray interface {
// Gray interpolates (x, y).
Gray(src *image.Gray, x, y float64) color.Gray
}