Create & Init Project...
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111
app/service/main/identify-game/conf/conf.go
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111
app/service/main/identify-game/conf/conf.go
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package conf
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import (
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"errors"
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"flag"
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"go-common/app/service/main/identify-game/model"
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"go-common/library/cache/memcache"
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"go-common/library/conf"
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"go-common/library/log"
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"go-common/library/net/http/blademaster"
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"go-common/library/net/http/blademaster/middleware/verify"
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"go-common/library/net/rpc"
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"go-common/library/net/rpc/warden"
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"go-common/library/net/trace"
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"github.com/BurntSushi/toml"
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)
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// Conf global variable.
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var (
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Conf = &Config{}
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client *conf.Client
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confPath string
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)
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// Config struct of conf.
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type Config struct {
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// base
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// log
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Xlog *log.Config
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//Tracer *conf.Tracer
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Tracer *trace.Config
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// Verify
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Verify *verify.Config
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// BM
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BM *blademaster.ServerConfig
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// http client
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HTTPClient *blademaster.ClientConfig
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// memcache
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Memcache *memcache.Config
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// url router map
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Dispatcher *Dispatcher
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// RPCServer rpc server
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RPCServer *rpc.ServerConfig
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// grpc server
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WardenServer *warden.ServerConfig
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// passport
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Passport *PassportConfig
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}
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// Dispatcher router map
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type Dispatcher struct {
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Name string
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Oauth map[string]string
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RenewToken map[string]string
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RegionInfos []*model.RegionInfo
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}
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// PassportConfig identify config
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type PassportConfig struct {
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Host map[string]string
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}
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func local() (err error) {
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_, err = toml.DecodeFile(confPath, &Conf)
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return
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}
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func remote() (err error) {
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if client, err = conf.New(); err != nil {
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return
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}
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if err = load(); err != nil {
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return
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}
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go func() {
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for range client.Event() {
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log.Info("config event")
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}
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}()
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return
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}
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func load() (err error) {
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var (
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s string
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ok bool
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tmpConf *Config
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)
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if s, ok = client.Toml2(); !ok {
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return errors.New("load config center error")
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}
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if _, err = toml.Decode(s, &tmpConf); err != nil {
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return errors.New("could not decode config")
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}
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*Conf = *tmpConf
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return
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}
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func init() {
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flag.StringVar(&confPath, "conf", "", "default config path")
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}
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// Init int config
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func Init() error {
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if confPath != "" {
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return local()
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}
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return remote()
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}
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