Create & Init Project...
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159
app/interface/main/broadcast/server/server.go
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159
app/interface/main/broadcast/server/server.go
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package server
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import (
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"context"
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"fmt"
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"math/rand"
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"sync/atomic"
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"time"
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"go-common/app/interface/main/broadcast/conf"
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pb "go-common/app/service/main/broadcast/api/grpc/v1"
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"go-common/library/conf/env"
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"go-common/library/log"
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bm "go-common/library/net/http/blademaster"
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"go-common/library/net/netutil"
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"github.com/google/uuid"
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"github.com/zhenjl/cityhash"
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)
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var (
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_maxInt = 1<<31 - 1
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_roomOnlineValue atomic.Value
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)
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const (
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_clientHeartbeat = time.Second * 90
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_minHeartbeatSecond = 600 // 10m
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_maxHeartbeatSecond = 1200 // 20m
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_roomsShard = 32
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)
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// Server .
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type Server struct {
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c *conf.Config
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round *Round // accept round store
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buckets []*Bucket // subkey bucket
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bucketIdx uint32
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serverID string
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rpcClient pb.ZergClient
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httpCli *bm.Client
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backoff *netutil.BackoffConfig
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}
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// NewServer returns a new Server.
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func NewServer(c *conf.Config) *Server {
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var err error
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s := new(Server)
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s.c = c
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s.serverID = env.Hostname
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s.rpcClient, err = pb.NewClient(c.WardenClient)
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if err != nil {
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panic(err)
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}
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s.httpCli = bm.NewClient(c.HTTPClient)
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s.round = NewRound(conf.Conf)
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// init bucket
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s.buckets = make([]*Bucket, c.Bucket.Size)
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s.bucketIdx = uint32(c.Bucket.Size)
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for i := 0; i < c.Bucket.Size; i++ {
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s.buckets[i] = NewBucket(c.Bucket)
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}
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s.backoff = &netutil.BackoffConfig{
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MaxDelay: 5 * time.Second,
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BaseDelay: 1.0 * time.Second,
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Factor: 1.6,
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Jitter: 0.2,
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}
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s.loadOnline()
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go s.onlineproc()
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return s
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}
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// Buckets return all buckets.
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func (s *Server) Buckets() []*Bucket {
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return s.buckets
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}
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// Bucket get the bucket by subkey.
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func (s *Server) Bucket(subKey string) *Bucket {
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idx := cityhash.CityHash32([]byte(subKey), uint32(len(subKey))) % s.bucketIdx
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if s.c.Broadcast.Debug {
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log.Info("%s hit channel bucket index: %d use cityhash", subKey, idx)
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}
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return s.buckets[idx]
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}
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// NextKey generate a server key.
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func (s *Server) NextKey() string {
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u, err := uuid.NewRandom()
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if err == nil {
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return u.String()
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}
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return fmt.Sprintf("%s-%d", s.serverID, time.Now().UnixNano())
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}
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// RandServerHearbeat rand server heartbeat.
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func (s *Server) RandServerHearbeat() time.Duration {
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return time.Duration(_minHeartbeatSecond+rand.Intn(_maxHeartbeatSecond-_minHeartbeatSecond)) * time.Second
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}
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// Close close the server.
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func (s *Server) Close() (err error) {
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return
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}
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func (s *Server) onlineproc() {
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var retry int
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for {
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if err := s.loadOnline(); err != nil {
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retry++
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time.Sleep(s.backoff.Backoff(retry))
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continue
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}
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retry = 0
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time.Sleep(time.Duration(s.c.Broadcast.OnlineTick))
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}
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}
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func (s *Server) loadOnline() (err error) {
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roomCountShard := make(map[uint32]map[string]int32)
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for _, bucket := range s.buckets {
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for roomID, count := range bucket.RoomsCount() {
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hash := cityhash.CityHash32([]byte(roomID), uint32(len(roomID))) % _roomsShard
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roomCount, ok := roomCountShard[hash]
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if !ok {
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roomCount = make(map[string]int32)
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roomCountShard[hash] = roomCount
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}
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roomCount[roomID] += count
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}
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}
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allRoomsCount := make(map[string]int32)
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for i := uint32(0); i < _roomsShard; i++ {
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var mergedRoomsCount map[string]int32
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mergedRoomsCount, err = s.RenewOnline(context.Background(), s.serverID, int32(i), roomCountShard[i])
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if err != nil {
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log.Error("s.RenewOnline(%s, %d, %d) error(%v)", s.serverID, i, len(roomCountShard[i]), err)
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return
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}
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for roomID, count := range mergedRoomsCount {
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allRoomsCount[roomID] = count
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}
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}
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for _, bucket := range s.buckets {
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bucket.UpRoomsCount(allRoomsCount)
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}
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_roomOnlineValue.Store(allRoomsCount)
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return
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}
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func roomOnline(rid string) int32 {
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online, ok := _roomOnlineValue.Load().(map[string]int32)
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if !ok {
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return 0
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}
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return online[rid]
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}
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