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tera/src/core/node.ts

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/*
* @project: TERA
* @version: Development (beta)
* @license: MIT (not for evil)
* @copyright: Yuriy Ivanov (Vtools) 2017-2019 [progr76@gmail.com]
* Web: https://terafoundation.org
* Twitter: https://twitter.com/terafoundation
* Telegram: https://t.me/terafoundation
*/
"use strict";
import "./library"
import * as net from "net"
import { secp256k1, RBTree } from '../core/library'
import { TeraSocket, SocketSendInfo } from "../interfaces/server";
var ConnectIDCount = 1;
export default class CNode {
id: number;
addrStr: string
ip: string
port: number
StartFindList: number
WhiteConnect: number
GrayConnect: number
POW: number
FirstTime: number
FirstTimeStr: string
LastTime: number
LastTimeError: number
LastTimeTransfer: number
FromIP: any
FromPort: any
Active: boolean
Hot: boolean
CanHot: boolean
CountChildConnect: number
BlockProcessCount: number
VersionOK: boolean
VersionNum: number
Delete: number
DeltaBan: number
Name: string
Info: string
PrevInfo: string
StartTimeHot: number
NextHotDelta: number
LastTimeGetNode: number
DeltaGlobTime: number
CountDeltaTime: number
DeltaTime: number
SumDeltaTime: number
TransferCount: number
StopGetBlock: number
LevelCount: number
LevelEnum: number
TimeMap: {}
bInit: number
INFO: {
BlockNumDB?: number;
WasPing?: boolean;
LoadHistoryMode?: boolean;
portweb?: number
}
DoubleConnectCount: number
StartTimeConnect: number
NextConnectDelta: number
StartTimeGetNodes: number
NextGetNodesDelta: number
PingStart: number
NextPing: number
SendBlockArr: any[]
LoadBlockArr: any[]
SendBlockCount: number
LoadBlockCount: number
SendBlockCountAll: number
LoadBlockCountAll: number
WantHardTrafficArr: any[]
WantHardTraffic: number
CanHardTraffic: number
BufWriteLength: number
BufWrite: Buffer | Uint8Array
SendPacket: RBTree<SocketSendInfo>
ConnectCount: number
TrafficArr: any[]
SendTrafficCurrent: number
SendTrafficLimit: number
ErrCount: number
ErrCountAll: number
SendPacketNum: number
Socket: TeraSocket
Socket2: TeraSocket
ReconnectFromServer: number
SecretForReconnect: any[] | Buffer
Self: boolean
addrStrTemp: any
DoubleConnection: boolean
PubKey: Buffer
addrArr: any[]
SocketStart: number
WaitConnectFromServer: number
WaitConnectIP: string
Prioritet: any
WasAddToReconnect: number
WasAddToConnect: number
Level: number
SendRestGetHeader: number
TransferBlockNum: number;
CurBlockNum: number;
NoSendTx: any;
VERSIONMAX: any;
LoadHistoryMode: boolean;
portweb: number;
PingNumber: number;
DeltaTimeM: number;
Times: { Arr: number[] };
AvgDelta: number;
IsAddrList: boolean;
КодДляРазработчикаХекс: any;
ip_arrival: string;
port_arrival: number;
TransferSize: number;
TransferBlockNumFix: number;
constructor(addrStr: string, ip: string, port: number) {
this.addrStr = addrStr
this.ip = ip.trim()
this.port = port
this.StartFindList = 0
this.WhiteConnect = 0
this.GrayConnect = 0
this.POW = 0
this.FirstTime = 0
this.FirstTimeStr = ""
this.LastTime = 0
this.LastTimeError = 0
this.LastTimeTransfer = 0
this.FromIP = undefined
this.FromPort = undefined
this.Active = false
this.Hot = false
this.CanHot = false
this.CountChildConnect = 0
this.BlockProcessCount = 0
this.VersionOK = false
this.VersionNum = 0
this.Delete = 0
this.DeltaBan = 300
this.Name = ""
this.Info = ""
this.PrevInfo = ""
this.StartTimeHot = 0
this.NextHotDelta = 1000
this.ResetNode()
}
ResetNode() {
this.LastTimeGetNode = 0
this.DeltaGlobTime = 0
this.CountDeltaTime = 0
this.DeltaTime = 1000
this.SumDeltaTime = 0
this.TransferCount = 0
this.StopGetBlock = 0
this.LevelCount = 0
this.LevelEnum = 100
this.TimeMap = {}
this.bInit = 1
this.INFO = {}
this.DoubleConnectCount = 0
this.StartTimeConnect = 0
this.NextConnectDelta = 1000
this.StartTimeGetNodes = 0
this.NextGetNodesDelta = 1000
this.PingStart = 0
this.NextPing = global.MIN_PERIOD_PING
this.SendBlockArr = []
this.LoadBlockArr = []
this.SendBlockCount = 0
this.LoadBlockCount = 0
this.SendBlockCountAll = 0
this.LoadBlockCountAll = 0
this.WantHardTrafficArr = []
this.WantHardTraffic = 0
this.CanHardTraffic = 0
this.BufWriteLength = 0
this.BufWrite = Buffer.alloc(0)
this.SendPacket = new RBTree(function(a, b) {
return b.PacketNum - a.PacketNum;
} as any)
this.ConnectCount = 0
this.TrafficArr = []
this.SendTrafficCurrent = 0
this.SendTrafficLimit = 0
this.ErrCount = 0
this.ErrCountAll = 0
var Prioritet = this.BlockProcessCount;
global.SERVER.SetNodePrioritet(this, Prioritet)
this.SendPacketNum = 0
}
ConnectStatus() {
if (this.Socket)
return GetSocketStatus(this.Socket);
else
return 0;
}
CreateConnect() {
delete global.SERVER.BAN_IP[this.ip]
let NODE = this;
if (NODE.ConnectStatus()) {
if (NODE.ConnectStatus() === 100)
global.SERVER.AddNodeToActive(NODE)
return;
}
global.AddNodeInfo(NODE, "===CreateConnect===")
global.CloseSocket(NODE.Socket, "CreateConnect")
NODE.SocketStart = Date.now()
NODE.Socket = net.createConnection(NODE.port, NODE.ip, function() {
if (NODE.Socket) {
global.socketInit(NODE.Socket, "s")
global.AddNodeInfo(NODE, "OK connected *" + NODE.Socket.ConnectID)
NODE.Socket.ConnectToServer = true
SetSocketStatus(NODE.Socket, 2)
}
}) as TeraSocket
SetSocketStatus(NODE.Socket, 1)
NODE.Socket.Node = NODE
NODE.Socket.ConnectID = "~C" + ConnectIDCount
ConnectIDCount++
this.SetEventsProcessing(NODE.Socket, 0)
}
CreateReconnection() {
let NODE = this;
global.AddNodeInfo(NODE, "===CreateReconnection===")
global.CloseSocket(NODE.Socket2, "CreateReconnection")
NODE.SocketStart = Date.now()
NODE.Socket2 = net.createConnection(NODE.port, NODE.ip, function() {
if (NODE.Socket2) {
global.socketInit(NODE.Socket2, "s")
global.AddNodeInfo(NODE, "OK Reconnected *" + NODE.Socket2.ConnectID)
NODE.Socket2.ConnectToServer = true
SetSocketStatus(NODE.Socket2, 2)
}
}) as TeraSocket
SetSocketStatus(NODE.Socket2, 1)
NODE.Socket2.Node = NODE
NODE.Socket2.ConnectID = "~R" + ConnectIDCount
ConnectIDCount++
this.SetEventsProcessing(NODE.Socket2, 1)
}
SwapSockets() {
if (!this.Socket2)
return;
var SocketOld = this.Socket;
this.Socket = this.Socket2
this.Socket2 = undefined
this.Socket.Node = this
SetSocketStatus(this.Socket, 100)
this.Socket.Buf = SocketOld.Buf
global.SERVER.LoadBufSocketList.remove(SocketOld)
global.SERVER.LoadBufSocketList.insert(this.Socket)
SocketOld.Buf = undefined
SocketOld.WasClose = 1
SocketOld.Node = undefined
this.ErrCount = 0
}
SetEventsProcessing(Socket, Reconnection) {
let SOCKET = Socket;
let NODE = this;
let RECONNECTION = Reconnection;
SOCKET.on('data', function(data) {
if (Socket.WasClose)
return;
if (GetSocketStatus(SOCKET) === 2) {
SetSocketStatus(SOCKET, 3)
var Buf = global.SERVER.GetDataFromBuf(data);
if (Buf) {
var Res = NODE.SendPOWFromClientToServer(SOCKET, Buf.Data);
if (Res) {
return;
}
}
global.CloseSocket(SOCKET, Buf ? "Method=" + Buf.Method : "=CLIENT ON DATA=")
}
else
if (GetSocketStatus(SOCKET) === 3) {
var Buf = global.SERVER.GetDataFromBuf(data);
if (Buf) {
var Str = Buf.Data;
if (Str && Str.substr(0, 24) === "WAIT_CONNECT_FROM_SERVER") {
global.AddNodeInfo(NODE, "2. CLIENT OK POW")
global.CloseSocket(SOCKET, "WAIT_CONNECT_FROM_SERVER")
NODE.WaitConnectFromServer = 1
NODE.WaitConnectIP = NODE.ip
try {
NODE.SecretForReconnect = global.GetArrFromHex(Str.substr(25))
}
catch (e) {
NODE.SecretForReconnect = []
global.ToLog(e)
}
}
else
if (Str === "OK") {
NODE.NextConnectDelta = 1000
SetSocketStatus(SOCKET, 100)
global.AddNodeInfo(NODE, "4. CLIENT OK CONNECT")
if (RECONNECTION) {
if (NODE.Socket)
SetSocketStatus(NODE.Socket, 200)
}
else {
if (!NODE.Active)
global.SERVER.AddNodeToActive(NODE)
}
return;
}
else
if (Str === "SELF") {
NODE.Self = true
}
else
if (Str === "DOUBLE") {
}
else {
global.AddNodeInfo(NODE, "ERROR:" + Str)
}
}
global.CloseSocket(SOCKET, Buf ? "Method=" + Buf.Method + ":" + Str : "=CLIENT ON DATA=")
}
else {
global.socketRead(Socket, data)
global.SERVER.OnGetFromTCP(NODE, Socket, data)
}
})
SOCKET.on('end', function() {
if (GetSocketStatus(SOCKET))
global.AddNodeInfo(NODE, "Get socket end *" + SOCKET.ConnectID + " Stat: " + SocketStatistic(SOCKET))
if (GetSocketStatus(SOCKET) === 200) {
NODE.SwapSockets()
SOCKET.WasClose = 1
}
})
SOCKET.on('close', function(err) {
if (SOCKET.ConnectID && GetSocketStatus(SOCKET))
global.AddNodeInfo(NODE, "Get socket close *" + SOCKET.ConnectID + " Stat: " + SocketStatistic(SOCKET))
if (!SOCKET.WasClose) {
if (GetSocketStatus(SOCKET) >= 2) {
global.CloseSocket(SOCKET, "GET CLOSE")
}
}
SetSocketStatus(SOCKET, 0)
})
SOCKET.on('error', function(err) {
if (GetSocketStatus(SOCKET) >= 2) {
global.SERVER.AddCheckErrCount(NODE, 1, "ERR##1 : socket")
global.ADD_TO_STAT("ERRORS")
}
})
}
SendPOWFromClientToServer(Socket, data) {
var Node = this;
if (Node.ReconnectFromServer) {
Node.ReconnectFromServer = 0
var Info = this.GetPOWClientData(0);
Info.Reconnect = 1
Info.SecretForReconnect = Node.SecretForReconnect
var BufWrite = global.BufLib.GetBufferFromObject(Info, global.FORMAT_POW_TO_SERVER, 1200, {});
var BufAll = global.SERVER.GetBufFromData("POW_CONNECT7", BufWrite, 1);
Socket.write(BufAll)
return 1;
}
try {
var Buf = global.BufLib.GetObjectFromBuffer(data, global.FORMAT_POW_TO_CLIENT, {});
} catch (e) {
global.SERVER.SendCloseSocket(Socket, "FORMAT_POW_TO_CLIENT")
return 0;
}
if (global.CompareArr(Buf.addrArr, global.SERVER.addrArr) === 0) {
Node.Self = true
global.AddNodeInfo(Node, "END: SELF")
global.SERVER.SendCloseSocket(Socket, "SELF")
return;
}
var addrStr = global.GetHexFromAddres(Buf.addrArr);
if (!Node.StartFindList && addrStr !== Node.addrStr) {
global.AddNodeInfo(Node, "END: CHANGED ADDR: " + Node.addrStr.substr(0, 16) + "->" + addrStr.substr(0, 16))
global.SERVER.SendCloseSocket(Socket, "ADDRESS_HAS_BEEN_CHANGED")
return;
}
if (Node.addrStrTemp) {
global.AddNodeInfo(Node, "Set Addr = " + addrStr)
Node.addrStr = addrStr
global.SERVER.CheckNodeMap(Node)
}
var Result = false;
if (Buf.PubKeyType === 2 || Buf.PubKeyType === 3) {
Result = secp256k1.verify(Buffer.from(global.shaarr(addrStr)), Buffer.from(Buf.Sign), Buffer.from([Buf.PubKeyType].concat(Buf.addrArr)))
if (!Result) {
Result = secp256k1.verify(Buffer.from(global.sha3(addrStr)), Buffer.from(Buf.Sign), Buffer.from([Buf.PubKeyType].concat(Buf.addrArr)))
}
}
if (!Result) {
global.ToLog("END: ERROR_SIGN_SERVER ADDR: " + addrStr.substr(0, 16) + " from ip: " + Socket.remoteAddress)
global.AddNodeInfo(Node, "END: ERROR_SIGN_SERVER ADDR: " + addrStr.substr(0, 16) + " from ip: " + Socket.remoteAddress)
global.SERVER.SendCloseSocket(Socket, "ERROR_SIGN_SERVER")
return;
}
if (Buf.MIN_POWER_POW_HANDSHAKE > 1 + global.MIN_POWER_POW_HANDSHAKE) {
global.ToLog("END: BIG_MIN_POWER_POW_HANDSHAKE ADDR: " + addrStr.substr(0, 16) + " from ip: " + Socket.remoteAddress)
return 0;
}
var TestNode = global.SERVER.NodesMap[addrStr];
if (TestNode && TestNode !== Node) {
if (GetSocketStatus(TestNode.Socket)) {
global.AddNodeInfo(Node, "DoubleConnection find")
Node.DoubleConnection = true
return 0;
}
else {
global.AddNodeInfo(Node, "DoubleConnection find")
TestNode.DoubleConnection = true
}
}
Node.PubKey = Buffer.from([Buf.PubKeyType].concat(Buf.addrArr))
Node.addrArr = Buf.addrArr
Node.addrStr = addrStr
if (global.CompareArr(global.SERVER.addrArr, Node.addrArr) === 0) {
Node.Self = true
return 0;
}
var Hash = global.shaarr2(Buf.addrArr, Buf.HashRND);
var nonce = global.CreateNoncePOWExternMinPower(Hash, 0, Buf.MIN_POWER_POW_HANDSHAKE);
var Info;
if (global.WALLET.WalletOpen && global.IsDeveloperAccount(global.WALLET.PubKeyArr)) {
Info = this.GetPOWClientData(0)
Info.Reconnect = 255
Info.Sign = secp256k1.sign(global.SHA3BUF(Hash), global.WALLET.KeyPair.getPrivateKey('')).signature
Result = global.CheckDevelopSign(Hash, Info.Sign)
if (!Result) {
throw "ERROR DEVELOPSIGN!";
}
}
else {
Info = this.GetPOWClientData(nonce)
Info.PubKeyType = global.SERVER.PubKeyType
Info.Sign = secp256k1.sign(Buffer.from(Hash), global.SERVER.KeyPair.getPrivateKey('')).signature
}
var BufWrite = global.BufLib.GetBufferFromObject(Info, global.FORMAT_POW_TO_SERVER, 1200, {});
var BufAll = global.SERVER.GetBufFromData("POW_CONNECT6", BufWrite, 1);
Socket.write(BufAll)
return 1;
}
GetPOWClientData(nonce) {
var Node = this;
var Info: any = {};
Info.DEF_NETWORK = global.GetNetworkName()
Info.DEF_VERSION = global.DEF_VERSION
Info.DEF_CLIENT = global.DEF_CLIENT
Info.addrArr = global.SERVER.addrArr
Info.ToIP = Node.ip
Info.ToPort = Node.port
Info.FromIP = global.SERVER.ip
Info.FromPort = global.SERVER.port
Info.nonce = nonce
Info.Reconnect = 0
Info.SendBytes = 0
Info.SecretForReconnect = []
Info.Reserv = []
if (global.GrayConnect())
Info.GrayConnect = 1
return Info;
}
write(BufWrite) {
if (!this.Socket)
return;
global.socketWrite(this.Socket, BufWrite)
try {
this.Socket.write(BufWrite)
}
catch (e) {
global.ToError(e)
this.Socket.WasClose = 1
this.Socket.SocketStatus = 0
this.Socket.Node = undefined
}
}
};
global.socketInit = function(Socket, Str) {
if (!Socket)
return;
Socket.GetBytes = 0;
Socket.SendBytes = 0;
Socket.ConnectID = "" + ConnectIDCount + Str;
ConnectIDCount++;
};
global.socketRead = function(Socket, Buf) {
Socket.GetBytes += Buf.length;
};
global.socketWrite = function(Socket, Buf) {
Socket.SendBytes += Buf.length;
};
global.CloseSocket = function(Socket, StrError?, bHide?) {
if (!Socket || Socket.WasClose) {
if (Socket)
Socket.SocketStatus = 0;
return;
}
var Node = Socket.Node;
if (Socket.Node && Socket.Node.Socket2 === Socket && Socket.Node.Socket && Socket.Node.Socket.SocketStatus === 200)
SetSocketStatus(Socket.Node.Socket, 100);
var StrNode = NodeInfo(Socket.Node);
Socket.WasClose = 1;
Socket.SocketStatus = 0;
Socket.Node = undefined;
Socket.end();
if (!bHide)
global.AddNodeInfo(Node, "CLOSE " + StrNode + " *" + Socket.ConnectID + " - " + StrError);
};
function SetSocketStatus(Socket, Status) {
if (Socket && Socket.SocketStatus !== Status) {
if (Status === 100 && (Socket.SocketStatus !== 3 && Socket.SocketStatus !== 200)) {
global.ToLogTrace("===================ERROR=================== " + Status);
return;
}
if (Status === 100 && Socket.Node)
Socket.Node.LastTime = global.GetCurrentTime() - 0;
Socket.SocketStatus = Status;
Socket.TimeStatus = Date.now();
}
};
function GetSocketStatus(Socket) {
if (Socket && Socket.SocketStatus) {
if (Socket.SocketStatus !== 100) {
var Delta = Date.now() - Socket.TimeStatus;
if (Delta > global.MAX_WAIT_PERIOD_FOR_STATUS) {
global.CloseSocket(Socket, "MAX_WAIT_PERIOD_FOR_STATUS = " + Socket.SocketStatus + " time = " + Delta);
}
}
return Socket.SocketStatus;
}
else {
return 0;
}
};
function SocketInfo(Socket) {
if (Socket)
return "*" + Socket.ConnectID;
else
return "";
};
function SocketStatistic(Socket) {
if (!Socket)
return "";
var Str = "";
if (!Socket.SendBytes)
Socket.SendBytes = 0;
if (!Socket.GetBytes)
Socket.GetBytes = 0;
if (Socket.SendBytes)
Str += " Send=" + Socket.SendBytes;
if (Socket.GetBytes)
Str += " Get=" + Socket.GetBytes;
if (GetSocketStatus(Socket))
Str += " SocketStatus=" + GetSocketStatus(Socket);
if (Str === "")
Str = "0";
return Str;
};
function NodeInfo(Node) {
if (Node)
return "" + Node.ip + ":" + Node.port + " " + SocketInfo(Node.Socket);
else
return "";
};
function NodeName(Node) {
if (!Node)
return "";
if (Node.Name)
return Node.Name;
if (global.LOCAL_RUN)
return "" + Node.port;
else {
return "" + Node.ip + ":" + Node.addrStr.substr(0, 6);
}
};
function FindNodeByAddr(Addr, bConnect) {
var Node = global.SERVER.NodesMap[Addr.trim()];
if (Node && Node.ConnectStatus() === 100)
return Node;
if (Node && bConnect) {
Node.NextConnectDelta = 1000;
global.SERVER.StartConnectTry(Node);
return false;
}
return undefined;
};
function AddNodeInfo(Node, Str, bSet) {
if (!global.STAT_MODE)
return;
if (!Node)
return;
if (!Node.Info)
Node.Info = "";
if (bSet) {
Node.Info = "";
}
else {
if (Node.Socket && Node.Socket.Info) {
Node.Info += Node.Socket.Info + "\n";
Node.Socket.Info = "";
}
}
if (Node.Info.length > 1000) {
Node.PrevInfo = Node.Info;
Node.Info = "";
}
{
var timesend = global.GetStrOnlyTimeUTC();
Str = timesend + " " + Str;
Node.Info += Str + "\n";
}
};
global.SocketStatistic = SocketStatistic;
global.GetSocketStatus = GetSocketStatus;
global.SetSocketStatus = SetSocketStatus;
global.NodeInfo = NodeInfo;
global.NodeName = NodeName;
global.SocketInfo = SocketInfo;
global.FindNodeByAddr = FindNodeByAddr;
global.AddNodeInfo = AddNodeInfo;