some modern features.
Now the common code is in mode-tree.c, which provides an API used by the
three modes now separated into window-{buffer,client,tree}.c. Buffer
mode shows buffers, client mode clients and tree mode a tree of
sessions, windows and panes.
Each mode has a common set of key bindings plus a few that are specific
to the mode. Other changes are:
- each mode has a preview pane: for buffers this is the buffer content
(very useful), for others it is a preview of the pane;
- items may be sorted in different ways ('O' key);
- multiple items may be tagged and an operation applied to all of them
(for example, to delete multiple buffers at once);
- in tree mode a command may be run on the selected item (session,
window, pane) or on tagged items (key ':');
- displayed items may be filtered in tree mode by using a format (this
is used to implement find-window) (key 'f');
- the custom format (-F) for the display is no longer available;
- shortcut keys change from 0-9, a-z, A-Z which was always a bit weird
with keys used for other uses to 0-9, M-a to M-z.
Now that the code is simpler, other improvements will come later.
Primary key bindings for each mode are documented under the commands in
the man page (choose-buffer, choose-client, choose-tree).
Parts written by Thomas Adam.
and not have to wait for an update when they change pane, we allow
commands to run more than once a second if the expanded form
changes. Unfortunately this can mean them being run far too often
(pretty much continually) when multiple clients exist, because some
formats (including #D) will always differ between clients.
To avoid this, give each client its own tree of jobs which means that
the same command will be different instances for each client - similar
to how we have the tag to separate commands for different panes.
GitHub issue 889; test case reported by Paul Johnson.
jobs, this means that if the same job is used for different windows or
panes (for example in pane-border-format), it will be run separately for
each pane.
but there is also now a global command queue. Instead of command queues
being dispatched on demand from wherever the command happens to be
added, they are now all dispatched from the top level server
loop. Command queues may now also include callbacks as well as commands,
and items may be inserted after the current command as well as at the end.
This all makes command queues significantly more predictable and easier
to use, and avoids the complex multiple nested command queues used by
source-file, if-shell and friends.
A mass rename of struct cmdq to a better name (cmdq_item probably) is
coming.
which could potentially free the currently running command, so we need
to take a reference to it in cmdq_continue_one.
Fixes problem reported by Theo Buehler.