can't do the name check every loop, because that is too expensive, and
we can't make sure it only happens infrequently because we have no idea
when the next change will happen.
but that can only happen when we have already been woken up by a read
event, so there is no need for a timer, we can just check the changed
flag on the end of that read event (we already loop over the windows to
check for bells etc anyway).
and allows them to easily be shown sorted in various lists
(list-sessions/choose-sessions).
Keep a session index which is used in a couple of places internally but
make it an ever-increasing number rather than filling in gaps with new
sessions.
when the client tty backs up too much, just stop updating the tty and
only update the internal screen. Then when the tty recovers, force a
redraw.
This prevents a dodgy client from causing other clients to go into
backoff while still allowing tmux to be responsive (locally) when seeing
lots of output.
This moves the client-side loops are pretty much fully over to event-based only
(tmux.c and client.c) but server-side (server.c and friends) treats libevent as
a sort of clever poll, waking up after every event to run various things.
Moving the server stuff over to bufferevents and timers and so on will come
later.
buffered, don't accept any further data from the process running in the pane.
This makes tmux much more responsive when flooded with output, although other
buffers can still have an impact when running remotely.
Prompted by a query from Ranganathan Sankaralingam.
files from server.c (merging server-msg.c into the client file) and rather than
iterating over each set after poll(), allow a callback to be specified when the
fd is added and just walk once over the returned pollfds calling each callback
where needed.
More to come, getting this in so it is tested.