socketpair and setting it to -1 to mark when the other side is
closed. This avoids closing it while the libevent bufferevent still has
it (it could try to add it to the polled set which some mechanisms don't
like). Fixes part a problem reported by Bruno Sutic.
fire-and-forget.
Status jobs now managed with two trees of output (new and old), rather
than storing the output in the jobs themselves. When the status line is
processed any jobs which don't appear in the new tree are started and
the output from the old tree displayed. When a job finishes it updates
the new tree with its output and that is used for any subsequent
redraws. When the status interval expires, the new tree is moved to the
old so that all jobs are run again.
This fixes the "#(echo %H:%M:%S)" problem which would lead to thousands
of identical persistent jobs and high memory use (this can still be
achieved by adding "sleep 30" but that is much less likely to happen by
accident).
This moves the client-side loops are pretty much fully over to event-based only
(tmux.c and client.c) but server-side (server.c and friends) treats libevent as
a sort of clever poll, waking up after every event to run various things.
Moving the server stuff over to bufferevents and timers and so on will come
later.
status jobs, then only kill those jobs when status-left, status-right or
set-titles-string is changed.
Fixes problems with changing options from inside #().
immediately every redraw, queue them up and run them in the background,
starting each once every status-interval. The actual status line uses the
output from the last run.
This brings several advantages:
- tmux itself may be called from inside #() without causing the server to hang;
- likewise, sleep or similar doesn't cause the server to block;
- commands aren't run excessively often when redrawing;
- commands shared by status-left and status-right, or used multiple times, will
only be run once.
run-shell and if-shell still use system()/popen() but will be changed over to
use this too later.