Clean up and simplify tmux command argument parsing.
Originally, tmux commands were parsed in the client process into a
struct with the command data which was then serialised and sent to the
server to be executed. The parsing was later moved into the server (an
argv was sent from the client), but the parse step and intermediate
struct was kept.
This change removes that struct and the separate parse step. Argument
parsing and printing is now common to all commands (in arguments.c) with
each command left with just an optional check function (to validate the
arguments at parse time), the exec function and a function to set up any
key bindings (renamed from the old init function).
This is overall more simple and consistent.
There should be no changes to any commands behaviour or syntax although
as this touches every command please watch for any unexpected changes.
Unify the way sessions are used by callbacks - store the address and use
the reference count, then check it is still on the global sessions list
in the callback.
Make all messages sent between the client and server fixed size.
This is the first of two changes to make the protocol more resilient and less
sensitive to other changes in the code, particularly with commands. The client
now packs argv into a buffer and sends it to the server for parsing, rather
than doing it itself and sending the parsed command data.
As a side-effect this also removes a lot of now-unused command marshalling
code.
Mixing a server without this change and a client with or vice versa will cause
tmux to hang or crash, please ensure that tmux is entirely killed before
upgrading.
maintain and is only going to get worse as more are used. So instead, add a new
uint64_t member to cmd_entry which is a bitmask of upper and lowercase options
accepted by the command.
This means new single character options can be used without the need to add it
explicitly to the list.
highlight the status line if it matches.
- To make this possible, the function cmd_find_window_search from
cmd-find-window.c had to be moved to window.c and renamed window_pane_search.
- While there use three new functions in server.c to check for bell, activity,
and content, to avoid too much nesting.
as UTF-8 in a separate array, the code does a lookup into this every time it
gets to a UTF-8 cell. Zero width characters are just appended onto the UTF-8
data for the previous cell. This also means that almost no bytes extra are
wasted non-Unicode data (yay).
Still some oddities, such as copy mode skips over wide characters in a strange
way, and the code could do with some tidying.
Split grid into two arrays, one containing grid attributes/flags/colours (keeps
the name grid_cell for now) and a separate with the character data (called
text). The text is stored as a u_short but is treated as a uint64_t elsewhere;
eventually the grid will have two arrays.
I'm not happy with the naming so that might change.
Still need to decide where to go from here. I'm not sure whether to combine
the peek/set functions together, and also whether to continue to treat the
text as a uint64_t (and convert to/from Unicode) or make it a char array
(of size one when UTF-8 disabled, eight when enabled) and keep everything
as UTF-8.
Also since UTF-8 will eventually become an attribute of the grid itself it
might be nice to move all the padding crap into grid.c.