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Fix a couple of bugs. Handle 0 width properly (w/o overflow), and draw left < in the right place.
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parent
2d3ea8b5b4
commit
f9dedfccca
18
status.c
18
status.c
@ -1,4 +1,4 @@
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/* $Id: status.c,v 1.28 2008-06-18 17:14:02 nicm Exp $ */
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/* $Id: status.c,v 1.29 2008-06-18 17:28:17 nicm Exp $ */
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/*
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* Copyright (c) 2007 Nicholas Marriott <nicm@users.sourceforge.net>
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@ -99,8 +99,10 @@ status_redraw(struct client *c)
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* start and just leave off the end.
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*/
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if (offset + size < xx) {
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if (xx > 0) {
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rarrow = 1;
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xx--;
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}
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width = xx;
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goto draw;
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@ -111,11 +113,13 @@ status_redraw(struct client *c)
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* are xx characters to fill, and offset + size must be the last. So,
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* the start character is offset + size - xx.
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*/
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if (xx > 0) {
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larrow = 1;
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xx--;
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}
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start = offset + size - xx;
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if (width > start + xx + 1) { /* + 1, eh? */
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if (xx > 0 && width > start + xx + 1) { /* + 1, eh? */
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rarrow = 1;
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start++;
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xx--;
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@ -123,6 +127,10 @@ status_redraw(struct client *c)
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width = xx;
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draw:
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/* Bail here if anything is too small too. XXX. */
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if (width == 0 || xx == 0)
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goto blank;
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/* Begin drawing and move to the starting position. */
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screen_redraw_start_client(&ctx, c);
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screen_redraw_set_attributes(&ctx, 0, colr);
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@ -192,6 +200,9 @@ draw:
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screen_redraw_set_attributes(&ctx, ATTR_REVERSE, colr);
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else
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screen_redraw_set_attributes(&ctx, 0, colr);
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if (llen != 0)
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screen_redraw_move_cursor(&ctx, llen + 1, yy);
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else
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screen_redraw_move_cursor(&ctx, 0, yy);
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ctx.write(ctx.data, TTY_CHARACTER, '<');
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}
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@ -200,7 +211,10 @@ draw:
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screen_redraw_set_attributes(&ctx, ATTR_REVERSE, colr);
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else
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screen_redraw_set_attributes(&ctx, 0, colr);
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if (rlen != 0)
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screen_redraw_move_cursor(&ctx, c->sx - rlen - 2, yy);
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else
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screen_redraw_move_cursor(&ctx, c->sx - 1, yy);
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ctx.write(ctx.data, TTY_CHARACTER, '>');
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}
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