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Some minor performance improvements - most notably, don't search the
input state table if the next character matches the same state as before.
This commit is contained in:
parent
e8adcae0f2
commit
e3359f8349
22
grid.c
22
grid.c
@ -186,17 +186,19 @@ grid_clear_cell(struct grid *gd, u_int px, u_int py, u_int bg)
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struct grid_cell *gc;
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memcpy(gce, &grid_cleared_entry, sizeof *gce);
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if (bg & COLOUR_FLAG_RGB) {
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grid_get_extended_cell(gl, gce, gce->flags);
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gl->flags |= GRID_LINE_EXTENDED;
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if (bg != 8) {
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if (bg & COLOUR_FLAG_RGB) {
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grid_get_extended_cell(gl, gce, gce->flags);
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gl->flags |= GRID_LINE_EXTENDED;
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gc = &gl->extddata[gce->offset];
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memcpy(gc, &grid_cleared_cell, sizeof *gc);
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gc->bg = bg;
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} else {
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if (bg & COLOUR_FLAG_256)
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gce->flags |= GRID_FLAG_BG256;
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gce->data.bg = bg;
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gc = &gl->extddata[gce->offset];
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memcpy(gc, &grid_cleared_cell, sizeof *gc);
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gc->bg = bg;
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} else {
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if (bg & COLOUR_FLAG_256)
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gce->flags |= GRID_FLAG_BG256;
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gce->data.bg = bg;
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}
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}
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}
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27
input.c
27
input.c
@ -888,7 +888,8 @@ input_parse_buffer(struct window_pane *wp, u_char *buf, size_t len)
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{
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struct input_ctx *ictx = wp->ictx;
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struct screen_write_ctx *sctx = &ictx->ctx;
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const struct input_transition *itr;
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const struct input_state *state = NULL;
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const struct input_transition *itr = NULL;
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size_t off = 0;
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if (len == 0)
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@ -916,16 +917,22 @@ input_parse_buffer(struct window_pane *wp, u_char *buf, size_t len)
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ictx->ch = buf[off++];
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/* Find the transition. */
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itr = ictx->state->transitions;
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while (itr->first != -1 && itr->last != -1) {
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if (ictx->ch >= itr->first && ictx->ch <= itr->last)
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break;
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itr++;
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}
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if (itr->first == -1 || itr->last == -1) {
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/* No transition? Eh? */
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fatalx("no transition from state");
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if (ictx->state != state ||
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itr == NULL ||
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ictx->ch < itr->first ||
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ictx->ch > itr->last) {
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itr = ictx->state->transitions;
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while (itr->first != -1 && itr->last != -1) {
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if (ictx->ch >= itr->first && ictx->ch <= itr->last)
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break;
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itr++;
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}
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if (itr->first == -1 || itr->last == -1) {
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/* No transition? Eh? */
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fatalx("no transition from state");
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}
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}
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state = ictx->state;
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/*
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* Any state except print stops the current collection. This is
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3
log.c
3
log.c
@ -131,6 +131,9 @@ log_debug(const char *msg, ...)
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{
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va_list ap;
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if (log_file == NULL)
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return;
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va_start(ap, msg);
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log_vwrite(msg, ap);
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va_end(ap);
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@ -1326,8 +1326,7 @@ screen_write_collect_end(struct screen_write_ctx *ctx)
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}
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}
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memcpy(&gc, &ci->gc, sizeof gc);
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grid_view_set_cells(s->grid, s->cx, s->cy, &gc, ci->data, ci->used);
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grid_view_set_cells(s->grid, s->cx, s->cy, &ci->gc, ci->data, ci->used);
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screen_write_set_cursor(ctx, s->cx + ci->used, -1);
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for (xx = s->cx; xx < screen_size_x(s); xx++) {
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@ -1351,8 +1350,7 @@ screen_write_collect_add(struct screen_write_ctx *ctx,
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/*
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* Don't need to check that the attributes and whatnot are still the
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* same - input_parse will end the collection when anything that isn't
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* a plain character is encountered. Also nothing should make it here
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* that isn't a single ASCII character.
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* a plain character is encountered.
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*/
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collect = 1;
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