Rewrite command queue handling. Each client still has a command queue,

but there is also now a global command queue. Instead of command queues
being dispatched on demand from wherever the command happens to be
added, they are now all dispatched from the top level server
loop. Command queues may now also include callbacks as well as commands,
and items may be inserted after the current command as well as at the end.

This all makes command queues significantly more predictable and easier
to use, and avoids the complex multiple nested command queues used by
source-file, if-shell and friends.

A mass rename of struct cmdq to a better name (cmdq_item probably) is
coming.
This commit is contained in:
nicm
2016-10-16 17:55:14 +00:00
parent bfe14b5312
commit ddc4512d2e
29 changed files with 817 additions and 702 deletions

View File

@ -41,13 +41,18 @@ const struct cmd_entry cmd_wait_for_entry = {
.exec = cmd_wait_for_exec
};
struct wait_item {
struct cmd_q *cmdq;
TAILQ_ENTRY(wait_item) entry;
};
struct wait_channel {
const char *name;
int locked;
int woken;
TAILQ_HEAD(, cmd_q) waiters;
TAILQ_HEAD(, cmd_q) lockers;
TAILQ_HEAD(, wait_item) waiters;
TAILQ_HEAD(, wait_item) lockers;
RB_ENTRY(wait_channel) entry;
};
@ -135,7 +140,7 @@ static enum cmd_retval
cmd_wait_for_signal(__unused struct cmd_q *cmdq, const char *name,
struct wait_channel *wc)
{
struct cmd_q *wq, *wq1;
struct wait_item *wi, *wi1;
if (wc == NULL)
wc = cmd_wait_for_add(name);
@ -147,10 +152,11 @@ cmd_wait_for_signal(__unused struct cmd_q *cmdq, const char *name,
}
log_debug("signal wait channel %s, with waiters", wc->name);
TAILQ_FOREACH_SAFE(wq, &wc->waiters, waitentry, wq1) {
TAILQ_REMOVE(&wc->waiters, wq, waitentry);
if (!cmdq_free(wq))
cmdq_continue(wq);
TAILQ_FOREACH_SAFE(wi, &wc->waiters, entry, wi1) {
wi->cmdq->flags &= ~CMD_Q_WAITING;
TAILQ_REMOVE(&wc->waiters, wi, entry);
free(wi);
}
cmd_wait_for_remove(wc);
@ -158,10 +164,10 @@ cmd_wait_for_signal(__unused struct cmd_q *cmdq, const char *name,
}
static enum cmd_retval
cmd_wait_for_wait(struct cmd_q *cmdq, const char *name,
struct wait_channel *wc)
cmd_wait_for_wait(struct cmd_q *cmdq, const char *name, struct wait_channel *wc)
{
struct client *c = cmdq->client;
struct client *c = cmdq->client;
struct wait_item *wi;
if (c == NULL || c->session != NULL) {
cmdq_error(cmdq, "not able to wait");
@ -178,16 +184,18 @@ cmd_wait_for_wait(struct cmd_q *cmdq, const char *name,
}
log_debug("wait channel %s not woken (%p)", wc->name, c);
TAILQ_INSERT_TAIL(&wc->waiters, cmdq, waitentry);
cmdq->references++;
wi = xcalloc(1, sizeof *wi);
wi->cmdq = cmdq;
TAILQ_INSERT_TAIL(&wc->waiters, wi, entry);
return (CMD_RETURN_WAIT);
}
static enum cmd_retval
cmd_wait_for_lock(struct cmd_q *cmdq, const char *name,
struct wait_channel *wc)
cmd_wait_for_lock(struct cmd_q *cmdq, const char *name, struct wait_channel *wc)
{
struct wait_item *wi;
if (cmdq->client == NULL || cmdq->client->session != NULL) {
cmdq_error(cmdq, "not able to lock");
return (CMD_RETURN_ERROR);
@ -197,8 +205,9 @@ cmd_wait_for_lock(struct cmd_q *cmdq, const char *name,
wc = cmd_wait_for_add(name);
if (wc->locked) {
TAILQ_INSERT_TAIL(&wc->lockers, cmdq, waitentry);
cmdq->references++;
wi = xcalloc(1, sizeof *wi);
wi->cmdq = cmdq;
TAILQ_INSERT_TAIL(&wc->lockers, wi, entry);
return (CMD_RETURN_WAIT);
}
wc->locked = 1;
@ -210,17 +219,17 @@ static enum cmd_retval
cmd_wait_for_unlock(struct cmd_q *cmdq, const char *name,
struct wait_channel *wc)
{
struct cmd_q *wq;
struct wait_item *wi;
if (wc == NULL || !wc->locked) {
cmdq_error(cmdq, "channel %s not locked", name);
return (CMD_RETURN_ERROR);
}
if ((wq = TAILQ_FIRST(&wc->lockers)) != NULL) {
TAILQ_REMOVE(&wc->lockers, wq, waitentry);
if (!cmdq_free(wq))
cmdq_continue(wq);
if ((wi = TAILQ_FIRST(&wc->lockers)) != NULL) {
wi->cmdq->flags &= ~CMD_Q_WAITING;
TAILQ_REMOVE(&wc->lockers, wi, entry);
free(wi);
} else {
wc->locked = 0;
cmd_wait_for_remove(wc);
@ -233,19 +242,19 @@ void
cmd_wait_for_flush(void)
{
struct wait_channel *wc, *wc1;
struct cmd_q *wq, *wq1;
struct wait_item *wi, *wi1;
RB_FOREACH_SAFE(wc, wait_channels, &wait_channels, wc1) {
TAILQ_FOREACH_SAFE(wq, &wc->waiters, waitentry, wq1) {
TAILQ_REMOVE(&wc->waiters, wq, waitentry);
if (!cmdq_free(wq))
cmdq_continue(wq);
TAILQ_FOREACH_SAFE(wi, &wc->waiters, entry, wi1) {
wi->cmdq->flags &= ~CMD_Q_WAITING;
TAILQ_REMOVE(&wc->waiters, wi, entry);
free(wi);
}
wc->woken = 1;
TAILQ_FOREACH_SAFE(wq, &wc->lockers, waitentry, wq1) {
TAILQ_REMOVE(&wc->lockers, wq, waitentry);
if (!cmdq_free(wq))
cmdq_continue(wq);
TAILQ_FOREACH_SAFE(wi, &wc->lockers, entry, wi1) {
wi->cmdq->flags &= ~CMD_Q_WAITING;
TAILQ_REMOVE(&wc->lockers, wi, entry);
free(wi);
}
wc->locked = 0;
cmd_wait_for_remove(wc);