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Make mouse event structure clearer by defining events (up, click, drag)
and simplifying how buttons and wheels are represented, from Ailin Nemui. Should be no functional changes.
This commit is contained in:
56
tty-keys.c
56
tty-keys.c
@ -611,7 +611,7 @@ tty_keys_mouse(struct tty *tty, const char *buf, size_t len, size_t *size)
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{
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struct mouse_event *m = &tty->mouse;
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struct utf8_data utf8data;
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u_int i, value;
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u_int i, value, x, y, b;
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/*
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* Standard mouse sequences are \033[M followed by three characters
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@ -622,6 +622,7 @@ tty_keys_mouse(struct tty *tty, const char *buf, size_t len, size_t *size)
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*/
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*size = 0;
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x = y = b = 0;
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/* First three bytes are always \033[M. */
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if (buf[0] != '\033')
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@ -661,21 +662,58 @@ tty_keys_mouse(struct tty *tty, const char *buf, size_t len, size_t *size)
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}
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if (i == 0)
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m->b = value;
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b = value;
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else if (i == 1)
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m->x = value;
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x = value;
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else
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m->y = value;
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y = value;
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}
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log_debug("mouse input: %.*s", (int) *size, buf);
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/* Check and return the mouse input. */
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if (m->b < 32 || m->x < 33 || m->y < 33)
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if (b < 32 || x < 33 || y < 33)
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return (-1);
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m->b -= 32;
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m->x -= 33;
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m->y -= 33;
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log_debug("mouse position: x=%u y=%u b=%u", m->x, m->y, m->b);
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b -= 32;
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x -= 33;
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y -= 33;
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log_debug("mouse position: x=%u y=%u b=%u", x, y, b);
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/* Fill in mouse structure. */
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if (~m->event & MOUSE_EVENT_WHEEL) {
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m->lx = m->x;
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m->ly = m->y;
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}
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m->xb = b;
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if (b & 64) { /* wheel button */
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b &= 3;
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if (b == 0)
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m->wheel = MOUSE_WHEEL_UP;
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else if (b == 1)
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m->wheel = MOUSE_WHEEL_DOWN;
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m->event = MOUSE_EVENT_WHEEL;
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} else if ((b & 3) == 3) {
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if (~m->event & MOUSE_EVENT_DRAG && x == m->x && y == m->y) {
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m->event = MOUSE_EVENT_CLICK;
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} else
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m->event = MOUSE_EVENT_DRAG;
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m->event |= MOUSE_EVENT_UP;
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} else {
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if (b & 32) /* drag motion */
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m->event = MOUSE_EVENT_DRAG;
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else {
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if (m->event & MOUSE_EVENT_UP && x == m->x && y == m->y)
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m->clicks = (m->clicks + 1) % 3;
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else
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m->clicks = 0;
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m->sx = x;
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m->sy = y;
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m->event = MOUSE_EVENT_DOWN;
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}
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m->button = (b & 3);
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}
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m->x = x;
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m->y = y;
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return (0);
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}
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