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Add detach-on-destroy previous and next, mostly from Alexis Hildebrandt.
This commit is contained in:
55
server-fn.c
55
server-fn.c
@ -29,8 +29,7 @@
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#include "tmux.h"
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static struct session *server_next_session(struct session *);
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static void server_destroy_session_group(struct session *);
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static void server_destroy_session_group(struct session *);
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void
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server_redraw_client(struct client *c)
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@ -209,8 +208,8 @@ server_kill_window(struct window *w, int renumber)
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if (session_detach(s, wl)) {
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server_destroy_session_group(s);
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break;
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} else
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server_redraw_session_group(s);
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}
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server_redraw_session_group(s);
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}
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if (renumber)
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@ -384,9 +383,10 @@ server_destroy_session_group(struct session *s)
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struct session_group *sg;
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struct session *s1;
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if ((sg = session_group_contains(s)) == NULL)
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if ((sg = session_group_contains(s)) == NULL) {
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server_destroy_session(s);
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else {
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session_destroy(s, 1, __func__);
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} else {
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TAILQ_FOREACH_SAFE(s, &sg->sessions, gentry, s1) {
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server_destroy_session(s);
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session_destroy(s, 1, __func__);
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@ -395,52 +395,55 @@ server_destroy_session_group(struct session *s)
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}
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static struct session *
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server_next_session(struct session *s)
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server_find_session(struct session *s,
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int (*f)(struct session *, struct session *))
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{
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struct session *s_loop, *s_out = NULL;
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RB_FOREACH(s_loop, sessions, &sessions) {
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if (s_loop == s)
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continue;
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if (s_out == NULL ||
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timercmp(&s_loop->activity_time, &s_out->activity_time, <))
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if (s_loop != s && (s_out == NULL || f(s_loop, s_out)))
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s_out = s_loop;
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}
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return (s_out);
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}
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static struct session *
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server_next_detached_session(struct session *s)
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static int
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server_newer_session(struct session *s_loop, struct session *s_out)
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{
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struct session *s_loop, *s_out = NULL;
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return (timercmp(&s_loop->activity_time, &s_out->activity_time, <));
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}
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RB_FOREACH(s_loop, sessions, &sessions) {
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if (s_loop == s || s_loop->attached)
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continue;
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if (s_out == NULL ||
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timercmp(&s_loop->activity_time, &s_out->activity_time, <))
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s_out = s_loop;
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}
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return (s_out);
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static int
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server_newer_detached_session(struct session *s_loop, struct session *s_out)
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{
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if (s_loop->attached)
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return (0);
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return (server_newer_session(s_loop, s_out));
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}
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void
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server_destroy_session(struct session *s)
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{
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struct client *c;
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struct session *s_new;
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struct session *s_new = NULL;
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int detach_on_destroy;
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detach_on_destroy = options_get_number(s->options, "detach-on-destroy");
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if (detach_on_destroy == 0)
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s_new = server_next_session(s);
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s_new = server_find_session(s, server_newer_session);
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else if (detach_on_destroy == 2)
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s_new = server_next_detached_session(s);
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else
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s_new = server_find_session(s, server_newer_detached_session);
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else if (detach_on_destroy == 3)
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s_new = session_previous_session(s);
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else if (detach_on_destroy == 4)
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s_new = session_next_session(s);
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if (s_new == s)
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s_new = NULL;
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TAILQ_FOREACH(c, &clients, entry) {
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if (c->session != s)
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continue;
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c->session = NULL;
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c->last_session = NULL;
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server_client_set_session(c, s_new);
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if (s_new == NULL)
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c->flags |= CLIENT_EXIT;
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