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Make positions hidden by overlays range-based rather than character-based,
from Anindya Mukherjee.
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@ -685,14 +685,17 @@ screen_redraw_draw_borders_cell(struct screen_redraw_ctx *ctx, u_int i, u_int j)
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struct tty *tty = &c->tty;
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struct format_tree *ft;
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struct window_pane *wp;
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u_int cell_type, x = ctx->ox + i, y = ctx->oy + j;
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int pane_status = ctx->pane_status, isolates;
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struct grid_cell gc;
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const struct grid_cell *tmp;
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struct overlay_ranges r;
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u_int cell_type, x = ctx->ox + i, y = ctx->oy + j;
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int pane_status = ctx->pane_status, isolates;
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if (c->overlay_check != NULL &&
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!c->overlay_check(c, c->overlay_data, x, y))
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return;
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if (c->overlay_check != NULL) {
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c->overlay_check(c, c->overlay_data, x, y, 1, &r);
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if (r.nx[0] + r.nx[1] == 0)
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return;
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}
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cell_type = screen_redraw_check_cell(c, x, y, pane_status, &wp);
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if (cell_type == CELL_INSIDE)
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