Drain notifys once at the end of the server loop instead of doing it

from the end of every command queue (which could be nested).
This commit is contained in:
nicm
2016-10-15 00:01:01 +00:00
parent ed971268be
commit 9b3ae84993
4 changed files with 4 additions and 33 deletions

View File

@ -45,25 +45,10 @@ struct notify_entry {
};
TAILQ_HEAD(notify_queue, notify_entry);
static struct notify_queue notify_queue = TAILQ_HEAD_INITIALIZER(notify_queue);
static int notify_enabled = 1;
static void notify_drain(void);
static void notify_add(enum notify_type, struct client *, struct session *,
struct window *);
void
notify_enable(void)
{
notify_enabled = 1;
notify_drain();
}
void
notify_disable(void)
{
notify_enabled = 0;
}
static void
notify_add(enum notify_type type, struct client *c, struct session *s,
struct window *w)
@ -85,14 +70,11 @@ notify_add(enum notify_type type, struct client *c, struct session *s,
w->references++;
}
static void
void
notify_drain(void)
{
struct notify_entry *ne, *ne1;
if (!notify_enabled)
return;
TAILQ_FOREACH_SAFE(ne, &notify_queue, entry, ne1) {
switch (ne->type) {
case NOTIFY_WINDOW_LAYOUT_CHANGED:
@ -138,13 +120,6 @@ notify_input(struct window_pane *wp, struct evbuffer *input)
{
struct client *c;
/*
* notify_input() is not queued and only does anything when
* notifications are enabled.
*/
if (!notify_enabled)
return;
TAILQ_FOREACH(c, &clients, entry) {
if (c->flags & CLIENT_CONTROL)
control_notify_input(c, wp, input);