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Tidy some common code for destroying sessions into a new function.
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36
server-fn.c
36
server-fn.c
@ -272,10 +272,7 @@ server_kill_window(struct window *w)
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{
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struct session *s;
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struct winlink *wl;
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struct client *c;
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u_int i, j;
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int destroyed;
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u_int i;
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for (i = 0; i < ARRAY_LENGTH(&sessions); i++) {
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s = ARRAY_ITEM(&sessions, i);
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@ -284,22 +281,29 @@ server_kill_window(struct window *w)
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if ((wl = winlink_find_by_window(&s->windows, w)) == NULL)
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continue;
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destroyed = session_detach(s, wl);
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for (j = 0; j < ARRAY_LENGTH(&clients); j++) {
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c = ARRAY_ITEM(&clients, j);
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if (c == NULL || c->session != s)
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continue;
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if (destroyed) {
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c->session = NULL;
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server_write_client(c, MSG_EXIT, NULL, 0);
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} else
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server_redraw_client(c);
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}
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if (session_detach(s, wl))
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server_destroy_session(s);
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else
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server_redraw_session(s);
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}
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recalculate_sizes();
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}
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void
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server_destroy_session(struct session *s)
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{
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struct client *c;
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u_int i;
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for (i = 0; i < ARRAY_LENGTH(&clients); i++) {
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c = ARRAY_ITEM(&clients, i);
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if (c == NULL || c->session != s)
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continue;
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c->session = NULL;
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server_write_client(c, MSG_EXIT, NULL, 0);
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}
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}
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void
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server_set_identify(struct client *c)
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{
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