Similarly, for sessions use a callback to free rather than checking

every loop.
This commit is contained in:
nicm
2015-06-05 18:18:32 +00:00
parent 10e90ae01f
commit 641a9cd3f5
5 changed files with 32 additions and 28 deletions

View File

@ -58,7 +58,6 @@ int server_create_socket(void);
void server_loop(void);
int server_should_shutdown(void);
void server_send_shutdown(void);
void server_clean_dead(void);
void server_accept_callback(int, short, void *);
void server_signal_callback(int, short, void *);
void server_child_signal(void);
@ -204,7 +203,6 @@ server_start(int lockfd, char *lockfile)
RB_INIT(&all_window_panes);
TAILQ_INIT(&clients);
RB_INIT(&sessions);
RB_INIT(&dead_sessions);
TAILQ_INIT(&session_groups);
mode_key_init_trees();
key_bindings_init();
@ -264,8 +262,6 @@ server_loop(void)
server_window_loop();
server_client_loop();
server_clean_dead();
}
}
@ -317,21 +313,6 @@ server_send_shutdown(void)
session_destroy(s);
}
/* Free dead, unreferenced clients and sessions. */
void
server_clean_dead(void)
{
struct session *s, *s1;
RB_FOREACH_SAFE(s, sessions, &dead_sessions, s1) {
if (s->references != 0)
continue;
RB_REMOVE(sessions, &dead_sessions, s);
free(s->name);
free(s);
}
}
/* Update socket execute permissions based on whether sessions are attached. */
void
server_update_socket(void)