There aren't many client message types or code to handle them so get rid of the

lookup table and use a switch, merge the tiny handler functions into it, and
move the whole lot to client.c.

Also change client_msg_dispatch to consume as many messages as possible and
move the call to it to the right place so it checks for signals afterwards.

Prompted by suggestions from eric@.
This commit is contained in:
Nicholas Marriott
2009-07-30 16:32:12 +00:00
parent 479d614884
commit 5f13bb0c3a
5 changed files with 88 additions and 173 deletions

View File

@ -20,6 +20,7 @@
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "tmux.h"
@ -74,3 +75,23 @@ client_write_server(
if (buf != NULL && len > 0)
buffer_write(cctx->srv_out, buf, len);
}
void
client_suspend(void)
{
struct sigaction act;
memset(&act, 0, sizeof act);
sigemptyset(&act.sa_mask);
act.sa_flags = SA_RESTART;
act.sa_handler = SIG_DFL;
if (sigaction(SIGTSTP, &act, NULL) != 0)
fatal("sigaction failed");
act.sa_handler = sighandler;
if (sigaction(SIGCONT, &act, NULL) != 0)
fatal("sigaction failed");
kill(getpid(), SIGTSTP);
}