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2
colour.c
2
colour.c
@ -48,7 +48,7 @@ colour_to_6cube(int v)
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* map our RGB colour to the closest in the cube, also work out the closest
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* grey, and use the nearest of the two.
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*
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* Note that the xterm has much lower resolution for darker colors (they are
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* Note that the xterm has much lower resolution for darker colours (they are
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* not evenly spread out), so our 6 levels are not evenly spread: 0x0, 0x5f
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* (95), 0x87 (135), 0xaf (175), 0xd7 (215) and 0xff (255). Greys are more
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* evenly spread (8, 18, 28 ... 238).
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