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Use right cell for empty check.
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@@ -89,7 +89,7 @@ tty_draw_line_clear(struct tty *tty, u_int px, u_int py, u_int nx,
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/* Is this cell empty? */
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static u_int
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tty_draw_line_get_empty(struct grid_cell *gc, u_int nx)
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tty_draw_line_get_empty(const struct grid_cell *gc, u_int nx)
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{
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u_int empty = 0;
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@@ -113,7 +113,8 @@ tty_draw_line(struct tty *tty, struct screen *s, u_int px, u_int py, u_int nx,
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struct colour_palette *palette)
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{
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struct grid *gd = s->grid;
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struct grid_cell gc, *gcp, ngc, last;
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struct grid_cell gc, ngc, last;
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const struct grid_cell *gcp;
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struct grid_line *gl;
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u_int i, j, last_i, cx, ex, width;
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u_int cellsize, bg;
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@@ -233,7 +234,7 @@ tty_draw_line(struct tty *tty, struct screen *s, u_int px, u_int py, u_int nx,
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if (i >= ex)
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empty = 1;
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else
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empty = tty_draw_line_get_empty(&gc, nx - i);
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empty = tty_draw_line_get_empty(gcp, nx - i);
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/* Work out the next state. */
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if (empty != 0)
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@@ -242,7 +243,7 @@ tty_draw_line(struct tty *tty, struct screen *s, u_int px, u_int py, u_int nx,
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next_state = TTY_DRAW_LINE_SAME;
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else if (gcp->flags & GRID_FLAG_PADDING)
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next_state = TTY_DRAW_LINE_PAD;
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else if (grid_cells_look_equal(&gc, &last)) {
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else if (grid_cells_look_equal(gcp, &last)) {
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if (gcp->data.size > (sizeof buf) - len)
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next_state = TTY_DRAW_LINE_FLUSH;
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else
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