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Don't scroll screen until trying to write beyond limits.
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parent
635edfa7d5
commit
565ba002e9
13
screen.c
13
screen.c
@ -1,4 +1,4 @@
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/* $Id: screen.c,v 1.6 2007-08-27 10:08:44 nicm Exp $ */
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/* $Id: screen.c,v 1.7 2007-08-27 11:21:05 nicm Exp $ */
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/*
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* Copyright (c) 2007 Nicholas Marriott <nicm@users.sourceforge.net>
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@ -621,15 +621,16 @@ screen_sequence(struct screen *s, u_char *ptr)
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void
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screen_write_character(struct screen *s, u_char ch)
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{
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if (s->cx > screen_last_x(s)) {
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s->cx = 0;
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screen_cursor_down_scroll(s, 1);
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}
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s->grid_data[s->cy][s->cx] = ch;
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s->grid_attr[s->cy][s->cx] = s->attr;
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s->grid_colr[s->cy][s->cx] = s->colr;
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s->cx++;
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if (s->cx > screen_last_x(s)) {
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s->cx = 0;
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screen_cursor_down_scroll(s, 1);
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}
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}
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/* Move cursor up and scroll if necessary. */
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@ -647,7 +648,7 @@ screen_cursor_up_scroll(struct screen *s, u_int ny)
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void
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screen_cursor_down_scroll(struct screen *s, u_int ny)
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{
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if (screen_last_y(s) - s->cy < ny) {
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if (s->cy + ny > screen_last_y(s)) {
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screen_scroll_up(s, ny - (screen_last_y(s) - s->cy));
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s->cy = screen_last_y(s);
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} else
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