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Clean up by introducing a wrapper struct for mouse clicks rather than passing
three u_chars around. As a side-effect this fixes incorrectly rejecting high cursor positions (because it was comparing them as signed char), reported by Tom Doherty.
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@ -27,7 +27,7 @@ void window_choose_free(struct window_pane *);
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void window_choose_resize(struct window_pane *, u_int, u_int);
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void window_choose_key(struct window_pane *, struct client *, int);
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void window_choose_mouse(
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struct window_pane *, struct client *, u_char, u_char, u_char);
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struct window_pane *, struct client *, struct mouse_event *);
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void window_choose_redraw_screen(struct window_pane *);
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void window_choose_write_line(
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@ -264,22 +264,22 @@ window_choose_key(struct window_pane *wp, unused struct client *c, int key)
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}
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void
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window_choose_mouse(struct window_pane *wp,
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unused struct client *c, u_char b, u_char x, u_char y)
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window_choose_mouse(
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struct window_pane *wp, unused struct client *c, struct mouse_event *m)
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{
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struct window_choose_mode_data *data = wp->modedata;
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struct screen *s = &data->screen;
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struct window_choose_mode_item *item;
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u_int idx;
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if ((b & 3) == 3)
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if ((m->b & 3) == 3)
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return;
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if (x >= screen_size_x(s))
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if (m->x >= screen_size_x(s))
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return;
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if (y >= screen_size_y(s))
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if (m->y >= screen_size_y(s))
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return;
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idx = data->top + y;
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idx = data->top + m->y;
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if (idx >= ARRAY_LENGTH(&data->list))
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return;
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data->selected = idx;
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