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Instead of every command resolving the target (-t or -s) itself, prepare
the state (client, session, winlink, pane) for it it before entering the command. Each command provides some flags that tell the prepare step what it is expecting. This is a requirement for having hooks on commands (for example, if you hook "select-window -t1:2", the hook command should to operate on window 1:2 not whatever it thinks is the current window), and should allow some other target improvements. The old cmd_find_* functions remain for the moment but that layer will be dropped later. Joint work with Thomas Adam.
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@ -38,7 +38,7 @@ const struct cmd_entry cmd_lock_session_entry = {
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"lock-session", "locks",
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"t:", 0, 0,
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CMD_TARGET_SESSION_USAGE,
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0,
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CMD_SESSION_T,
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cmd_lock_server_exec
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};
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@ -46,30 +46,20 @@ const struct cmd_entry cmd_lock_client_entry = {
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"lock-client", "lockc",
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"t:", 0, 0,
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CMD_TARGET_CLIENT_USAGE,
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0,
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CMD_CLIENT_T,
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cmd_lock_server_exec
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};
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enum cmd_retval
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cmd_lock_server_exec(struct cmd *self, __unused struct cmd_q *cmdq)
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{
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struct args *args = self->args;
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struct client *c;
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struct session *s;
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if (self->entry == &cmd_lock_server_entry)
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server_lock();
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else if (self->entry == &cmd_lock_session_entry) {
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s = cmd_find_session(cmdq, args_get(args, 't'), 0);
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if (s == NULL)
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return (CMD_RETURN_ERROR);
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server_lock_session(s);
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} else {
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c = cmd_find_client(cmdq, args_get(args, 't'), 0);
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if (c == NULL)
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return (CMD_RETURN_ERROR);
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server_lock_client(c);
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}
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else if (self->entry == &cmd_lock_session_entry)
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server_lock_session(cmdq->state.tflag.s);
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else
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server_lock_client(cmdq->state.c);
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recalculate_sizes();
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return (CMD_RETURN_NORMAL);
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