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If the current screen was complex enough, it was possible to make redraw
itself hit the "terminal can't keep up" check. To avoid this, record how much data we send during redraw (we know we will be starting with 0) and skip the check until it has been flushed. GitHub issue 912.
This commit is contained in:
11
tty.c
11
tty.c
@ -233,7 +233,14 @@ tty_write_callback(__unused int fd, __unused short events, void *data)
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return;
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log_debug("%s: wrote %d bytes (of %zu)", c->name, nwrite, size);
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if (tty_block_maybe(tty))
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if (c->redraw > 0) {
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if ((size_t)nwrite >= c->redraw)
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c->redraw = 0;
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else
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c->redraw -= nwrite;
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log_debug("%s: waiting for redraw, %zu bytes left", c->name,
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c->redraw);
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} else if (tty_block_maybe(tty))
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return;
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if (EVBUFFER_LENGTH(tty->out) != 0)
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@ -488,7 +495,7 @@ tty_add(struct tty *tty, const char *buf, size_t len)
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}
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evbuffer_add(tty->out, buf, len);
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log_debug("%s: %.*s", c->name, (int)len, (const char *)buf);
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log_debug("%s: %.*s", c->name, (int)len, buf);
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c->written += len;
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if (tty_log_fd != -1)
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