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If the current screen was complex enough, it was possible to make redraw
itself hit the "terminal can't keep up" check. To avoid this, record how much data we send during redraw (we know we will be starting with 0) and skip the check until it has been flushed. GitHub issue 912.
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@ -1314,6 +1314,16 @@ server_client_check_redraw(struct client *c)
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c->flags &= ~(CLIENT_REDRAW|CLIENT_BORDERS|CLIENT_STATUS|
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CLIENT_STATUSFORCE);
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if (needed) {
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/*
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* We would have deferred the redraw unless the output buffer
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* was empty, so we can record how many bytes the redraw
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* generated.
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*/
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c->redraw = EVBUFFER_LENGTH(tty->out);
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log_debug("%s: redraw added %zu bytes", c->name, c->redraw);
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}
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}
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/* Set client title. */
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