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	Try write even if read gets signal, some other tweaks.
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								window.c
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
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/* $Id: window.c,v 1.25 2007-10-31 14:26:26 nicm Exp $ */
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/* $Id: window.c,v 1.26 2007-11-07 19:41:17 nicm Exp $ */
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/*
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 * Copyright (c) 2007 Nicholas Marriott <nicm@users.sourceforge.net>
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@@ -45,17 +45,17 @@
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 *
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 * A window has two buffers attached, these are filled and emptied by the main
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 * server poll loop. Output data is received from pty's in screen format,
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 * translated and returned as a series of escape sequences and strings.
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 * Input data is received in screen format and written directly to the pty
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 * (translation is done in the client).
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 * translated and returned as a series of escape sequences and strings via
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 * input_parse (in input.c). Input data is received as key codes and written
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 * directly via input_translate_key.
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 *
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 * Each window also has a "virtual" screen (screen.c) which contains the
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 * current state and is redisplayed when the window is reattached to a client.
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 *
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 * Windows are stored directly on a global array and wrapped in any number of
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 * winlink structs to be linked onto local session RB trees A reference count
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 * winlink structs to be linked onto local session RB trees. A reference count
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 * is maintained and a window removed from the global list and destroyed when
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 * it reaches zero
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 * it reaches zero.
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 */
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/* Global window list. */
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