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screen_write_copy tried to be clever and clear the line if it reached
the end of the source, but it was wrong and causes problems that are only showing up now we are more aggressive about skipping redundant screen updates. Remove the optimization entirely as more trouble than it is worth to fix (and it'll have to go when BCE is done anyway).
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@ -394,38 +394,18 @@ screen_write_copy(struct screen_write_ctx *ctx, struct screen *src, u_int px,
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{
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struct screen *s = ctx->s;
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struct grid *gd = src->grid;
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struct grid_line *gl;
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struct grid_cell gc;
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u_int xx, yy, cx, cy, ax, bx;
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u_int xx, yy, cx, cy;
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cx = s->cx;
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cy = s->cy;
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for (yy = py; yy < py + ny; yy++) {
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gl = &gd->linedata[yy];
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if (yy < gd->hsize + gd->sy) {
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/*
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* Find start and end position and copy between
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* them. Limit to the real end of the line then use a
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* clear EOL only if copying to the end, otherwise
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* could overwrite whatever is there already.
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*/
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if (px > gl->cellsize)
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ax = gl->cellsize;
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else
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ax = px;
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if (px + nx == gd->sx && px + nx > gl->cellsize)
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bx = gl->cellsize;
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else
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bx = px + nx;
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for (xx = ax; xx < bx; xx++) {
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for (yy = py; yy < py + ny; yy++) {
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for (xx = px; xx < px + nx; xx++) {
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grid_get_cell(gd, xx, yy, &gc);
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screen_write_cell(ctx, &gc);
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}
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if (px + nx == gd->sx && px + nx > gl->cellsize)
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screen_write_clearendofline(ctx);
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} else
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screen_write_clearline(ctx);
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cy++;
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screen_write_cursormove(ctx, cx, cy);
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}
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