ms/packages/websocket/src/socket-io/namespace.ts

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import { EventEmitter } from 'events'
import { Client } from './client'
import { ServerEvent } from './constants'
import { RESERVED_EVENTS, Socket } from './socket'
import { Adapter, Room, SocketId } from './adapter'
import { Server } from './index'
import { Packet } from './packet'
import { PacketTypes, SubPacketTypes } from './types'
export interface ExtendedError extends Error {
data?: any
}
export class Namespace extends EventEmitter {
public readonly name: string
public readonly sockets: Map<SocketId, Socket>
public adapter: Adapter
/** @private */
readonly server: Server
json: Namespace
/** @private */
_fns: Array<
(socket: Socket, next: (err: ExtendedError) => void) => void
> = [];
/** @private */
_rooms: Set<Room>
/** @private */
_flags: any = {}
/** @private */
_ids: number = 0
constructor(server: Server, name: string) {
super()
this.server = server
this.name = name + ''
this._initAdapter()
// =======================
this.sockets = new Map()
this._rooms = new Set()
}
_initAdapter() {
// @ts-ignore
this.adapter = new (this.server.adapter())(this)
}
/**
* Sets up namespace middleware.
*
* @return {Namespace} self
* @public
*/
public use(
fn: (socket: Socket, next: (err?: ExtendedError) => void) => void
): Namespace {
this._fns.push(fn)
return this
}
/**
* Executes the middleware for an incoming client.
*
* @param {Socket} socket - the socket that will get added
* @param {Function} fn - last fn call in the middleware
* @private
*/
private run(socket: Socket, fn: (err: ExtendedError) => void) {
const fns = this._fns.slice(0)
if (!fns.length) return fn(null)
function run(i) {
fns[i](socket, function (err) {
// upon error, short-circuit
if (err) return fn(err)
// if no middleware left, summon callback
if (!fns[i + 1]) return fn(null)
// go on to next
run(i + 1)
})
}
run(0)
}
to(name: string): Namespace {
this._rooms.add(name)
return this
}
in(name: string): Namespace {
return this.to(name)
}
_add(client: Client, query?: any, fn?: (socket: Socket) => void) {
const socket = new Socket(this, client, query || {})
console.debug(`client ${client.id} adding socket ${socket.id} to nsp ${this.name}`)
this.run(socket, err => {
process.nextTick(() => {
if ("open" == client.conn.readyState) {
if (err)
return socket._error({
message: err.message,
data: err.data
})
// track socket
this.sockets.set(socket.id, socket)
// it's paramount that the internal `onconnect` logic
// fires before user-set events to prevent state order
// violations (such as a disconnection before the connection
// logic is complete)
socket._onconnect()
// !!! at java multi thread need direct callback socket
if (fn) fn(socket)
// fire user-set events
super.emit(ServerEvent.connect, socket)
super.emit(ServerEvent.connection, socket)
} else {
console.debug(`next called after client ${client.id} was closed - ignoring socket`)
}
})
})
return socket
}
/**
* Removes a client. Called by each `Socket`.
*
* @private
*/
_remove(socket: Socket): void {
if (this.sockets.has(socket.id)) {
console.debug(`namespace ${this.name} remove socket ${socket.id}`)
this.sockets.delete(socket.id)
} else {
console.debug(`namespace ${this.name} ignoring remove for ${socket.id}`)
}
}
emit(event: string, ...args: any[]): boolean {
if (RESERVED_EVENTS.has(event)) {
throw new Error(`"${event}" is a reserved event name`)
}
// set up packet object
var packet = {
type: PacketTypes.MESSAGE,
sub_type: (this._flags.binary !== undefined ? this._flags.binary : this.hasBin(args)) ? SubPacketTypes.BINARY_EVENT : SubPacketTypes.EVENT,
name: event,
data: args
}
if ('function' == typeof args[args.length - 1]) {
throw new Error('Callbacks are not supported when broadcasting')
}
var rooms = new Set(this._rooms)
var flags = Object.assign({}, this._flags)
// reset flags
this._rooms.clear()
this._flags = {}
this.adapter.broadcast(packet, {
rooms: new Set(rooms),
flags: flags
})
// @ts-ignore
return this
}
send(...args: any[]): Namespace {
this.emit('message', ...args)
return this
}
write(...args: any[]): Namespace {
return this.send(...args)
}
/**
* Gets a list of clients.
*
* @return {Namespace} self
* @public
*/
public allSockets(): Promise<Set<SocketId>> {
if (!this.adapter) {
throw new Error("No adapter for this namespace, are you trying to get the list of clients of a dynamic namespace?")
}
const rooms = new Set(this._rooms)
this._rooms.clear()
return this.adapter.sockets(rooms)
}
/**
* Sets the compress flag.
*
* @param {Boolean} compress - if `true`, compresses the sending data
* @return {Namespace} self
* @public
*/
public compress(compress: boolean): Namespace {
this._flags.compress = compress
return this
}
/**
* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
* receive messages (because of network slowness or other issues, or because theyre connected through long polling
* and is in the middle of a request-response cycle).
*
* @return {Namespace} self
* @public
*/
public get volatile(): Namespace {
this._flags.volatile = true
return this
}
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
*
* @return {Namespace} self
* @public
*/
public get local(): Namespace {
this._flags.local = true
return this
}
hasBin(args: any[]) {
return false
}
clients(fn: (sockets: Socket[]) => Namespace): Namespace {
return fn(Object.values(this.sockets))
}
close() {
this.removeAllListeners(ServerEvent.connect)
this.removeAllListeners(ServerEvent.connection)
Object.values(this.sockets).forEach(socket => socket.disconnect(false))
}
}