ms/packages/websocket/src/socket-io/interfaces.ts

845 lines
22 KiB
TypeScript

export declare namespace SocketIO {
interface Server {
engine: { ws: any };
/**
* A dictionary of all the namespaces currently on this Server
*/
nsps: { [namespace: string]: Namespace };
/**
* The default '/' Namespace
*/
sockets: Namespace;
/**
* Sets the 'json' flag when emitting an event
*/
json: Server;
/**
* Sets a modifier for a subsequent event emission that the event data may be lost if the clients are not ready to receive messages
*/
volatile: Server;
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node
*/
local: Server;
/**
* Server request verification function, that checks for allowed origins
* @param req The http.IncomingMessage request
* @param fn The callback to be called. It should take one parameter, err,
* which will be null if there was no problem, and one parameter, success,
* of type boolean
*/
checkRequest(req: any, fn: (err: any, success: boolean) => void): void;
/**
* Gets whether we're serving the client.js file or not
* @default true
*/
serveClient(): boolean;
/**
* Sets whether we're serving the client.js file or not
* @param v True if we want to serve the file, false otherwise
* @default true
* @return This Server
*/
serveClient(v: boolean): Server;
/**
* Gets the client serving path
* @default '/socket.io'
*/
path(): string;
/**
* Sets the client serving path
* @param v The path to serve the client file on
* @default '/socket.io'
* @return This Server
*/
path(v: string): Server;
/**
* Gets the adapter that we're going to use for handling rooms
* @default typeof Adapter
*/
adapter(): any;
/**
* Sets the adapter (class) that we're going to use for handling rooms
* @param v The class for the adapter to create
* @default typeof Adapter
* @return This Server
*/
adapter(v: any): Server;
/**
* Gets the allowed origins for requests
* @default "*:*"
*/
origins(): string | string[];
/**
* Sets the allowed origins for requests
* @param v The allowed origins, in host:port form
* @default "*:*"
* return This Server
*/
origins(v: string | string[]): Server;
/**
* Provides a function taking two arguments origin:String
* and callback(error, success), where success is a boolean
* value indicating whether origin is allowed or not. If
* success is set to false, error must be provided as a string
* value that will be appended to the server response, e.g. “Origin not allowed”.
* @param fn The function that will be called to check the origin
* return This Server
*/
origins(fn: (origin: string, callback: (error: string | null, success: boolean) => void) => void): Server;
/**
* Attaches socket.io to a server
* @param srv The http.Server that we want to attach to
* @param opts An optional parameters object
* @return This Server
*/
attach(srv: any, opts?: ServerOptions): Server;
/**
* Attaches socket.io to a port
* @param port The port that we want to attach to
* @param opts An optional parameters object
* @return This Server
*/
attach(port: number, opts?: ServerOptions): Server;
/**
* @see attach( srv, opts )
*/
listen(srv: any, opts?: ServerOptions): Server;
/**
* @see attach( port, opts )
*/
listen(port: number, opts?: ServerOptions): Server;
/**
* Binds socket.io to an engine.io instance
* @param src The Engine.io (or compatible) server to bind to
* @return This Server
*/
bind(srv: any): Server;
/**
* Called with each incoming connection
* @param socket The Engine.io Socket
* @return This Server
*/
onconnection(socket: any): Server;
/**
* Looks up/creates a Namespace
* @param nsp The name of the NameSpace to look up/create. Should start
* with a '/'
* @return The Namespace
*/
of(nsp: string | RegExp | Function): Namespace;
/**
* Closes the server connection
*/
close(fn?: () => void): void;
/**
* The event fired when we get a new connection
* @param event The event being fired: 'connection'
* @param listener A listener that should take one parameter of type Socket
* @return The default '/' Namespace
*/
on(event: 'connection', listener: (socket: Socket) => void): Namespace;
/**
* @see on( 'connection', listener )
*/
on(event: 'connect', listener: (socket: Socket) => void): Namespace;
/**
* Base 'on' method to add a listener for an event
* @param event The event that we want to add a listener for
* @param listener The callback to call when we get the event. The parameters
* for the callback depend on the event
* @return The default '/' Namespace
*/
on(event: string, listener: Function): Namespace;
/**
* Targets a room when emitting to the default '/' Namespace
* @param room The name of the room that we're targeting
* @return The default '/' Namespace
*/
to(room: string): Namespace;
/**
* @see to( room )
*/
in(room: string): Namespace;
/**
* Registers a middleware function, which is a function that gets executed
* for every incoming Socket, on the default '/' Namespace
* @param fn The function to call when we get a new incoming socket. It should
* take one parameter of type Socket, and one callback function to call to
* execute the next middleware function. The callback can take one optional
* parameter, err, if there was an error. Errors passed to middleware callbacks
* are sent as special 'error' packets to clients
* @return The default '/' Namespace
*/
use(fn: (socket: Socket, fn: (err?: any) => void) => void): Namespace;
/**
* Emits an event to the default Namespace
* @param event The event that we want to emit
* @param args Any number of optional arguments to pass with the event. If the
* last argument is a function, it will be called as an ack. The ack should
* take whatever data was sent with the packet
* @return The default '/' Namespace
*/
emit(event: string, ...args: any[]): Namespace;
/**
* Sends a 'message' event
* @see emit( event, ...args )
* @return The default '/' Namespace
*/
send(...args: any[]): Namespace;
/**
* @see send( ...args )
*/
write(...args: any[]): Namespace;
/**
* Gets a list of clients
* @return The default '/' Namespace
*/
clients(...args: any[]): Namespace;
/**
* Sets the compress flag
* @return The default '/' Namespace
*/
compress(...args: any[]): Namespace;
}
/**
* Options to pass to our server when creating it
*/
interface ServerOptions {
/**
* The path to server the client file to
* @default '/socket.io'
*/
path?: string;
/**
* Should we serve the client file?
* @default true
*/
serveClient?: boolean;
/**
* The adapter to use for handling rooms. NOTE: this should be a class,
* not an object
* @default typeof Adapter
*/
adapter?: Adapter;
/**
* Accepted origins
* @default '*:*'
*/
origins?: string | string[];
/**
* How many milliseconds without a pong packed to consider the connection closed (engine.io)
* @default 60000
*/
pingTimeout?: number;
/**
* How many milliseconds before sending a new ping packet (keep-alive) (engine.io)
* @default 25000
*/
pingInterval?: number;
/**
* How many bytes or characters a message can be when polling, before closing the session
* (to avoid Dos) (engine.io)
* @default 10E7
*/
maxHttpBufferSize?: number;
/**
* A function that receives a given handshake or upgrade request as its first parameter,
* and can decide whether to continue or not. The second argument is a function that needs
* to be called with the decided information: fn( err, success ), where success is a boolean
* value where false means that the request is rejected, and err is an error code (engine.io)
* @default null
*/
allowRequest?: (request: any, callback: (err: number, success: boolean) => void) => void;
/**
* Transports to allow connections to (engine.io)
* @default ['polling','websocket']
*/
transports?: string[];
/**
* Whether to allow transport upgrades (engine.io)
* @default true
*/
allowUpgrades?: boolean;
/**
* parameters of the WebSocket permessage-deflate extension (see ws module).
* Set to false to disable (engine.io)
* @default true
*/
perMessageDeflate?: Object | boolean;
/**
* Parameters of the http compression for the polling transports (see zlib).
* Set to false to disable, or set an object with parameter "threshold:number"
* to only compress data if the byte size is above this value (1024) (engine.io)
* @default true|1024
*/
httpCompression?: Object | boolean;
/**
* Name of the HTTP cookie that contains the client sid to send as part of
* handshake response headers. Set to false to not send one (engine.io)
* @default "io"
*/
cookie?: string | boolean;
/**
* Whether to let engine.io handle the OPTIONS requests.
* You can also pass a custom function to handle the requests
* @default true
*/
handlePreflightRequest?: ((req: any, res: any) => void) | boolean;
}
/**
* The Namespace, sandboxed environments for sockets, each connection
* to a Namespace requires a new Socket
*/
interface Namespace extends NodeJS.EventEmitter {
/**
* The name of the NameSpace
*/
name: string;
/**
* The controller Server for this Namespace
*/
server: Server;
/**
* A dictionary of all the Sockets connected to this Namespace, where
* the Socket ID is the key
*/
sockets: { [id: string]: Socket };
/**
* A dictionary of all the Sockets connected to this Namespace, where
* the Socket ID is the key
*/
connected: { [id: string]: Socket };
/**
* The Adapter that we're using to handle dealing with rooms etc
*/
adapter: Adapter;
/**
* Sets the 'json' flag when emitting an event
*/
json: Namespace;
/**
* Registers a middleware function, which is a function that gets executed
* for every incoming Socket
* @param fn The function to call when we get a new incoming socket. It should
* take one parameter of type Socket, and one callback function to call to
* execute the next middleware function. The callback can take one optional
* parameter, err, if there was an error. Errors passed to middleware callbacks
* are sent as special 'error' packets to clients
* @return This Namespace
*/
use(fn: (socket: Socket, fn: (err?: any) => void) => void): Namespace;
/**
* Targets a room when emitting
* @param room The name of the room that we're targeting
* @return This Namespace
*/
to(room: string): Namespace;
/**
* @see to( room )
*/
in(room: string): Namespace;
/**
* Sends a 'message' event
* @see emit( event, ...args )
* @return This Namespace
*/
send(...args: any[]): Namespace;
/**
* @see send( ...args )
*/
write(...args: any[]): Namespace;
/**
* The event fired when we get a new connection
* @param event The event being fired: 'connection'
* @param listener A listener that should take one parameter of type Socket
* @return This Namespace
*/
on(event: 'connection', listener: (socket: Socket) => void): this;
/**
* @see on( 'connection', listener )
*/
on(event: 'connect', listener: (socket: Socket) => void): this;
/**
* Base 'on' method to add a listener for an event
* @param event The event that we want to add a listener for
* @param listener The callback to call when we get the event. The parameters
* for the callback depend on the event
* @ This Namespace
*/
on(event: string, listener: Function): this;
/**
* Gets a list of clients.
* @return This Namespace
*/
clients(fn: Function): Namespace;
/**
* Sets the compress flag.
* @param compress If `true`, compresses the sending data
* @return This Namespace
*/
compress(compress: boolean): Namespace;
}
interface Packet extends Array<any> {
/**
* Event name
*/
[0]: string;
/**
* Packet data
*/
[1]: any;
/**
* Ack function
*/
[2]: (...args: any[]) => void;
}
/**
* The socket, which handles our connection for a namespace. NOTE: while
* we technically extend NodeJS.EventEmitter, we're not putting it here
* as we have a problem with the emit() event (as it's overridden with a
* different return)
*/
interface Socket extends NodeJS.EventEmitter {
/**
* The namespace that this socket is for
*/
nsp: Namespace;
/**
* The Server that our namespace is in
*/
server: Server;
/**
* The Adapter that we use to handle our rooms
*/
adapter: Adapter;
/**
* The unique ID for this Socket. Regenerated at every connection. This is
* also the name of the room that the Socket automatically joins on connection
*/
id: string;
/**
* The http.IncomingMessage request sent with the connection. Useful
* for recovering headers etc
*/
request: any;
/**
* The Client associated with this Socket
*/
client: Client;
/**
* The underlying Engine.io Socket instance
*/
conn: EngineSocket;
/**
* The list of rooms that this Socket is currently in, where
* the ID the the room ID
*/
rooms: { [id: string]: string };
/**
* Is the Socket currently connected?
*/
connected: boolean;
/**
* Is the Socket currently disconnected?
*/
disconnected: boolean;
/**
* The object used when negociating the handshake
*/
handshake: Handshake;
/**
* Sets the 'json' flag when emitting an event
*/
json: Socket;
/**
* Sets the 'volatile' flag when emitting an event. Volatile messages are
* messages that can be dropped because of network issues and the like. Use
* for high-volume/real-time messages where you don't need to receive *all*
* of them
*/
volatile: Socket;
/**
* Sets the 'broadcast' flag when emitting an event. Broadcasting an event
* will send it to all the other sockets in the namespace except for yourself
*/
broadcast: Socket;
/**
* Targets a room when broadcasting
* @param room The name of the room that we're targeting
* @return This Socket
*/
to(room: string): Socket;
/**
* @see to( room )
*/
in(room: string): Socket;
/**
* Registers a middleware, which is a function that gets executed for every incoming Packet and receives as parameter the packet and a function to optionally defer execution to the next registered middleware.
*
* Errors passed to middleware callbacks are sent as special error packets to clients.
*/
use(fn: (packet: Packet, next: (err?: any) => void) => void): Socket;
/**
* Sends a 'message' event
* @see emit( event, ...args )
*/
send(...args: any[]): Socket;
/**
* @see send( ...args )
*/
write(...args: any[]): Socket;
/**
* Joins a room. You can join multiple rooms, and by default, on connection,
* you join a room with the same name as your ID
* @param name The name of the room that we want to join
* @param fn An optional callback to call when we've joined the room. It should
* take an optional parameter, err, of a possible error
* @return This Socket
*/
join(name: string | string[], fn?: (err?: any) => void): Socket;
/**
* Leaves a room
* @param name The name of the room to leave
* @param fn An optional callback to call when we've left the room. It should
* take on optional parameter, err, of a possible error
*/
leave(name: string, fn?: Function): Socket;
/**
* Leaves all the rooms that we've joined
*/
leaveAll(): void;
/**
* Disconnects this Socket
* @param close If true, also closes the underlying connection
* @return This Socket
*/
disconnect(close?: boolean): Socket;
/**
* Returns all the callbacks for a particular event
* @param event The event that we're looking for the callbacks of
* @return An array of callback Functions, or an empty array if we don't have any
*/
listeners(event: string): Function[];
/**
* Sets the compress flag
* @param compress If `true`, compresses the sending data
* @return This Socket
*/
compress(compress: boolean): Socket;
/**
* Emits the error
* @param err Error message=
*/
error(err: any): void;
}
interface Handshake {
/**
* The headers passed along with the request. e.g. 'host',
* 'connection', 'accept', 'referer', 'cookie'
*/
headers: any;
/**
* The current time, as a string
*/
time: string;
/**
* The remote address of the connection request
*/
address: string;
/**
* Is this a cross-domain request?
*/
xdomain: boolean;
/**
* Is this a secure request?
*/
secure: boolean;
/**
* The timestamp for when this was issued
*/
issued: number;
/**
* The request url
*/
url: string;
/**
* Any query string parameters in the request url
*/
query: any;
}
/**
* The interface describing a room
*/
interface Room {
sockets: { [id: string]: boolean };
length: number;
}
/**
* The interface describing a dictionary of rooms
* Where room is the name of the room
*/
interface Rooms {
[room: string]: Room;
}
/**
* The interface used when dealing with rooms etc
*/
interface Adapter extends NodeJS.EventEmitter {
/**
* The namespace that this adapter is for
*/
nsp: Namespace;
/**
* A dictionary of all the rooms that we have in this namespace
*/
rooms: Rooms;
/**
* A dictionary of all the socket ids that we're dealing with, and all
* the rooms that the socket is currently in
*/
sids: { [id: string]: { [room: string]: boolean } };
/**
* Adds a socket to a room. If the room doesn't exist, it's created
* @param id The ID of the socket to add
* @param room The name of the room to add the socket to
* @param callback An optional callback to call when the socket has been
* added. It should take an optional parameter, error, if there was a problem
*/
add(id: string, room: string, callback?: (err?: any) => void): void;
/**
* Removes a socket from a room. If there are no more sockets in the room,
* the room is deleted
* @param id The ID of the socket that we're removing
* @param room The name of the room to remove the socket from
* @param callback An optional callback to call when the socket has been
* removed. It should take on optional parameter, error, if there was a problem
*/
del(id: string, room: string, callback?: (err?: any) => void): void;
/**
* Adds a socket to a list of room.
*
* @param {String} socket id
* @param {String} rooms
* @param {Function} callback
* @api public
*/
addAll(id: string, rooms: string | any[], fn: { (err?: any): void; bind?: any; });
/**
* Removes a socket from all the rooms that it's joined
* @param id The ID of the socket that we're removing
*/
delAll(id: string): void;
/**
* Broadcasts a packet
* @param packet The packet to broadcast
* @param opts Any options to send along:
* - rooms: An optional list of rooms to broadcast to. If empty, the packet is broadcast to all sockets
* - except: A list of Socket IDs to exclude
* - flags: Any flags that we want to send along ('json', 'volatile', 'broadcast')
*/
broadcast(packet: any, opts: { rooms?: string[]; except?: string[]; flags?: { [flag: string]: boolean } }): void;
}
/**
* The client behind each socket (can have multiple sockets)
*/
interface Client {
/**
* The Server that this client belongs to
*/
server: Server;
/**
* The underlying Engine.io Socket instance
*/
conn: EngineSocket;
/**
* The ID for this client. Regenerated at every connection
*/
id: string;
/**
* The http.IncomingMessage request sent with the connection. Useful
* for recovering headers etc
*/
request: any;
/**
* The dictionary of sockets currently connect via this client (i.e. to different
* namespaces) where the Socket ID is the key
*/
sockets: { [id: string]: Socket };
/**
* A dictionary of all the namespaces for this client, with the Socket that
* deals with that namespace
*/
nsps: { [nsp: string]: Socket };
}
/**
* A reference to the underlying engine.io Socket connection.
*/
interface EngineSocket extends NodeJS.EventEmitter {
/**
* The ID for this socket - matches Client.id
*/
id: string;
/**
* The Engine.io Server for this socket
*/
server: any;
/**
* The ready state for the client. Either 'opening', 'open', 'closing', or 'closed'
*/
readyState: string;
/**
* The remote IP for this connection
*/
remoteAddress: string;
/**
* whether the transport has been upgraded
*/
upgraded: boolean;
/**
* (http.IncomingMessage): request that originated the Socket
*/
request: any;
/**
* (Transport): transport reference
*/
transport: any;
/**
* send
*/
send(text: string);
/**
* close
*/
close();
}
}