ms/packages/api/src/particle.ts

508 lines
13 KiB
TypeScript

import { Autowired, injectable } from '@ccms/container'
import { task, plugin } from './index'
const UUID = Java.type('java.util.UUID')
const Math = Java.type('java.lang.Math')
export namespace particle {
@injectable()
export abstract class ParticleSpawner {
abstract spawn(location: any, particle: Particle)
abstract spawnToPlayer(player: any, location: any, particle: Particle)
}
/**
* 表示一个特效对象
*
* @author Zoyn
*/
export abstract class Particle {
private spawner: ParticleSpawner
private readonly uuid: string
private particle: any /* Particle */
private count: number = 1;
private offsetX: number = 0;
private offsetY: number = 0;
private offsetZ: number = 0;
private extra: number = 0;
private data: Object = null;
/**
* Only Show To Player
*/
private player: any
constructor() {
this.uuid = UUID.randomUUID().toString()
}
abstract show(location: any)
getUUID() {
return this.uuid
}
getSpawner() {
return this.spawner
}
setSpawner(spawner: ParticleSpawner) {
this.spawner = spawner
return this
}
getParticle() {
return this.particle
}
setParticle(particle: any, data: any = null) {
this.particle = particle
this.data = data
return this
}
getCount() {
return this.count
}
setCount(count: number) {
this.count = count
return this
}
getOffsetX() {
return this.offsetX
}
setOffsetX(offsetX: number) {
this.offsetX = offsetX
return this
}
getOffsetY() {
return this.offsetY
}
setOffsetY(offsetY: number) {
this.offsetY = offsetY
return this
}
getOffsetZ() {
return this.offsetZ
}
setOffsetZ(offsetZ: number) {
this.offsetZ = offsetZ
return this
}
getExtra() {
return this.extra
}
setExtra(extra: number) {
this.extra = extra
return this
}
getData() {
return this.data
}
setData(data) {
this.data = data
return this
}
getPlayer() {
return this.player
}
setPlayer(player) {
this.player = player
return this
}
/**
* 通过给定一个坐标就可以使用已经指定的参数来播放粒子
*
* @param location 坐标
*/
spawn(location: any) {
if (!this.spawner) throw new Error(`particle ${this.uuid} not set spawner can't spawn!`)
if (this.player) {
this.spawner.spawnToPlayer(this.player, location, this)
} else {
this.spawner.spawn(location, this)
}
}
}
/**
* 表示一条线
*
* @author Zoyn
*/
export class Line extends Particle {
private vector: any
private start: any
private end: any
/**
* 步长
*/
private step: number
/**
* 向量长度
*/
private length: number
/**
* 构造一条线
*
* @param start 线的起点
* @param end 线的终点
*/
constructor(start: any, end: any)
/**
* 构造一条线
*
* @param start 线的起点
* @param end 线的终点
* @param step 每个粒子之间的间隔 (也即步长)
*/
constructor(start: any, end: any, step: number = 0.1) {
super()
this.start = start
this.end = end
this.step = step
// 对向量进行重置
this.resetVector()
}
show() {
for (let i = 0; i < this.length; i += this.step) {
this.spawn(this.start.clone().add(this.vector.clone().multiply(i)))
}
}
/**
* 获取线的起始坐标
*
* @return {@link Location}
*/
getStart() {
return this.start
}
/**
* 利用给定的坐标设置线的起始坐标
*
* @param start 起始坐标
* @return {@link Line}
*/
setStart(start) {
this.start = start
this.resetVector()
return this
}
/**
* 获取线的终点坐标
*
* @return {@link Location}
*/
getEnd() {
return this.end
}
/**
* 利用给定的坐标设置线的终点坐标
*
* @param end 终点
* @return {@link Line}
*/
setEnd(end) {
this.end = end
this.resetVector()
return this
}
/**
* 获取每个粒子之间的间隔
*
* @return 也就是循环的步长
*/
getStep() {
return this.step
}
/**
* 设置每个粒子之间的间隔
*
* @param step 间隔
* @return {@link Line}
*/
setStep(step) {
this.step = step
this.resetVector()
return this
}
/**
* 手动重设线的向量
*/
resetVector() {
this.vector = this.end.clone().subtract(this.start).toVector()
this.length = this.vector.length()
this.vector.normalize()
}
}
/**
* 表示一个弧
*
* @author Zoyn
*/
export class Arc extends Particle {
private angle: number
private radius: number
private step: number
/**
* 构造一个弧
*
* @param origin 弧所在的圆的圆点
* @param angle 弧所占的角度
* @param radius 弧所在的圆的半径
* @param step 每个粒子的间隔(也即步长)
*/
constructor(angle: number = 30, radius: number = 1, step: number = 1) {
super()
this.angle = angle
this.radius = radius
this.step = step
}
show(location: any) {
for (let i = 0; i < this.angle; i += this.step) {
let radians: number = Math.toRadians(i)
let x: number = this.radius * Math.cos(radians)
let z: number = this.radius * Math.sin(radians)
super.spawn(location.clone().add(x, 0, z))
}
}
getAngle(): number {
return this.angle
}
setAngle(angle: number): Arc {
this.angle = angle
return this
}
getRadius(): number {
return this.radius
}
setRadius(radius: number): Arc {
this.radius = radius
return this
}
getStep(): number {
return this.step
}
setStep(step: number): Arc {
this.step = step
return this
}
}
/**
* 表示一个圆
*
* @author Zoyn
*/
export class Circle extends Arc {
constructor(radius: number)
constructor(radius: number, step: number)
/**
* 构造一个圆
*
* @param origin 圆的圆点
* @param radius 圆的半径
* @param step 每个粒子的间隔(也即步长)
* @param period 特效周期(如果需要可以使用)
*/
constructor(radius: number = 1, step: number = 1) {
// Circle只需要控制这个fullArc就可以满足所有的要求
super(360, radius, step)
}
}
const AtomicInteger = Java.type("java.util.concurrent.atomic.AtomicInteger")
@injectable()
export abstract class ParticleManager {
@Autowired()
private taskManager: task.TaskManager
@Autowired()
private particleSpawner: particle.ParticleSpawner
protected taskId: java.util.concurrent.atomic.AtomicInteger
protected cacheTasks = new Map<string, ParticleTask>()
protected pluginCacheTasks = new Map<string, Map<number, ParticleTask>>()
constructor() {
this.taskId = new AtomicInteger(0)
}
/**
* 获得自增的任务ID
*/
public nextId() {
return this.taskId.incrementAndGet()
}
public getTaskManager() {
return this.taskManager
}
public getParticleSpawner() {
return this.particleSpawner
}
public create(particle: Particle, plugin?: plugin.Plugin) {
let uuid = particle.getUUID()
if (this.cacheTasks.has(uuid)) {
return this.cacheTasks.get(uuid)
}
let task = this.create0(plugin, particle)
this.cacheTasks.set(uuid, task)
if (plugin) {
if (!this.pluginCacheTasks.has(plugin.description.name)) {
this.pluginCacheTasks.set(plugin.description.name, new Map())
}
this.pluginCacheTasks.get(plugin.description.name).set(task.getTaskId(), task)
}
return task
}
public cancel(particle: Particle) {
let uuid = particle.getUUID()
if (this.cacheTasks.has(uuid)) {
this.cacheTasks.get(uuid).cancel()
this.cacheTasks.delete(uuid)
} else {
throw new Error(`particle ${uuid} not found!`)
}
}
disable(plugin: plugin.Plugin) {
if (this.pluginCacheTasks.has(plugin.description.name)) {
this.pluginCacheTasks
.get(plugin.description.name)
.forEach((task) => task.cancel())
this.pluginCacheTasks.delete(plugin.description.name)
}
}
protected create0(owner: plugin.Plugin, particle: Particle): ParticleTask {
particle.setSpawner(this.getParticleSpawner())
return new ParticleTask(owner, particle, this)
}
}
export class ParticleTask {
private particle: Particle
private isAsync: boolean = false
private interval: number = 0
private _location: any
private _follow: any
private owner: plugin.Plugin
private taskId: number
private task: task.Task
private taskManager: task.TaskManager
protected particleManager: ParticleManager
constructor(owner: plugin.Plugin, particle: Particle, particleManager: ParticleManager) {
this.owner = owner
this.taskId = particleManager.nextId()
this.particle = particle
this.taskManager = particleManager.getTaskManager()
this.particleManager = particleManager
}
getOwner() {
return this.task.getOwner()
}
getTaskId() {
return this.taskId
}
getParticle() {
return this.particle
}
async(isAsync: boolean = true) {
this.isAsync = isAsync
return this
}
timer(tick: number) {
this.interval = tick
return this
}
follow(entity: { getLocation: () => any }) {
this._follow = entity
this._location = undefined
return this
}
location(location: any) {
this._location = location
this._follow = undefined
return this
}
submit() {
this.cancel()
if (this._follow && !this.interval) throw new Error(`enable follow entity but interval is ${this.interval}!`)
this.taskManager.create(() => {
this.task = this.taskManager
.create(() => {
try {
if (this._follow) {
if (!this._follow.isOnline()) return this.cancel()
this.particle.show(this._follow.getLocation().clone().add(0, 1, 0))
} else if (this._location) {
this.particle.show(this._location)
} else {
console.warn(`ParticleTask ${this.taskId} particle ${this.particle.getUUID()} cancel because entity and location both undefined!`)
this.task.cancel()
}
} catch (error: any) {
console.error(`§6插件 §a${this.owner.description.name} §c播放粒子发送异常 §4粒子播放任务已终止!`)
console.ex(error)
this.cancel()
}
}, this.owner)
.async(this.isAsync)
.timer(this.interval)
.submit()
}, this.owner).later(2).submit()
return this
}
cancel() {
if (this.task != null) {
this.task.cancel()
}
}
}
}