ms/packages/bukkit/src/typings/org.bukkit.EntityEffect.ts

48 lines
2.4 KiB
TypeScript

declare namespace org {
namespace bukkit {
class EntityEffect {
public static ARROW_PARTICLES: org.bukkit.EntityEffect;
public static RABBIT_JUMP: org.bukkit.EntityEffect;
public static HURT: org.bukkit.EntityEffect;
public static DEATH: org.bukkit.EntityEffect;
public static WOLF_SMOKE: org.bukkit.EntityEffect;
public static WOLF_HEARTS: org.bukkit.EntityEffect;
public static WOLF_SHAKE: org.bukkit.EntityEffect;
public static SHEEP_EAT: org.bukkit.EntityEffect;
public static IRON_GOLEM_ROSE: org.bukkit.EntityEffect;
public static VILLAGER_HEART: org.bukkit.EntityEffect;
public static VILLAGER_ANGRY: org.bukkit.EntityEffect;
public static VILLAGER_HAPPY: org.bukkit.EntityEffect;
public static WITCH_MAGIC: org.bukkit.EntityEffect;
public static ZOMBIE_TRANSFORM: org.bukkit.EntityEffect;
public static FIREWORK_EXPLODE: org.bukkit.EntityEffect;
public static LOVE_HEARTS: org.bukkit.EntityEffect;
public static SQUID_ROTATE: org.bukkit.EntityEffect;
public static ENTITY_POOF: org.bukkit.EntityEffect;
public static GUARDIAN_TARGET: org.bukkit.EntityEffect;
public static SHIELD_BLOCK: org.bukkit.EntityEffect;
public static SHIELD_BREAK: org.bukkit.EntityEffect;
public static ARMOR_STAND_HIT: org.bukkit.EntityEffect;
public static THORNS_HURT: org.bukkit.EntityEffect;
public static IRON_GOLEM_SHEATH: org.bukkit.EntityEffect;
public static TOTEM_RESURRECT: org.bukkit.EntityEffect;
public static HURT_DROWN: org.bukkit.EntityEffect;
public static HURT_EXPLOSION: org.bukkit.EntityEffect;
public static values(): org.bukkit.EntityEffect[];
public static valueOf(name: string): org.bukkit.EntityEffect;
/**
* Gets the data value of this EntityEffect
*/
public getData(): number;
/**
* Gets entity superclass which this affect is applicable to.
*/
public getApplicable(): any;
/**
* Gets the EntityEffect with the given data value
*/
public static getByData(data: number): org.bukkit.EntityEffect;
}
}
}