57 lines
3.0 KiB
TypeScript
57 lines
3.0 KiB
TypeScript
declare namespace org {
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namespace spongepowered {
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namespace api {
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namespace block {
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namespace tileentity {
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// @ts-ignore
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interface TileEntity extends org.spongepowered.api.data.DataHolder, org.spongepowered.api.world.Locatable {
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/**
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* Checks for whether the tile entity is currently valid or not.
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* <p>Use this method to check if processing should be run on this
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* {@link TileEntity}. If it is valid, then processing can be run on it.
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* If not, then processing should wait until it becomes valid or is
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* destroyed.</p>
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*/
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// @ts-ignore
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isValid(): boolean;
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/**
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* Changes the validation of this tile entity.
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* <p>If the tile entity is invalid, no processing will be done on this
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* {@link TileEntity} until it either becomes valid or is reset on the next
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* tick.</p>
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* <p>If the tile entity is valid, then processing can continue and this
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* {@link TileEntity} will not be reset on the next tick.</p>
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*/
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// @ts-ignore
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setValid(valid: boolean): void;
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/**
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* Gets the type of {@link TileEntity} this is.
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*/
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// @ts-ignore
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getType(): org.spongepowered.api.block.tileentity.TileEntityType;
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/**
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* Gets the {@link BlockState} that this {@link TileEntity} represents.
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*/
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// @ts-ignore
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getBlock(): org.spongepowered.api.block.BlockState;
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/**
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* Creates a new {@link TileEntityArchetype} for use with {@link Schematic}s
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* and placing the archetype in multiple locations.
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*/
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// @ts-ignore
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createArchetype(): org.spongepowered.api.block.tileentity.TileEntityArchetype;
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/**
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* Creates a {@link LocatableBlock} for this {@link TileEntity}. Can be used
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* as a simpler method of making them. Since this does not persist the
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* data of this {@link TileEntity}, it should not be used in place of a
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* {@link BlockSnapshot} where data is being safely cloned.
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*/
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// @ts-ignore
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getLocatableBlock(): org.spongepowered.api.world.LocatableBlock;
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}
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}
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}
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}
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}
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}
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