659 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			659 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
declare namespace org {
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    namespace bukkit {
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        // @ts-ignore
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         class Bukkit {
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            /**
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             * Gets the current {@link Server} singleton
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             */
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            public static getServer(): org.bukkit.Server;
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            /**
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             * Attempts to set the {@link Server} singleton.
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             * <p>
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             * This cannot be done if the Server is already set.
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             */
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            public static setServer(server: org.bukkit.Server): void;
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            /**
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             * Gets the name of this server implementation.
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             */
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            public static getName(): string;
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            /**
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             * Gets the version string of this server implementation.
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             */
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            public static getVersion(): string;
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            /**
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             * Gets the Bukkit version that this server is running.
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             */
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            public static getBukkitVersion(): string;
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            /**
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             * Gets a view of all currently logged in players. This {@linkplain
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             * Collections#unmodifiableCollection(Collection) view} is a reused
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             * object, making some operations like {@link Collection#size()}
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             * zero-allocation.
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             * <p>
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             * The collection is a view backed by the internal representation, such
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             * that, changes to the internal state of the server will be reflected
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             * immediately. However, the reuse of the returned collection (identity)
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             * is not strictly guaranteed for future or all implementations. Casting
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             * the collection, or relying on interface implementations (like {@link
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             * Serializable} or {@link List}), is deprecated.
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             * <p>
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             * Iteration behavior is undefined outside of self-contained main-thread
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             * uses. Normal and immediate iterator use without consequences that
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             * affect the collection are fully supported. The effects following
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             * (non-exhaustive) {@link Entity#teleport(Location) teleportation},
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             * {@link Player#setHealth(double) death}, and {@link Player#kickPlayer(
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             * String) kicking} are undefined. Any use of this collection from
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             * asynchronous threads is unsafe.
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             * <p>
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             * For safe consequential iteration or mimicking the old array behavior,
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             * using {@link Collection#toArray(Object[])} is recommended. For making
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             * snapshots, {@link ImmutableList#copyOf(Collection)} is recommended.
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             */
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            public static getOnlinePlayers(): any[] /*java.util.Collection*/;
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            /**
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             * Get the maximum amount of players which can login to this server.
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             */
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            public static getMaxPlayers(): number;
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            /**
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             * Get the game port that the server runs on.
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             */
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            public static getPort(): number;
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            /**
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             * Get the view distance from this server.
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             */
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            public static getViewDistance(): number;
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            /**
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             * Get the IP that this server is bound to, or empty string if not
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             * specified.
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             */
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            public static getIp(): string;
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            /**
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             * Get world type (level-type setting) for default world.
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             */
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            public static getWorldType(): string;
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            /**
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             * Get generate-structures setting.
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             */
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            public static getGenerateStructures(): boolean;
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            /**
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             * Gets whether this server allows the End or not.
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             */
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            public static getAllowEnd(): boolean;
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            /**
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             * Gets whether this server allows the Nether or not.
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             */
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            public static getAllowNether(): boolean;
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            /**
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             * Gets whether this server has a whitelist or not.
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             */
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            public static hasWhitelist(): boolean;
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            /**
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             * Sets if the server is whitelisted.
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             */
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            public static setWhitelist(value: boolean): void;
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            /**
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             * Gets a list of whitelisted players.
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             */
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            public static getWhitelistedPlayers(): any[] /*java.util.Set*/;
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            /**
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             * Reloads the whitelist from disk.
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             */
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            public static reloadWhitelist(): void;
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            /**
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             * Broadcast a message to all players.
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             * <p>
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             * This is the same as calling {@link #broadcast(java.lang.String,
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             * java.lang.String)} to {@link Server#BROADCAST_CHANNEL_USERS}
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             */
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            public static broadcastMessage(message: string): number;
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            /**
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             * Gets the name of the update folder. The update folder is used to safely
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             * update plugins at the right moment on a plugin load.
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             * <p>
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             * The update folder name is relative to the plugins folder.
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             */
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            public static getUpdateFolder(): string;
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            /**
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             * Gets the update folder. The update folder is used to safely update
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             * plugins at the right moment on a plugin load.
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             */
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            public static getUpdateFolderFile(): any;
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            /**
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             * Gets the value of the connection throttle setting.
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             */
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            public static getConnectionThrottle(): number;
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            /**
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             * Gets default ticks per animal spawns value.
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             * <p>
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             * <b>Example Usage:</b>
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             * <ul>
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             * <li>A value of 1 will mean the server will attempt to spawn monsters
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             * every tick.
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             * <li>A value of 400 will mean the server will attempt to spawn monsters
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             * every 400th tick.
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             * <li>A value below 0 will be reset back to Minecraft's default.
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             * </ul>
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             * <p>
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             * <b>Note:</b> If set to 0, animal spawning will be disabled. We
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             * recommend using spawn-animals to control this instead.
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             * <p>
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             * Minecraft default: 400.
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             */
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            public static getTicksPerAnimalSpawns(): number;
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            /**
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             * Gets the default ticks per monster spawns value.
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             * <p>
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             * <b>Example Usage:</b>
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             * <ul>
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             * <li>A value of 1 will mean the server will attempt to spawn monsters
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             * every tick.
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             * <li>A value of 400 will mean the server will attempt to spawn monsters
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             * every 400th tick.
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             * <li>A value below 0 will be reset back to Minecraft's default.
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             * </ul>
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             * <p>
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             * <b>Note:</b> If set to 0, monsters spawning will be disabled. We
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             * recommend using spawn-monsters to control this instead.
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             * <p>
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             * Minecraft default: 1.
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             */
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            public static getTicksPerMonsterSpawns(): number;
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            /**
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             * Gets a player object by the given username.
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             * <p>
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             * This method may not return objects for offline players.
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             */
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            public static getPlayer(name: string): org.bukkit.entity.Player;
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            /**
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             * Gets the player with the exact given name, case insensitive.
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             */
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            public static getPlayerExact(name: string): org.bukkit.entity.Player;
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            /**
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             * Attempts to match any players with the given name, and returns a list
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             * of all possibly matches.
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             * <p>
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             * This list is not sorted in any particular order. If an exact match is
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             * found, the returned list will only contain a single result.
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             */
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            public static matchPlayer(name: string): any[] /*java.util.List*/;
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            /**
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             * Gets the player with the given UUID.
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             */
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            public static getPlayer(id: any): org.bukkit.entity.Player;
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            /**
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             * Gets the plugin manager for interfacing with plugins.
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             */
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            public static getPluginManager(): org.bukkit.plugin.PluginManager;
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            /**
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             * Gets the scheduler for managing scheduled events.
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             */
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            public static getScheduler(): org.bukkit.scheduler.BukkitScheduler;
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            /**
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             * Gets a services manager.
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             */
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            public static getServicesManager(): org.bukkit.plugin.ServicesManager;
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            /**
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             * Gets a list of all worlds on this server.
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             */
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            public static getWorlds(): any[] /*java.util.List*/;
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            /**
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             * Creates or loads a world with the given name using the specified
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             * options.
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             * <p>
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             * If the world is already loaded, it will just return the equivalent of
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             * getWorld(creator.name()).
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             */
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            public static createWorld(creator: org.bukkit.WorldCreator): org.bukkit.World;
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            /**
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             * Unloads a world with the given name.
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             */
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            public static unloadWorld(name: string, save: boolean): boolean;
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            /**
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             * Unloads the given world.
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             */
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            public static unloadWorld(world: org.bukkit.World, save: boolean): boolean;
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            /**
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             * Gets the world with the given name.
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             */
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            public static getWorld(name: string): org.bukkit.World;
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            /**
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             * Gets the world from the given Unique ID.
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             */
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            public static getWorld(uid: any): org.bukkit.World;
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            /**
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             * Gets the map from the given item ID.
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             */
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            public static getMap(id: number): org.bukkit.map.MapView;
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            /**
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             * Create a new map with an automatically assigned ID.
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             */
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            public static createMap(world: org.bukkit.World): org.bukkit.map.MapView;
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            /**
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             * Create a new explorer map targeting the closest nearby structure of a
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             * given {@link StructureType}.
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             * <br>
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             * This method uses implementation default values for radius and
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             * findUnexplored (usually 100, true).
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             */
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            public static createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType): org.bukkit.inventory.ItemStack;
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            /**
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             * Create a new explorer map targeting the closest nearby structure of a
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             * given {@link StructureType}.
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             * <br>
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             * This method uses implementation default values for radius and
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             * findUnexplored (usually 100, true).
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             */
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            public static createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType, radius: number, findUnexplored: boolean): org.bukkit.inventory.ItemStack;
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            /**
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             * Reloads the server, refreshing settings and plugin information.
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             */
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            public static reload(): void;
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            /**
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             * Reload only the Minecraft data for the server. This includes custom
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             * advancements and loot tables.
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             */
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            public static reloadData(): void;
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            /**
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             * Returns the primary logger associated with this server instance.
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             */
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            public static getLogger(): any;
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            /**
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             * Gets a {@link PluginCommand} with the given name or alias.
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             */
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            public static getPluginCommand(name: string): org.bukkit.command.PluginCommand;
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            /**
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             * Writes loaded players to disk.
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             */
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            public static savePlayers(): void;
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            /**
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             * Dispatches a command on this server, and executes it if found.
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             */
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            public static dispatchCommand(sender: org.bukkit.command.CommandSender, commandLine: string): boolean;
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            /**
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             * Adds a recipe to the crafting manager.
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             */
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            public static addRecipe(recipe: org.bukkit.inventory.Recipe): boolean;
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            /**
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             * Get a list of all recipes for a given item. The stack size is ignored
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             * in comparisons. If the durability is -1, it will match any data value.
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             */
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            public static getRecipesFor(result: org.bukkit.inventory.ItemStack): any[] /*java.util.List*/;
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            /**
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             * Get an iterator through the list of crafting recipes.
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             */
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            public static recipeIterator(): any;
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            /**
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             * Clears the list of crafting recipes.
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             */
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            public static clearRecipes(): void;
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            /**
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             * Resets the list of crafting recipes to the default.
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             */
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            public static resetRecipes(): void;
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            /**
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             * Gets a list of command aliases defined in the server properties.
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             */
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            public static getCommandAliases(): Map<any, any> /*java.util.Map*/;
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            /**
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             * Gets the radius, in blocks, around each worlds spawn point to protect.
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             */
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            public static getSpawnRadius(): number;
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            /**
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             * Sets the radius, in blocks, around each worlds spawn point to protect.
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             */
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            public static setSpawnRadius(value: number): void;
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            /**
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             * Gets whether the Server is in online mode or not.
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             */
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            public static getOnlineMode(): boolean;
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            /**
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             * Gets whether this server allows flying or not.
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             */
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            public static getAllowFlight(): boolean;
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            /**
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             * Gets whether the server is in hardcore mode or not.
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             */
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            public static isHardcore(): boolean;
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            /**
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             * Shutdowns the server, stopping everything.
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             */
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            public static shutdown(): void;
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            /**
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             * Broadcasts the specified message to every user with the given
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             * permission name.
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             */
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            public static broadcast(message: string, permission: string): number;
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            /**
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             * Gets the player by the given name, regardless if they are offline or
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             * online.
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             * <p>
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             * This method may involve a blocking web request to get the UUID for the
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             * given name.
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             * <p>
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             * This will return an object even if the player does not exist. To this
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             * method, all players will exist.
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             */
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            public static getOfflinePlayer(name: string): org.bukkit.OfflinePlayer;
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            /**
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             * Gets the player by the given UUID, regardless if they are offline or
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             * online.
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             * <p>
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             * This will return an object even if the player does not exist. To this
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             * method, all players will exist.
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             */
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            public static getOfflinePlayer(id: any): org.bukkit.OfflinePlayer;
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            /**
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             * Gets a set containing all current IPs that are banned.
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             */
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            public static getIPBans(): any[] /*java.util.Set*/;
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            /**
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             * Bans the specified address from the server.
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             */
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            public static banIP(address: string): void;
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            /**
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             * Unbans the specified address from the server.
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             */
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            public static unbanIP(address: string): void;
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            /**
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             * Gets a set containing all banned players.
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             */
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            public static getBannedPlayers(): any[] /*java.util.Set*/;
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            /**
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             * Gets a ban list for the supplied type.
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             * <p>
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             * Bans by name are no longer supported and this method will return
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             * null when trying to request them. The replacement is bans by UUID.
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             */
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            public static getBanList(type: org.bukkit.BanList.Type): org.bukkit.BanList;
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            /**
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             * Gets a set containing all player operators.
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             */
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            public static getOperators(): any[] /*java.util.Set*/;
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            /**
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             * Gets the default {@link GameMode} for new players.
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             */
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            public static getDefaultGameMode(): org.bukkit.GameMode;
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            /**
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             * Sets the default {@link GameMode} for new players.
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             */
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            public static setDefaultGameMode(mode: org.bukkit.GameMode): void;
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            /**
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             * Gets a {@link ConsoleCommandSender} that may be used as an input source
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             * for this server.
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             */
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            public static getConsoleSender(): org.bukkit.command.ConsoleCommandSender;
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            /**
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             * Gets the folder that contains all of the various {@link World}s.
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             */
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            public static getWorldContainer(): any;
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            /**
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             * Gets every player that has ever played on this server.
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             */
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            public static getOfflinePlayers(): org.bukkit.OfflinePlayer[];
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            /**
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             * Gets the {@link Messenger} responsible for this server.
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             */
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            public static getMessenger(): org.bukkit.plugin.messaging.Messenger;
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            /**
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             * Gets the {@link HelpMap} providing help topics for this server.
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             */
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            public static getHelpMap(): org.bukkit.help.HelpMap;
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            /**
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             * Creates an empty inventory with the specified type. If the type
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             * is {@link InventoryType#CHEST}, the new inventory has a size of 27;
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             * otherwise the new inventory has the normal size for its type.
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             * <br>
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             * {@link InventoryType#WORKBENCH} will not process crafting recipes if
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             * created with this method. Use
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             * {@link Player#openWorkbench(Location, boolean)} instead.
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             * <br>
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             * {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
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             * for possible enchanting results. Use
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             * {@link Player#openEnchanting(Location, boolean)} instead.
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             */
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            public static createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType): org.bukkit.inventory.Inventory;
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            /**
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             * Creates an empty inventory with the specified type and title. If the type
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             * is {@link InventoryType#CHEST}, the new inventory has a size of 27;
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             * otherwise the new inventory has the normal size for its type.<br>
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             * It should be noted that some inventory types do not support titles and
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             * may not render with said titles on the Minecraft client.
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             * <br>
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             * {@link InventoryType#WORKBENCH} will not process crafting recipes if
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             * created with this method. Use
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             * {@link Player#openWorkbench(Location, boolean)} instead.
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             * <br>
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             * {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
 | 
						|
             * for possible enchanting results. Use
 | 
						|
             * {@link Player#openEnchanting(Location, boolean)} instead.
 | 
						|
             */
 | 
						|
            public static createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType, title: string): org.bukkit.inventory.Inventory;
 | 
						|
            /**
 | 
						|
             * Creates an empty inventory of type {@link InventoryType#CHEST} with the
 | 
						|
             * specified size.
 | 
						|
             */
 | 
						|
            public static createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number): org.bukkit.inventory.Inventory;
 | 
						|
            /**
 | 
						|
             * Creates an empty inventory of type {@link InventoryType#CHEST} with the
 | 
						|
             * specified size and title.
 | 
						|
             */
 | 
						|
            public static createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number, title: string): org.bukkit.inventory.Inventory;
 | 
						|
            /**
 | 
						|
             * Creates an empty merchant.
 | 
						|
             */
 | 
						|
            public static createMerchant(title: string): org.bukkit.inventory.Merchant;
 | 
						|
            /**
 | 
						|
             * Gets user-specified limit for number of monsters that can spawn in a
 | 
						|
             * chunk.
 | 
						|
             */
 | 
						|
            public static getMonsterSpawnLimit(): number;
 | 
						|
            /**
 | 
						|
             * Gets user-specified limit for number of animals that can spawn in a
 | 
						|
             * chunk.
 | 
						|
             */
 | 
						|
            public static getAnimalSpawnLimit(): number;
 | 
						|
            /**
 | 
						|
             * Gets user-specified limit for number of water animals that can spawn in
 | 
						|
             * a chunk.
 | 
						|
             */
 | 
						|
            public static getWaterAnimalSpawnLimit(): number;
 | 
						|
            /**
 | 
						|
             * Gets user-specified limit for number of ambient mobs that can spawn in
 | 
						|
             * a chunk.
 | 
						|
             */
 | 
						|
            public static getAmbientSpawnLimit(): number;
 | 
						|
            /**
 | 
						|
             * Checks the current thread against the expected primary thread for the
 | 
						|
             * server.
 | 
						|
             * <p>
 | 
						|
             * <b>Note:</b> this method should not be used to indicate the current
 | 
						|
             * synchronized state of the runtime. A current thread matching the main
 | 
						|
             * thread indicates that it is synchronized, but a mismatch <b>does not
 | 
						|
             * preclude</b> the same assumption.
 | 
						|
             */
 | 
						|
            public static isPrimaryThread(): boolean;
 | 
						|
            /**
 | 
						|
             * Gets the message that is displayed on the server list.
 | 
						|
             */
 | 
						|
            public static getMotd(): string;
 | 
						|
            /**
 | 
						|
             * Gets the default message that is displayed when the server is stopped.
 | 
						|
             */
 | 
						|
            public static getShutdownMessage(): string;
 | 
						|
            /**
 | 
						|
             * Gets the current warning state for the server.
 | 
						|
             */
 | 
						|
            public static getWarningState(): org.bukkit.Warning.WarningState;
 | 
						|
            /**
 | 
						|
             * Gets the instance of the item factory (for {@link ItemMeta}).
 | 
						|
             */
 | 
						|
            public static getItemFactory(): org.bukkit.inventory.ItemFactory;
 | 
						|
            /**
 | 
						|
             * Gets the instance of the scoreboard manager.
 | 
						|
             * <p>
 | 
						|
             * This will only exist after the first world has loaded.
 | 
						|
             */
 | 
						|
            public static getScoreboardManager(): org.bukkit.scoreboard.ScoreboardManager;
 | 
						|
            /**
 | 
						|
             * Gets an instance of the server's default server-icon.
 | 
						|
             */
 | 
						|
            public static getServerIcon(): org.bukkit.util.CachedServerIcon;
 | 
						|
            /**
 | 
						|
             * Loads an image from a file, and returns a cached image for the specific
 | 
						|
             * server-icon.
 | 
						|
             * <p>
 | 
						|
             * Size and type are implementation defined. An incompatible file is
 | 
						|
             * guaranteed to throw an implementation-defined {@link Exception}.
 | 
						|
             */
 | 
						|
            public static loadServerIcon(file: any): org.bukkit.util.CachedServerIcon;
 | 
						|
            /**
 | 
						|
             * Creates a cached server-icon for the specific image.
 | 
						|
             * <p>
 | 
						|
             * Size and type are implementation defined. An incompatible file is
 | 
						|
             * guaranteed to throw an implementation-defined {@link Exception}.
 | 
						|
             */
 | 
						|
            public static loadServerIcon(image: any): org.bukkit.util.CachedServerIcon;
 | 
						|
            /**
 | 
						|
             * Set the idle kick timeout. Any players idle for the specified amount of
 | 
						|
             * time will be automatically kicked.
 | 
						|
             * <p>
 | 
						|
             * A value of 0 will disable the idle kick timeout.
 | 
						|
             */
 | 
						|
            public static setIdleTimeout(threshold: number): void;
 | 
						|
            /**
 | 
						|
             * Gets the idle kick timeout.
 | 
						|
             */
 | 
						|
            public static getIdleTimeout(): number;
 | 
						|
            /**
 | 
						|
             * Create a ChunkData for use in a generator.
 | 
						|
             * See {@link ChunkGenerator#generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)}
 | 
						|
             */
 | 
						|
            public static createChunkData(world: org.bukkit.World): org.bukkit.generator.ChunkGenerator.ChunkData;
 | 
						|
            /**
 | 
						|
             * Creates a boss bar instance to display to players. The progress
 | 
						|
             * defaults to 1.0
 | 
						|
             */
 | 
						|
            public static createBossBar(title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.BossBar;
 | 
						|
            /**
 | 
						|
             * Creates a boss bar instance to display to players. The progress defaults
 | 
						|
             * to 1.0.
 | 
						|
             * <br>
 | 
						|
             * This instance is added to the persistent storage of the server and will
 | 
						|
             * be editable by commands and restored after restart.
 | 
						|
             */
 | 
						|
            public static createBossBar(key: org.bukkit.NamespacedKey, title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.KeyedBossBar;
 | 
						|
            /**
 | 
						|
             * Gets an unmodifiable iterator through all persistent bossbars.
 | 
						|
             * <ul>
 | 
						|
             * <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
 | 
						|
             * <li>
 | 
						|
             * <b>not</b> created using
 | 
						|
             * {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
 | 
						|
             * </li>
 | 
						|
             * </ul>
 | 
						|
             * e.g. bossbars created using the bossbar command
 | 
						|
             */
 | 
						|
            public static getBossBars(): any;
 | 
						|
            /**
 | 
						|
             * Gets the {@link KeyedBossBar} specified by this key.
 | 
						|
             * <ul>
 | 
						|
             * <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
 | 
						|
             * <li>
 | 
						|
             * <b>not</b> created using
 | 
						|
             * {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
 | 
						|
             * </li>
 | 
						|
             * </ul>
 | 
						|
             * e.g. bossbars created using the bossbar command
 | 
						|
             */
 | 
						|
            public static getBossBar(key: org.bukkit.NamespacedKey): org.bukkit.boss.KeyedBossBar;
 | 
						|
            /**
 | 
						|
             * Removes a {@link KeyedBossBar} specified by this key.
 | 
						|
             * <ul>
 | 
						|
             * <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
 | 
						|
             * <li>
 | 
						|
             * <b>not</b> created using
 | 
						|
             * {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
 | 
						|
             * </li>
 | 
						|
             * </ul>
 | 
						|
             * e.g. bossbars created using the bossbar command
 | 
						|
             */
 | 
						|
            public static removeBossBar(key: org.bukkit.NamespacedKey): boolean;
 | 
						|
            /**
 | 
						|
             * Gets an entity on the server by its UUID
 | 
						|
             */
 | 
						|
            public static getEntity(uuid: any): org.bukkit.entity.Entity;
 | 
						|
            /**
 | 
						|
             * Get the advancement specified by this key.
 | 
						|
             */
 | 
						|
            public static getAdvancement(key: org.bukkit.NamespacedKey): org.bukkit.advancement.Advancement;
 | 
						|
            /**
 | 
						|
             * Get an iterator through all advancements. Advancements cannot be removed
 | 
						|
             * from this iterator,
 | 
						|
             */
 | 
						|
            public static advancementIterator(): any;
 | 
						|
            /**
 | 
						|
             * Creates a new {@link BlockData} instance for the specified Material, with
 | 
						|
             * all properties initialized to unspecified defaults.
 | 
						|
             */
 | 
						|
            public static createBlockData(material: org.bukkit.Material): org.bukkit.block.data.BlockData;
 | 
						|
            /**
 | 
						|
             * Creates a new {@link BlockData} instance for the specified Material, with
 | 
						|
             * all properties initialized to unspecified defaults.
 | 
						|
             */
 | 
						|
            public static createBlockData(material: org.bukkit.Material, consumer: any): org.bukkit.block.data.BlockData;
 | 
						|
            /**
 | 
						|
             * Creates a new {@link BlockData} instance with material and properties
 | 
						|
             * parsed from provided data.
 | 
						|
             */
 | 
						|
            public static createBlockData(data: string): org.bukkit.block.data.BlockData;
 | 
						|
            /**
 | 
						|
             * Creates a new {@link BlockData} instance for the specified Material, with
 | 
						|
             * all properties initialized to unspecified defaults, except for those
 | 
						|
             * provided in data.
 | 
						|
             */
 | 
						|
            public static createBlockData(material: org.bukkit.Material, data: string): org.bukkit.block.data.BlockData;
 | 
						|
            /**
 | 
						|
             * Gets a tag which has already been defined within the server. Plugins are
 | 
						|
             * suggested to use the concrete tags in {@link Tag} rather than this method
 | 
						|
             * which makes no guarantees about which tags are available, and may also be
 | 
						|
             * less performant due to lack of caching.
 | 
						|
             * <br>
 | 
						|
             * Tags will be searched for in an implementation specific manner, but a
 | 
						|
             * path consisting of namespace/tags/registry/key is expected.
 | 
						|
             * <br>
 | 
						|
             * Server implementations are allowed to handle only the registries
 | 
						|
             * indicated in {@link Tag}.
 | 
						|
             */
 | 
						|
            public static getTag(registry: string, tag: org.bukkit.NamespacedKey, clazz: any): org.bukkit.Tag;
 | 
						|
            /**
 | 
						|
             * Gets a all tags which have been defined within the server.
 | 
						|
             * <br>
 | 
						|
             * Server implementations are allowed to handle only the registries
 | 
						|
             * indicated in {@link Tag}.
 | 
						|
             * <br>
 | 
						|
             * No guarantees are made about the mutability of the returned iterator.
 | 
						|
             */
 | 
						|
            public static getTags(registry: string, clazz: any): any;
 | 
						|
            /**
 | 
						|
             * Gets the specified {@link LootTable}.
 | 
						|
             */
 | 
						|
            public static getLootTable(key: org.bukkit.NamespacedKey): org.bukkit.loot.LootTable;
 | 
						|
            /**
 | 
						|
             * Selects entities using the given Vanilla selector.
 | 
						|
             * <br>
 | 
						|
             * No guarantees are made about the selector format, other than they match
 | 
						|
             * the Vanilla format for the active Minecraft version.
 | 
						|
             * <br>
 | 
						|
             * Usually a selector will start with '@', unless selecting a Player in
 | 
						|
             * which case it may simply be the Player's name or UUID.
 | 
						|
             * <br>
 | 
						|
             * Note that in Vanilla, elevated permissions are usually required to use
 | 
						|
             * '@' selectors, but this method should not check such permissions from the
 | 
						|
             * sender.
 | 
						|
             */
 | 
						|
            public static selectEntities(sender: org.bukkit.command.CommandSender, selector: string): any[] /*java.util.List*/;
 | 
						|
            public static getUnsafe(): org.bukkit.UnsafeValues;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |