ms/packages/websocket/src/socket.io-client/socket.ts

559 lines
14 KiB
TypeScript

import { Packet, PacketType } from "../socket.io-parser"
import { on } from "./on"
import { Manager } from "./manager"
import {
DefaultEventsMap,
EventNames,
EventParams,
EventsMap,
StrictEventEmitter,
} from "./typed-events"
const debug = require("../debug")("socket.io-client")
export interface SocketOptions {
/**
* the authentication payload sent when connecting to the Namespace
*/
auth: { [key: string]: any } | ((cb: (data: object) => void) => void)
}
/**
* Internal events.
* These events can't be emitted by the user.
*/
const RESERVED_EVENTS = Object.freeze({
connect: 1,
connect_error: 1,
disconnect: 1,
disconnecting: 1,
// EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener
newListener: 1,
removeListener: 1,
})
interface Flags {
compress?: boolean
volatile?: boolean
}
interface SocketReservedEvents {
connect: () => void
connect_error: (err: Error) => void
disconnect: (reason: Socket.DisconnectReason) => void
}
export class Socket<
ListenEvents extends EventsMap = DefaultEventsMap,
EmitEvents extends EventsMap = ListenEvents
> extends StrictEventEmitter<ListenEvents, EmitEvents, SocketReservedEvents> {
public readonly io: Manager<ListenEvents, EmitEvents>
public id: string
public connected: boolean
public disconnected: boolean
public auth: { [key: string]: any } | ((cb: (data: object) => void) => void)
public receiveBuffer: Array<ReadonlyArray<any>> = [];
public sendBuffer: Array<Packet> = [];
private readonly nsp: string
private ids: number = 0;
private acks: object = {};
private flags: Flags = {};
private subs?: Array<VoidFunction>
private _anyListeners: Array<(...args: any[]) => void>
/**
* `Socket` constructor.
*
* @public
*/
constructor(io: Manager, nsp: string, opts?: Partial<SocketOptions>) {
super()
this.io = io
this.nsp = nsp
this.ids = 0
this.acks = {}
this.receiveBuffer = []
this.sendBuffer = []
this.connected = false
this.disconnected = true
this.flags = {}
if (opts && opts.auth) {
this.auth = opts.auth
}
if (this.io._autoConnect) this.open()
}
/**
* Subscribe to open, close and packet events
*
* @private
*/
private subEvents(): void {
if (this.subs) return
const io = this.io
this.subs = [
on(io, "open", this.onopen.bind(this)),
on(io, "packet", this.onpacket.bind(this)),
on(io, "error", this.onerror.bind(this)),
on(io, "close", this.onclose.bind(this)),
]
}
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects
*/
public get active(): boolean {
return !!this.subs
}
/**
* "Opens" the socket.
*
* @public
*/
public connect(): this {
if (this.connected) return this
this.subEvents()
if (!this.io["_reconnecting"]) this.io.open() // ensure open
if ("open" === this.io._readyState) this.onopen()
return this
}
/**
* Alias for connect()
*/
public open(): this {
return this.connect()
}
/**
* Sends a `message` event.
*
* @return self
* @public
*/
public send(...args: any[]): this {
args.unshift("message")
// @ts-ignore
this.emit.apply(this, args)
return this
}
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @return self
* @public
*/
public emit<Ev extends EventNames<EmitEvents>>(
ev: Ev,
...args: EventParams<EmitEvents, Ev>
): this {
if (RESERVED_EVENTS.hasOwnProperty(ev)) {
throw new Error('"' + ev + '" is a reserved event name')
}
args.unshift(ev)
const packet: any = {
type: PacketType.EVENT,
data: args,
}
packet.options = {}
packet.options.compress = this.flags.compress !== false
// event ack callback
if ("function" === typeof args[args.length - 1]) {
debug("emitting packet with ack id %d", this.ids)
this.acks[this.ids] = args.pop()
packet.id = this.ids++
}
const isTransportWritable =
this.io.engine &&
this.io.engine.transport &&
this.io.engine.transport.writable
const discardPacket =
this.flags.volatile && (!isTransportWritable || !this.connected)
if (discardPacket) {
debug("discard packet as the transport is not currently writable")
} else if (this.connected) {
this.packet(packet)
} else {
this.sendBuffer.push(packet)
}
this.flags = {}
return this
}
/**
* Sends a packet.
*
* @param packet
* @private
*/
private packet(packet: Partial<Packet>): void {
packet.nsp = this.nsp
this.io._packet(packet)
}
/**
* Called upon engine `open`.
*
* @private
*/
private onopen(): void {
debug("transport is open - connecting")
if (typeof this.auth == "function") {
this.auth((data) => {
this.packet({ type: PacketType.CONNECT, data })
})
} else {
this.packet({ type: PacketType.CONNECT, data: this.auth })
}
}
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
private onerror(err: Error): void {
if (!this.connected) {
this.emitReserved("connect_error", err)
}
}
/**
* Called upon engine `close`.
*
* @param reason
* @private
*/
private onclose(reason: Socket.DisconnectReason): void {
debug("close (%s)", reason)
this.connected = false
this.disconnected = true
delete this.id
this.emitReserved("disconnect", reason)
}
/**
* Called with socket packet.
*
* @param packet
* @private
*/
private onpacket(packet: Packet): void {
const sameNamespace = packet.nsp === this.nsp
if (!sameNamespace) return
switch (packet.type) {
case PacketType.CONNECT:
if (packet.data && packet.data.sid) {
const id = packet.data.sid
this.onconnect(id)
} else {
this.emitReserved(
"connect_error",
new Error(
"It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)"
)
)
}
break
case PacketType.EVENT:
this.onevent(packet)
break
case PacketType.BINARY_EVENT:
this.onevent(packet)
break
case PacketType.ACK:
this.onack(packet)
break
case PacketType.BINARY_ACK:
this.onack(packet)
break
case PacketType.DISCONNECT:
this.ondisconnect()
break
case PacketType.CONNECT_ERROR:
const err = new Error(packet.data.message)
// @ts-ignore
err.data = packet.data.data
this.emitReserved("connect_error", err)
break
}
}
/**
* Called upon a server event.
*
* @param packet
* @private
*/
private onevent(packet: Packet): void {
const args: Array<any> = packet.data || []
debug("emitting event %j", args)
if (null != packet.id) {
debug("attaching ack callback to event")
args.push(this.ack(packet.id))
}
if (this.connected) {
this.emitEvent(args)
} else {
this.receiveBuffer.push(Object.freeze(args))
}
}
private emitEvent(args: ReadonlyArray<any>): void {
if (this._anyListeners && this._anyListeners.length) {
const listeners = this._anyListeners.slice()
for (const listener of listeners) {
// @ts-ignore
listener.apply(this, args)
}
}
// @ts-ignore
super.emit.apply(this, args)
}
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
private ack(id: number): (...args: any[]) => void {
const self = this
let sent = false
return function (...args: any[]) {
// prevent double callbacks
if (sent) return
sent = true
debug("sending ack %j", args)
self.packet({
type: PacketType.ACK,
id: id,
data: args,
})
}
}
/**
* Called upon a server acknowlegement.
*
* @param packet
* @private
*/
private onack(packet: Packet): void {
const ack = this.acks[packet.id]
if ("function" === typeof ack) {
debug("calling ack %s with %j", packet.id, packet.data)
ack.apply(this, packet.data)
delete this.acks[packet.id]
} else {
debug("bad ack %s", packet.id)
}
}
/**
* Called upon server connect.
*
* @private
*/
private onconnect(id: string): void {
debug("socket connected with id %s", id)
this.id = id
this.connected = true
this.disconnected = false
this.emitBuffered()
this.emitReserved("connect")
}
/**
* Emit buffered events (received and emitted).
*
* @private
*/
private emitBuffered(): void {
this.receiveBuffer.forEach((args) => this.emitEvent(args))
this.receiveBuffer = []
this.sendBuffer.forEach((packet) => this.packet(packet))
this.sendBuffer = []
}
/**
* Called upon server disconnect.
*
* @private
*/
private ondisconnect(): void {
debug("server disconnect (%s)", this.nsp)
this.destroy()
this.onclose("io server disconnect")
}
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
private destroy(): void {
if (this.subs) {
// clean subscriptions to avoid reconnections
this.subs.forEach((subDestroy) => subDestroy())
this.subs = undefined
}
this.io["_destroy"](this)
}
/**
* Disconnects the socket manually.
*
* @return self
* @public
*/
public disconnect(): this {
if (this.connected) {
debug("performing disconnect (%s)", this.nsp)
this.packet({ type: PacketType.DISCONNECT })
}
// remove socket from pool
this.destroy()
if (this.connected) {
// fire events
this.onclose("io client disconnect")
}
return this
}
/**
* Alias for disconnect()
*
* @return self
* @public
*/
public close(): this {
return this.disconnect()
}
/**
* Sets the compress flag.
*
* @param compress - if `true`, compresses the sending data
* @return self
* @public
*/
public compress(compress: boolean): this {
this.flags.compress = compress
return this
}
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @returns self
* @public
*/
public get volatile(): this {
this.flags.volatile = true
return this
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @param listener
* @public
*/
public onAny(listener: (...args: any[]) => void): this {
this._anyListeners = this._anyListeners || []
this._anyListeners.push(listener)
return this
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @param listener
* @public
*/
public prependAny(listener: (...args: any[]) => void): this {
this._anyListeners = this._anyListeners || []
this._anyListeners.unshift(listener)
return this
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @param listener
* @public
*/
public offAny(listener?: (...args: any[]) => void): this {
if (!this._anyListeners) {
return this
}
if (listener) {
const listeners = this._anyListeners
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1)
return this
}
}
} else {
this._anyListeners = []
}
return this
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*
* @public
*/
public listenersAny() {
return this._anyListeners || []
}
}
export namespace Socket {
export type DisconnectReason =
| "io server disconnect"
| "io client disconnect"
| "ping timeout"
| "transport close"
| "transport error"
}