63 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
declare namespace org {
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    namespace bukkit {
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        namespace event {
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            namespace block {
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                // @ts-ignore
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                 class BlockPlaceEvent extends org.bukkit.event.block.BlockEvent implements org.bukkit.event.Cancellable {
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                    constructor(placedBlock: org.bukkit.block.Block, replacedBlockState: org.bukkit.block.BlockState, placedAgainst: org.bukkit.block.Block, itemInHand: org.bukkit.inventory.ItemStack, thePlayer: org.bukkit.entity.Player, canBuild: boolean)
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                    constructor(placedBlock: org.bukkit.block.Block, replacedBlockState: org.bukkit.block.BlockState, placedAgainst: org.bukkit.block.Block, itemInHand: org.bukkit.inventory.ItemStack, thePlayer: org.bukkit.entity.Player, canBuild: boolean, hand: org.bukkit.inventory.EquipmentSlot)
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                    protected cancel: boolean;
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                    protected placedAgainst: org.bukkit.block.Block;
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                    protected replacedBlockState: org.bukkit.block.BlockState;
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                    protected itemInHand: org.bukkit.inventory.ItemStack;
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                    protected player: org.bukkit.entity.Player;
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                    protected hand: org.bukkit.inventory.EquipmentSlot;
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                    public isCancelled(): boolean;
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                    public setCancelled(cancel: boolean): void;
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                    /**
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                     * Gets the player who placed the block involved in this event.
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                     */
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                    public getPlayer(): org.bukkit.entity.Player;
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                    /**
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                     * Clarity method for getting the placed block. Not really needed except
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                     * for reasons of clarity.
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                     */
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                    public getBlockPlaced(): org.bukkit.block.Block;
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                    /**
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                     * Gets the BlockState for the block which was replaced. Material type air
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                     * mostly.
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                     */
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                    public getBlockReplacedState(): org.bukkit.block.BlockState;
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                    /**
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                     * Gets the block that this block was placed against
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                     */
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                    public getBlockAgainst(): org.bukkit.block.Block;
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                    /**
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                     * Gets the item in the player's hand when they placed the block.
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                     */
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                    public getItemInHand(): org.bukkit.inventory.ItemStack;
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                    /**
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                     * Gets the hand which placed the block
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                     */
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                    public getHand(): org.bukkit.inventory.EquipmentSlot;
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                    /**
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                     * Gets the value whether the player would be allowed to build here.
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                     * Defaults to spawn if the server was going to stop them (such as, the
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                     * player is in Spawn). Note that this is an entirely different check
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                     * than BLOCK_CANBUILD, as this refers to a player, not universe-physics
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                     * rule like cactus on dirt.
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                     */
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                    public canBuild(): boolean;
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                    /**
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                     * Sets the canBuild state of this event. Set to true if you want the
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                     * player to be able to build.
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                     */
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                    public setBuild(canBuild: boolean): void;
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                    public getHandlers(): org.bukkit.event.HandlerList;
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                    public static getHandlerList(): org.bukkit.event.HandlerList;
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                }
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            }
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        }
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    }
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}
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