43 lines
2.0 KiB
TypeScript
43 lines
2.0 KiB
TypeScript
declare namespace org {
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namespace bukkit {
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namespace event {
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namespace block {
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// @ts-ignore
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class BlockCanBuildEvent extends org.bukkit.event.block.BlockEvent {
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constructor(block: org.bukkit.block.Block, type: org.bukkit.block.data.BlockData, canBuild: boolean)
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constructor(block: org.bukkit.block.Block, player: org.bukkit.entity.Player, type: org.bukkit.block.data.BlockData, canBuild: boolean)
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protected buildable: boolean;
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protected blockData: org.bukkit.block.data.BlockData;
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/**
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* Gets whether or not the block can be built here.
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* <p>
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* By default, returns Minecraft's answer on whether the block can be
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* built here or not.
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*/
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public isBuildable(): boolean;
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/**
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* Sets whether the block can be built here or not.
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*/
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public setBuildable(cancel: boolean): void;
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/**
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* Gets the Material that we are trying to place.
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*/
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public getMaterial(): org.bukkit.Material;
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/**
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* Gets the BlockData that we are trying to place.
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*/
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public getBlockData(): org.bukkit.block.data.BlockData;
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/**
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* Gets the player who placed the block involved in this event.
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* <br>
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* May be null for legacy calls of the event.
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*/
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public getPlayer(): org.bukkit.entity.Player;
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public getHandlers(): org.bukkit.event.HandlerList;
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public static getHandlerList(): org.bukkit.event.HandlerList;
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}
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}
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}
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}
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}
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