ms/packages/bukkit/src/typings/org.bukkit.event.block.Bloc...

43 lines
2.0 KiB
TypeScript

declare namespace org {
namespace bukkit {
namespace event {
namespace block {
// @ts-ignore
class BlockCanBuildEvent extends org.bukkit.event.block.BlockEvent {
constructor(block: org.bukkit.block.Block, type: org.bukkit.block.data.BlockData, canBuild: boolean)
constructor(block: org.bukkit.block.Block, player: org.bukkit.entity.Player, type: org.bukkit.block.data.BlockData, canBuild: boolean)
protected buildable: boolean;
protected blockData: org.bukkit.block.data.BlockData;
/**
* Gets whether or not the block can be built here.
* <p>
* By default, returns Minecraft's answer on whether the block can be
* built here or not.
*/
public isBuildable(): boolean;
/**
* Sets whether the block can be built here or not.
*/
public setBuildable(cancel: boolean): void;
/**
* Gets the Material that we are trying to place.
*/
public getMaterial(): org.bukkit.Material;
/**
* Gets the BlockData that we are trying to place.
*/
public getBlockData(): org.bukkit.block.data.BlockData;
/**
* Gets the player who placed the block involved in this event.
* <br>
* May be null for legacy calls of the event.
*/
public getPlayer(): org.bukkit.entity.Player;
public getHandlers(): org.bukkit.event.HandlerList;
public static getHandlerList(): org.bukkit.event.HandlerList;
}
}
}
}
}