// import { Decoder, Encoder, Packet, PacketType } from "socket.io-parser" import { Decoder, Encoder, Packet, PacketType } from "../socket.io-parser" // import debugModule = require("debug") import url = require("url") // import type { IncomingMessage } from "http" import type { Server } from "./index" import type { Namespace } from "./namespace" import type { EventsMap } from "./typed-events" import type { Socket } from "./socket" // import type { SocketId } from "socket.io-adapter" import type { SocketId } from "../socket.io-adapter" import type { Socket as EngineIOSocket } from '../engine.io/socket' // const debug = debugModule("socket.io:client"); interface WriteOptions { compress?: boolean volatile?: boolean preEncoded?: boolean wsPreEncoded?: string } export class Client< ListenEvents extends EventsMap, EmitEvents extends EventsMap, ServerSideEvents extends EventsMap > { public readonly conn: EngineIOSocket /** * @private */ readonly id: string private readonly server: Server private readonly encoder: Encoder private readonly decoder: any private sockets: Map< SocketId, Socket > = new Map() private nsps: Map< string, Socket > = new Map() private connectTimeout: NodeJS.Timeout /** * Client constructor. * * @param server instance * @param conn * @package */ constructor( server: Server, conn: EngineIOSocket ) { this.server = server this.conn = conn this.encoder = server.encoder this.decoder = new server._parser.Decoder() this.id = conn.id this.setup() } /** * @return the reference to the request that originated the Engine.IO connection * * @public */ public get request(): any/** IncomingMessage */ { return this.conn.request } /** * Sets up event listeners. * * @private */ private setup() { console.debug(`socket.io client setup conn ${this.conn.id}`) this.onclose = this.onclose.bind(this) this.ondata = this.ondata.bind(this) this.onerror = this.onerror.bind(this) this.ondecoded = this.ondecoded.bind(this) // @ts-ignore this.decoder.on("decoded", this.ondecoded) this.conn.on("data", this.ondata) this.conn.on("error", this.onerror) this.conn.on("close", this.onclose) this.connectTimeout = setTimeout(() => { if (this.nsps.size === 0) { console.debug(`no namespace joined yet, close the client ${this.id}`) this.close() } else { console.debug(`the client ${this.id} has already joined a namespace, nothing to do`) } }, this.server._connectTimeout) } /** * Connects a client to a namespace. * * @param {String} name - the namespace * @param {Object} auth - the auth parameters * @private */ private connect(name: string, auth: object = {}): void { if (this.server._nsps.has(name)) { console.debug(`socket.io client ${this.id} connecting to namespace ${name}`) return this.doConnect(name, auth) } this.server._checkNamespace( name, auth, ( dynamicNspName: | Namespace | false ) => { if (dynamicNspName) { console.debug(`dynamic namespace ${dynamicNspName} was created`) this.doConnect(name, auth) } else { console.debug(`creation of namespace ${name} was denied`) this._packet({ type: PacketType.CONNECT_ERROR, nsp: name, data: { message: "Invalid namespace", }, }) } } ) } /** * Connects a client to a namespace. * * @param name - the namespace * @param {Object} auth - the auth parameters * * @private */ private doConnect(name: string, auth: object): void { const nsp = this.server.of(name) // @java-patch multi thread need direct callback socket const socket = nsp._add(this, auth, (socket) => { this.sockets.set(socket.id, socket) this.nsps.set(nsp.name, socket) if (this.connectTimeout) { clearTimeout(this.connectTimeout) this.connectTimeout = undefined } }) } /** * Disconnects from all namespaces and closes transport. * * @private */ _disconnect(): void { for (const socket of this.sockets.values()) { socket.disconnect() } this.sockets.clear() this.close() } /** * Removes a socket. Called by each `Socket`. * * @private */ _remove(socket: Socket): void { if (this.sockets.has(socket.id)) { const nsp = this.sockets.get(socket.id)!.nsp.name this.sockets.delete(socket.id) this.nsps.delete(nsp) } else { console.debug("ignoring remove for", socket.id) } // @java-patch disconnect client when no live socket process.nextTick(() => { if (this.sockets.size == 0) { this.onclose('no live socket') } }) } /** * Closes the underlying connection. * * @private */ private close(): void { console.debug(`client ${this.id} clise - reason: forcing transport close`) if ("open" === this.conn.readyState) { console.debug("forcing transport close") this.conn.close() this.onclose("forced server close") } } /** * Writes a packet to the transport. * * @param {Object} packet object * @param {Object} opts * @private */ _packet(packet: Packet | any[], opts: WriteOptions = {}): void { if (this.conn.readyState !== "open") { console.debug(`client ${this.id} ignoring packet write ${JSON.stringify(packet)}`) return } const encodedPackets = opts.preEncoded ? (packet as any[]) // previous versions of the adapter incorrectly used socket.packet() instead of writeToEngine() : this.encoder.encode(packet as Packet) for (const encodedPacket of encodedPackets) { this.writeToEngine(encodedPacket, opts) } } private writeToEngine( encodedPacket: String | Buffer, opts: WriteOptions ): void { if (opts.volatile && !this.conn.transport.writable) { console.debug(`client ${this.id} volatile packet is discarded since the transport is not currently writable`) return } this.conn.write(encodedPacket, opts) } /** * Called with incoming transport data. * * @private */ private ondata(data): void { // try/catch is needed for protocol violations (GH-1880) try { this.decoder.add(data) } catch (e) { this.onerror(e) } } /** * Called when parser fully decodes a packet. * * @private */ private ondecoded(packet: Packet): void { if (PacketType.CONNECT === packet.type) { if (this.conn.protocol === 3) { const parsed = url.parse(packet.nsp, true) this.connect(parsed.pathname!, parsed.query) } else { this.connect(packet.nsp, packet.data) } } else { const socket = this.nsps.get(packet.nsp) if (socket) { process.nextTick(function () { socket._onpacket(packet) }) } else { console.debug(`client ${this.id} no socket for namespace ${packet.nsp}.`) } } } /** * Handles an error. * * @param {Object} err object * @private */ private onerror(err): void { for (const socket of this.sockets.values()) { socket._onerror(err) } this.conn.close() } /** * Called upon transport close. * * @param reason * @private */ private onclose(reason: string): void { console.debug(`client ${this.id} close with reason ${reason}`) // ignore a potential subsequent `close` event this.destroy() // `nsps` and `sockets` are cleaned up seamlessly for (const socket of this.sockets.values()) { socket._onclose(reason) } this.sockets.clear() this.decoder.destroy() // clean up decoder } /** * Cleans up event listeners. * @private */ private destroy(): void { this.conn.removeListener("data", this.ondata) this.conn.removeListener("error", this.onerror) this.conn.removeListener("close", this.onclose) // @ts-ignore this.decoder.removeListener("decoded", this.ondecoded) if (this.connectTimeout) { clearTimeout(this.connectTimeout) this.connectTimeout = undefined } } }