declare namespace org { namespace bukkit { namespace event { namespace entity { // @ts-ignore class EntityTargetEvent extends org.bukkit.event.entity.EntityEvent implements org.bukkit.event.Cancellable { constructor(entity: org.bukkit.entity.Entity, target: org.bukkit.entity.Entity, reason: org.bukkit.event.entity.EntityTargetEvent.TargetReason) public isCancelled(): boolean; public setCancelled(cancel: boolean): void; /** * Returns the reason for the targeting */ public getReason(): org.bukkit.event.entity.EntityTargetEvent.TargetReason; /** * Get the entity that this is targeting. *
* This will be null in the case that the event is called when the mob * forgets its target. */ public getTarget(): org.bukkit.entity.Entity; /** * Set the entity that you want the mob to target instead. *
* It is possible to be null, null will cause the entity to be * target-less. *
* This is different from cancelling the event. Cancelling the event will * cause the entity to keep an original target, while setting to be null * will cause the entity to be reset. */ public setTarget(target: org.bukkit.entity.Entity): void; public getHandlers(): org.bukkit.event.HandlerList; public static getHandlerList(): org.bukkit.event.HandlerList; } } } } }