declare namespace org { namespace spongepowered { namespace api { namespace block { namespace tileentity { // @ts-ignore interface MobSpawner extends org.spongepowered.api.block.tileentity.TileEntity { /** * Trigger an immediate spawn of a batch of entities. *
This will obey the restrictions of maximum nearby entities and player * range unless the {@code force} flag is set.
*/ // @ts-ignore spawnEntityBatchImmediately(force: boolean): void; /** * Gets the {@link MobSpawnerData} for this mob spawner. */ // @ts-ignore getMobSpawnerData(): org.spongepowered.api.data.manipulator.mutable.MobSpawnerData; /** * Gets the {@link MutableBoundedValue} for the remaining delay before * a new attempt at spawning an {@link Entity} is made. */ // @ts-ignore remainingDelay(): org.spongepowered.api.data.value.mutable.MutableBoundedValue; /** * Gets the {@link MutableBoundedValue} for the minimum spawn delay * required between attempts to spawn an {@link Entity}. */ // @ts-ignore minimumSpawnDelay(): org.spongepowered.api.data.value.mutable.MutableBoundedValue; /** * Gets the {@link MutableBoundedValue} for the maximum spawn delay * required between attempts to spawn an {@link Entity}. */ // @ts-ignore maximumSpawnDelay(): org.spongepowered.api.data.value.mutable.MutableBoundedValue; /** * Gets the {@link MutableBoundedValue} for the count of successful * spawns of all {@link Entity} instances from the owning spawner. This * count is simply a total count, there is no limitation on how many * attempts are made to spawn an {@link Entity}. */ // @ts-ignore spawnCount(): org.spongepowered.api.data.value.mutable.MutableBoundedValue; /** * Gets the {@link MutableBoundedValue} for the limitation on the number * of nearby {@link Entity} instances can exist near the owning spawner. The * limitation is that if there are more {@link Entity} instances than the * provided value, no attempts to spawn a new {@link Entity} will be made. */ // @ts-ignore maximumNearbyEntities(): org.spongepowered.api.data.value.mutable.MutableBoundedValue; /** * Gets the {@link MutableBoundedValue} for the minimum range a * {@link Player} must remain in proximity of the spawner, such that if a * {@link Player} is NOT within the provided range, no attempts to spawn an * {@link Entity} is made. */ // @ts-ignore requiredPlayerRange(): org.spongepowered.api.data.value.mutable.MutableBoundedValue; /** * Gets the {@link MutableBoundedValue} for the maximum range that an * {@link Entity} can be spawned from the spawner. */ // @ts-ignore spawnRange(): org.spongepowered.api.data.value.mutable.MutableBoundedValue; /** * Gets the {@link Value} * for the overridden * {@link WeightedSerializableObject}{@code