declare namespace org { namespace bukkit { // @ts-ignore interface ChunkSnapshot { /** * Gets the X-coordinate of this chunk */ getX(): number; /** * Gets the Z-coordinate of this chunk */ getZ(): number; /** * Gets name of the world containing this chunk */ getWorldName(): string; /** * Get block type for block at corresponding coordinate in the chunk */ getBlockType(x: number, y: number, z: number): org.bukkit.Material; /** * Get block data for block at corresponding coordinate in the chunk */ getBlockData(x: number, y: number, z: number): org.bukkit.block.data.BlockData; /** * Get block data for block at corresponding coordinate in the chunk */ getData(x: number, y: number, z: number): number; /** * Get sky light level for block at corresponding coordinate in the chunk */ getBlockSkyLight(x: number, y: number, z: number): number; /** * Get light level emitted by block at corresponding coordinate in the * chunk */ getBlockEmittedLight(x: number, y: number, z: number): number; /** * Gets the highest non-air coordinate at the given coordinates */ getHighestBlockYAt(x: number, z: number): number; /** * Get biome at given coordinates */ getBiome(x: number, z: number): org.bukkit.block.Biome; /** * Get raw biome temperature (0.0-1.0) at given coordinate */ getRawBiomeTemperature(x: number, z: number): number; /** * Get world full time when chunk snapshot was captured */ getCaptureFullTime(): number; /** * Test if section is empty */ isSectionEmpty(sy: number): boolean; } } }