declare namespace org { namespace bukkit { // @ts-ignore class Bukkit { /** * Gets the current {@link Server} singleton */ public static getServer(): org.bukkit.Server; /** * Attempts to set the {@link Server} singleton. *
* This cannot be done if the Server is already set. */ public static setServer(server: org.bukkit.Server): void; /** * Gets the name of this server implementation. */ public static getName(): string; /** * Gets the version string of this server implementation. */ public static getVersion(): string; /** * Gets the Bukkit version that this server is running. */ public static getBukkitVersion(): string; /** * Gets a view of all currently logged in players. This {@linkplain * Collections#unmodifiableCollection(Collection) view} is a reused * object, making some operations like {@link Collection#size()} * zero-allocation. *
* The collection is a view backed by the internal representation, such * that, changes to the internal state of the server will be reflected * immediately. However, the reuse of the returned collection (identity) * is not strictly guaranteed for future or all implementations. Casting * the collection, or relying on interface implementations (like {@link * Serializable} or {@link List}), is deprecated. *
* Iteration behavior is undefined outside of self-contained main-thread * uses. Normal and immediate iterator use without consequences that * affect the collection are fully supported. The effects following * (non-exhaustive) {@link Entity#teleport(Location) teleportation}, * {@link Player#setHealth(double) death}, and {@link Player#kickPlayer( * String) kicking} are undefined. Any use of this collection from * asynchronous threads is unsafe. *
* For safe consequential iteration or mimicking the old array behavior, * using {@link Collection#toArray(Object[])} is recommended. For making * snapshots, {@link ImmutableList#copyOf(Collection)} is recommended. */ public static getOnlinePlayers(): any[] /*java.util.Collection*/; /** * Get the maximum amount of players which can login to this server. */ public static getMaxPlayers(): number; /** * Get the game port that the server runs on. */ public static getPort(): number; /** * Get the view distance from this server. */ public static getViewDistance(): number; /** * Get the IP that this server is bound to, or empty string if not * specified. */ public static getIp(): string; /** * Get world type (level-type setting) for default world. */ public static getWorldType(): string; /** * Get generate-structures setting. */ public static getGenerateStructures(): boolean; /** * Gets whether this server allows the End or not. */ public static getAllowEnd(): boolean; /** * Gets whether this server allows the Nether or not. */ public static getAllowNether(): boolean; /** * Gets whether this server has a whitelist or not. */ public static hasWhitelist(): boolean; /** * Sets if the server is whitelisted. */ public static setWhitelist(value: boolean): void; /** * Gets a list of whitelisted players. */ public static getWhitelistedPlayers(): any[] /*java.util.Set*/; /** * Reloads the whitelist from disk. */ public static reloadWhitelist(): void; /** * Broadcast a message to all players. *
* This is the same as calling {@link #broadcast(java.lang.String, * java.lang.String)} to {@link Server#BROADCAST_CHANNEL_USERS} */ public static broadcastMessage(message: string): number; /** * Gets the name of the update folder. The update folder is used to safely * update plugins at the right moment on a plugin load. *
* The update folder name is relative to the plugins folder. */ public static getUpdateFolder(): string; /** * Gets the update folder. The update folder is used to safely update * plugins at the right moment on a plugin load. */ public static getUpdateFolderFile(): any; /** * Gets the value of the connection throttle setting. */ public static getConnectionThrottle(): number; /** * Gets default ticks per animal spawns value. *
* Example Usage: *
* Note: If set to 0, animal spawning will be disabled. We * recommend using spawn-animals to control this instead. *
* Minecraft default: 400. */ public static getTicksPerAnimalSpawns(): number; /** * Gets the default ticks per monster spawns value. *
* Example Usage: *
* Note: If set to 0, monsters spawning will be disabled. We * recommend using spawn-monsters to control this instead. *
* Minecraft default: 1. */ public static getTicksPerMonsterSpawns(): number; /** * Gets a player object by the given username. *
* This method may not return objects for offline players. */ public static getPlayer(name: string): org.bukkit.entity.Player; /** * Gets the player with the exact given name, case insensitive. */ public static getPlayerExact(name: string): org.bukkit.entity.Player; /** * Attempts to match any players with the given name, and returns a list * of all possibly matches. *
* This list is not sorted in any particular order. If an exact match is * found, the returned list will only contain a single result. */ public static matchPlayer(name: string): any[] /*java.util.List*/; /** * Gets the player with the given UUID. */ public static getPlayer(id: any): org.bukkit.entity.Player; /** * Gets the plugin manager for interfacing with plugins. */ public static getPluginManager(): org.bukkit.plugin.PluginManager; /** * Gets the scheduler for managing scheduled events. */ public static getScheduler(): org.bukkit.scheduler.BukkitScheduler; /** * Gets a services manager. */ public static getServicesManager(): org.bukkit.plugin.ServicesManager; /** * Gets a list of all worlds on this server. */ public static getWorlds(): any[] /*java.util.List*/; /** * Creates or loads a world with the given name using the specified * options. *
* If the world is already loaded, it will just return the equivalent of
* getWorld(creator.name()).
*/
public static createWorld(creator: org.bukkit.WorldCreator): org.bukkit.World;
/**
* Unloads a world with the given name.
*/
public static unloadWorld(name: string, save: boolean): boolean;
/**
* Unloads the given world.
*/
public static unloadWorld(world: org.bukkit.World, save: boolean): boolean;
/**
* Gets the world with the given name.
*/
public static getWorld(name: string): org.bukkit.World;
/**
* Gets the world from the given Unique ID.
*/
public static getWorld(uid: any): org.bukkit.World;
/**
* Gets the map from the given item ID.
*/
public static getMap(id: number): org.bukkit.map.MapView;
/**
* Create a new map with an automatically assigned ID.
*/
public static createMap(world: org.bukkit.World): org.bukkit.map.MapView;
/**
* Create a new explorer map targeting the closest nearby structure of a
* given {@link StructureType}.
*
* This method may involve a blocking web request to get the UUID for the
* given name.
*
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*/
public static getOfflinePlayer(name: string): org.bukkit.OfflinePlayer;
/**
* Gets the player by the given UUID, regardless if they are offline or
* online.
*
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*/
public static getOfflinePlayer(id: any): org.bukkit.OfflinePlayer;
/**
* Gets a set containing all current IPs that are banned.
*/
public static getIPBans(): any[] /*java.util.Set*/;
/**
* Bans the specified address from the server.
*/
public static banIP(address: string): void;
/**
* Unbans the specified address from the server.
*/
public static unbanIP(address: string): void;
/**
* Gets a set containing all banned players.
*/
public static getBannedPlayers(): any[] /*java.util.Set*/;
/**
* Gets a ban list for the supplied type.
*
* Bans by name are no longer supported and this method will return
* null when trying to request them. The replacement is bans by UUID.
*/
public static getBanList(type: org.bukkit.BanList.Type): org.bukkit.BanList;
/**
* Gets a set containing all player operators.
*/
public static getOperators(): any[] /*java.util.Set*/;
/**
* Gets the default {@link GameMode} for new players.
*/
public static getDefaultGameMode(): org.bukkit.GameMode;
/**
* Sets the default {@link GameMode} for new players.
*/
public static setDefaultGameMode(mode: org.bukkit.GameMode): void;
/**
* Gets a {@link ConsoleCommandSender} that may be used as an input source
* for this server.
*/
public static getConsoleSender(): org.bukkit.command.ConsoleCommandSender;
/**
* Gets the folder that contains all of the various {@link World}s.
*/
public static getWorldContainer(): any;
/**
* Gets every player that has ever played on this server.
*/
public static getOfflinePlayers(): org.bukkit.OfflinePlayer[];
/**
* Gets the {@link Messenger} responsible for this server.
*/
public static getMessenger(): org.bukkit.plugin.messaging.Messenger;
/**
* Gets the {@link HelpMap} providing help topics for this server.
*/
public static getHelpMap(): org.bukkit.help.HelpMap;
/**
* Creates an empty inventory with the specified type. If the type
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
* otherwise the new inventory has the normal size for its type.
*
* Note: this method should not be used to indicate the current
* synchronized state of the runtime. A current thread matching the main
* thread indicates that it is synchronized, but a mismatch does not
* preclude the same assumption.
*/
public static isPrimaryThread(): boolean;
/**
* Gets the message that is displayed on the server list.
*/
public static getMotd(): string;
/**
* Gets the default message that is displayed when the server is stopped.
*/
public static getShutdownMessage(): string;
/**
* Gets the current warning state for the server.
*/
public static getWarningState(): org.bukkit.Warning.WarningState;
/**
* Gets the instance of the item factory (for {@link ItemMeta}).
*/
public static getItemFactory(): org.bukkit.inventory.ItemFactory;
/**
* Gets the instance of the scoreboard manager.
*
* This will only exist after the first world has loaded.
*/
public static getScoreboardManager(): org.bukkit.scoreboard.ScoreboardManager;
/**
* Gets an instance of the server's default server-icon.
*/
public static getServerIcon(): org.bukkit.util.CachedServerIcon;
/**
* Loads an image from a file, and returns a cached image for the specific
* server-icon.
*
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*/
public static loadServerIcon(file: any): org.bukkit.util.CachedServerIcon;
/**
* Creates a cached server-icon for the specific image.
*
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*/
public static loadServerIcon(image: any): org.bukkit.util.CachedServerIcon;
/**
* Set the idle kick timeout. Any players idle for the specified amount of
* time will be automatically kicked.
*
* A value of 0 will disable the idle kick timeout.
*/
public static setIdleTimeout(threshold: number): void;
/**
* Gets the idle kick timeout.
*/
public static getIdleTimeout(): number;
/**
* Create a ChunkData for use in a generator.
* See {@link ChunkGenerator#generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)}
*/
public static createChunkData(world: org.bukkit.World): org.bukkit.generator.ChunkGenerator.ChunkData;
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
*/
public static createBossBar(title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.BossBar;
/**
* Creates a boss bar instance to display to players. The progress defaults
* to 1.0.
*
* This method uses implementation default values for radius and
* findUnexplored (usually 100, true).
*/
public static createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType): org.bukkit.inventory.ItemStack;
/**
* Create a new explorer map targeting the closest nearby structure of a
* given {@link StructureType}.
*
* This method uses implementation default values for radius and
* findUnexplored (usually 100, true).
*/
public static createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType, radius: number, findUnexplored: boolean): org.bukkit.inventory.ItemStack;
/**
* Reloads the server, refreshing settings and plugin information.
*/
public static reload(): void;
/**
* Reload only the Minecraft data for the server. This includes custom
* advancements and loot tables.
*/
public static reloadData(): void;
/**
* Returns the primary logger associated with this server instance.
*/
public static getLogger(): any;
/**
* Gets a {@link PluginCommand} with the given name or alias.
*/
public static getPluginCommand(name: string): org.bukkit.command.PluginCommand;
/**
* Writes loaded players to disk.
*/
public static savePlayers(): void;
/**
* Dispatches a command on this server, and executes it if found.
*/
public static dispatchCommand(sender: org.bukkit.command.CommandSender, commandLine: string): boolean;
/**
* Adds a recipe to the crafting manager.
*/
public static addRecipe(recipe: org.bukkit.inventory.Recipe): boolean;
/**
* Get a list of all recipes for a given item. The stack size is ignored
* in comparisons. If the durability is -1, it will match any data value.
*/
public static getRecipesFor(result: org.bukkit.inventory.ItemStack): any[] /*java.util.List*/;
/**
* Get an iterator through the list of crafting recipes.
*/
public static recipeIterator(): any;
/**
* Clears the list of crafting recipes.
*/
public static clearRecipes(): void;
/**
* Resets the list of crafting recipes to the default.
*/
public static resetRecipes(): void;
/**
* Gets a list of command aliases defined in the server properties.
*/
public static getCommandAliases(): Map
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
* created with this method. Use
* {@link Player#openWorkbench(Location, boolean)} instead.
*
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
* for possible enchanting results. Use
* {@link Player#openEnchanting(Location, boolean)} instead.
*/
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType): org.bukkit.inventory.Inventory;
/**
* Creates an empty inventory with the specified type and title. If the type
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
* otherwise the new inventory has the normal size for its type.
* It should be noted that some inventory types do not support titles and
* may not render with said titles on the Minecraft client.
*
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
* created with this method. Use
* {@link Player#openWorkbench(Location, boolean)} instead.
*
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
* for possible enchanting results. Use
* {@link Player#openEnchanting(Location, boolean)} instead.
*/
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType, title: string): org.bukkit.inventory.Inventory;
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size.
*/
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number): org.bukkit.inventory.Inventory;
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size and title.
*/
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number, title: string): org.bukkit.inventory.Inventory;
/**
* Creates an empty merchant.
*/
public static createMerchant(title: string): org.bukkit.inventory.Merchant;
/**
* Gets user-specified limit for number of monsters that can spawn in a
* chunk.
*/
public static getMonsterSpawnLimit(): number;
/**
* Gets user-specified limit for number of animals that can spawn in a
* chunk.
*/
public static getAnimalSpawnLimit(): number;
/**
* Gets user-specified limit for number of water animals that can spawn in
* a chunk.
*/
public static getWaterAnimalSpawnLimit(): number;
/**
* Gets user-specified limit for number of ambient mobs that can spawn in
* a chunk.
*/
public static getAmbientSpawnLimit(): number;
/**
* Checks the current thread against the expected primary thread for the
* server.
*
* This instance is added to the persistent storage of the server and will
* be editable by commands and restored after restart.
*/
public static createBossBar(key: org.bukkit.NamespacedKey, title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.KeyedBossBar;
/**
* Gets an unmodifiable iterator through all persistent bossbars.
*
*
* e.g. bossbars created using the bossbar command
*/
public static getBossBars(): any;
/**
* Gets the {@link KeyedBossBar} specified by this key.
*
*
* e.g. bossbars created using the bossbar command
*/
public static getBossBar(key: org.bukkit.NamespacedKey): org.bukkit.boss.KeyedBossBar;
/**
* Removes a {@link KeyedBossBar} specified by this key.
*
*
* e.g. bossbars created using the bossbar command
*/
public static removeBossBar(key: org.bukkit.NamespacedKey): boolean;
/**
* Gets an entity on the server by its UUID
*/
public static getEntity(uuid: any): org.bukkit.entity.Entity;
/**
* Get the advancement specified by this key.
*/
public static getAdvancement(key: org.bukkit.NamespacedKey): org.bukkit.advancement.Advancement;
/**
* Get an iterator through all advancements. Advancements cannot be removed
* from this iterator,
*/
public static advancementIterator(): any;
/**
* Creates a new {@link BlockData} instance for the specified Material, with
* all properties initialized to unspecified defaults.
*/
public static createBlockData(material: org.bukkit.Material): org.bukkit.block.data.BlockData;
/**
* Creates a new {@link BlockData} instance for the specified Material, with
* all properties initialized to unspecified defaults.
*/
public static createBlockData(material: org.bukkit.Material, consumer: any): org.bukkit.block.data.BlockData;
/**
* Creates a new {@link BlockData} instance with material and properties
* parsed from provided data.
*/
public static createBlockData(data: string): org.bukkit.block.data.BlockData;
/**
* Creates a new {@link BlockData} instance for the specified Material, with
* all properties initialized to unspecified defaults, except for those
* provided in data.
*/
public static createBlockData(material: org.bukkit.Material, data: string): org.bukkit.block.data.BlockData;
/**
* Gets a tag which has already been defined within the server. Plugins are
* suggested to use the concrete tags in {@link Tag} rather than this method
* which makes no guarantees about which tags are available, and may also be
* less performant due to lack of caching.
*
* Tags will be searched for in an implementation specific manner, but a
* path consisting of namespace/tags/registry/key is expected.
*
* Server implementations are allowed to handle only the registries
* indicated in {@link Tag}.
*/
public static getTag(registry: string, tag: org.bukkit.NamespacedKey, clazz: any): org.bukkit.Tag;
/**
* Gets a all tags which have been defined within the server.
*
* Server implementations are allowed to handle only the registries
* indicated in {@link Tag}.
*
* No guarantees are made about the mutability of the returned iterator.
*/
public static getTags(registry: string, clazz: any): any;
/**
* Gets the specified {@link LootTable}.
*/
public static getLootTable(key: org.bukkit.NamespacedKey): org.bukkit.loot.LootTable;
/**
* Selects entities using the given Vanilla selector.
*
* No guarantees are made about the selector format, other than they match
* the Vanilla format for the active Minecraft version.
*
* Usually a selector will start with '@', unless selecting a Player in
* which case it may simply be the Player's name or UUID.
*
* Note that in Vanilla, elevated permissions are usually required to use
* '@' selectors, but this method should not check such permissions from the
* sender.
*/
public static selectEntities(sender: org.bukkit.command.CommandSender, selector: string): any[] /*java.util.List*/;
public static getUnsafe(): org.bukkit.UnsafeValues;
}
}
}