declare namespace org { namespace bukkit { class Particle { public static EXPLOSION_NORMAL: org.bukkit.Particle; public static EXPLOSION_LARGE: org.bukkit.Particle; public static EXPLOSION_HUGE: org.bukkit.Particle; public static FIREWORKS_SPARK: org.bukkit.Particle; public static WATER_BUBBLE: org.bukkit.Particle; public static WATER_SPLASH: org.bukkit.Particle; public static WATER_WAKE: org.bukkit.Particle; public static SUSPENDED: org.bukkit.Particle; public static SUSPENDED_DEPTH: org.bukkit.Particle; public static CRIT: org.bukkit.Particle; public static CRIT_MAGIC: org.bukkit.Particle; public static SMOKE_NORMAL: org.bukkit.Particle; public static SMOKE_LARGE: org.bukkit.Particle; public static SPELL: org.bukkit.Particle; public static SPELL_INSTANT: org.bukkit.Particle; public static SPELL_MOB: org.bukkit.Particle; public static SPELL_MOB_AMBIENT: org.bukkit.Particle; public static SPELL_WITCH: org.bukkit.Particle; public static DRIP_WATER: org.bukkit.Particle; public static DRIP_LAVA: org.bukkit.Particle; public static VILLAGER_ANGRY: org.bukkit.Particle; public static VILLAGER_HAPPY: org.bukkit.Particle; public static TOWN_AURA: org.bukkit.Particle; public static NOTE: org.bukkit.Particle; public static PORTAL: org.bukkit.Particle; public static ENCHANTMENT_TABLE: org.bukkit.Particle; public static FLAME: org.bukkit.Particle; public static LAVA: org.bukkit.Particle; public static CLOUD: org.bukkit.Particle; public static REDSTONE: org.bukkit.Particle; public static SNOWBALL: org.bukkit.Particle; public static SNOW_SHOVEL: org.bukkit.Particle; public static SLIME: org.bukkit.Particle; public static HEART: org.bukkit.Particle; public static BARRIER: org.bukkit.Particle; public static ITEM_CRACK: org.bukkit.Particle; public static BLOCK_CRACK: org.bukkit.Particle; public static BLOCK_DUST: org.bukkit.Particle; public static WATER_DROP: org.bukkit.Particle; public static MOB_APPEARANCE: org.bukkit.Particle; public static DRAGON_BREATH: org.bukkit.Particle; public static END_ROD: org.bukkit.Particle; public static DAMAGE_INDICATOR: org.bukkit.Particle; public static SWEEP_ATTACK: org.bukkit.Particle; public static FALLING_DUST: org.bukkit.Particle; public static TOTEM: org.bukkit.Particle; public static SPIT: org.bukkit.Particle; public static SQUID_INK: org.bukkit.Particle; public static BUBBLE_POP: org.bukkit.Particle; public static CURRENT_DOWN: org.bukkit.Particle; public static BUBBLE_COLUMN_UP: org.bukkit.Particle; public static NAUTILUS: org.bukkit.Particle; public static DOLPHIN: org.bukkit.Particle; public static SNEEZE: org.bukkit.Particle; public static CAMPFIRE_COSY_SMOKE: org.bukkit.Particle; public static CAMPFIRE_SIGNAL_SMOKE: org.bukkit.Particle; public static COMPOSTER: org.bukkit.Particle; public static FLASH: org.bukkit.Particle; public static FALLING_LAVA: org.bukkit.Particle; public static LANDING_LAVA: org.bukkit.Particle; public static FALLING_WATER: org.bukkit.Particle; public static LEGACY_BLOCK_CRACK: org.bukkit.Particle; public static LEGACY_BLOCK_DUST: org.bukkit.Particle; public static LEGACY_FALLING_DUST: org.bukkit.Particle; public static values(): org.bukkit.Particle[]; public static valueOf(name: string): org.bukkit.Particle; /** * Returns the required data type for the particle */ public getDataType(): any; } } }