declare namespace org { namespace bukkit { namespace block { class EndGateway { /** * Gets the location that entities are teleported to when * entering the gateway portal. *

* If this block state is not placed the location's world will be null. */ public getExitLocation(): org.bukkit.Location; /** * Sets the exit location that entities are teleported to when * they enter the gateway portal. *

* If this block state is not placed the location's world has to be null. */ public setExitLocation(location: org.bukkit.Location): void; /** * Gets whether this gateway will teleport entities directly to * the exit location instead of finding a nearby location. */ public isExactTeleport(): boolean; /** * Sets whether this gateway will teleport entities directly to * the exit location instead of finding a nearby location. */ public setExactTeleport(exact: boolean): void; /** * Gets the age in ticks of the gateway. *
* If the age is less than 200 ticks a magenta beam will be emitted, whilst * if it is a multiple of 2400 ticks a purple beam will be emitted. */ public getAge(): number; /** * Sets the age in ticks of the gateway. *
* If the age is less than 200 ticks a magenta beam will be emitted, whilst * if it is a multiple of 2400 ticks a purple beam will be emitted. */ public setAge(age: number): void; } } } }