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declare namespace org {
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namespace bukkit {
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namespace event {
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namespace block {
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class BlockPlaceEvent {
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constructor(placedBlock: org.bukkit.block.Block, replacedBlockState: org.bukkit.block.BlockState, placedAgainst: org.bukkit.block.Block, itemInHand: org.bukkit.inventory.ItemStack, thePlayer: org.bukkit.entity.Player, canBuild: boolean)
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constructor(placedBlock: org.bukkit.block.Block, replacedBlockState: org.bukkit.block.BlockState, placedAgainst: org.bukkit.block.Block, itemInHand: org.bukkit.inventory.ItemStack, thePlayer: org.bukkit.entity.Player, canBuild: boolean, hand: org.bukkit.inventory.EquipmentSlot)
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protected cancel: boolean;
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protected placedAgainst: org.bukkit.block.Block;
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protected replacedBlockState: org.bukkit.block.BlockState;
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protected itemInHand: org.bukkit.inventory.ItemStack;
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protected player: org.bukkit.entity.Player;
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protected hand: org.bukkit.inventory.EquipmentSlot;
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public isCancelled(): boolean;
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public setCancelled(cancel: boolean): void;
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/**
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* Gets the player who placed the block involved in this event.
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*/
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public getPlayer(): org.bukkit.entity.Player;
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/**
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* Clarity method for getting the placed block. Not really needed except
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* for reasons of clarity.
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*/
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public getBlockPlaced(): org.bukkit.block.Block;
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/**
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* Gets the BlockState for the block which was replaced. Material type air
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* mostly.
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*/
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public getBlockReplacedState(): org.bukkit.block.BlockState;
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/**
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* Gets the block that this block was placed against
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*/
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public getBlockAgainst(): org.bukkit.block.Block;
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/**
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* Gets the item in the player's hand when they placed the block.
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*/
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public getItemInHand(): org.bukkit.inventory.ItemStack;
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/**
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* Gets the hand which placed the block
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*/
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public getHand(): org.bukkit.inventory.EquipmentSlot;
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/**
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* Gets the value whether the player would be allowed to build here.
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* Defaults to spawn if the server was going to stop them (such as, the
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* player is in Spawn). Note that this is an entirely different check
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* than BLOCK_CANBUILD, as this refers to a player, not universe-physics
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* rule like cactus on dirt.
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*/
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public canBuild(): boolean;
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/**
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* Sets the canBuild state of this event. Set to true if you want the
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* player to be able to build.
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*/
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public setBuild(canBuild: boolean): void;
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public getHandlers(): org.bukkit.event.HandlerList;
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public static getHandlerList(): org.bukkit.event.HandlerList;
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user