feat: add bukkit sponge jdk type
This commit is contained in:
958
packages/types/dist/typings/bukkit/index.d.ts
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Normal file
958
packages/types/dist/typings/bukkit/index.d.ts
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/// <reference path="./org.bukkit.Achievement.d.ts" />
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/// <reference path="./org.bukkit.Art.d.ts" />
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/// <reference path="./org.bukkit.Axis.d.ts" />
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/// <reference path="./org.bukkit.BanEntry.d.ts" />
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/// <reference path="./org.bukkit.BanList.Type.d.ts" />
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/// <reference path="./org.bukkit.BanList.d.ts" />
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/// <reference path="./org.bukkit.BlockChangeDelegate.d.ts" />
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/// <reference path="./org.bukkit.Bukkit.d.ts" />
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/// <reference path="./org.bukkit.ChatColor.d.ts" />
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/// <reference path="./org.bukkit.Chunk.d.ts" />
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/// <reference path="./org.bukkit.ChunkSnapshot.d.ts" />
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/// <reference path="./org.bukkit.CoalType.d.ts" />
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/// <reference path="./org.bukkit.Color.d.ts" />
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/// <reference path="./org.bukkit.CropState.d.ts" />
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/// <reference path="./org.bukkit.Difficulty.d.ts" />
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/// <reference path="./org.bukkit.DyeColor.d.ts" />
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/// <reference path="./org.bukkit.Effect.Type.d.ts" />
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/// <reference path="./org.bukkit.Effect.d.ts" />
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/// <reference path="./org.bukkit.EntityEffect.d.ts" />
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/// <reference path="./org.bukkit.FireworkEffect.Builder.d.ts" />
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/// <reference path="./org.bukkit.FireworkEffect.Type.d.ts" />
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/// <reference path="./org.bukkit.FireworkEffect.d.ts" />
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/// <reference path="./org.bukkit.FluidCollisionMode.d.ts" />
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/// <reference path="./org.bukkit.GameMode.d.ts" />
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/// <reference path="./org.bukkit.GameRule.d.ts" />
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/// <reference path="./org.bukkit.GrassSpecies.d.ts" />
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/// <reference path="./org.bukkit.Instrument.d.ts" />
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/// <reference path="./org.bukkit.Keyed.d.ts" />
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/// <reference path="./org.bukkit.Location.d.ts" />
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/// <reference path="./org.bukkit.Material.d.ts" />
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/// <reference path="./org.bukkit.Nameable.d.ts" />
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/// <reference path="./org.bukkit.NamespacedKey.d.ts" />
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/// <reference path="./org.bukkit.NetherWartsState.d.ts" />
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/// <reference path="./org.bukkit.Note.Tone.d.ts" />
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/// <reference path="./org.bukkit.Note.d.ts" />
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/// <reference path="./org.bukkit.OfflinePlayer.d.ts" />
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/// <reference path="./org.bukkit.Particle.DustOptions.d.ts" />
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/// <reference path="./org.bukkit.Particle.d.ts" />
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/// <reference path="./org.bukkit.PortalType.d.ts" />
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/// <reference path="./org.bukkit.Registry.SimpleRegistry.d.ts" />
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/// <reference path="./org.bukkit.Registry.d.ts" />
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/// <reference path="./org.bukkit.Rotation.d.ts" />
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/// <reference path="./org.bukkit.SandstoneType.d.ts" />
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/// <reference path="./org.bukkit.Server.d.ts" />
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/// <reference path="./org.bukkit.SkullType.d.ts" />
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/// <reference path="./org.bukkit.Sound.d.ts" />
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/// <reference path="./org.bukkit.SoundCategory.d.ts" />
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/// <reference path="./org.bukkit.Statistic.Type.d.ts" />
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/// <reference path="./org.bukkit.Statistic.d.ts" />
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/// <reference path="./org.bukkit.StructureType.d.ts" />
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/// <reference path="./org.bukkit.Tag.d.ts" />
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/// <reference path="./org.bukkit.TreeSpecies.d.ts" />
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/// <reference path="./org.bukkit.TreeType.d.ts" />
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/// <reference path="./org.bukkit.UndefinedNullability.d.ts" />
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/// <reference path="./org.bukkit.UnsafeValues.d.ts" />
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/// <reference path="./org.bukkit.Utility.d.ts" />
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/// <reference path="./org.bukkit.Warning.WarningState.d.ts" />
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/// <reference path="./org.bukkit.Warning.d.ts" />
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/// <reference path="./org.bukkit.WeatherType.d.ts" />
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/// <reference path="./org.bukkit.World.Environment.d.ts" />
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/// <reference path="./org.bukkit.World.d.ts" />
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/// <reference path="./org.bukkit.WorldBorder.d.ts" />
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/// <reference path="./org.bukkit.WorldCreator.d.ts" />
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/// <reference path="./org.bukkit.WorldType.d.ts" />
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/// <reference path="./org.bukkit.advancement.Advancement.d.ts" />
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/// <reference path="./org.bukkit.advancement.AdvancementProgress.d.ts" />
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/// <reference path="./org.bukkit.attribute.Attributable.d.ts" />
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/// <reference path="./org.bukkit.attribute.Attribute.d.ts" />
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/// <reference path="./org.bukkit.attribute.AttributeInstance.d.ts" />
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/// <reference path="./org.bukkit.attribute.AttributeModifier.Operation.d.ts" />
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/// <reference path="./org.bukkit.attribute.AttributeModifier.d.ts" />
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/// <reference path="./org.bukkit.block.Banner.d.ts" />
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/// <reference path="./org.bukkit.block.Barrel.d.ts" />
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/// <reference path="./org.bukkit.block.Beacon.d.ts" />
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/// <reference path="./org.bukkit.block.Bed.d.ts" />
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/// <reference path="./org.bukkit.block.Bell.d.ts" />
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/// <reference path="./org.bukkit.block.Biome.d.ts" />
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/// <reference path="./org.bukkit.block.BlastFurnace.d.ts" />
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/// <reference path="./org.bukkit.block.Block.d.ts" />
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/// <reference path="./org.bukkit.block.BlockFace.d.ts" />
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/// <reference path="./org.bukkit.block.BlockState.d.ts" />
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/// <reference path="./org.bukkit.block.BrewingStand.d.ts" />
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/// <reference path="./org.bukkit.block.Campfire.d.ts" />
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/// <reference path="./org.bukkit.block.Chest.d.ts" />
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/// <reference path="./org.bukkit.block.CommandBlock.d.ts" />
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/// <reference path="./org.bukkit.block.Comparator.d.ts" />
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/// <reference path="./org.bukkit.block.Conduit.d.ts" />
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/// <reference path="./org.bukkit.block.Container.d.ts" />
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/// <reference path="./org.bukkit.block.CreatureSpawner.d.ts" />
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/// <reference path="./org.bukkit.block.DaylightDetector.d.ts" />
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/// <reference path="./org.bukkit.block.Dispenser.d.ts" />
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/// <reference path="./org.bukkit.block.DoubleChest.d.ts" />
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/// <reference path="./org.bukkit.block.Dropper.d.ts" />
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/// <reference path="./org.bukkit.block.EnchantingTable.d.ts" />
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/// <reference path="./org.bukkit.block.EndGateway.d.ts" />
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/// <reference path="./org.bukkit.block.EnderChest.d.ts" />
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/// <reference path="./org.bukkit.block.FlowerPot.d.ts" />
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/// <reference path="./org.bukkit.block.Furnace.d.ts" />
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/// <reference path="./org.bukkit.block.Hopper.d.ts" />
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/// <reference path="./org.bukkit.block.Jigsaw.d.ts" />
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/// <reference path="./org.bukkit.block.Jukebox.d.ts" />
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/// <reference path="./org.bukkit.block.Lectern.d.ts" />
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/// <reference path="./org.bukkit.block.Lockable.d.ts" />
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/// <reference path="./org.bukkit.block.NoteBlock.d.ts" />
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/// <reference path="./org.bukkit.block.PistonMoveReaction.d.ts" />
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/// <reference path="./org.bukkit.block.ShulkerBox.d.ts" />
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/// <reference path="./org.bukkit.block.Sign.d.ts" />
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/// <reference path="./org.bukkit.block.Skull.d.ts" />
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/// <reference path="./org.bukkit.block.Smoker.d.ts" />
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/// <reference path="./org.bukkit.block.Structure.d.ts" />
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/// <reference path="./org.bukkit.block.TileState.d.ts" />
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/// <reference path="./org.bukkit.block.banner.Pattern.d.ts" />
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/// <reference path="./org.bukkit.block.banner.PatternType.d.ts" />
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/// <reference path="./org.bukkit.block.data.Ageable.d.ts" />
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/// <reference path="./org.bukkit.block.data.AnaloguePowerable.d.ts" />
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/// <reference path="./org.bukkit.block.data.Attachable.d.ts" />
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/// <reference path="./org.bukkit.block.data.Bisected.Half.d.ts" />
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/// <reference path="./org.bukkit.block.data.Bisected.d.ts" />
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/// <reference path="./org.bukkit.block.data.BlockData.d.ts" />
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/// <reference path="./org.bukkit.block.data.Directional.d.ts" />
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/// <reference path="./org.bukkit.block.data.Levelled.d.ts" />
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/// <reference path="./org.bukkit.block.data.Lightable.d.ts" />
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/// <reference path="./org.bukkit.block.data.MultipleFacing.d.ts" />
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/// <reference path="./org.bukkit.block.data.Openable.d.ts" />
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/// <reference path="./org.bukkit.block.data.Orientable.d.ts" />
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/// <reference path="./org.bukkit.block.data.Powerable.d.ts" />
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/// <reference path="./org.bukkit.block.data.Rail.Shape.d.ts" />
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/// <reference path="./org.bukkit.block.data.Rail.d.ts" />
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/// <reference path="./org.bukkit.block.data.Rotatable.d.ts" />
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/// <reference path="./org.bukkit.block.data.Snowable.d.ts" />
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/// <reference path="./org.bukkit.block.data.Waterlogged.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Bamboo.Leaves.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Bamboo.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Bed.Part.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Bed.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Bell.Attachment.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Bell.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.BrewingStand.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.BubbleColumn.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Cake.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Campfire.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Chest.Type.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Chest.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Cocoa.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.CommandBlock.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Comparator.Mode.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Comparator.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.CoralWallFan.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.DaylightDetector.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Dispenser.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Door.Hinge.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Door.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.EndPortalFrame.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.EnderChest.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Farmland.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Fence.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Fire.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Furnace.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Gate.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.GlassPane.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Hopper.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Jukebox.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Ladder.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Lantern.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Leaves.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Lectern.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.NoteBlock.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Observer.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Piston.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.PistonHead.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.RedstoneRail.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.RedstoneWallTorch.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.RedstoneWire.Connection.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.RedstoneWire.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Repeater.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Sapling.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Scaffolding.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.SeaPickle.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Sign.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Slab.Type.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Slab.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Snow.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Stairs.Shape.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Stairs.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.StructureBlock.Mode.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.StructureBlock.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Switch.Face.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Switch.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.TNT.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.TechnicalPiston.Type.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.TechnicalPiston.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.TrapDoor.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.Tripwire.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.TripwireHook.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.TurtleEgg.d.ts" />
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/// <reference path="./org.bukkit.block.data.type.WallSign.d.ts" />
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/// <reference path="./org.bukkit.block.structure.Mirror.d.ts" />
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/// <reference path="./org.bukkit.block.structure.StructureRotation.d.ts" />
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/// <reference path="./org.bukkit.block.structure.UsageMode.d.ts" />
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/// <reference path="./org.bukkit.boss.BarColor.d.ts" />
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/// <reference path="./org.bukkit.boss.BarFlag.d.ts" />
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/// <reference path="./org.bukkit.boss.BarStyle.d.ts" />
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/// <reference path="./org.bukkit.boss.BossBar.d.ts" />
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/// <reference path="./org.bukkit.boss.KeyedBossBar.d.ts" />
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/// <reference path="./org.bukkit.command.BlockCommandSender.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.Command.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.CommandException.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.CommandExecutor.d.ts" />
|
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/// <reference path="./org.bukkit.command.CommandMap.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.CommandSender.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.ConsoleCommandSender.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.FormattedCommandAlias.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.MultipleCommandAlias.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.PluginCommand.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.PluginCommandYamlParser.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.PluginIdentifiableCommand.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.ProxiedCommandSender.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.RemoteConsoleCommandSender.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.SimpleCommandMap.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.TabCompleter.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.TabExecutor.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.defaults.BukkitCommand.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.defaults.HelpCommand.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.defaults.PluginsCommand.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.defaults.ReloadCommand.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.defaults.TimingsCommand.d.ts" />
|
||||
/// <reference path="./org.bukkit.command.defaults.VersionCommand.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.Configuration.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.ConfigurationOptions.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.ConfigurationSection.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.InvalidConfigurationException.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.MemoryConfiguration.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.MemoryConfigurationOptions.d.ts" />
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||||
/// <reference path="./org.bukkit.configuration.MemorySection.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.file.FileConfiguration.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.file.FileConfigurationOptions.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.file.YamlConfiguration.d.ts" />
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||||
/// <reference path="./org.bukkit.configuration.file.YamlConfigurationOptions.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.file.YamlConstructor.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.file.YamlRepresenter.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.serialization.ConfigurationSerializable.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.serialization.ConfigurationSerialization.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.serialization.DelegateDeserialization.d.ts" />
|
||||
/// <reference path="./org.bukkit.configuration.serialization.SerializableAs.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.BooleanPrompt.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.Conversable.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.Conversation.ConversationState.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.Conversation.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.ConversationAbandonedEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.ConversationAbandonedListener.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.ConversationCanceller.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.ConversationContext.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.ConversationFactory.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.ConversationPrefix.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.ExactMatchConversationCanceller.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.FixedSetPrompt.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.InactivityConversationCanceller.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.ManuallyAbandonedConversationCanceller.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.MessagePrompt.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.NullConversationPrefix.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.NumericPrompt.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.PlayerNamePrompt.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.PluginNameConversationPrefix.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.Prompt.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.RegexPrompt.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.StringPrompt.d.ts" />
|
||||
/// <reference path="./org.bukkit.conversations.ValidatingPrompt.d.ts" />
|
||||
/// <reference path="./org.bukkit.enchantments.Enchantment.d.ts" />
|
||||
/// <reference path="./org.bukkit.enchantments.EnchantmentOffer.d.ts" />
|
||||
/// <reference path="./org.bukkit.enchantments.EnchantmentTarget.d.ts" />
|
||||
/// <reference path="./org.bukkit.enchantments.EnchantmentWrapper.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.AbstractArrow.PickupStatus.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.AbstractArrow.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.AbstractHorse.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.AbstractVillager.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Ageable.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Ambient.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.AnimalTamer.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Animals.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.AreaEffectCloud.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ArmorStand.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Arrow.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Bat.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Blaze.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Boat.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Boss.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Cat.Type.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Cat.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.CaveSpider.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ChestedHorse.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Chicken.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Cod.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ComplexEntityPart.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ComplexLivingEntity.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Cow.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Creature.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Creeper.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Damageable.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Dolphin.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Donkey.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.DragonFireball.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Drowned.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Egg.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ElderGuardian.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.EnderCrystal.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.EnderDragon.Phase.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.EnderDragon.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.EnderDragonPart.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.EnderPearl.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.EnderSignal.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Enderman.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Endermite.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Entity.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.EntityType.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Evoker.Spell.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Evoker.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.EvokerFangs.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ExperienceOrb.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Explosive.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.FallingBlock.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Fireball.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Firework.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Fish.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.FishHook.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Flying.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Fox.Type.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Fox.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Ghast.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Giant.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Golem.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Guardian.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Hanging.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Horse.Color.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Horse.Style.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Horse.Variant.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Horse.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.HumanEntity.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Husk.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Illager.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Illusioner.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.IronGolem.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Item.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ItemFrame.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.LargeFireball.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.LeashHitch.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.LightningStrike.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.LingeringPotion.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.LivingEntity.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Llama.Color.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Llama.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.LlamaSpit.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.MagmaCube.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Minecart.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Mob.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Monster.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Mule.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.MushroomCow.Variant.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.MushroomCow.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.NPC.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Ocelot.Type.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Ocelot.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Painting.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Panda.Gene.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Panda.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Parrot.Variant.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Parrot.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Phantom.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Pig.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.PigZombie.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Pillager.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Player.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.PolarBear.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Pose.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Projectile.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.PufferFish.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Rabbit.Type.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Rabbit.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Raider.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Ravager.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Salmon.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Sheep.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Shulker.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ShulkerBullet.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Silverfish.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Sittable.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Skeleton.SkeletonType.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Skeleton.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.SkeletonHorse.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Slime.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.SmallFireball.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Snowball.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Snowman.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.SpectralArrow.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Spellcaster.Spell.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Spellcaster.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Spider.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.SplashPotion.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Squid.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Stray.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.TNTPrimed.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Tameable.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ThrownExpBottle.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ThrownPotion.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.TippedArrow.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.TraderLlama.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Trident.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.TropicalFish.Pattern.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.TropicalFish.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Turtle.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Vehicle.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Vex.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Villager.Profession.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Villager.Type.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Villager.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Vindicator.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.WanderingTrader.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.WaterMob.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Witch.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Wither.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.WitherSkeleton.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.WitherSkull.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Wolf.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.Zombie.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ZombieHorse.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.ZombieVillager.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.memory.MemoryKey.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.minecart.CommandMinecart.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.minecart.ExplosiveMinecart.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.minecart.HopperMinecart.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.minecart.PoweredMinecart.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.minecart.RideableMinecart.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.minecart.SpawnerMinecart.d.ts" />
|
||||
/// <reference path="./org.bukkit.entity.minecart.StorageMinecart.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.Cancellable.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.Event.Result.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.Event.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.EventException.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.EventHandler.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.EventPriority.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.HandlerList.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.Listener.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.Action.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockBreakEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockBurnEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockCanBuildEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockCookEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockDamageEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockDispenseArmorEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockDispenseEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockDropItemEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockExpEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockExplodeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockFadeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockFertilizeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockFormEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockFromToEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockGrowEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockIgniteEvent.IgniteCause.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockIgniteEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockMultiPlaceEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockPhysicsEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockPistonEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockPistonExtendEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockPistonRetractEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockPlaceEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockRedstoneEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockShearEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.BlockSpreadEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.CauldronLevelChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.EntityBlockFormEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.FluidLevelChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.LeavesDecayEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.MoistureChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.NotePlayEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.SignChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.block.SpongeAbsorbEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.enchantment.EnchantItemEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.enchantment.PrepareItemEnchantEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.AreaEffectCloudApplyEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.BatToggleSleepEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.CreatureSpawnEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.CreeperPowerEvent.PowerCause.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.CreeperPowerEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EnderDragonChangePhaseEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityAirChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityBreakDoorEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityBreedEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityChangeBlockEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityCombustByBlockEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityCombustByEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityCombustEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityCreatePortalEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityDamageByBlockEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityDamageByEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityDamageEvent.DamageCause.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityDamageEvent.DamageModifier.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityDamageEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityDeathEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityDropItemEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityExplodeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityInteractEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityPickupItemEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityPlaceEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityPortalEnterEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityPortalEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityPortalExitEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityPoseChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityPotionEffectEvent.Action.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityPotionEffectEvent.Cause.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityPotionEffectEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityRegainHealthEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityResurrectEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityShootBowEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntitySpawnEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityTameEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityTargetEvent.TargetReason.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityTargetEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityTargetLivingEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityTeleportEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityToggleGlideEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityToggleSwimEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityTransformEvent.TransformReason.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityTransformEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityUnleashEvent.UnleashReason.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.EntityUnleashEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.ExpBottleEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.ExplosionPrimeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.FireworkExplodeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.FoodLevelChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.HorseJumpEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.ItemDespawnEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.ItemMergeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.ItemSpawnEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.LingeringPotionSplashEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.PigZapEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.PigZombieAngerEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.PlayerDeathEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.PlayerLeashEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.PotionSplashEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.ProjectileHitEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.ProjectileLaunchEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.SheepDyeWoolEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.SheepRegrowWoolEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.SlimeSplitEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.VillagerAcquireTradeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.VillagerCareerChangeEvent.ChangeReason.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.VillagerCareerChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.entity.VillagerReplenishTradeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.hanging.HangingBreakByEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.hanging.HangingBreakEvent.RemoveCause.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.hanging.HangingBreakEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.hanging.HangingEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.hanging.HangingPlaceEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.BrewEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.BrewingStandFuelEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.ClickType.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.CraftItemEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.DragType.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.FurnaceBurnEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.FurnaceExtractEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.FurnaceSmeltEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryAction.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryClickEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryCloseEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryCreativeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryDragEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryInteractEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryMoveItemEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryOpenEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryPickupItemEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryType.SlotType.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.InventoryType.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.PrepareAnvilEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.PrepareItemCraftEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.inventory.TradeSelectEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.AsyncPlayerChatEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.AsyncPlayerPreLoginEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerAchievementAwardedEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerAdvancementDoneEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerAnimationEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerAnimationType.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerArmorStandManipulateEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerBedEnterEvent.BedEnterResult.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerBedEnterEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerBedLeaveEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerBucketEmptyEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerBucketEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerBucketFillEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerChangedMainHandEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerChangedWorldEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerChannelEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerChatEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerChatTabCompleteEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerCommandPreprocessEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerCommandSendEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerDropItemEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerEditBookEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerEggThrowEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerExpChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerFishEvent.State.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerFishEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerGameModeChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerInteractAtEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerInteractEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerInteractEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerItemBreakEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerItemConsumeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerItemDamageEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerItemHeldEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerItemMendEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerJoinEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerKickEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerLevelChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerLocaleChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerLoginEvent.Result.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerLoginEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerMoveEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerPickupArrowEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerPickupItemEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerPortalEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerPreLoginEvent.Result.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerPreLoginEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerQuitEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerRecipeDiscoverEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerRegisterChannelEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerResourcePackStatusEvent.Status.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerResourcePackStatusEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerRespawnEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerRiptideEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerShearEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerStatisticIncrementEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerSwapHandItemsEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerTakeLecternBookEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerTeleportEvent.TeleportCause.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerTeleportEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerToggleFlightEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerToggleSneakEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerToggleSprintEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerUnleashEntityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerUnregisterChannelEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.player.PlayerVelocityEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.BroadcastMessageEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.MapInitializeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.PluginDisableEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.PluginEnableEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.PluginEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.RemoteServerCommandEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.ServerCommandEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.ServerEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.ServerListPingEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.ServerLoadEvent.LoadType.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.ServerLoadEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.ServiceEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.ServiceRegisterEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.ServiceUnregisterEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.server.TabCompleteEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleBlockCollisionEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleCollisionEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleCreateEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleDamageEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleDestroyEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleEnterEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleEntityCollisionEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleExitEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleMoveEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.vehicle.VehicleUpdateEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.weather.LightningStrikeEvent.Cause.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.weather.LightningStrikeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.weather.ThunderChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.weather.WeatherChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.weather.WeatherEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.ChunkEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.ChunkLoadEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.ChunkPopulateEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.ChunkUnloadEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.PortalCreateEvent.CreateReason.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.PortalCreateEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.SpawnChangeEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.StructureGrowEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.WorldEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.WorldInitEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.WorldLoadEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.WorldSaveEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.event.world.WorldUnloadEvent.d.ts" />
|
||||
/// <reference path="./org.bukkit.generator.BlockPopulator.d.ts" />
|
||||
/// <reference path="./org.bukkit.generator.ChunkGenerator.BiomeGrid.d.ts" />
|
||||
/// <reference path="./org.bukkit.generator.ChunkGenerator.ChunkData.d.ts" />
|
||||
/// <reference path="./org.bukkit.generator.ChunkGenerator.d.ts" />
|
||||
/// <reference path="./org.bukkit.help.GenericCommandHelpTopic.d.ts" />
|
||||
/// <reference path="./org.bukkit.help.HelpMap.d.ts" />
|
||||
/// <reference path="./org.bukkit.help.HelpTopic.d.ts" />
|
||||
/// <reference path="./org.bukkit.help.HelpTopicComparator.TopicNameComparator.d.ts" />
|
||||
/// <reference path="./org.bukkit.help.HelpTopicComparator.d.ts" />
|
||||
/// <reference path="./org.bukkit.help.HelpTopicFactory.d.ts" />
|
||||
/// <reference path="./org.bukkit.help.IndexHelpTopic.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.AbstractHorseInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.AnvilInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.BeaconInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.BlastingRecipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.BlockInventoryHolder.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.BrewerInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.CampfireRecipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.CartographyInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.CookingRecipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.CraftingInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.DoubleChestInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.EnchantingInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.EntityEquipment.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.EquipmentSlot.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.FurnaceInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.FurnaceRecipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.GrindstoneInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.HorseInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.Inventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.InventoryHolder.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.InventoryView.Property.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.InventoryView.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.ItemFactory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.ItemFlag.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.ItemStack.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.LecternInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.LlamaInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.LoomInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.MainHand.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.Merchant.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.MerchantInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.MerchantRecipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.PlayerInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.Recipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.RecipeChoice.ExactChoice.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.RecipeChoice.MaterialChoice.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.RecipeChoice.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.ShapedRecipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.ShapelessRecipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.SmokingRecipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.StonecutterInventory.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.StonecuttingRecipe.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.BannerMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.BlockDataMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.BlockStateMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.BookMeta.Generation.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.BookMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.CrossbowMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.Damageable.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.EnchantmentStorageMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.FireworkEffectMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.FireworkMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.ItemMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.KnowledgeBookMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.LeatherArmorMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.MapMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.PotionMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.Repairable.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.SkullMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.SpawnEggMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.TropicalFishBucketMeta.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.tags.CustomItemTagContainer.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.tags.ItemTagAdapterContext.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.tags.ItemTagType.PrimitiveTagType.d.ts" />
|
||||
/// <reference path="./org.bukkit.inventory.meta.tags.ItemTagType.d.ts" />
|
||||
/// <reference path="./org.bukkit.loot.LootContext.Builder.d.ts" />
|
||||
/// <reference path="./org.bukkit.loot.LootContext.d.ts" />
|
||||
/// <reference path="./org.bukkit.loot.LootTable.d.ts" />
|
||||
/// <reference path="./org.bukkit.loot.LootTables.d.ts" />
|
||||
/// <reference path="./org.bukkit.loot.Lootable.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapCanvas.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapCursor.Type.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapCursor.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapCursorCollection.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapFont.CharacterSprite.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapFont.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapPalette.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapRenderer.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapView.Scale.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MapView.d.ts" />
|
||||
/// <reference path="./org.bukkit.map.MinecraftFont.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Attachable.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Banner.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Bed.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Button.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Cake.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Cauldron.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Chest.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Coal.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.CocoaPlant.CocoaPlantSize.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.CocoaPlant.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Colorable.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Command.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Comparator.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Crops.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.DetectorRail.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Diode.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Directional.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.DirectionalContainer.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Dispenser.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Door.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Dye.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.EnderChest.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.ExtendedRails.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.FlowerPot.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Furnace.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.FurnaceAndDispenser.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Gate.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Hopper.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Ladder.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Leaves.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Lever.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.LongGrass.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.MaterialData.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.MonsterEggs.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Mushroom.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.NetherWarts.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Observer.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Openable.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.PistonBaseMaterial.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.PistonExtensionMaterial.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.PoweredRail.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.PressurePlate.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.PressureSensor.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Pumpkin.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Rails.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Redstone.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.RedstoneTorch.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.RedstoneWire.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Sandstone.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Sapling.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Sign.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.SimpleAttachableMaterialData.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Skull.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.SmoothBrick.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.SpawnEgg.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Stairs.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Step.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.TexturedMaterial.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Torch.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.TrapDoor.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Tree.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Tripwire.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.TripwireHook.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Vine.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Wood.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.WoodenStep.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.Wool.d.ts" />
|
||||
/// <reference path="./org.bukkit.material.types.MushroomBlockTexture.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.FixedMetadataValue.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.LazyMetadataValue.CacheStrategy.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.LazyMetadataValue.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.MetadataConversionException.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.MetadataEvaluationException.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.MetadataStore.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.MetadataStoreBase.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.MetadataValue.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.MetadataValueAdapter.d.ts" />
|
||||
/// <reference path="./org.bukkit.metadata.Metadatable.d.ts" />
|
||||
/// <reference path="./org.bukkit.permissions.Permissible.d.ts" />
|
||||
/// <reference path="./org.bukkit.permissions.PermissibleBase.d.ts" />
|
||||
/// <reference path="./org.bukkit.permissions.Permission.d.ts" />
|
||||
/// <reference path="./org.bukkit.permissions.PermissionAttachment.d.ts" />
|
||||
/// <reference path="./org.bukkit.permissions.PermissionAttachmentInfo.d.ts" />
|
||||
/// <reference path="./org.bukkit.permissions.PermissionDefault.d.ts" />
|
||||
/// <reference path="./org.bukkit.permissions.PermissionRemovedExecutor.d.ts" />
|
||||
/// <reference path="./org.bukkit.permissions.ServerOperator.d.ts" />
|
||||
/// <reference path="./org.bukkit.persistence.PersistentDataAdapterContext.d.ts" />
|
||||
/// <reference path="./org.bukkit.persistence.PersistentDataContainer.d.ts" />
|
||||
/// <reference path="./org.bukkit.persistence.PersistentDataHolder.d.ts" />
|
||||
/// <reference path="./org.bukkit.persistence.PersistentDataType.PrimitivePersistentDataType.d.ts" />
|
||||
/// <reference path="./org.bukkit.persistence.PersistentDataType.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.AuthorNagException.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.EventExecutor.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.IllegalPluginAccessException.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.InvalidDescriptionException.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.InvalidPluginException.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.Plugin.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.PluginAwareness.Flags.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.PluginAwareness.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.PluginBase.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.PluginDescriptionFile.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.PluginLoadOrder.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.PluginLoader.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.PluginLogger.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.PluginManager.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.RegisteredListener.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.RegisteredServiceProvider.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.ServicePriority.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.ServicesManager.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.SimplePluginManager.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.SimpleServicesManager.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.TimedRegisteredListener.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.UnknownDependencyException.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.java.JavaPlugin.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.java.JavaPluginLoader.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.ChannelNameTooLongException.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.ChannelNotRegisteredException.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.MessageTooLargeException.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.Messenger.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.PluginChannelDirection.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.PluginMessageListener.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.PluginMessageListenerRegistration.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.PluginMessageRecipient.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.ReservedChannelException.d.ts" />
|
||||
/// <reference path="./org.bukkit.plugin.messaging.StandardMessenger.d.ts" />
|
||||
/// <reference path="./org.bukkit.potion.Potion.d.ts" />
|
||||
/// <reference path="./org.bukkit.potion.PotionBrewer.d.ts" />
|
||||
/// <reference path="./org.bukkit.potion.PotionData.d.ts" />
|
||||
/// <reference path="./org.bukkit.potion.PotionEffect.d.ts" />
|
||||
/// <reference path="./org.bukkit.potion.PotionEffectType.d.ts" />
|
||||
/// <reference path="./org.bukkit.potion.PotionEffectTypeWrapper.d.ts" />
|
||||
/// <reference path="./org.bukkit.potion.PotionType.d.ts" />
|
||||
/// <reference path="./org.bukkit.projectiles.BlockProjectileSource.d.ts" />
|
||||
/// <reference path="./org.bukkit.projectiles.ProjectileSource.d.ts" />
|
||||
/// <reference path="./org.bukkit.scheduler.BukkitRunnable.d.ts" />
|
||||
/// <reference path="./org.bukkit.scheduler.BukkitScheduler.d.ts" />
|
||||
/// <reference path="./org.bukkit.scheduler.BukkitTask.d.ts" />
|
||||
/// <reference path="./org.bukkit.scheduler.BukkitWorker.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.Criterias.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.DisplaySlot.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.NameTagVisibility.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.Objective.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.RenderType.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.Score.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.Scoreboard.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.ScoreboardManager.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.Team.Option.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.Team.OptionStatus.d.ts" />
|
||||
/// <reference path="./org.bukkit.scoreboard.Team.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.BlockIterator.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.BlockVector.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.BoundingBox.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.CachedServerIcon.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.ChatPaginator.ChatPage.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.ChatPaginator.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.Consumer.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.EulerAngle.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.FileUtil.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.NumberConversions.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.RayTraceResult.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.StringUtil.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.Vector.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.io.BukkitObjectInputStream.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.io.BukkitObjectOutputStream.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.noise.NoiseGenerator.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.noise.OctaveGenerator.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.noise.PerlinNoiseGenerator.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.noise.PerlinOctaveGenerator.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.noise.SimplexNoiseGenerator.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.noise.SimplexOctaveGenerator.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.permissions.BroadcastPermissions.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.permissions.CommandPermissions.d.ts" />
|
||||
/// <reference path="./org.bukkit.util.permissions.DefaultPermissions.d.ts" />
|
||||
90
packages/types/dist/typings/bukkit/org.bukkit.Achievement.d.ts
vendored
Normal file
90
packages/types/dist/typings/bukkit/org.bukkit.Achievement.d.ts
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Achievement extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static OPEN_INVENTORY: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static MINE_WOOD: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BUILD_WORKBENCH: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BUILD_PICKAXE: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BUILD_FURNACE: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static ACQUIRE_IRON: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BUILD_HOE: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static MAKE_BREAD: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BAKE_CAKE: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BUILD_BETTER_PICKAXE: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static COOK_FISH: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static ON_A_RAIL: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BUILD_SWORD: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static KILL_ENEMY: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static KILL_COW: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static FLY_PIG: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static SNIPE_SKELETON: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static GET_DIAMONDS: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static NETHER_PORTAL: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static GHAST_RETURN: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static GET_BLAZE_ROD: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BREW_POTION: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static END_PORTAL: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static THE_END: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static ENCHANTMENTS: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static OVERKILL: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BOOKCASE: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static EXPLORE_ALL_BIOMES: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static SPAWN_WITHER: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static KILL_WITHER: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static FULL_BEACON: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static BREED_COW: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static DIAMONDS_TO_YOU: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static OVERPOWERED: org.bukkit.Achievement;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Achievement[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Achievement;
|
||||
/**
|
||||
* Returns whether or not this achievement has a parent achievement.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public hasParent(): boolean;
|
||||
/**
|
||||
* Returns the parent achievement of this achievement, or null if none.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getParent(): org.bukkit.Achievement;
|
||||
}
|
||||
}
|
||||
}
|
||||
93
packages/types/dist/typings/bukkit/org.bukkit.Art.d.ts
vendored
Normal file
93
packages/types/dist/typings/bukkit/org.bukkit.Art.d.ts
vendored
Normal file
@@ -0,0 +1,93 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Art extends java.lang.Enum implements org.bukkit.Keyed {
|
||||
// @ts-ignore
|
||||
public static KEBAB: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static AZTEC: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static ALBAN: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static AZTEC2: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static BOMB: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static PLANT: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static WASTELAND: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static POOL: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static COURBET: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static SEA: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static SUNSET: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static CREEBET: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static WANDERER: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static GRAHAM: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static MATCH: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static BUST: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static STAGE: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static VOID: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static SKULL_AND_ROSES: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static WITHER: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static FIGHTERS: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static POINTER: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static PIGSCENE: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static BURNING_SKULL: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static SKELETON: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static DONKEY_KONG: org.bukkit.Art;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Art[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Art;
|
||||
/**
|
||||
* Gets the width of the painting, in blocks
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getBlockWidth(): number;
|
||||
/**
|
||||
* Gets the height of the painting, in blocks
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getBlockHeight(): number;
|
||||
/**
|
||||
* Get the ID of this painting.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getId(): number;
|
||||
// @ts-ignore
|
||||
public getKey(): org.bukkit.NamespacedKey;
|
||||
/**
|
||||
* Get a painting by its numeric ID
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getById(id: number): org.bukkit.Art;
|
||||
/**
|
||||
* Get a painting by its unique name
|
||||
* <p>
|
||||
* This ignores underscores and capitalization
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByName(name: string): org.bukkit.Art;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
packages/types/dist/typings/bukkit/org.bukkit.Axis.d.ts
vendored
Normal file
18
packages/types/dist/typings/bukkit/org.bukkit.Axis.d.ts
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Axis extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static X: org.bukkit.Axis;
|
||||
// @ts-ignore
|
||||
public static Y: org.bukkit.Axis;
|
||||
// @ts-ignore
|
||||
public static Z: org.bukkit.Axis;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Axis[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Axis;
|
||||
}
|
||||
}
|
||||
}
|
||||
69
packages/types/dist/typings/bukkit/org.bukkit.BanEntry.d.ts
vendored
Normal file
69
packages/types/dist/typings/bukkit/org.bukkit.BanEntry.d.ts
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface BanEntry {
|
||||
/**
|
||||
* Gets the target involved. This may be in the form of an IP or a player
|
||||
* name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getTarget(): string;
|
||||
/**
|
||||
* Gets the date this ban entry was created.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCreated(): java.util.Date;
|
||||
/**
|
||||
* Sets the date this ban entry was created.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCreated(created: java.util.Date): void;
|
||||
/**
|
||||
* Gets the source of this ban.
|
||||
* <p>
|
||||
* Note: A source is considered any String, although this is generally a
|
||||
* player name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getSource(): string;
|
||||
/**
|
||||
* Sets the source of this ban.
|
||||
* <p>
|
||||
* Note: A source is considered any String, although this is generally a
|
||||
* player name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setSource(source: string): void;
|
||||
/**
|
||||
* Gets the date this ban expires on, or null for no defined end date.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getExpiration(): java.util.Date;
|
||||
/**
|
||||
* Sets the date this ban expires on. Null values are considered
|
||||
* "infinite" bans.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setExpiration(expiration: java.util.Date): void;
|
||||
/**
|
||||
* Gets the reason for this ban.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getReason(): string;
|
||||
/**
|
||||
* Sets the reason for this ban. Reasons must not be null.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setReason(reason: string): void;
|
||||
/**
|
||||
* Saves the ban entry, overwriting any previous data in the ban list.
|
||||
* <p>
|
||||
* Saving the ban entry of an unbanned player will cause the player to be
|
||||
* banned once again.
|
||||
*/
|
||||
// @ts-ignore
|
||||
save(): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
packages/types/dist/typings/bukkit/org.bukkit.BanList.Type.d.ts
vendored
Normal file
18
packages/types/dist/typings/bukkit/org.bukkit.BanList.Type.d.ts
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace BanList {
|
||||
// @ts-ignore
|
||||
class Type extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static NAME: org.bukkit.BanList.Type;
|
||||
// @ts-ignore
|
||||
public static IP: org.bukkit.BanList.Type;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.BanList.Type[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.BanList.Type;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
36
packages/types/dist/typings/bukkit/org.bukkit.BanList.d.ts
vendored
Normal file
36
packages/types/dist/typings/bukkit/org.bukkit.BanList.d.ts
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface BanList {
|
||||
/**
|
||||
* Gets a {@link BanEntry} by target.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBanEntry(target: string): org.bukkit.BanEntry;
|
||||
/**
|
||||
* Adds a ban to the this list. If a previous ban exists, this will
|
||||
* update the previous entry.
|
||||
*/
|
||||
// @ts-ignore
|
||||
addBan(target: string, reason: string, expires: java.util.Date, source: string): org.bukkit.BanEntry;
|
||||
/**
|
||||
* Gets a set containing every {@link BanEntry} in this list.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBanEntries(): java.util.Set;
|
||||
/**
|
||||
* Gets if a {@link BanEntry} exists for the target, indicating an active
|
||||
* ban status.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isBanned(target: string): boolean;
|
||||
/**
|
||||
* Removes the specified target from this list, therefore indicating a
|
||||
* "not banned" status.
|
||||
*/
|
||||
// @ts-ignore
|
||||
pardon(target: string): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
28
packages/types/dist/typings/bukkit/org.bukkit.BlockChangeDelegate.d.ts
vendored
Normal file
28
packages/types/dist/typings/bukkit/org.bukkit.BlockChangeDelegate.d.ts
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface BlockChangeDelegate {
|
||||
/**
|
||||
* Set a block data at the specified coordinates.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setBlockData(x: number, y: number, z: number, blockData: org.bukkit.block.data.BlockData): boolean;
|
||||
/**
|
||||
* Get the block data at the location.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockData(x: number, y: number, z: number): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Gets the height of the world.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getHeight(): number;
|
||||
/**
|
||||
* Checks if the specified block is empty (air) or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isEmpty(x: number, y: number, z: number): boolean;
|
||||
}
|
||||
}
|
||||
}
|
||||
772
packages/types/dist/typings/bukkit/org.bukkit.Bukkit.d.ts
vendored
Normal file
772
packages/types/dist/typings/bukkit/org.bukkit.Bukkit.d.ts
vendored
Normal file
@@ -0,0 +1,772 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Bukkit extends java.lang.Object {
|
||||
/**
|
||||
* Gets the current {@link Server} singleton
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getServer(): org.bukkit.Server;
|
||||
/**
|
||||
* Attempts to set the {@link Server} singleton.
|
||||
* <p>
|
||||
* This cannot be done if the Server is already set.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static setServer(server: org.bukkit.Server): void;
|
||||
/**
|
||||
* Gets the name of this server implementation.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getName(): string;
|
||||
/**
|
||||
* Gets the version string of this server implementation.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getVersion(): string;
|
||||
/**
|
||||
* Gets the Bukkit version that this server is running.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getBukkitVersion(): string;
|
||||
/**
|
||||
* Gets a view of all currently logged in players. This {@linkplain
|
||||
* Collections#unmodifiableCollection(Collection) view} is a reused
|
||||
* object, making some operations like {@link Collection#size()}
|
||||
* zero-allocation.
|
||||
* <p>
|
||||
* The collection is a view backed by the internal representation, such
|
||||
* that, changes to the internal state of the server will be reflected
|
||||
* immediately. However, the reuse of the returned collection (identity)
|
||||
* is not strictly guaranteed for future or all implementations. Casting
|
||||
* the collection, or relying on interface implementations (like {@link
|
||||
* Serializable} or {@link List}), is deprecated.
|
||||
* <p>
|
||||
* Iteration behavior is undefined outside of self-contained main-thread
|
||||
* uses. Normal and immediate iterator use without consequences that
|
||||
* affect the collection are fully supported. The effects following
|
||||
* (non-exhaustive) {@link Entity#teleport(Location) teleportation},
|
||||
* {@link Player#setHealth(double) death}, and {@link Player#kickPlayer(
|
||||
* String) kicking} are undefined. Any use of this collection from
|
||||
* asynchronous threads is unsafe.
|
||||
* <p>
|
||||
* For safe consequential iteration or mimicking the old array behavior,
|
||||
* using {@link Collection#toArray(Object[])} is recommended. For making
|
||||
* snapshots, {@link ImmutableList#copyOf(Collection)} is recommended.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getOnlinePlayers(): java.util.Collection;
|
||||
/**
|
||||
* Get the maximum amount of players which can login to this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getMaxPlayers(): number;
|
||||
/**
|
||||
* Get the game port that the server runs on.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getPort(): number;
|
||||
/**
|
||||
* Get the view distance from this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getViewDistance(): number;
|
||||
/**
|
||||
* Get the IP that this server is bound to, or empty string if not
|
||||
* specified.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getIp(): string;
|
||||
/**
|
||||
* Get world type (level-type setting) for default world.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getWorldType(): string;
|
||||
/**
|
||||
* Get generate-structures setting.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getGenerateStructures(): boolean;
|
||||
/**
|
||||
* Gets whether this server allows the End or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getAllowEnd(): boolean;
|
||||
/**
|
||||
* Gets whether this server allows the Nether or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getAllowNether(): boolean;
|
||||
/**
|
||||
* Gets whether this server has a whitelist or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static hasWhitelist(): boolean;
|
||||
/**
|
||||
* Sets if the server is whitelisted.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static setWhitelist(value: boolean): void;
|
||||
/**
|
||||
* Gets a list of whitelisted players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getWhitelistedPlayers(): java.util.Set;
|
||||
/**
|
||||
* Reloads the whitelist from disk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static reloadWhitelist(): void;
|
||||
/**
|
||||
* Broadcast a message to all players.
|
||||
* <p>
|
||||
* This is the same as calling {@link #broadcast(java.lang.String,
|
||||
* java.lang.String)} to {@link Server#BROADCAST_CHANNEL_USERS}
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static broadcastMessage(message: string): number;
|
||||
/**
|
||||
* Gets the name of the update folder. The update folder is used to safely
|
||||
* update plugins at the right moment on a plugin load.
|
||||
* <p>
|
||||
* The update folder name is relative to the plugins folder.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getUpdateFolder(): string;
|
||||
/**
|
||||
* Gets the update folder. The update folder is used to safely update
|
||||
* plugins at the right moment on a plugin load.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getUpdateFolderFile(): java.io.File;
|
||||
/**
|
||||
* Gets the value of the connection throttle setting.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getConnectionThrottle(): number;
|
||||
/**
|
||||
* Gets default ticks per animal spawns value.
|
||||
* <p>
|
||||
* <b>Example Usage:</b>
|
||||
* <ul>
|
||||
* <li>A value of 1 will mean the server will attempt to spawn monsters
|
||||
* every tick.
|
||||
* <li>A value of 400 will mean the server will attempt to spawn monsters
|
||||
* every 400th tick.
|
||||
* <li>A value below 0 will be reset back to Minecraft's default.
|
||||
* </ul>
|
||||
* <p>
|
||||
* <b>Note:</b> If set to 0, animal spawning will be disabled. We
|
||||
* recommend using spawn-animals to control this instead.
|
||||
* <p>
|
||||
* Minecraft default: 400.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getTicksPerAnimalSpawns(): number;
|
||||
/**
|
||||
* Gets the default ticks per monster spawns value.
|
||||
* <p>
|
||||
* <b>Example Usage:</b>
|
||||
* <ul>
|
||||
* <li>A value of 1 will mean the server will attempt to spawn monsters
|
||||
* every tick.
|
||||
* <li>A value of 400 will mean the server will attempt to spawn monsters
|
||||
* every 400th tick.
|
||||
* <li>A value below 0 will be reset back to Minecraft's default.
|
||||
* </ul>
|
||||
* <p>
|
||||
* <b>Note:</b> If set to 0, monsters spawning will be disabled. We
|
||||
* recommend using spawn-monsters to control this instead.
|
||||
* <p>
|
||||
* Minecraft default: 1.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getTicksPerMonsterSpawns(): number;
|
||||
/**
|
||||
* Gets a player object by the given username.
|
||||
* <p>
|
||||
* This method may not return objects for offline players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getPlayer(name: string): org.bukkit.entity.Player;
|
||||
/**
|
||||
* Gets the player with the exact given name, case insensitive.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getPlayerExact(name: string): org.bukkit.entity.Player;
|
||||
/**
|
||||
* Attempts to match any players with the given name, and returns a list
|
||||
* of all possibly matches.
|
||||
* <p>
|
||||
* This list is not sorted in any particular order. If an exact match is
|
||||
* found, the returned list will only contain a single result.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static matchPlayer(name: string): java.util.List;
|
||||
/**
|
||||
* Gets the player with the given UUID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getPlayer(id: java.util.UUID): org.bukkit.entity.Player;
|
||||
/**
|
||||
* Gets the plugin manager for interfacing with plugins.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getPluginManager(): org.bukkit.plugin.PluginManager;
|
||||
/**
|
||||
* Gets the scheduler for managing scheduled events.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getScheduler(): org.bukkit.scheduler.BukkitScheduler;
|
||||
/**
|
||||
* Gets a services manager.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getServicesManager(): org.bukkit.plugin.ServicesManager;
|
||||
/**
|
||||
* Gets a list of all worlds on this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getWorlds(): java.util.List;
|
||||
/**
|
||||
* Creates or loads a world with the given name using the specified
|
||||
* options.
|
||||
* <p>
|
||||
* If the world is already loaded, it will just return the equivalent of
|
||||
* getWorld(creator.name()).
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createWorld(creator: org.bukkit.WorldCreator): org.bukkit.World;
|
||||
/**
|
||||
* Unloads a world with the given name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static unloadWorld(name: string, save: boolean): boolean;
|
||||
/**
|
||||
* Unloads the given world.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static unloadWorld(world: org.bukkit.World, save: boolean): boolean;
|
||||
/**
|
||||
* Gets the world with the given name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getWorld(name: string): org.bukkit.World;
|
||||
/**
|
||||
* Gets the world from the given Unique ID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getWorld(uid: java.util.UUID): org.bukkit.World;
|
||||
/**
|
||||
* Gets the map from the given item ID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getMap(id: number): org.bukkit.map.MapView;
|
||||
/**
|
||||
* Create a new map with an automatically assigned ID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createMap(world: org.bukkit.World): org.bukkit.map.MapView;
|
||||
/**
|
||||
* Create a new explorer map targeting the closest nearby structure of a
|
||||
* given {@link StructureType}.
|
||||
* <br>
|
||||
* This method uses implementation default values for radius and
|
||||
* findUnexplored (usually 100, true).
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType): org.bukkit.inventory.ItemStack;
|
||||
/**
|
||||
* Create a new explorer map targeting the closest nearby structure of a
|
||||
* given {@link StructureType}.
|
||||
* <br>
|
||||
* This method uses implementation default values for radius and
|
||||
* findUnexplored (usually 100, true).
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType, radius: number, findUnexplored: boolean): org.bukkit.inventory.ItemStack;
|
||||
/**
|
||||
* Reloads the server, refreshing settings and plugin information.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static reload(): void;
|
||||
/**
|
||||
* Reload only the Minecraft data for the server. This includes custom
|
||||
* advancements and loot tables.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static reloadData(): void;
|
||||
/**
|
||||
* Returns the primary logger associated with this server instance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getLogger(): java.util.logging.Logger;
|
||||
/**
|
||||
* Gets a {@link PluginCommand} with the given name or alias.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getPluginCommand(name: string): org.bukkit.command.PluginCommand;
|
||||
/**
|
||||
* Writes loaded players to disk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static savePlayers(): void;
|
||||
/**
|
||||
* Dispatches a command on this server, and executes it if found.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static dispatchCommand(sender: org.bukkit.command.CommandSender, commandLine: string): boolean;
|
||||
/**
|
||||
* Adds a recipe to the crafting manager.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static addRecipe(recipe: org.bukkit.inventory.Recipe): boolean;
|
||||
/**
|
||||
* Get a list of all recipes for a given item. The stack size is ignored
|
||||
* in comparisons. If the durability is -1, it will match any data value.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getRecipesFor(result: org.bukkit.inventory.ItemStack): java.util.List;
|
||||
/**
|
||||
* Get an iterator through the list of crafting recipes.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static recipeIterator(): java.util.Iterator;
|
||||
/**
|
||||
* Clears the list of crafting recipes.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static clearRecipes(): void;
|
||||
/**
|
||||
* Resets the list of crafting recipes to the default.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static resetRecipes(): void;
|
||||
/**
|
||||
* Gets a list of command aliases defined in the server properties.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getCommandAliases(): java.util.Map;
|
||||
/**
|
||||
* Gets the radius, in blocks, around each worlds spawn point to protect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getSpawnRadius(): number;
|
||||
/**
|
||||
* Sets the radius, in blocks, around each worlds spawn point to protect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static setSpawnRadius(value: number): void;
|
||||
/**
|
||||
* Gets whether the Server is in online mode or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getOnlineMode(): boolean;
|
||||
/**
|
||||
* Gets whether this server allows flying or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getAllowFlight(): boolean;
|
||||
/**
|
||||
* Gets whether the server is in hardcore mode or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static isHardcore(): boolean;
|
||||
/**
|
||||
* Shutdowns the server, stopping everything.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static shutdown(): void;
|
||||
/**
|
||||
* Broadcasts the specified message to every user with the given
|
||||
* permission name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static broadcast(message: string, permission: string): number;
|
||||
/**
|
||||
* Gets the player by the given name, regardless if they are offline or
|
||||
* online.
|
||||
* <p>
|
||||
* This method may involve a blocking web request to get the UUID for the
|
||||
* given name.
|
||||
* <p>
|
||||
* This will return an object even if the player does not exist. To this
|
||||
* method, all players will exist.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getOfflinePlayer(name: string): org.bukkit.OfflinePlayer;
|
||||
/**
|
||||
* Gets the player by the given UUID, regardless if they are offline or
|
||||
* online.
|
||||
* <p>
|
||||
* This will return an object even if the player does not exist. To this
|
||||
* method, all players will exist.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getOfflinePlayer(id: java.util.UUID): org.bukkit.OfflinePlayer;
|
||||
/**
|
||||
* Gets a set containing all current IPs that are banned.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getIPBans(): java.util.Set;
|
||||
/**
|
||||
* Bans the specified address from the server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static banIP(address: string): void;
|
||||
/**
|
||||
* Unbans the specified address from the server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static unbanIP(address: string): void;
|
||||
/**
|
||||
* Gets a set containing all banned players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getBannedPlayers(): java.util.Set;
|
||||
/**
|
||||
* Gets a ban list for the supplied type.
|
||||
* <p>
|
||||
* Bans by name are no longer supported and this method will return
|
||||
* null when trying to request them. The replacement is bans by UUID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getBanList(type: org.bukkit.BanList.Type): org.bukkit.BanList;
|
||||
/**
|
||||
* Gets a set containing all player operators.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getOperators(): java.util.Set;
|
||||
/**
|
||||
* Gets the default {@link GameMode} for new players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getDefaultGameMode(): org.bukkit.GameMode;
|
||||
/**
|
||||
* Sets the default {@link GameMode} for new players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static setDefaultGameMode(mode: org.bukkit.GameMode): void;
|
||||
/**
|
||||
* Gets a {@link ConsoleCommandSender} that may be used as an input source
|
||||
* for this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getConsoleSender(): org.bukkit.command.ConsoleCommandSender;
|
||||
/**
|
||||
* Gets the folder that contains all of the various {@link World}s.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getWorldContainer(): java.io.File;
|
||||
/**
|
||||
* Gets every player that has ever played on this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getOfflinePlayers(): org.bukkit.OfflinePlayer[];
|
||||
/**
|
||||
* Gets the {@link Messenger} responsible for this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getMessenger(): org.bukkit.plugin.messaging.Messenger;
|
||||
/**
|
||||
* Gets the {@link HelpMap} providing help topics for this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getHelpMap(): org.bukkit.help.HelpMap;
|
||||
/**
|
||||
* Creates an empty inventory with the specified type. If the type
|
||||
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
|
||||
* otherwise the new inventory has the normal size for its type.
|
||||
* <br>
|
||||
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
|
||||
* created with this method. Use
|
||||
* {@link Player#openWorkbench(Location, boolean)} instead.
|
||||
* <br>
|
||||
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
|
||||
* for possible enchanting results. Use
|
||||
* {@link Player#openEnchanting(Location, boolean)} instead.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType): org.bukkit.inventory.Inventory;
|
||||
/**
|
||||
* Creates an empty inventory with the specified type and title. If the type
|
||||
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
|
||||
* otherwise the new inventory has the normal size for its type.<br>
|
||||
* It should be noted that some inventory types do not support titles and
|
||||
* may not render with said titles on the Minecraft client.
|
||||
* <br>
|
||||
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
|
||||
* created with this method. Use
|
||||
* {@link Player#openWorkbench(Location, boolean)} instead.
|
||||
* <br>
|
||||
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
|
||||
* for possible enchanting results. Use
|
||||
* {@link Player#openEnchanting(Location, boolean)} instead.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType, title: string): org.bukkit.inventory.Inventory;
|
||||
/**
|
||||
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
|
||||
* specified size.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number): org.bukkit.inventory.Inventory;
|
||||
/**
|
||||
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
|
||||
* specified size and title.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number, title: string): org.bukkit.inventory.Inventory;
|
||||
/**
|
||||
* Creates an empty merchant.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createMerchant(title: string): org.bukkit.inventory.Merchant;
|
||||
/**
|
||||
* Gets user-specified limit for number of monsters that can spawn in a
|
||||
* chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getMonsterSpawnLimit(): number;
|
||||
/**
|
||||
* Gets user-specified limit for number of animals that can spawn in a
|
||||
* chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getAnimalSpawnLimit(): number;
|
||||
/**
|
||||
* Gets user-specified limit for number of water animals that can spawn in
|
||||
* a chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getWaterAnimalSpawnLimit(): number;
|
||||
/**
|
||||
* Gets user-specified limit for number of ambient mobs that can spawn in
|
||||
* a chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getAmbientSpawnLimit(): number;
|
||||
/**
|
||||
* Checks the current thread against the expected primary thread for the
|
||||
* server.
|
||||
* <p>
|
||||
* <b>Note:</b> this method should not be used to indicate the current
|
||||
* synchronized state of the runtime. A current thread matching the main
|
||||
* thread indicates that it is synchronized, but a mismatch <b>does not
|
||||
* preclude</b> the same assumption.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static isPrimaryThread(): boolean;
|
||||
/**
|
||||
* Gets the message that is displayed on the server list.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getMotd(): string;
|
||||
/**
|
||||
* Gets the default message that is displayed when the server is stopped.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getShutdownMessage(): string;
|
||||
/**
|
||||
* Gets the current warning state for the server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getWarningState(): org.bukkit.Warning.WarningState;
|
||||
/**
|
||||
* Gets the instance of the item factory (for {@link ItemMeta}).
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getItemFactory(): org.bukkit.inventory.ItemFactory;
|
||||
/**
|
||||
* Gets the instance of the scoreboard manager.
|
||||
* <p>
|
||||
* This will only exist after the first world has loaded.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getScoreboardManager(): org.bukkit.scoreboard.ScoreboardManager;
|
||||
/**
|
||||
* Gets an instance of the server's default server-icon.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getServerIcon(): org.bukkit.util.CachedServerIcon;
|
||||
/**
|
||||
* Loads an image from a file, and returns a cached image for the specific
|
||||
* server-icon.
|
||||
* <p>
|
||||
* Size and type are implementation defined. An incompatible file is
|
||||
* guaranteed to throw an implementation-defined {@link Exception}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static loadServerIcon(file: java.io.File): org.bukkit.util.CachedServerIcon;
|
||||
/**
|
||||
* Creates a cached server-icon for the specific image.
|
||||
* <p>
|
||||
* Size and type are implementation defined. An incompatible file is
|
||||
* guaranteed to throw an implementation-defined {@link Exception}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static loadServerIcon(image: java.awt.image.BufferedImage): org.bukkit.util.CachedServerIcon;
|
||||
/**
|
||||
* Set the idle kick timeout. Any players idle for the specified amount of
|
||||
* time will be automatically kicked.
|
||||
* <p>
|
||||
* A value of 0 will disable the idle kick timeout.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static setIdleTimeout(threshold: number): void;
|
||||
/**
|
||||
* Gets the idle kick timeout.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getIdleTimeout(): number;
|
||||
/**
|
||||
* Create a ChunkData for use in a generator.
|
||||
* See {@link ChunkGenerator#generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)}
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createChunkData(world: org.bukkit.World): org.bukkit.generator.ChunkGenerator.ChunkData;
|
||||
/**
|
||||
* Creates a boss bar instance to display to players. The progress
|
||||
* defaults to 1.0
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createBossBar(title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.BossBar;
|
||||
/**
|
||||
* Creates a boss bar instance to display to players. The progress defaults
|
||||
* to 1.0.
|
||||
* <br>
|
||||
* This instance is added to the persistent storage of the server and will
|
||||
* be editable by commands and restored after restart.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createBossBar(key: org.bukkit.NamespacedKey, title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.KeyedBossBar;
|
||||
/**
|
||||
* Gets an unmodifiable iterator through all persistent bossbars.
|
||||
* <ul>
|
||||
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
|
||||
* <li>
|
||||
* <b>not</b> created using
|
||||
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
|
||||
* </li>
|
||||
* </ul>
|
||||
* e.g. bossbars created using the bossbar command
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getBossBars(): java.util.Iterator;
|
||||
/**
|
||||
* Gets the {@link KeyedBossBar} specified by this key.
|
||||
* <ul>
|
||||
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
|
||||
* <li>
|
||||
* <b>not</b> created using
|
||||
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
|
||||
* </li>
|
||||
* </ul>
|
||||
* e.g. bossbars created using the bossbar command
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getBossBar(key: org.bukkit.NamespacedKey): org.bukkit.boss.KeyedBossBar;
|
||||
/**
|
||||
* Removes a {@link KeyedBossBar} specified by this key.
|
||||
* <ul>
|
||||
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
|
||||
* <li>
|
||||
* <b>not</b> created using
|
||||
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
|
||||
* </li>
|
||||
* </ul>
|
||||
* e.g. bossbars created using the bossbar command
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static removeBossBar(key: org.bukkit.NamespacedKey): boolean;
|
||||
/**
|
||||
* Gets an entity on the server by its UUID
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getEntity(uuid: java.util.UUID): org.bukkit.entity.Entity;
|
||||
/**
|
||||
* Get the advancement specified by this key.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getAdvancement(key: org.bukkit.NamespacedKey): org.bukkit.advancement.Advancement;
|
||||
/**
|
||||
* Get an iterator through all advancements. Advancements cannot be removed
|
||||
* from this iterator,
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static advancementIterator(): java.util.Iterator;
|
||||
/**
|
||||
* Creates a new {@link BlockData} instance for the specified Material, with
|
||||
* all properties initialized to unspecified defaults.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createBlockData(material: org.bukkit.Material): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Creates a new {@link BlockData} instance for the specified Material, with
|
||||
* all properties initialized to unspecified defaults.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createBlockData(material: org.bukkit.Material, consumer: java.util.function$.Consumer): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Creates a new {@link BlockData} instance with material and properties
|
||||
* parsed from provided data.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createBlockData(data: string): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Creates a new {@link BlockData} instance for the specified Material, with
|
||||
* all properties initialized to unspecified defaults, except for those
|
||||
* provided in data.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static createBlockData(material: org.bukkit.Material, data: string): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Gets a tag which has already been defined within the server. Plugins are
|
||||
* suggested to use the concrete tags in {@link Tag} rather than this method
|
||||
* which makes no guarantees about which tags are available, and may also be
|
||||
* less performant due to lack of caching.
|
||||
* <br>
|
||||
* Tags will be searched for in an implementation specific manner, but a
|
||||
* path consisting of namespace/tags/registry/key is expected.
|
||||
* <br>
|
||||
* Server implementations are allowed to handle only the registries
|
||||
* indicated in {@link Tag}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getTag(registry: string, tag: org.bukkit.NamespacedKey, clazz: java.lang.Class): org.bukkit.Tag;
|
||||
/**
|
||||
* Gets a all tags which have been defined within the server.
|
||||
* <br>
|
||||
* Server implementations are allowed to handle only the registries
|
||||
* indicated in {@link Tag}.
|
||||
* <br>
|
||||
* No guarantees are made about the mutability of the returned iterator.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getTags(registry: string, clazz: java.lang.Class): java.lang.Iterable;
|
||||
/**
|
||||
* Gets the specified {@link LootTable}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getLootTable(key: org.bukkit.NamespacedKey): org.bukkit.loot.LootTable;
|
||||
/**
|
||||
* Selects entities using the given Vanilla selector.
|
||||
* <br>
|
||||
* No guarantees are made about the selector format, other than they match
|
||||
* the Vanilla format for the active Minecraft version.
|
||||
* <br>
|
||||
* Usually a selector will start with '@', unless selecting a Player in
|
||||
* which case it may simply be the Player's name or UUID.
|
||||
* <br>
|
||||
* Note that in Vanilla, elevated permissions are usually required to use
|
||||
* '@' selectors, but this method should not check such permissions from the
|
||||
* sender.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static selectEntities(sender: org.bukkit.command.CommandSender, selector: string): java.util.List;
|
||||
// @ts-ignore
|
||||
public static getUnsafe(): org.bukkit.UnsafeValues;
|
||||
}
|
||||
}
|
||||
}
|
||||
103
packages/types/dist/typings/bukkit/org.bukkit.ChatColor.d.ts
vendored
Normal file
103
packages/types/dist/typings/bukkit/org.bukkit.ChatColor.d.ts
vendored
Normal file
@@ -0,0 +1,103 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class ChatColor extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static BLACK: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static DARK_BLUE: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static DARK_GREEN: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static DARK_AQUA: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static DARK_RED: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static DARK_PURPLE: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static GOLD: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static GRAY: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static DARK_GRAY: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static BLUE: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static GREEN: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static AQUA: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static RED: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static LIGHT_PURPLE: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static YELLOW: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static WHITE: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static MAGIC: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static BOLD: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static STRIKETHROUGH: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static UNDERLINE: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static ITALIC: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static RESET: org.bukkit.ChatColor;
|
||||
// @ts-ignore
|
||||
public static COLOR_CHAR: string;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.ChatColor[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.ChatColor;
|
||||
/**
|
||||
* Gets the char value associated with this color
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getChar(): string;
|
||||
// @ts-ignore
|
||||
public toString(): string;
|
||||
/**
|
||||
* Checks if this code is a format code as opposed to a color code.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public isFormat(): boolean;
|
||||
/**
|
||||
* Checks if this code is a color code as opposed to a format code.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public isColor(): boolean;
|
||||
/**
|
||||
* Gets the color represented by the specified color code
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByChar(code: string): org.bukkit.ChatColor;
|
||||
/**
|
||||
* Gets the color represented by the specified color code
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByChar(code: string): org.bukkit.ChatColor;
|
||||
/**
|
||||
* Strips the given message of all color codes
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static stripColor(input: string): string;
|
||||
/**
|
||||
* Translates a string using an alternate color code character into a
|
||||
* string that uses the internal ChatColor.COLOR_CODE color code
|
||||
* character. The alternate color code character will only be replaced if
|
||||
* it is immediately followed by 0-9, A-F, a-f, K-O, k-o, R or r.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static translateAlternateColorCodes(altColorChar: string, textToTranslate: string): string;
|
||||
/**
|
||||
* Gets the ChatColors used at the end of the given input string.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getLastColors(input: string): string;
|
||||
}
|
||||
}
|
||||
}
|
||||
127
packages/types/dist/typings/bukkit/org.bukkit.Chunk.d.ts
vendored
Normal file
127
packages/types/dist/typings/bukkit/org.bukkit.Chunk.d.ts
vendored
Normal file
@@ -0,0 +1,127 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface Chunk {
|
||||
/**
|
||||
* Gets the X-coordinate of this chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getX(): number;
|
||||
/**
|
||||
* Gets the Z-coordinate of this chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getZ(): number;
|
||||
/**
|
||||
* Gets the world containing this chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWorld(): org.bukkit.World;
|
||||
/**
|
||||
* Gets a block from this chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlock(x: number, y: number, z: number): org.bukkit.block.Block;
|
||||
/**
|
||||
* Capture thread-safe read-only snapshot of chunk data
|
||||
*/
|
||||
// @ts-ignore
|
||||
getChunkSnapshot(): org.bukkit.ChunkSnapshot;
|
||||
/**
|
||||
* Capture thread-safe read-only snapshot of chunk data
|
||||
*/
|
||||
// @ts-ignore
|
||||
getChunkSnapshot(includeMaxblocky: boolean, includeBiome: boolean, includeBiomeTempRain: boolean): org.bukkit.ChunkSnapshot;
|
||||
/**
|
||||
* Get a list of all entities in the chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getEntities(): org.bukkit.entity.Entity[];
|
||||
/**
|
||||
* Get a list of all tile entities in the chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getTileEntities(): org.bukkit.block.BlockState[];
|
||||
/**
|
||||
* Checks if the chunk is loaded.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isLoaded(): boolean;
|
||||
/**
|
||||
* Loads the chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
load(generate: boolean): boolean;
|
||||
/**
|
||||
* Loads the chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
load(): boolean;
|
||||
/**
|
||||
* Unloads and optionally saves the Chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
unload(save: boolean): boolean;
|
||||
/**
|
||||
* Unloads and optionally saves the Chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
unload(): boolean;
|
||||
/**
|
||||
* Checks if this chunk can spawn slimes without being a swamp biome.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isSlimeChunk(): boolean;
|
||||
/**
|
||||
* Gets whether the chunk at the specified chunk coordinates is force
|
||||
* loaded.
|
||||
* <p>
|
||||
* A force loaded chunk will not be unloaded due to lack of player activity.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isForceLoaded(): boolean;
|
||||
/**
|
||||
* Sets whether the chunk at the specified chunk coordinates is force
|
||||
* loaded.
|
||||
* <p>
|
||||
* A force loaded chunk will not be unloaded due to lack of player activity.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setForceLoaded(forced: boolean): void;
|
||||
/**
|
||||
* Adds a plugin ticket for this chunk, loading this chunk if it is not
|
||||
* already loaded.
|
||||
* <p>
|
||||
* A plugin ticket will prevent a chunk from unloading until it is
|
||||
* explicitly removed. A plugin instance may only have one ticket per chunk,
|
||||
* but each chunk can have multiple plugin tickets.
|
||||
* </p>
|
||||
*/
|
||||
// @ts-ignore
|
||||
addPluginChunkTicket(plugin: org.bukkit.plugin.Plugin): boolean;
|
||||
/**
|
||||
* Removes the specified plugin's ticket for this chunk
|
||||
* <p>
|
||||
* A plugin ticket will prevent a chunk from unloading until it is
|
||||
* explicitly removed. A plugin instance may only have one ticket per chunk,
|
||||
* but each chunk can have multiple plugin tickets.
|
||||
* </p>
|
||||
*/
|
||||
// @ts-ignore
|
||||
removePluginChunkTicket(plugin: org.bukkit.plugin.Plugin): boolean;
|
||||
/**
|
||||
* Retrieves a collection specifying which plugins have tickets for this
|
||||
* chunk. This collection is not updated when plugin tickets are added or
|
||||
* removed to this chunk.
|
||||
* <p>
|
||||
* A plugin ticket will prevent a chunk from unloading until it is
|
||||
* explicitly removed. A plugin instance may only have one ticket per chunk,
|
||||
* but each chunk can have multiple plugin tickets.
|
||||
* </p>
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPluginChunkTickets(): java.util.Collection;
|
||||
}
|
||||
}
|
||||
}
|
||||
74
packages/types/dist/typings/bukkit/org.bukkit.ChunkSnapshot.d.ts
vendored
Normal file
74
packages/types/dist/typings/bukkit/org.bukkit.ChunkSnapshot.d.ts
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface ChunkSnapshot {
|
||||
/**
|
||||
* Gets the X-coordinate of this chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getX(): number;
|
||||
/**
|
||||
* Gets the Z-coordinate of this chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getZ(): number;
|
||||
/**
|
||||
* Gets name of the world containing this chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWorldName(): string;
|
||||
/**
|
||||
* Get block type for block at corresponding coordinate in the chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockType(x: number, y: number, z: number): org.bukkit.Material;
|
||||
/**
|
||||
* Get block data for block at corresponding coordinate in the chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockData(x: number, y: number, z: number): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Get block data for block at corresponding coordinate in the chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getData(x: number, y: number, z: number): number;
|
||||
/**
|
||||
* Get sky light level for block at corresponding coordinate in the chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockSkyLight(x: number, y: number, z: number): number;
|
||||
/**
|
||||
* Get light level emitted by block at corresponding coordinate in the
|
||||
* chunk
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockEmittedLight(x: number, y: number, z: number): number;
|
||||
/**
|
||||
* Gets the highest non-air coordinate at the given coordinates
|
||||
*/
|
||||
// @ts-ignore
|
||||
getHighestBlockYAt(x: number, z: number): number;
|
||||
/**
|
||||
* Get biome at given coordinates
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBiome(x: number, z: number): org.bukkit.block.Biome;
|
||||
/**
|
||||
* Get raw biome temperature (0.0-1.0) at given coordinate
|
||||
*/
|
||||
// @ts-ignore
|
||||
getRawBiomeTemperature(x: number, z: number): number;
|
||||
/**
|
||||
* Get world full time when chunk snapshot was captured
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCaptureFullTime(): number;
|
||||
/**
|
||||
* Test if section is empty
|
||||
*/
|
||||
// @ts-ignore
|
||||
isSectionEmpty(sy: number): boolean;
|
||||
}
|
||||
}
|
||||
}
|
||||
26
packages/types/dist/typings/bukkit/org.bukkit.CoalType.d.ts
vendored
Normal file
26
packages/types/dist/typings/bukkit/org.bukkit.CoalType.d.ts
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class CoalType extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static COAL: org.bukkit.CoalType;
|
||||
// @ts-ignore
|
||||
public static CHARCOAL: org.bukkit.CoalType;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.CoalType[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.CoalType;
|
||||
/**
|
||||
* Gets the associated data value representing this type of coal
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getData(): number;
|
||||
/**
|
||||
* Gets the type of coal with the given data value
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByData(data: number): org.bukkit.CoalType;
|
||||
}
|
||||
}
|
||||
}
|
||||
120
packages/types/dist/typings/bukkit/org.bukkit.Color.d.ts
vendored
Normal file
120
packages/types/dist/typings/bukkit/org.bukkit.Color.d.ts
vendored
Normal file
@@ -0,0 +1,120 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Color extends java.lang.Object implements org.bukkit.configuration.serialization.ConfigurationSerializable {
|
||||
// @ts-ignore
|
||||
public static WHITE: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static SILVER: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static GRAY: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static BLACK: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static RED: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static MAROON: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static YELLOW: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static OLIVE: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static LIME: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static GREEN: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static AQUA: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static TEAL: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static BLUE: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static NAVY: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static FUCHSIA: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static PURPLE: org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public static ORANGE: org.bukkit.Color;
|
||||
/**
|
||||
* Creates a new Color object from a red, green, and blue
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static fromRGB(red: number, green: number, blue: number): org.bukkit.Color;
|
||||
/**
|
||||
* Creates a new Color object from a blue, green, and red
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static fromBGR(blue: number, green: number, red: number): org.bukkit.Color;
|
||||
/**
|
||||
* Creates a new color object from an integer that contains the red,
|
||||
* green, and blue bytes in the lowest order 24 bits.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static fromRGB(rgb: number): org.bukkit.Color;
|
||||
/**
|
||||
* Creates a new color object from an integer that contains the blue,
|
||||
* green, and red bytes in the lowest order 24 bits.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static fromBGR(bgr: number): org.bukkit.Color;
|
||||
/**
|
||||
* Gets the red component
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getRed(): number;
|
||||
/**
|
||||
* Creates a new Color object with specified component
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setRed(red: number): org.bukkit.Color;
|
||||
/**
|
||||
* Gets the green component
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getGreen(): number;
|
||||
/**
|
||||
* Creates a new Color object with specified component
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setGreen(green: number): org.bukkit.Color;
|
||||
/**
|
||||
* Gets the blue component
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getBlue(): number;
|
||||
/**
|
||||
* Creates a new Color object with specified component
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setBlue(blue: number): org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public asRGB(): number;
|
||||
// @ts-ignore
|
||||
public asBGR(): number;
|
||||
/**
|
||||
* Creates a new color with its RGB components changed as if it was dyed
|
||||
* with the colors passed in, replicating vanilla workbench dyeing
|
||||
*/
|
||||
// @ts-ignore
|
||||
public mixDyes(colors: org.bukkit.DyeColor): org.bukkit.Color;
|
||||
/**
|
||||
* Creates a new color with its RGB components changed as if it was dyed
|
||||
* with the colors passed in, replicating vanilla workbench dyeing
|
||||
*/
|
||||
// @ts-ignore
|
||||
public mixColors(colors: org.bukkit.Color): org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public equals(o: java.lang.Object): boolean;
|
||||
// @ts-ignore
|
||||
public hashCode(): number;
|
||||
// @ts-ignore
|
||||
public serialize(): java.util.Map;
|
||||
// @ts-ignore
|
||||
public static deserialize(map: java.util.Map): org.bukkit.Color;
|
||||
// @ts-ignore
|
||||
public toString(): string;
|
||||
}
|
||||
}
|
||||
}
|
||||
38
packages/types/dist/typings/bukkit/org.bukkit.CropState.d.ts
vendored
Normal file
38
packages/types/dist/typings/bukkit/org.bukkit.CropState.d.ts
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class CropState extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static SEEDED: org.bukkit.CropState;
|
||||
// @ts-ignore
|
||||
public static GERMINATED: org.bukkit.CropState;
|
||||
// @ts-ignore
|
||||
public static VERY_SMALL: org.bukkit.CropState;
|
||||
// @ts-ignore
|
||||
public static SMALL: org.bukkit.CropState;
|
||||
// @ts-ignore
|
||||
public static MEDIUM: org.bukkit.CropState;
|
||||
// @ts-ignore
|
||||
public static TALL: org.bukkit.CropState;
|
||||
// @ts-ignore
|
||||
public static VERY_TALL: org.bukkit.CropState;
|
||||
// @ts-ignore
|
||||
public static RIPE: org.bukkit.CropState;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.CropState[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.CropState;
|
||||
/**
|
||||
* Gets the associated data value representing this growth state
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getData(): number;
|
||||
/**
|
||||
* Gets the CropState with the given data value
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByData(data: number): org.bukkit.CropState;
|
||||
}
|
||||
}
|
||||
}
|
||||
30
packages/types/dist/typings/bukkit/org.bukkit.Difficulty.d.ts
vendored
Normal file
30
packages/types/dist/typings/bukkit/org.bukkit.Difficulty.d.ts
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Difficulty extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static PEACEFUL: org.bukkit.Difficulty;
|
||||
// @ts-ignore
|
||||
public static EASY: org.bukkit.Difficulty;
|
||||
// @ts-ignore
|
||||
public static NORMAL: org.bukkit.Difficulty;
|
||||
// @ts-ignore
|
||||
public static HARD: org.bukkit.Difficulty;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Difficulty[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Difficulty;
|
||||
/**
|
||||
* Gets the difficulty value associated with this Difficulty.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getValue(): number;
|
||||
/**
|
||||
* Gets the Difficulty represented by the specified value
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByValue(value: number): org.bukkit.Difficulty;
|
||||
}
|
||||
}
|
||||
}
|
||||
89
packages/types/dist/typings/bukkit/org.bukkit.DyeColor.d.ts
vendored
Normal file
89
packages/types/dist/typings/bukkit/org.bukkit.DyeColor.d.ts
vendored
Normal file
@@ -0,0 +1,89 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class DyeColor extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static WHITE: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static ORANGE: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static MAGENTA: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static LIGHT_BLUE: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static YELLOW: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static LIME: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static PINK: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static GRAY: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static LIGHT_GRAY: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static CYAN: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static PURPLE: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static BLUE: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static BROWN: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static GREEN: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static RED: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static BLACK: org.bukkit.DyeColor;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.DyeColor[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.DyeColor;
|
||||
/**
|
||||
* Gets the associated wool data value representing this color.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getWoolData(): number;
|
||||
/**
|
||||
* Gets the associated dye data value representing this color.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getDyeData(): number;
|
||||
/**
|
||||
* Gets the color that this dye represents.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getColor(): org.bukkit.Color;
|
||||
/**
|
||||
* Gets the firework color that this dye represents.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getFireworkColor(): org.bukkit.Color;
|
||||
/**
|
||||
* Gets the DyeColor with the given wool data value.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByWoolData(data: number): org.bukkit.DyeColor;
|
||||
/**
|
||||
* Gets the DyeColor with the given dye data value.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByDyeData(data: number): org.bukkit.DyeColor;
|
||||
/**
|
||||
* Gets the DyeColor with the given color value.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByColor(color: org.bukkit.Color): org.bukkit.DyeColor;
|
||||
/**
|
||||
* Gets the DyeColor with the given firework color value.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByFireworkColor(color: org.bukkit.Color): org.bukkit.DyeColor;
|
||||
/**
|
||||
* Gets the DyeColor for the given name, possibly doing legacy transformations.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static legacyValueOf(name: string): org.bukkit.DyeColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
packages/types/dist/typings/bukkit/org.bukkit.Effect.Type.d.ts
vendored
Normal file
18
packages/types/dist/typings/bukkit/org.bukkit.Effect.Type.d.ts
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace Effect {
|
||||
// @ts-ignore
|
||||
class Type extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static SOUND: org.bukkit.Effect.Type;
|
||||
// @ts-ignore
|
||||
public static VISUAL: org.bukkit.Effect.Type;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Effect.Type[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Effect.Type;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
116
packages/types/dist/typings/bukkit/org.bukkit.Effect.d.ts
vendored
Normal file
116
packages/types/dist/typings/bukkit/org.bukkit.Effect.d.ts
vendored
Normal file
@@ -0,0 +1,116 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Effect extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static CLICK2: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static CLICK1: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static BOW_FIRE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static DOOR_TOGGLE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static IRON_DOOR_TOGGLE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static TRAPDOOR_TOGGLE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static IRON_TRAPDOOR_TOGGLE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static FENCE_GATE_TOGGLE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static DOOR_CLOSE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static IRON_DOOR_CLOSE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static TRAPDOOR_CLOSE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static IRON_TRAPDOOR_CLOSE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static FENCE_GATE_CLOSE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static EXTINGUISH: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static RECORD_PLAY: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static GHAST_SHRIEK: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static GHAST_SHOOT: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static BLAZE_SHOOT: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ZOMBIE_CHEW_WOODEN_DOOR: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ZOMBIE_CHEW_IRON_DOOR: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ZOMBIE_DESTROY_DOOR: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static SMOKE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static STEP_SOUND: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static POTION_BREAK: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ENDER_SIGNAL: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static MOBSPAWNER_FLAMES: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static BREWING_STAND_BREW: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static CHORUS_FLOWER_GROW: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static CHORUS_FLOWER_DEATH: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static PORTAL_TRAVEL: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ENDEREYE_LAUNCH: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static FIREWORK_SHOOT: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static VILLAGER_PLANT_GROW: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static DRAGON_BREATH: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ANVIL_BREAK: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ANVIL_USE: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ANVIL_LAND: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ENDERDRAGON_SHOOT: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static WITHER_BREAK_BLOCK: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static WITHER_SHOOT: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ZOMBIE_INFECT: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ZOMBIE_CONVERTED_VILLAGER: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static BAT_TAKEOFF: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static END_GATEWAY_SPAWN: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static ENDERDRAGON_GROWL: org.bukkit.Effect;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Effect[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Effect;
|
||||
/**
|
||||
* Gets the ID for this effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getId(): number;
|
||||
// @ts-ignore
|
||||
public getType(): org.bukkit.Effect.Type;
|
||||
// @ts-ignore
|
||||
public getData(): java.lang.Class;
|
||||
/**
|
||||
* Gets the Effect associated with the given ID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getById(id: number): org.bukkit.Effect;
|
||||
}
|
||||
}
|
||||
}
|
||||
81
packages/types/dist/typings/bukkit/org.bukkit.EntityEffect.d.ts
vendored
Normal file
81
packages/types/dist/typings/bukkit/org.bukkit.EntityEffect.d.ts
vendored
Normal file
@@ -0,0 +1,81 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class EntityEffect extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static ARROW_PARTICLES: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static RABBIT_JUMP: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static HURT: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static DEATH: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static WOLF_SMOKE: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static WOLF_HEARTS: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static WOLF_SHAKE: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static SHEEP_EAT: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static IRON_GOLEM_ROSE: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static VILLAGER_HEART: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static VILLAGER_ANGRY: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static VILLAGER_HAPPY: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static WITCH_MAGIC: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static ZOMBIE_TRANSFORM: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static FIREWORK_EXPLODE: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static LOVE_HEARTS: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static SQUID_ROTATE: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static ENTITY_POOF: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static GUARDIAN_TARGET: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static SHIELD_BLOCK: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static SHIELD_BREAK: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static ARMOR_STAND_HIT: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static THORNS_HURT: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static IRON_GOLEM_SHEATH: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static TOTEM_RESURRECT: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static HURT_DROWN: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static HURT_EXPLOSION: org.bukkit.EntityEffect;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.EntityEffect[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.EntityEffect;
|
||||
/**
|
||||
* Gets the data value of this EntityEffect
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getData(): number;
|
||||
/**
|
||||
* Gets entity superclass which this affect is applicable to.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getApplicable(): java.lang.Class;
|
||||
/**
|
||||
* Gets the EntityEffect with the given data value
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByData(data: number): org.bukkit.EntityEffect;
|
||||
}
|
||||
}
|
||||
}
|
||||
73
packages/types/dist/typings/bukkit/org.bukkit.FireworkEffect.Builder.d.ts
vendored
Normal file
73
packages/types/dist/typings/bukkit/org.bukkit.FireworkEffect.Builder.d.ts
vendored
Normal file
@@ -0,0 +1,73 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace FireworkEffect {
|
||||
// @ts-ignore
|
||||
class Builder extends java.lang.Object {
|
||||
/**
|
||||
* Specify the type of the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public with(type: org.bukkit.FireworkEffect.Type): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Add a flicker to the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public withFlicker(): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Set whether the firework effect should flicker.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public flicker(flicker: boolean): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Add a trail to the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public withTrail(): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Set whether the firework effect should have a trail.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public trail(trail: boolean): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Add a primary color to the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public withColor(color: org.bukkit.Color): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Add several primary colors to the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public withColor(colors: org.bukkit.Color): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Add several primary colors to the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public withColor(colors: java.lang.Iterable): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Add a fade color to the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public withFade(color: org.bukkit.Color): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Add several fade colors to the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public withFade(colors: org.bukkit.Color): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Add several fade colors to the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public withFade(colors: java.lang.Iterable): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Create a {@link FireworkEffect} from the current contents of this
|
||||
* builder.
|
||||
* <p>
|
||||
* To successfully build, you must have specified at least one color.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public build(): org.bukkit.FireworkEffect;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
24
packages/types/dist/typings/bukkit/org.bukkit.FireworkEffect.Type.d.ts
vendored
Normal file
24
packages/types/dist/typings/bukkit/org.bukkit.FireworkEffect.Type.d.ts
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace FireworkEffect {
|
||||
// @ts-ignore
|
||||
class Type extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static BALL: org.bukkit.FireworkEffect.Type;
|
||||
// @ts-ignore
|
||||
public static BALL_LARGE: org.bukkit.FireworkEffect.Type;
|
||||
// @ts-ignore
|
||||
public static STAR: org.bukkit.FireworkEffect.Type;
|
||||
// @ts-ignore
|
||||
public static BURST: org.bukkit.FireworkEffect.Type;
|
||||
// @ts-ignore
|
||||
public static CREEPER: org.bukkit.FireworkEffect.Type;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.FireworkEffect.Type[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.FireworkEffect.Type;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
48
packages/types/dist/typings/bukkit/org.bukkit.FireworkEffect.d.ts
vendored
Normal file
48
packages/types/dist/typings/bukkit/org.bukkit.FireworkEffect.d.ts
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class FireworkEffect extends java.lang.Object implements org.bukkit.configuration.serialization.ConfigurationSerializable {
|
||||
/**
|
||||
* Construct a firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static builder(): org.bukkit.FireworkEffect.Builder;
|
||||
/**
|
||||
* Get whether the firework effect flickers.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public hasFlicker(): boolean;
|
||||
/**
|
||||
* Get whether the firework effect has a trail.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public hasTrail(): boolean;
|
||||
/**
|
||||
* Get the primary colors of the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getColors(): java.util.List;
|
||||
/**
|
||||
* Get the fade colors of the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getFadeColors(): java.util.List;
|
||||
/**
|
||||
* Get the type of the firework effect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getType(): org.bukkit.FireworkEffect.Type;
|
||||
// @ts-ignore
|
||||
public static deserialize(map: java.util.Map): org.bukkit.configuration.serialization.ConfigurationSerializable;
|
||||
// @ts-ignore
|
||||
public serialize(): java.util.Map;
|
||||
// @ts-ignore
|
||||
public toString(): string;
|
||||
// @ts-ignore
|
||||
public hashCode(): number;
|
||||
// @ts-ignore
|
||||
public equals(obj: java.lang.Object): boolean;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
packages/types/dist/typings/bukkit/org.bukkit.FluidCollisionMode.d.ts
vendored
Normal file
18
packages/types/dist/typings/bukkit/org.bukkit.FluidCollisionMode.d.ts
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class FluidCollisionMode extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static NEVER: org.bukkit.FluidCollisionMode;
|
||||
// @ts-ignore
|
||||
public static SOURCE_ONLY: org.bukkit.FluidCollisionMode;
|
||||
// @ts-ignore
|
||||
public static ALWAYS: org.bukkit.FluidCollisionMode;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.FluidCollisionMode[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.FluidCollisionMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
30
packages/types/dist/typings/bukkit/org.bukkit.GameMode.d.ts
vendored
Normal file
30
packages/types/dist/typings/bukkit/org.bukkit.GameMode.d.ts
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class GameMode extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static CREATIVE: org.bukkit.GameMode;
|
||||
// @ts-ignore
|
||||
public static SURVIVAL: org.bukkit.GameMode;
|
||||
// @ts-ignore
|
||||
public static ADVENTURE: org.bukkit.GameMode;
|
||||
// @ts-ignore
|
||||
public static SPECTATOR: org.bukkit.GameMode;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.GameMode[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.GameMode;
|
||||
/**
|
||||
* Gets the mode value associated with this GameMode
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getValue(): number;
|
||||
/**
|
||||
* Gets the GameMode represented by the specified value
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByValue(value: number): org.bukkit.GameMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
80
packages/types/dist/typings/bukkit/org.bukkit.GameRule.d.ts
vendored
Normal file
80
packages/types/dist/typings/bukkit/org.bukkit.GameRule.d.ts
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class GameRule extends java.lang.Object {
|
||||
// @ts-ignore
|
||||
public static ANNOUNCE_ADVANCEMENTS: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static COMMAND_BLOCK_OUTPUT: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DISABLE_ELYTRA_MOVEMENT_CHECK: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DO_DAYLIGHT_CYCLE: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DO_ENTITY_DROPS: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DO_FIRE_TICK: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DO_LIMITED_CRAFTING: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DO_MOB_LOOT: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DO_MOB_SPAWNING: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DO_TILE_DROPS: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DO_WEATHER_CYCLE: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static KEEP_INVENTORY: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static LOG_ADMIN_COMMANDS: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static MOB_GRIEFING: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static NATURAL_REGENERATION: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static REDUCED_DEBUG_INFO: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static SEND_COMMAND_FEEDBACK: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static SHOW_DEATH_MESSAGES: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static SPECTATORS_GENERATE_CHUNKS: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static DISABLE_RAIDS: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static RANDOM_TICK_SPEED: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static SPAWN_RADIUS: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static MAX_ENTITY_CRAMMING: org.bukkit.GameRule;
|
||||
// @ts-ignore
|
||||
public static MAX_COMMAND_CHAIN_LENGTH: org.bukkit.GameRule;
|
||||
/**
|
||||
* Get the name of this GameRule.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getName(): string;
|
||||
/**
|
||||
* Get the type of this rule.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getType(): java.lang.Class;
|
||||
// @ts-ignore
|
||||
public equals(obj: java.lang.Object): boolean;
|
||||
// @ts-ignore
|
||||
public toString(): string;
|
||||
/**
|
||||
* Get a {@link GameRule} by its name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByName(rule: string): org.bukkit.GameRule;
|
||||
/**
|
||||
* Get an immutable collection of {@link GameRule}s.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.GameRule[];
|
||||
}
|
||||
}
|
||||
}
|
||||
28
packages/types/dist/typings/bukkit/org.bukkit.GrassSpecies.d.ts
vendored
Normal file
28
packages/types/dist/typings/bukkit/org.bukkit.GrassSpecies.d.ts
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class GrassSpecies extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static DEAD: org.bukkit.GrassSpecies;
|
||||
// @ts-ignore
|
||||
public static NORMAL: org.bukkit.GrassSpecies;
|
||||
// @ts-ignore
|
||||
public static FERN_LIKE: org.bukkit.GrassSpecies;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.GrassSpecies[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.GrassSpecies;
|
||||
/**
|
||||
* Gets the associated data value representing this species
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getData(): number;
|
||||
/**
|
||||
* Gets the GrassSpecies with the given data value
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByData(data: number): org.bukkit.GrassSpecies;
|
||||
}
|
||||
}
|
||||
}
|
||||
51
packages/types/dist/typings/bukkit/org.bukkit.Instrument.d.ts
vendored
Normal file
51
packages/types/dist/typings/bukkit/org.bukkit.Instrument.d.ts
vendored
Normal file
@@ -0,0 +1,51 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Instrument extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static PIANO: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static BASS_DRUM: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static SNARE_DRUM: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static STICKS: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static BASS_GUITAR: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static FLUTE: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static BELL: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static GUITAR: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static CHIME: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static XYLOPHONE: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static IRON_XYLOPHONE: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static COW_BELL: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static DIDGERIDOO: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static BIT: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static BANJO: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static PLING: org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Instrument[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Instrument;
|
||||
// @ts-ignore
|
||||
public getType(): number;
|
||||
/**
|
||||
* Get an instrument by its type ID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByType(type: number): org.bukkit.Instrument;
|
||||
}
|
||||
}
|
||||
}
|
||||
13
packages/types/dist/typings/bukkit/org.bukkit.Keyed.d.ts
vendored
Normal file
13
packages/types/dist/typings/bukkit/org.bukkit.Keyed.d.ts
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface Keyed {
|
||||
/**
|
||||
* Return the namespaced identifier for this object.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getKey(): org.bukkit.NamespacedKey;
|
||||
}
|
||||
}
|
||||
}
|
||||
270
packages/types/dist/typings/bukkit/org.bukkit.Location.d.ts
vendored
Normal file
270
packages/types/dist/typings/bukkit/org.bukkit.Location.d.ts
vendored
Normal file
@@ -0,0 +1,270 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Location extends java.lang.Object implements org.bukkit.configuration.serialization.ConfigurationSerializable {
|
||||
/**
|
||||
* Constructs a new Location with the given coordinates
|
||||
*/
|
||||
// @ts-ignore
|
||||
constructor(world: org.bukkit.World, x: number, y: number, z: number)
|
||||
/**
|
||||
* Constructs a new Location with the given coordinates and direction
|
||||
*/
|
||||
// @ts-ignore
|
||||
constructor(world: org.bukkit.World, x: number, y: number, z: number, yaw: number, pitch: number)
|
||||
/**
|
||||
* Sets the world that this location resides in
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setWorld(world: org.bukkit.World): void;
|
||||
/**
|
||||
* Checks if world in this location is present and loaded.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public isWorldLoaded(): boolean;
|
||||
/**
|
||||
* Gets the world that this location resides in
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getWorld(): org.bukkit.World;
|
||||
/**
|
||||
* Gets the chunk at the represented location
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getChunk(): org.bukkit.Chunk;
|
||||
/**
|
||||
* Gets the block at the represented location
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getBlock(): org.bukkit.block.Block;
|
||||
/**
|
||||
* Sets the x-coordinate of this location
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setX(x: number): void;
|
||||
/**
|
||||
* Gets the x-coordinate of this location
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getX(): number;
|
||||
/**
|
||||
* Gets the floored value of the X component, indicating the block that
|
||||
* this location is contained with.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getBlockX(): number;
|
||||
/**
|
||||
* Sets the y-coordinate of this location
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setY(y: number): void;
|
||||
/**
|
||||
* Gets the y-coordinate of this location
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getY(): number;
|
||||
/**
|
||||
* Gets the floored value of the Y component, indicating the block that
|
||||
* this location is contained with.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getBlockY(): number;
|
||||
/**
|
||||
* Sets the z-coordinate of this location
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setZ(z: number): void;
|
||||
/**
|
||||
* Gets the z-coordinate of this location
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getZ(): number;
|
||||
/**
|
||||
* Gets the floored value of the Z component, indicating the block that
|
||||
* this location is contained with.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getBlockZ(): number;
|
||||
/**
|
||||
* Sets the yaw of this location, measured in degrees.
|
||||
* <ul>
|
||||
* <li>A yaw of 0 or 360 represents the positive z direction.
|
||||
* <li>A yaw of 180 represents the negative z direction.
|
||||
* <li>A yaw of 90 represents the negative x direction.
|
||||
* <li>A yaw of 270 represents the positive x direction.
|
||||
* </ul>
|
||||
* Increasing yaw values are the equivalent of turning to your
|
||||
* right-facing, increasing the scale of the next respective axis, and
|
||||
* decreasing the scale of the previous axis.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setYaw(yaw: number): void;
|
||||
/**
|
||||
* Gets the yaw of this location, measured in degrees.
|
||||
* <ul>
|
||||
* <li>A yaw of 0 or 360 represents the positive z direction.
|
||||
* <li>A yaw of 180 represents the negative z direction.
|
||||
* <li>A yaw of 90 represents the negative x direction.
|
||||
* <li>A yaw of 270 represents the positive x direction.
|
||||
* </ul>
|
||||
* Increasing yaw values are the equivalent of turning to your
|
||||
* right-facing, increasing the scale of the next respective axis, and
|
||||
* decreasing the scale of the previous axis.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getYaw(): number;
|
||||
/**
|
||||
* Sets the pitch of this location, measured in degrees.
|
||||
* <ul>
|
||||
* <li>A pitch of 0 represents level forward facing.
|
||||
* <li>A pitch of 90 represents downward facing, or negative y
|
||||
* direction.
|
||||
* <li>A pitch of -90 represents upward facing, or positive y direction.
|
||||
* </ul>
|
||||
* Increasing pitch values the equivalent of looking down.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setPitch(pitch: number): void;
|
||||
/**
|
||||
* Gets the pitch of this location, measured in degrees.
|
||||
* <ul>
|
||||
* <li>A pitch of 0 represents level forward facing.
|
||||
* <li>A pitch of 90 represents downward facing, or negative y
|
||||
* direction.
|
||||
* <li>A pitch of -90 represents upward facing, or positive y direction.
|
||||
* </ul>
|
||||
* Increasing pitch values the equivalent of looking down.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getPitch(): number;
|
||||
/**
|
||||
* Gets a unit-vector pointing in the direction that this Location is
|
||||
* facing.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getDirection(): org.bukkit.util.Vector;
|
||||
/**
|
||||
* Sets the {@link #getYaw() yaw} and {@link #getPitch() pitch} to point
|
||||
* in the direction of the vector.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public setDirection(vector: org.bukkit.util.Vector): org.bukkit.Location;
|
||||
/**
|
||||
* Adds the location by another.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public add(vec: org.bukkit.Location): org.bukkit.Location;
|
||||
/**
|
||||
* Adds the location by a vector.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public add(vec: org.bukkit.util.Vector): org.bukkit.Location;
|
||||
/**
|
||||
* Adds the location by another. Not world-aware.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public add(x: number, y: number, z: number): org.bukkit.Location;
|
||||
/**
|
||||
* Subtracts the location by another.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public subtract(vec: org.bukkit.Location): org.bukkit.Location;
|
||||
/**
|
||||
* Subtracts the location by a vector.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public subtract(vec: org.bukkit.util.Vector): org.bukkit.Location;
|
||||
/**
|
||||
* Subtracts the location by another. Not world-aware and
|
||||
* orientation independent.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public subtract(x: number, y: number, z: number): org.bukkit.Location;
|
||||
/**
|
||||
* Gets the magnitude of the location, defined as sqrt(x^2+y^2+z^2). The
|
||||
* value of this method is not cached and uses a costly square-root
|
||||
* function, so do not repeatedly call this method to get the location's
|
||||
* magnitude. NaN will be returned if the inner result of the sqrt()
|
||||
* function overflows, which will be caused if the length is too long. Not
|
||||
* world-aware and orientation independent.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public length(): number;
|
||||
/**
|
||||
* Gets the magnitude of the location squared. Not world-aware and
|
||||
* orientation independent.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public lengthSquared(): number;
|
||||
/**
|
||||
* Get the distance between this location and another. The value of this
|
||||
* method is not cached and uses a costly square-root function, so do not
|
||||
* repeatedly call this method to get the location's magnitude. NaN will
|
||||
* be returned if the inner result of the sqrt() function overflows, which
|
||||
* will be caused if the distance is too long.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public distance(o: org.bukkit.Location): number;
|
||||
/**
|
||||
* Get the squared distance between this location and another.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public distanceSquared(o: org.bukkit.Location): number;
|
||||
/**
|
||||
* Performs scalar multiplication, multiplying all components with a
|
||||
* scalar. Not world-aware.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public multiply(m: number): org.bukkit.Location;
|
||||
/**
|
||||
* Zero this location's components. Not world-aware.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public zero(): org.bukkit.Location;
|
||||
// @ts-ignore
|
||||
public equals(obj: java.lang.Object): boolean;
|
||||
// @ts-ignore
|
||||
public hashCode(): number;
|
||||
// @ts-ignore
|
||||
public toString(): string;
|
||||
/**
|
||||
* Constructs a new {@link Vector} based on this Location
|
||||
*/
|
||||
// @ts-ignore
|
||||
public toVector(): org.bukkit.util.Vector;
|
||||
// @ts-ignore
|
||||
public clone(): org.bukkit.Location;
|
||||
/**
|
||||
* Check if each component of this Location is finite.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public checkFinite(): void;
|
||||
/**
|
||||
* Safely converts a double (location coordinate) to an int (block
|
||||
* coordinate)
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static locToBlock(loc: number): number;
|
||||
// @ts-ignore
|
||||
public serialize(): java.util.Map;
|
||||
/**
|
||||
* Required method for deserialization
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static deserialize(args: java.util.Map): org.bukkit.Location;
|
||||
/**
|
||||
* Normalizes the given yaw angle to a value between <code>+/-180</code>
|
||||
* degrees.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static normalizeYaw(yaw: number): number;
|
||||
/**
|
||||
* Normalizes the given pitch angle to a value between <code>+/-90</code>
|
||||
* degrees.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static normalizePitch(pitch: number): number;
|
||||
}
|
||||
}
|
||||
}
|
||||
3045
packages/types/dist/typings/bukkit/org.bukkit.Material.d.ts
vendored
Normal file
3045
packages/types/dist/typings/bukkit/org.bukkit.Material.d.ts
vendored
Normal file
File diff suppressed because it is too large
Load Diff
28
packages/types/dist/typings/bukkit/org.bukkit.Nameable.d.ts
vendored
Normal file
28
packages/types/dist/typings/bukkit/org.bukkit.Nameable.d.ts
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface Nameable {
|
||||
/**
|
||||
* Gets the custom name on a mob or block. If there is no name this method
|
||||
* will return null.
|
||||
* <p>
|
||||
* This value has no effect on players, they will always use their real
|
||||
* name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCustomName(): string;
|
||||
/**
|
||||
* Sets a custom name on a mob or block. This name will be used in death
|
||||
* messages and can be sent to the client as a nameplate over the mob.
|
||||
* <p>
|
||||
* Setting the name to null or an empty string will clear it.
|
||||
* <p>
|
||||
* This value has no effect on players, they will always use their real
|
||||
* name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCustomName(name: string): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
48
packages/types/dist/typings/bukkit/org.bukkit.NamespacedKey.d.ts
vendored
Normal file
48
packages/types/dist/typings/bukkit/org.bukkit.NamespacedKey.d.ts
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class NamespacedKey extends java.lang.Object {
|
||||
/**
|
||||
* Create a key in a specific namespace.
|
||||
*/
|
||||
// @ts-ignore
|
||||
constructor(namespace: string, key: string)
|
||||
/**
|
||||
* Create a key in the plugin's namespace.
|
||||
* <p>
|
||||
* Namespaces may only contain lowercase alphanumeric characters, periods,
|
||||
* underscores, and hyphens.
|
||||
* <p>
|
||||
* Keys may only contain lowercase alphanumeric characters, periods,
|
||||
* underscores, hyphens, and forward slashes.
|
||||
*/
|
||||
// @ts-ignore
|
||||
constructor(plugin: org.bukkit.plugin.Plugin, key: string)
|
||||
// @ts-ignore
|
||||
public static MINECRAFT: string;
|
||||
// @ts-ignore
|
||||
public static BUKKIT: string;
|
||||
// @ts-ignore
|
||||
public getNamespace(): string;
|
||||
// @ts-ignore
|
||||
public getKey(): string;
|
||||
// @ts-ignore
|
||||
public hashCode(): number;
|
||||
// @ts-ignore
|
||||
public equals(obj: java.lang.Object): boolean;
|
||||
// @ts-ignore
|
||||
public toString(): string;
|
||||
/**
|
||||
* Return a new random key in the {@link #BUKKIT} namespace.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static randomKey(): org.bukkit.NamespacedKey;
|
||||
/**
|
||||
* Get a key in the Minecraft namespace.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static minecraft(key: string): org.bukkit.NamespacedKey;
|
||||
}
|
||||
}
|
||||
}
|
||||
20
packages/types/dist/typings/bukkit/org.bukkit.NetherWartsState.d.ts
vendored
Normal file
20
packages/types/dist/typings/bukkit/org.bukkit.NetherWartsState.d.ts
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class NetherWartsState extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static SEEDED: org.bukkit.NetherWartsState;
|
||||
// @ts-ignore
|
||||
public static STAGE_ONE: org.bukkit.NetherWartsState;
|
||||
// @ts-ignore
|
||||
public static STAGE_TWO: org.bukkit.NetherWartsState;
|
||||
// @ts-ignore
|
||||
public static RIPE: org.bukkit.NetherWartsState;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.NetherWartsState[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.NetherWartsState;
|
||||
}
|
||||
}
|
||||
}
|
||||
57
packages/types/dist/typings/bukkit/org.bukkit.Note.Tone.d.ts
vendored
Normal file
57
packages/types/dist/typings/bukkit/org.bukkit.Note.Tone.d.ts
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace Note {
|
||||
// @ts-ignore
|
||||
class Tone extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static G: org.bukkit.Note.Tone;
|
||||
// @ts-ignore
|
||||
public static A: org.bukkit.Note.Tone;
|
||||
// @ts-ignore
|
||||
public static B: org.bukkit.Note.Tone;
|
||||
// @ts-ignore
|
||||
public static C: org.bukkit.Note.Tone;
|
||||
// @ts-ignore
|
||||
public static D: org.bukkit.Note.Tone;
|
||||
// @ts-ignore
|
||||
public static E: org.bukkit.Note.Tone;
|
||||
// @ts-ignore
|
||||
public static F: org.bukkit.Note.Tone;
|
||||
// @ts-ignore
|
||||
public static TONES_COUNT: number;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Note.Tone[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Note.Tone;
|
||||
/**
|
||||
* Returns the not sharped id of this tone.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getId(): number;
|
||||
/**
|
||||
* Returns the id of this tone. These method allows to return the
|
||||
* sharped id of the tone. If the tone couldn't be sharped it always
|
||||
* return the not sharped id of this tone.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getId(sharped: boolean): number;
|
||||
/**
|
||||
* Returns if this tone could be sharped.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public isSharpable(): boolean;
|
||||
/**
|
||||
* Returns if this tone id is the sharped id of the tone.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public isSharped(id: number): boolean;
|
||||
/**
|
||||
* Returns the tone to id. Also returning the semitones.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getById(id: number): org.bukkit.Note.Tone;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
63
packages/types/dist/typings/bukkit/org.bukkit.Note.d.ts
vendored
Normal file
63
packages/types/dist/typings/bukkit/org.bukkit.Note.d.ts
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Note extends java.lang.Object {
|
||||
/**
|
||||
* Creates a new note.
|
||||
*/
|
||||
// @ts-ignore
|
||||
constructor(note: number)
|
||||
/**
|
||||
* Creates a new note.
|
||||
*/
|
||||
// @ts-ignore
|
||||
constructor(octave: number, tone: org.bukkit.Note.Tone, sharped: boolean)
|
||||
/**
|
||||
* Creates a new note for a flat tone, such as A-flat.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static flat(octave: number, tone: org.bukkit.Note.Tone): org.bukkit.Note;
|
||||
/**
|
||||
* Creates a new note for a sharp tone, such as A-sharp.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static sharp(octave: number, tone: org.bukkit.Note.Tone): org.bukkit.Note;
|
||||
/**
|
||||
* Creates a new note for a natural tone, such as A-natural.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static natural(octave: number, tone: org.bukkit.Note.Tone): org.bukkit.Note;
|
||||
// @ts-ignore
|
||||
public sharped(): org.bukkit.Note;
|
||||
// @ts-ignore
|
||||
public flattened(): org.bukkit.Note;
|
||||
/**
|
||||
* Returns the internal id of this note.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getId(): number;
|
||||
/**
|
||||
* Returns the octave of this note.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getOctave(): number;
|
||||
/**
|
||||
* Returns the tone of this note.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getTone(): org.bukkit.Note.Tone;
|
||||
/**
|
||||
* Returns if this note is sharped.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public isSharped(): boolean;
|
||||
// @ts-ignore
|
||||
public hashCode(): number;
|
||||
// @ts-ignore
|
||||
public equals(obj: java.lang.Object): boolean;
|
||||
// @ts-ignore
|
||||
public toString(): string;
|
||||
}
|
||||
}
|
||||
}
|
||||
80
packages/types/dist/typings/bukkit/org.bukkit.OfflinePlayer.d.ts
vendored
Normal file
80
packages/types/dist/typings/bukkit/org.bukkit.OfflinePlayer.d.ts
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface OfflinePlayer extends org.bukkit.permissions.ServerOperator, org.bukkit.entity.AnimalTamer, org.bukkit.configuration.serialization.ConfigurationSerializable {
|
||||
/**
|
||||
* Checks if this player is currently online
|
||||
*/
|
||||
// @ts-ignore
|
||||
isOnline(): boolean;
|
||||
/**
|
||||
* Returns the name of this player
|
||||
* <p>
|
||||
* Names are no longer unique past a single game session. For persistent storage
|
||||
* it is recommended that you use {@link #getUniqueId()} instead.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getName(): string;
|
||||
/**
|
||||
* Returns the UUID of this player
|
||||
*/
|
||||
// @ts-ignore
|
||||
getUniqueId(): java.util.UUID;
|
||||
/**
|
||||
* Checks if this player is banned or not
|
||||
*/
|
||||
// @ts-ignore
|
||||
isBanned(): boolean;
|
||||
/**
|
||||
* Checks if this player is whitelisted or not
|
||||
*/
|
||||
// @ts-ignore
|
||||
isWhitelisted(): boolean;
|
||||
/**
|
||||
* Sets if this player is whitelisted or not
|
||||
*/
|
||||
// @ts-ignore
|
||||
setWhitelisted(value: boolean): void;
|
||||
/**
|
||||
* Gets a {@link Player} object that this represents, if there is one
|
||||
* <p>
|
||||
* If the player is online, this will return that player. Otherwise,
|
||||
* it will return null.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPlayer(): org.bukkit.entity.Player;
|
||||
/**
|
||||
* Gets the first date and time that this player was witnessed on this
|
||||
* server.
|
||||
* <p>
|
||||
* If the player has never played before, this will return 0. Otherwise,
|
||||
* it will be the amount of milliseconds since midnight, January 1, 1970
|
||||
* UTC.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getFirstPlayed(): number;
|
||||
/**
|
||||
* Gets the last date and time that this player was witnessed on this
|
||||
* server.
|
||||
* <p>
|
||||
* If the player has never played before, this will return 0. Otherwise,
|
||||
* it will be the amount of milliseconds since midnight, January 1, 1970
|
||||
* UTC.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLastPlayed(): number;
|
||||
/**
|
||||
* Checks if this player has played on this server before.
|
||||
*/
|
||||
// @ts-ignore
|
||||
hasPlayedBefore(): boolean;
|
||||
/**
|
||||
* Gets the Location where the player will spawn at their bed, null if
|
||||
* they have not slept in one or their current bed spawn is invalid.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBedSpawnLocation(): org.bukkit.Location;
|
||||
}
|
||||
}
|
||||
}
|
||||
22
packages/types/dist/typings/bukkit/org.bukkit.Particle.DustOptions.d.ts
vendored
Normal file
22
packages/types/dist/typings/bukkit/org.bukkit.Particle.DustOptions.d.ts
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace Particle {
|
||||
// @ts-ignore
|
||||
class DustOptions extends java.lang.Object {
|
||||
// @ts-ignore
|
||||
constructor(color: org.bukkit.Color, size: number)
|
||||
/**
|
||||
* The color of the particles to be displayed.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getColor(): org.bukkit.Color;
|
||||
/**
|
||||
* Relative size of the particle.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getSize(): number;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
145
packages/types/dist/typings/bukkit/org.bukkit.Particle.d.ts
vendored
Normal file
145
packages/types/dist/typings/bukkit/org.bukkit.Particle.d.ts
vendored
Normal file
@@ -0,0 +1,145 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Particle extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static EXPLOSION_NORMAL: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static EXPLOSION_LARGE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static EXPLOSION_HUGE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static FIREWORKS_SPARK: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static WATER_BUBBLE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static WATER_SPLASH: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static WATER_WAKE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SUSPENDED: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SUSPENDED_DEPTH: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static CRIT: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static CRIT_MAGIC: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SMOKE_NORMAL: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SMOKE_LARGE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SPELL: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SPELL_INSTANT: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SPELL_MOB: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SPELL_MOB_AMBIENT: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SPELL_WITCH: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static DRIP_WATER: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static DRIP_LAVA: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static VILLAGER_ANGRY: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static VILLAGER_HAPPY: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static TOWN_AURA: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static NOTE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static PORTAL: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static ENCHANTMENT_TABLE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static FLAME: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static LAVA: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static CLOUD: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static REDSTONE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SNOWBALL: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SNOW_SHOVEL: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SLIME: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static HEART: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static BARRIER: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static ITEM_CRACK: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static BLOCK_CRACK: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static BLOCK_DUST: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static WATER_DROP: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static MOB_APPEARANCE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static DRAGON_BREATH: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static END_ROD: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static DAMAGE_INDICATOR: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SWEEP_ATTACK: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static FALLING_DUST: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static TOTEM: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SPIT: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SQUID_INK: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static BUBBLE_POP: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static CURRENT_DOWN: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static BUBBLE_COLUMN_UP: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static NAUTILUS: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static DOLPHIN: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static SNEEZE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static CAMPFIRE_COSY_SMOKE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static CAMPFIRE_SIGNAL_SMOKE: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static COMPOSTER: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static FLASH: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static FALLING_LAVA: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static LANDING_LAVA: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static FALLING_WATER: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static LEGACY_BLOCK_CRACK: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static LEGACY_BLOCK_DUST: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static LEGACY_FALLING_DUST: org.bukkit.Particle;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Particle[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Particle;
|
||||
/**
|
||||
* Returns the required data type for the particle
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getDataType(): java.lang.Class;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
packages/types/dist/typings/bukkit/org.bukkit.PortalType.d.ts
vendored
Normal file
18
packages/types/dist/typings/bukkit/org.bukkit.PortalType.d.ts
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class PortalType extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static NETHER: org.bukkit.PortalType;
|
||||
// @ts-ignore
|
||||
public static ENDER: org.bukkit.PortalType;
|
||||
// @ts-ignore
|
||||
public static CUSTOM: org.bukkit.PortalType;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.PortalType[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.PortalType;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
packages/types/dist/typings/bukkit/org.bukkit.Registry.SimpleRegistry.d.ts
vendored
Normal file
18
packages/types/dist/typings/bukkit/org.bukkit.Registry.SimpleRegistry.d.ts
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace Registry {
|
||||
// @ts-ignore
|
||||
class SimpleRegistry extends java.lang.Object implements org.bukkit.Registry {
|
||||
// @ts-ignore
|
||||
constructor(type: java.lang.Class)
|
||||
// @ts-ignore
|
||||
constructor(type: java.lang.Class, predicate: java.util.function$.Predicate)
|
||||
// @ts-ignore
|
||||
public get(key: org.bukkit.NamespacedKey): java.lang.Enum;
|
||||
// @ts-ignore
|
||||
public iterator(): java.util.Iterator;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
37
packages/types/dist/typings/bukkit/org.bukkit.Registry.d.ts
vendored
Normal file
37
packages/types/dist/typings/bukkit/org.bukkit.Registry.d.ts
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface Registry {
|
||||
// @ts-ignore
|
||||
ADVANCEMENT: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
ART: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
BIOME: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
BOSS_BARS: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
ENCHANTMENT: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
ENTITY_TYPE: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
LOOT_TABLES: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
MATERIAL: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
STATISTIC: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
VILLAGER_PROFESSION: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
VILLAGER_TYPE: org.bukkit.Registry;
|
||||
// @ts-ignore
|
||||
MEMORY_MODULE_TYPE: org.bukkit.Registry;
|
||||
/**
|
||||
* Get the object by its key.
|
||||
*/
|
||||
// @ts-ignore
|
||||
get(key: org.bukkit.NamespacedKey): org.bukkit.Keyed;
|
||||
}
|
||||
}
|
||||
}
|
||||
38
packages/types/dist/typings/bukkit/org.bukkit.Rotation.d.ts
vendored
Normal file
38
packages/types/dist/typings/bukkit/org.bukkit.Rotation.d.ts
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Rotation extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static NONE: org.bukkit.Rotation;
|
||||
// @ts-ignore
|
||||
public static CLOCKWISE_45: org.bukkit.Rotation;
|
||||
// @ts-ignore
|
||||
public static CLOCKWISE: org.bukkit.Rotation;
|
||||
// @ts-ignore
|
||||
public static CLOCKWISE_135: org.bukkit.Rotation;
|
||||
// @ts-ignore
|
||||
public static FLIPPED: org.bukkit.Rotation;
|
||||
// @ts-ignore
|
||||
public static FLIPPED_45: org.bukkit.Rotation;
|
||||
// @ts-ignore
|
||||
public static COUNTER_CLOCKWISE: org.bukkit.Rotation;
|
||||
// @ts-ignore
|
||||
public static COUNTER_CLOCKWISE_45: org.bukkit.Rotation;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Rotation[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Rotation;
|
||||
/**
|
||||
* Rotate clockwise by 90 degrees.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public rotateClockwise(): org.bukkit.Rotation;
|
||||
/**
|
||||
* Rotate counter-clockwise by 90 degrees.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public rotateCounterClockwise(): org.bukkit.Rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
28
packages/types/dist/typings/bukkit/org.bukkit.SandstoneType.d.ts
vendored
Normal file
28
packages/types/dist/typings/bukkit/org.bukkit.SandstoneType.d.ts
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class SandstoneType extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static CRACKED: org.bukkit.SandstoneType;
|
||||
// @ts-ignore
|
||||
public static GLYPHED: org.bukkit.SandstoneType;
|
||||
// @ts-ignore
|
||||
public static SMOOTH: org.bukkit.SandstoneType;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.SandstoneType[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.SandstoneType;
|
||||
/**
|
||||
* Gets the associated data value representing this type of sandstone
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getData(): number;
|
||||
/**
|
||||
* Gets the type of sandstone with the given data value
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByData(data: number): org.bukkit.SandstoneType;
|
||||
}
|
||||
}
|
||||
}
|
||||
767
packages/types/dist/typings/bukkit/org.bukkit.Server.d.ts
vendored
Normal file
767
packages/types/dist/typings/bukkit/org.bukkit.Server.d.ts
vendored
Normal file
@@ -0,0 +1,767 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface Server extends org.bukkit.plugin.messaging.PluginMessageRecipient {
|
||||
// @ts-ignore
|
||||
BROADCAST_CHANNEL_ADMINISTRATIVE: string;
|
||||
// @ts-ignore
|
||||
BROADCAST_CHANNEL_USERS: string;
|
||||
/**
|
||||
* Gets the name of this server implementation.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getName(): string;
|
||||
/**
|
||||
* Gets the version string of this server implementation.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getVersion(): string;
|
||||
/**
|
||||
* Gets the Bukkit version that this server is running.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBukkitVersion(): string;
|
||||
/**
|
||||
* Gets a view of all currently logged in players. This {@linkplain
|
||||
* Collections#unmodifiableCollection(Collection) view} is a reused
|
||||
* object, making some operations like {@link Collection#size()}
|
||||
* zero-allocation.
|
||||
* <p>
|
||||
* The collection is a view backed by the internal representation, such
|
||||
* that, changes to the internal state of the server will be reflected
|
||||
* immediately. However, the reuse of the returned collection (identity)
|
||||
* is not strictly guaranteed for future or all implementations. Casting
|
||||
* the collection, or relying on interface implementations (like {@link
|
||||
* Serializable} or {@link List}), is deprecated.
|
||||
* <p>
|
||||
* Iteration behavior is undefined outside of self-contained main-thread
|
||||
* uses. Normal and immediate iterator use without consequences that
|
||||
* affect the collection are fully supported. The effects following
|
||||
* (non-exhaustive) {@link Entity#teleport(Location) teleportation},
|
||||
* {@link Player#setHealth(double) death}, and {@link Player#kickPlayer(
|
||||
* String) kicking} are undefined. Any use of this collection from
|
||||
* asynchronous threads is unsafe.
|
||||
* <p>
|
||||
* For safe consequential iteration or mimicking the old array behavior,
|
||||
* using {@link Collection#toArray(Object[])} is recommended. For making
|
||||
* snapshots, {@link ImmutableList#copyOf(Collection)} is recommended.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getOnlinePlayers(): java.util.Collection;
|
||||
/**
|
||||
* Get the maximum amount of players which can login to this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getMaxPlayers(): number;
|
||||
/**
|
||||
* Get the game port that the server runs on.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPort(): number;
|
||||
/**
|
||||
* Get the view distance from this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getViewDistance(): number;
|
||||
/**
|
||||
* Get the IP that this server is bound to, or empty string if not
|
||||
* specified.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getIp(): string;
|
||||
/**
|
||||
* Get world type (level-type setting) for default world.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWorldType(): string;
|
||||
/**
|
||||
* Get generate-structures setting.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getGenerateStructures(): boolean;
|
||||
/**
|
||||
* Gets whether this server allows the End or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAllowEnd(): boolean;
|
||||
/**
|
||||
* Gets whether this server allows the Nether or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAllowNether(): boolean;
|
||||
/**
|
||||
* Gets whether this server has a whitelist or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
hasWhitelist(): boolean;
|
||||
/**
|
||||
* Sets if the server is whitelisted.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setWhitelist(value: boolean): void;
|
||||
/**
|
||||
* Gets a list of whitelisted players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWhitelistedPlayers(): java.util.Set;
|
||||
/**
|
||||
* Reloads the whitelist from disk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
reloadWhitelist(): void;
|
||||
/**
|
||||
* Broadcast a message to all players.
|
||||
* <p>
|
||||
* This is the same as calling {@link #broadcast(java.lang.String,
|
||||
* java.lang.String)} to {@link #BROADCAST_CHANNEL_USERS}
|
||||
*/
|
||||
// @ts-ignore
|
||||
broadcastMessage(message: string): number;
|
||||
/**
|
||||
* Gets the name of the update folder. The update folder is used to safely
|
||||
* update plugins at the right moment on a plugin load.
|
||||
* <p>
|
||||
* The update folder name is relative to the plugins folder.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getUpdateFolder(): string;
|
||||
/**
|
||||
* Gets the update folder. The update folder is used to safely update
|
||||
* plugins at the right moment on a plugin load.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getUpdateFolderFile(): java.io.File;
|
||||
/**
|
||||
* Gets the value of the connection throttle setting.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getConnectionThrottle(): number;
|
||||
/**
|
||||
* Gets default ticks per animal spawns value.
|
||||
* <p>
|
||||
* <b>Example Usage:</b>
|
||||
* <ul>
|
||||
* <li>A value of 1 will mean the server will attempt to spawn monsters
|
||||
* every tick.
|
||||
* <li>A value of 400 will mean the server will attempt to spawn monsters
|
||||
* every 400th tick.
|
||||
* <li>A value below 0 will be reset back to Minecraft's default.
|
||||
* </ul>
|
||||
* <p>
|
||||
* <b>Note:</b> If set to 0, animal spawning will be disabled. We
|
||||
* recommend using spawn-animals to control this instead.
|
||||
* <p>
|
||||
* Minecraft default: 400.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getTicksPerAnimalSpawns(): number;
|
||||
/**
|
||||
* Gets the default ticks per monster spawns value.
|
||||
* <p>
|
||||
* <b>Example Usage:</b>
|
||||
* <ul>
|
||||
* <li>A value of 1 will mean the server will attempt to spawn monsters
|
||||
* every tick.
|
||||
* <li>A value of 400 will mean the server will attempt to spawn monsters
|
||||
* every 400th tick.
|
||||
* <li>A value below 0 will be reset back to Minecraft's default.
|
||||
* </ul>
|
||||
* <p>
|
||||
* <b>Note:</b> If set to 0, monsters spawning will be disabled. We
|
||||
* recommend using spawn-monsters to control this instead.
|
||||
* <p>
|
||||
* Minecraft default: 1.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getTicksPerMonsterSpawns(): number;
|
||||
/**
|
||||
* Gets a player object by the given username.
|
||||
* <p>
|
||||
* This method may not return objects for offline players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPlayer(name: string): org.bukkit.entity.Player;
|
||||
/**
|
||||
* Gets the player with the exact given name, case insensitive.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPlayerExact(name: string): org.bukkit.entity.Player;
|
||||
/**
|
||||
* Attempts to match any players with the given name, and returns a list
|
||||
* of all possibly matches.
|
||||
* <p>
|
||||
* This list is not sorted in any particular order. If an exact match is
|
||||
* found, the returned list will only contain a single result.
|
||||
*/
|
||||
// @ts-ignore
|
||||
matchPlayer(name: string): java.util.List;
|
||||
/**
|
||||
* Gets the player with the given UUID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPlayer(id: java.util.UUID): org.bukkit.entity.Player;
|
||||
/**
|
||||
* Gets the plugin manager for interfacing with plugins.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPluginManager(): org.bukkit.plugin.PluginManager;
|
||||
/**
|
||||
* Gets the scheduler for managing scheduled events.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getScheduler(): org.bukkit.scheduler.BukkitScheduler;
|
||||
/**
|
||||
* Gets a services manager.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getServicesManager(): org.bukkit.plugin.ServicesManager;
|
||||
/**
|
||||
* Gets a list of all worlds on this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWorlds(): java.util.List;
|
||||
/**
|
||||
* Creates or loads a world with the given name using the specified
|
||||
* options.
|
||||
* <p>
|
||||
* If the world is already loaded, it will just return the equivalent of
|
||||
* getWorld(creator.name()).
|
||||
*/
|
||||
// @ts-ignore
|
||||
createWorld(creator: org.bukkit.WorldCreator): org.bukkit.World;
|
||||
/**
|
||||
* Unloads a world with the given name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
unloadWorld(name: string, save: boolean): boolean;
|
||||
/**
|
||||
* Unloads the given world.
|
||||
*/
|
||||
// @ts-ignore
|
||||
unloadWorld(world: org.bukkit.World, save: boolean): boolean;
|
||||
/**
|
||||
* Gets the world with the given name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWorld(name: string): org.bukkit.World;
|
||||
/**
|
||||
* Gets the world from the given Unique ID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWorld(uid: java.util.UUID): org.bukkit.World;
|
||||
/**
|
||||
* Gets the map from the given item ID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getMap(id: number): org.bukkit.map.MapView;
|
||||
/**
|
||||
* Create a new map with an automatically assigned ID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createMap(world: org.bukkit.World): org.bukkit.map.MapView;
|
||||
/**
|
||||
* Create a new explorer map targeting the closest nearby structure of a
|
||||
* given {@link StructureType}.
|
||||
* <br>
|
||||
* This method uses implementation default values for radius and
|
||||
* findUnexplored (usually 100, true).
|
||||
*/
|
||||
// @ts-ignore
|
||||
createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType): org.bukkit.inventory.ItemStack;
|
||||
/**
|
||||
* Create a new explorer map targeting the closest nearby structure of a
|
||||
* given {@link StructureType}.
|
||||
* <br>
|
||||
* This method uses implementation default values for radius and
|
||||
* findUnexplored (usually 100, true).
|
||||
*/
|
||||
// @ts-ignore
|
||||
createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType, radius: number, findUnexplored: boolean): org.bukkit.inventory.ItemStack;
|
||||
/**
|
||||
* Reloads the server, refreshing settings and plugin information.
|
||||
*/
|
||||
// @ts-ignore
|
||||
reload(): void;
|
||||
/**
|
||||
* Reload only the Minecraft data for the server. This includes custom
|
||||
* advancements and loot tables.
|
||||
*/
|
||||
// @ts-ignore
|
||||
reloadData(): void;
|
||||
/**
|
||||
* Returns the primary logger associated with this server instance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLogger(): java.util.logging.Logger;
|
||||
/**
|
||||
* Gets a {@link PluginCommand} with the given name or alias.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPluginCommand(name: string): org.bukkit.command.PluginCommand;
|
||||
/**
|
||||
* Writes loaded players to disk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
savePlayers(): void;
|
||||
/**
|
||||
* Dispatches a command on this server, and executes it if found.
|
||||
*/
|
||||
// @ts-ignore
|
||||
dispatchCommand(sender: org.bukkit.command.CommandSender, commandLine: string): boolean;
|
||||
/**
|
||||
* Adds a recipe to the crafting manager.
|
||||
*/
|
||||
// @ts-ignore
|
||||
addRecipe(recipe: org.bukkit.inventory.Recipe): boolean;
|
||||
/**
|
||||
* Get a list of all recipes for a given item. The stack size is ignored
|
||||
* in comparisons. If the durability is -1, it will match any data value.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getRecipesFor(result: org.bukkit.inventory.ItemStack): java.util.List;
|
||||
/**
|
||||
* Get an iterator through the list of crafting recipes.
|
||||
*/
|
||||
// @ts-ignore
|
||||
recipeIterator(): java.util.Iterator;
|
||||
/**
|
||||
* Clears the list of crafting recipes.
|
||||
*/
|
||||
// @ts-ignore
|
||||
clearRecipes(): void;
|
||||
/**
|
||||
* Resets the list of crafting recipes to the default.
|
||||
*/
|
||||
// @ts-ignore
|
||||
resetRecipes(): void;
|
||||
/**
|
||||
* Gets a list of command aliases defined in the server properties.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCommandAliases(): java.util.Map;
|
||||
/**
|
||||
* Gets the radius, in blocks, around each worlds spawn point to protect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getSpawnRadius(): number;
|
||||
/**
|
||||
* Sets the radius, in blocks, around each worlds spawn point to protect.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setSpawnRadius(value: number): void;
|
||||
/**
|
||||
* Gets whether the Server is in online mode or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getOnlineMode(): boolean;
|
||||
/**
|
||||
* Gets whether this server allows flying or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAllowFlight(): boolean;
|
||||
/**
|
||||
* Gets whether the server is in hardcore mode or not.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isHardcore(): boolean;
|
||||
/**
|
||||
* Shutdowns the server, stopping everything.
|
||||
*/
|
||||
// @ts-ignore
|
||||
shutdown(): void;
|
||||
/**
|
||||
* Broadcasts the specified message to every user with the given
|
||||
* permission name.
|
||||
*/
|
||||
// @ts-ignore
|
||||
broadcast(message: string, permission: string): number;
|
||||
/**
|
||||
* Gets the player by the given name, regardless if they are offline or
|
||||
* online.
|
||||
* <p>
|
||||
* This method may involve a blocking web request to get the UUID for the
|
||||
* given name.
|
||||
* <p>
|
||||
* This will return an object even if the player does not exist. To this
|
||||
* method, all players will exist.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getOfflinePlayer(name: string): org.bukkit.OfflinePlayer;
|
||||
/**
|
||||
* Gets the player by the given UUID, regardless if they are offline or
|
||||
* online.
|
||||
* <p>
|
||||
* This will return an object even if the player does not exist. To this
|
||||
* method, all players will exist.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getOfflinePlayer(id: java.util.UUID): org.bukkit.OfflinePlayer;
|
||||
/**
|
||||
* Gets a set containing all current IPs that are banned.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getIPBans(): java.util.Set;
|
||||
/**
|
||||
* Bans the specified address from the server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
banIP(address: string): void;
|
||||
/**
|
||||
* Unbans the specified address from the server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
unbanIP(address: string): void;
|
||||
/**
|
||||
* Gets a set containing all banned players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBannedPlayers(): java.util.Set;
|
||||
/**
|
||||
* Gets a ban list for the supplied type.
|
||||
* <p>
|
||||
* Bans by name are no longer supported and this method will return
|
||||
* null when trying to request them. The replacement is bans by UUID.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBanList(type: org.bukkit.BanList.Type): org.bukkit.BanList;
|
||||
/**
|
||||
* Gets a set containing all player operators.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getOperators(): java.util.Set;
|
||||
/**
|
||||
* Gets the default {@link GameMode} for new players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getDefaultGameMode(): org.bukkit.GameMode;
|
||||
/**
|
||||
* Sets the default {@link GameMode} for new players.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setDefaultGameMode(mode: org.bukkit.GameMode): void;
|
||||
/**
|
||||
* Gets a {@link ConsoleCommandSender} that may be used as an input source
|
||||
* for this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getConsoleSender(): org.bukkit.command.ConsoleCommandSender;
|
||||
/**
|
||||
* Gets the folder that contains all of the various {@link World}s.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWorldContainer(): java.io.File;
|
||||
/**
|
||||
* Gets every player that has ever played on this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getOfflinePlayers(): org.bukkit.OfflinePlayer[];
|
||||
/**
|
||||
* Gets the {@link Messenger} responsible for this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getMessenger(): org.bukkit.plugin.messaging.Messenger;
|
||||
/**
|
||||
* Gets the {@link HelpMap} providing help topics for this server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getHelpMap(): org.bukkit.help.HelpMap;
|
||||
/**
|
||||
* Creates an empty inventory with the specified type. If the type
|
||||
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
|
||||
* otherwise the new inventory has the normal size for its type.
|
||||
* <br>
|
||||
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
|
||||
* created with this method. Use
|
||||
* {@link Player#openWorkbench(Location, boolean)} instead.
|
||||
* <br>
|
||||
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
|
||||
* for possible enchanting results. Use
|
||||
* {@link Player#openEnchanting(Location, boolean)} instead.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType): org.bukkit.inventory.Inventory;
|
||||
/**
|
||||
* Creates an empty inventory with the specified type and title. If the type
|
||||
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
|
||||
* otherwise the new inventory has the normal size for its type.<br>
|
||||
* It should be noted that some inventory types do not support titles and
|
||||
* may not render with said titles on the Minecraft client.
|
||||
* <br>
|
||||
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
|
||||
* created with this method. Use
|
||||
* {@link Player#openWorkbench(Location, boolean)} instead.
|
||||
* <br>
|
||||
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
|
||||
* for possible enchanting results. Use
|
||||
* {@link Player#openEnchanting(Location, boolean)} instead.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType, title: string): org.bukkit.inventory.Inventory;
|
||||
/**
|
||||
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
|
||||
* specified size.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number): org.bukkit.inventory.Inventory;
|
||||
/**
|
||||
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
|
||||
* specified size and title.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number, title: string): org.bukkit.inventory.Inventory;
|
||||
/**
|
||||
* Creates an empty merchant.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createMerchant(title: string): org.bukkit.inventory.Merchant;
|
||||
/**
|
||||
* Gets user-specified limit for number of monsters that can spawn in a
|
||||
* chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getMonsterSpawnLimit(): number;
|
||||
/**
|
||||
* Gets user-specified limit for number of animals that can spawn in a
|
||||
* chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAnimalSpawnLimit(): number;
|
||||
/**
|
||||
* Gets user-specified limit for number of water animals that can spawn in
|
||||
* a chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWaterAnimalSpawnLimit(): number;
|
||||
/**
|
||||
* Gets user-specified limit for number of ambient mobs that can spawn in
|
||||
* a chunk.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAmbientSpawnLimit(): number;
|
||||
/**
|
||||
* Checks the current thread against the expected primary thread for the
|
||||
* server.
|
||||
* <p>
|
||||
* <b>Note:</b> this method should not be used to indicate the current
|
||||
* synchronized state of the runtime. A current thread matching the main
|
||||
* thread indicates that it is synchronized, but a mismatch <b>does not
|
||||
* preclude</b> the same assumption.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isPrimaryThread(): boolean;
|
||||
/**
|
||||
* Gets the message that is displayed on the server list.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getMotd(): string;
|
||||
/**
|
||||
* Gets the default message that is displayed when the server is stopped.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getShutdownMessage(): string;
|
||||
/**
|
||||
* Gets the current warning state for the server.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWarningState(): org.bukkit.Warning.WarningState;
|
||||
/**
|
||||
* Gets the instance of the item factory (for {@link ItemMeta}).
|
||||
*/
|
||||
// @ts-ignore
|
||||
getItemFactory(): org.bukkit.inventory.ItemFactory;
|
||||
/**
|
||||
* Gets the instance of the scoreboard manager.
|
||||
* <p>
|
||||
* This will only exist after the first world has loaded.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getScoreboardManager(): org.bukkit.scoreboard.ScoreboardManager;
|
||||
/**
|
||||
* Gets an instance of the server's default server-icon.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getServerIcon(): org.bukkit.util.CachedServerIcon;
|
||||
/**
|
||||
* Loads an image from a file, and returns a cached image for the specific
|
||||
* server-icon.
|
||||
* <p>
|
||||
* Size and type are implementation defined. An incompatible file is
|
||||
* guaranteed to throw an implementation-defined {@link Exception}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
loadServerIcon(file: java.io.File): org.bukkit.util.CachedServerIcon;
|
||||
/**
|
||||
* Creates a cached server-icon for the specific image.
|
||||
* <p>
|
||||
* Size and type are implementation defined. An incompatible file is
|
||||
* guaranteed to throw an implementation-defined {@link Exception}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
loadServerIcon(image: java.awt.image.BufferedImage): org.bukkit.util.CachedServerIcon;
|
||||
/**
|
||||
* Set the idle kick timeout. Any players idle for the specified amount of
|
||||
* time will be automatically kicked.
|
||||
* <p>
|
||||
* A value of 0 will disable the idle kick timeout.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setIdleTimeout(threshold: number): void;
|
||||
/**
|
||||
* Gets the idle kick timeout.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getIdleTimeout(): number;
|
||||
/**
|
||||
* Create a ChunkData for use in a generator.
|
||||
* See {@link ChunkGenerator#generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)}
|
||||
*/
|
||||
// @ts-ignore
|
||||
createChunkData(world: org.bukkit.World): org.bukkit.generator.ChunkGenerator.ChunkData;
|
||||
/**
|
||||
* Creates a boss bar instance to display to players. The progress
|
||||
* defaults to 1.0
|
||||
*/
|
||||
// @ts-ignore
|
||||
createBossBar(title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.BossBar;
|
||||
/**
|
||||
* Creates a boss bar instance to display to players. The progress defaults
|
||||
* to 1.0.
|
||||
* <br>
|
||||
* This instance is added to the persistent storage of the server and will
|
||||
* be editable by commands and restored after restart.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createBossBar(key: org.bukkit.NamespacedKey, title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.KeyedBossBar;
|
||||
/**
|
||||
* Gets an unmodifiable iterator through all persistent bossbars.
|
||||
* <ul>
|
||||
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
|
||||
* <li>
|
||||
* <b>not</b> created using
|
||||
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
|
||||
* </li>
|
||||
* </ul>
|
||||
* e.g. bossbars created using the bossbar command
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBossBars(): java.util.Iterator;
|
||||
/**
|
||||
* Gets the {@link KeyedBossBar} specified by this key.
|
||||
* <ul>
|
||||
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
|
||||
* <li>
|
||||
* <b>not</b> created using
|
||||
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
|
||||
* </li>
|
||||
* </ul>
|
||||
* e.g. bossbars created using the bossbar command
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBossBar(key: org.bukkit.NamespacedKey): org.bukkit.boss.KeyedBossBar;
|
||||
/**
|
||||
* Removes a {@link KeyedBossBar} specified by this key.
|
||||
* <ul>
|
||||
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
|
||||
* <li>
|
||||
* <b>not</b> created using
|
||||
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
|
||||
* </li>
|
||||
* </ul>
|
||||
* e.g. bossbars created using the bossbar command
|
||||
*/
|
||||
// @ts-ignore
|
||||
removeBossBar(key: org.bukkit.NamespacedKey): boolean;
|
||||
/**
|
||||
* Gets an entity on the server by its UUID
|
||||
*/
|
||||
// @ts-ignore
|
||||
getEntity(uuid: java.util.UUID): org.bukkit.entity.Entity;
|
||||
/**
|
||||
* Get the advancement specified by this key.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAdvancement(key: org.bukkit.NamespacedKey): org.bukkit.advancement.Advancement;
|
||||
/**
|
||||
* Get an iterator through all advancements. Advancements cannot be removed
|
||||
* from this iterator,
|
||||
*/
|
||||
// @ts-ignore
|
||||
advancementIterator(): java.util.Iterator;
|
||||
/**
|
||||
* Creates a new {@link BlockData} instance for the specified Material, with
|
||||
* all properties initialized to unspecified defaults.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createBlockData(material: org.bukkit.Material): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Creates a new {@link BlockData} instance for the specified Material, with
|
||||
* all properties initialized to unspecified defaults.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createBlockData(material: org.bukkit.Material, consumer: java.util.function$.Consumer): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Creates a new {@link BlockData} instance with material and properties
|
||||
* parsed from provided data.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createBlockData(data: string): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Creates a new {@link BlockData} instance for the specified Material, with
|
||||
* all properties initialized to unspecified defaults, except for those
|
||||
* provided in data.
|
||||
* <br>
|
||||
* If <code>material</code> is specified, then the data string must not also
|
||||
* contain the material.
|
||||
*/
|
||||
// @ts-ignore
|
||||
createBlockData(material: org.bukkit.Material, data: string): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Gets a tag which has already been defined within the server. Plugins are
|
||||
* suggested to use the concrete tags in {@link Tag} rather than this method
|
||||
* which makes no guarantees about which tags are available, and may also be
|
||||
* less performant due to lack of caching.
|
||||
* <br>
|
||||
* Tags will be searched for in an implementation specific manner, but a
|
||||
* path consisting of namespace/tags/registry/key is expected.
|
||||
* <br>
|
||||
* Server implementations are allowed to handle only the registries
|
||||
* indicated in {@link Tag}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getTag(registry: string, tag: org.bukkit.NamespacedKey, clazz: java.lang.Class): org.bukkit.Tag;
|
||||
/**
|
||||
* Gets a all tags which have been defined within the server.
|
||||
* <br>
|
||||
* Server implementations are allowed to handle only the registries
|
||||
* indicated in {@link Tag}.
|
||||
* <br>
|
||||
* No guarantees are made about the mutability of the returned iterator.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getTags(registry: string, clazz: java.lang.Class): java.lang.Iterable;
|
||||
/**
|
||||
* Gets the specified {@link LootTable}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLootTable(key: org.bukkit.NamespacedKey): org.bukkit.loot.LootTable;
|
||||
/**
|
||||
* Selects entities using the given Vanilla selector.
|
||||
* <br>
|
||||
* No guarantees are made about the selector format, other than they match
|
||||
* the Vanilla format for the active Minecraft version.
|
||||
* <br>
|
||||
* Usually a selector will start with '@', unless selecting a Player in
|
||||
* which case it may simply be the Player's name or UUID.
|
||||
* <br>
|
||||
* Note that in Vanilla, elevated permissions are usually required to use
|
||||
* '@' selectors, but this method should not check such permissions from the
|
||||
* sender.
|
||||
*/
|
||||
// @ts-ignore
|
||||
selectEntities(sender: org.bukkit.command.CommandSender, selector: string): java.util.List;
|
||||
// @ts-ignore
|
||||
getUnsafe(): org.bukkit.UnsafeValues;
|
||||
}
|
||||
}
|
||||
}
|
||||
24
packages/types/dist/typings/bukkit/org.bukkit.SkullType.d.ts
vendored
Normal file
24
packages/types/dist/typings/bukkit/org.bukkit.SkullType.d.ts
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class SkullType extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static SKELETON: org.bukkit.SkullType;
|
||||
// @ts-ignore
|
||||
public static WITHER: org.bukkit.SkullType;
|
||||
// @ts-ignore
|
||||
public static ZOMBIE: org.bukkit.SkullType;
|
||||
// @ts-ignore
|
||||
public static PLAYER: org.bukkit.SkullType;
|
||||
// @ts-ignore
|
||||
public static CREEPER: org.bukkit.SkullType;
|
||||
// @ts-ignore
|
||||
public static DRAGON: org.bukkit.SkullType;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.SkullType[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.SkullType;
|
||||
}
|
||||
}
|
||||
}
|
||||
1602
packages/types/dist/typings/bukkit/org.bukkit.Sound.d.ts
vendored
Normal file
1602
packages/types/dist/typings/bukkit/org.bukkit.Sound.d.ts
vendored
Normal file
File diff suppressed because it is too large
Load Diff
32
packages/types/dist/typings/bukkit/org.bukkit.SoundCategory.d.ts
vendored
Normal file
32
packages/types/dist/typings/bukkit/org.bukkit.SoundCategory.d.ts
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class SoundCategory extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static MASTER: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static MUSIC: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static RECORDS: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static WEATHER: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static BLOCKS: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static HOSTILE: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static NEUTRAL: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static PLAYERS: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static AMBIENT: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static VOICE: org.bukkit.SoundCategory;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.SoundCategory[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.SoundCategory;
|
||||
}
|
||||
}
|
||||
}
|
||||
22
packages/types/dist/typings/bukkit/org.bukkit.Statistic.Type.d.ts
vendored
Normal file
22
packages/types/dist/typings/bukkit/org.bukkit.Statistic.Type.d.ts
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace Statistic {
|
||||
// @ts-ignore
|
||||
class Type extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static UNTYPED: org.bukkit.Statistic.Type;
|
||||
// @ts-ignore
|
||||
public static ITEM: org.bukkit.Statistic.Type;
|
||||
// @ts-ignore
|
||||
public static BLOCK: org.bukkit.Statistic.Type;
|
||||
// @ts-ignore
|
||||
public static ENTITY: org.bukkit.Statistic.Type;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Statistic.Type[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Statistic.Type;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
192
packages/types/dist/typings/bukkit/org.bukkit.Statistic.d.ts
vendored
Normal file
192
packages/types/dist/typings/bukkit/org.bukkit.Statistic.d.ts
vendored
Normal file
@@ -0,0 +1,192 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class Statistic extends java.lang.Enum implements org.bukkit.Keyed {
|
||||
// @ts-ignore
|
||||
public static DAMAGE_DEALT: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DAMAGE_TAKEN: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DEATHS: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static MOB_KILLS: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static PLAYER_KILLS: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static FISH_CAUGHT: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static ANIMALS_BRED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static LEAVE_GAME: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static JUMP: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DROP_COUNT: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DROP: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static PICKUP: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static PLAY_ONE_MINUTE: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static WALK_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static WALK_ON_WATER_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static FALL_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static SNEAK_TIME: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static CLIMB_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static FLY_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static WALK_UNDER_WATER_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static MINECART_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static BOAT_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static PIG_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static HORSE_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static SPRINT_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static CROUCH_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static AVIATE_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static MINE_BLOCK: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static USE_ITEM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static BREAK_ITEM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static CRAFT_ITEM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static KILL_ENTITY: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static ENTITY_KILLED_BY: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static TIME_SINCE_DEATH: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static TALKED_TO_VILLAGER: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static TRADED_WITH_VILLAGER: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static CAKE_SLICES_EATEN: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static CAULDRON_FILLED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static CAULDRON_USED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static ARMOR_CLEANED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static BANNER_CLEANED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static BREWINGSTAND_INTERACTION: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static BEACON_INTERACTION: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DROPPER_INSPECTED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static HOPPER_INSPECTED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DISPENSER_INSPECTED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static NOTEBLOCK_PLAYED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static NOTEBLOCK_TUNED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static FLOWER_POTTED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static TRAPPED_CHEST_TRIGGERED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static ENDERCHEST_OPENED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static ITEM_ENCHANTED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static RECORD_PLAYED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static FURNACE_INTERACTION: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static CRAFTING_TABLE_INTERACTION: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static CHEST_OPENED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static SLEEP_IN_BED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static SHULKER_BOX_OPENED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static TIME_SINCE_REST: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static SWIM_ONE_CM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DAMAGE_DEALT_ABSORBED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DAMAGE_DEALT_RESISTED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DAMAGE_BLOCKED_BY_SHIELD: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DAMAGE_ABSORBED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static DAMAGE_RESISTED: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static CLEAN_SHULKER_BOX: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static OPEN_BARREL: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static INTERACT_WITH_BLAST_FURNACE: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static INTERACT_WITH_SMOKER: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static INTERACT_WITH_LECTERN: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static INTERACT_WITH_CAMPFIRE: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static INTERACT_WITH_CARTOGRAPHY_TABLE: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static INTERACT_WITH_LOOM: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static INTERACT_WITH_STONECUTTER: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static BELL_RING: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static RAID_TRIGGER: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static RAID_WIN: org.bukkit.Statistic;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Statistic[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Statistic;
|
||||
/**
|
||||
* Gets the type of this statistic.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getType(): org.bukkit.Statistic.Type;
|
||||
/**
|
||||
* Checks if this is a substatistic.
|
||||
* <p>
|
||||
* A substatistic exists en masse for each block, item, or entitytype, depending on
|
||||
* {@link #getType()}.
|
||||
* <p>
|
||||
* This is a redundant method and equivalent to checking
|
||||
* <code>getType() != Type.UNTYPED</code>
|
||||
*/
|
||||
// @ts-ignore
|
||||
public isSubstatistic(): boolean;
|
||||
/**
|
||||
* Checks if this is a substatistic dealing with blocks.
|
||||
* <p>
|
||||
* This is a redundant method and equivalent to checking
|
||||
* <code>getType() == Type.BLOCK</code>
|
||||
*/
|
||||
// @ts-ignore
|
||||
public isBlock(): boolean;
|
||||
// @ts-ignore
|
||||
public getKey(): org.bukkit.NamespacedKey;
|
||||
}
|
||||
}
|
||||
}
|
||||
61
packages/types/dist/typings/bukkit/org.bukkit.StructureType.d.ts
vendored
Normal file
61
packages/types/dist/typings/bukkit/org.bukkit.StructureType.d.ts
vendored
Normal file
@@ -0,0 +1,61 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class StructureType extends java.lang.Object {
|
||||
// @ts-ignore
|
||||
public static MINESHAFT: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static VILLAGE: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static NETHER_FORTRESS: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static STRONGHOLD: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static JUNGLE_PYRAMID: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static OCEAN_RUIN: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static DESERT_PYRAMID: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static IGLOO: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static SWAMP_HUT: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static OCEAN_MONUMENT: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static END_CITY: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static WOODLAND_MANSION: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static BURIED_TREASURE: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static SHIPWRECK: org.bukkit.StructureType;
|
||||
// @ts-ignore
|
||||
public static PILLAGER_OUTPOST: org.bukkit.StructureType;
|
||||
/**
|
||||
* Get the name of this structure. This is case-sensitive when used in
|
||||
* commands.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getName(): string;
|
||||
/**
|
||||
* Get the {@link org.bukkit.map.MapCursor.Type} that this structure can use on maps. If
|
||||
* this is null, this structure will not appear on explorer maps.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getMapIcon(): org.bukkit.map.MapCursor.Type;
|
||||
// @ts-ignore
|
||||
public equals(other: java.lang.Object): boolean;
|
||||
// @ts-ignore
|
||||
public hashCode(): number;
|
||||
// @ts-ignore
|
||||
public toString(): string;
|
||||
/**
|
||||
* Get all registered {@link StructureType}s.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getStructureTypes(): java.util.Map;
|
||||
}
|
||||
}
|
||||
}
|
||||
130
packages/types/dist/typings/bukkit/org.bukkit.Tag.d.ts
vendored
Normal file
130
packages/types/dist/typings/bukkit/org.bukkit.Tag.d.ts
vendored
Normal file
@@ -0,0 +1,130 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface Tag extends org.bukkit.Keyed {
|
||||
// @ts-ignore
|
||||
REGISTRY_BLOCKS: string;
|
||||
// @ts-ignore
|
||||
WOOL: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
PLANKS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
STONE_BRICKS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WOODEN_BUTTONS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
BUTTONS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
CARPETS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WOODEN_DOORS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WOODEN_STAIRS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WOODEN_SLABS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WOODEN_FENCES: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WOODEN_PRESSURE_PLATES: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WOODEN_TRAPDOORS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
DOORS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
SAPLINGS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
LOGS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
DARK_OAK_LOGS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
OAK_LOGS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
BIRCH_LOGS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
ACACIA_LOGS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
JUNGLE_LOGS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
SPRUCE_LOGS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
BANNERS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
SAND: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
STAIRS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
SLABS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WALLS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
ANVIL: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
RAILS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
LEAVES: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
TRAPDOORS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
FLOWER_POTS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
SMALL_FLOWERS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
BEDS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
FENCES: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
ENDERMAN_HOLDABLE: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
ICE: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
VALID_SPAWN: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
IMPERMEABLE: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
UNDERWATER_BONEMEALS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
CORAL_BLOCKS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WALL_CORALS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
CORAL_PLANTS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
CORALS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
BAMBOO_PLANTABLE_ON: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
DIRT_LIKE: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
STANDING_SIGNS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
WALL_SIGNS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
SIGNS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
REGISTRY_ITEMS: string;
|
||||
// @ts-ignore
|
||||
ITEMS_BANNERS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
ITEMS_BOATS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
ITEMS_FISHES: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
ITEMS_MUSIC_DISCS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
ITEMS_COALS: org.bukkit.Tag;
|
||||
// @ts-ignore
|
||||
ITEMS_ARROWS: org.bukkit.Tag;
|
||||
/**
|
||||
* Returns whether or not this tag has an entry for the specified item.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isTagged(item: org.bukkit.Keyed): boolean;
|
||||
/**
|
||||
* Gets an immutable set of all tagged items.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getValues(): java.util.Set;
|
||||
}
|
||||
}
|
||||
}
|
||||
34
packages/types/dist/typings/bukkit/org.bukkit.TreeSpecies.d.ts
vendored
Normal file
34
packages/types/dist/typings/bukkit/org.bukkit.TreeSpecies.d.ts
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class TreeSpecies extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static GENERIC: org.bukkit.TreeSpecies;
|
||||
// @ts-ignore
|
||||
public static REDWOOD: org.bukkit.TreeSpecies;
|
||||
// @ts-ignore
|
||||
public static BIRCH: org.bukkit.TreeSpecies;
|
||||
// @ts-ignore
|
||||
public static JUNGLE: org.bukkit.TreeSpecies;
|
||||
// @ts-ignore
|
||||
public static ACACIA: org.bukkit.TreeSpecies;
|
||||
// @ts-ignore
|
||||
public static DARK_OAK: org.bukkit.TreeSpecies;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.TreeSpecies[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.TreeSpecies;
|
||||
/**
|
||||
* Gets the associated data value representing this species
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getData(): number;
|
||||
/**
|
||||
* Gets the TreeSpecies with the given data value
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByData(data: number): org.bukkit.TreeSpecies;
|
||||
}
|
||||
}
|
||||
}
|
||||
46
packages/types/dist/typings/bukkit/org.bukkit.TreeType.d.ts
vendored
Normal file
46
packages/types/dist/typings/bukkit/org.bukkit.TreeType.d.ts
vendored
Normal file
@@ -0,0 +1,46 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class TreeType extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static TREE: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static BIG_TREE: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static REDWOOD: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static TALL_REDWOOD: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static BIRCH: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static JUNGLE: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static SMALL_JUNGLE: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static COCOA_TREE: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static JUNGLE_BUSH: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static RED_MUSHROOM: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static BROWN_MUSHROOM: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static SWAMP: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static ACACIA: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static DARK_OAK: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static MEGA_REDWOOD: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static TALL_BIRCH: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static CHORUS_PLANT: org.bukkit.TreeType;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.TreeType[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.TreeType;
|
||||
}
|
||||
}
|
||||
}
|
||||
14
packages/types/dist/typings/bukkit/org.bukkit.UndefinedNullability.d.ts
vendored
Normal file
14
packages/types/dist/typings/bukkit/org.bukkit.UndefinedNullability.d.ts
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface UndefinedNullability {
|
||||
/**
|
||||
* Human readable description of the circumstances, in which the type is
|
||||
* nullable.
|
||||
*/
|
||||
// @ts-ignore
|
||||
value(): string;
|
||||
}
|
||||
}
|
||||
}
|
||||
53
packages/types/dist/typings/bukkit/org.bukkit.UnsafeValues.d.ts
vendored
Normal file
53
packages/types/dist/typings/bukkit/org.bukkit.UnsafeValues.d.ts
vendored
Normal file
@@ -0,0 +1,53 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface UnsafeValues {
|
||||
// @ts-ignore
|
||||
toLegacy(material: org.bukkit.Material): org.bukkit.Material;
|
||||
// @ts-ignore
|
||||
fromLegacy(material: org.bukkit.Material): org.bukkit.Material;
|
||||
// @ts-ignore
|
||||
fromLegacy(material: org.bukkit.material.MaterialData): org.bukkit.Material;
|
||||
// @ts-ignore
|
||||
fromLegacy(material: org.bukkit.material.MaterialData, itemPriority: boolean): org.bukkit.Material;
|
||||
// @ts-ignore
|
||||
fromLegacy(material: org.bukkit.Material, data: number): org.bukkit.block.data.BlockData;
|
||||
// @ts-ignore
|
||||
getMaterial(material: string, version: number): org.bukkit.Material;
|
||||
// @ts-ignore
|
||||
getDataVersion(): number;
|
||||
// @ts-ignore
|
||||
modifyItemStack(stack: org.bukkit.inventory.ItemStack, arguments: string): org.bukkit.inventory.ItemStack;
|
||||
// @ts-ignore
|
||||
checkSupported(pdf: org.bukkit.plugin.PluginDescriptionFile): void;
|
||||
// @ts-ignore
|
||||
processClass(pdf: org.bukkit.plugin.PluginDescriptionFile, path: string, clazz: number): number[];
|
||||
/**
|
||||
* Load an advancement represented by the specified string into the server.
|
||||
* The advancement format is governed by Minecraft and has no specified
|
||||
* layout.
|
||||
* <br>
|
||||
* It is currently a JSON object, as described by the Minecraft Wiki:
|
||||
* http://minecraft.gamepedia.com/Advancements
|
||||
* <br>
|
||||
* Loaded advancements will be stored and persisted across server restarts
|
||||
* and reloads.
|
||||
* <br>
|
||||
* Callers should be prepared for {@link Exception} to be thrown.
|
||||
*/
|
||||
// @ts-ignore
|
||||
loadAdvancement(key: org.bukkit.NamespacedKey, advancement: string): org.bukkit.advancement.Advancement;
|
||||
/**
|
||||
* Delete an advancement which was loaded and saved by
|
||||
* {@link #loadAdvancement(org.bukkit.NamespacedKey, java.lang.String)}.
|
||||
* <br>
|
||||
* This method will only remove advancement from persistent storage. It
|
||||
* should be accompanied by a call to {@link Server#reloadData()} in order
|
||||
* to fully remove it from the running instance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
removeAdvancement(key: org.bukkit.NamespacedKey): boolean;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
packages/types/dist/typings/bukkit/org.bukkit.Utility.d.ts
vendored
Normal file
8
packages/types/dist/typings/bukkit/org.bukkit.Utility.d.ts
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface Utility {
|
||||
}
|
||||
}
|
||||
}
|
||||
32
packages/types/dist/typings/bukkit/org.bukkit.Warning.WarningState.d.ts
vendored
Normal file
32
packages/types/dist/typings/bukkit/org.bukkit.Warning.WarningState.d.ts
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace Warning {
|
||||
// @ts-ignore
|
||||
class WarningState extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static ON: org.bukkit.Warning.WarningState;
|
||||
// @ts-ignore
|
||||
public static OFF: org.bukkit.Warning.WarningState;
|
||||
// @ts-ignore
|
||||
public static DEFAULT: org.bukkit.Warning.WarningState;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.Warning.WarningState[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.Warning.WarningState;
|
||||
/**
|
||||
* This method checks the provided warning should be printed for this
|
||||
* state
|
||||
*/
|
||||
// @ts-ignore
|
||||
public printFor(warning: org.bukkit.Warning): boolean;
|
||||
/**
|
||||
* This method returns the corresponding warning state for the given
|
||||
* string value.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static value(value: string): org.bukkit.Warning.WarningState;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
packages/types/dist/typings/bukkit/org.bukkit.Warning.d.ts
vendored
Normal file
19
packages/types/dist/typings/bukkit/org.bukkit.Warning.d.ts
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface Warning {
|
||||
/**
|
||||
* This sets if the deprecation warnings when registering events gets
|
||||
* printed when the setting is in the default state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
value(): boolean;
|
||||
/**
|
||||
* This can provide detailed information on why the event is deprecated.
|
||||
*/
|
||||
// @ts-ignore
|
||||
reason(): string;
|
||||
}
|
||||
}
|
||||
}
|
||||
16
packages/types/dist/typings/bukkit/org.bukkit.WeatherType.d.ts
vendored
Normal file
16
packages/types/dist/typings/bukkit/org.bukkit.WeatherType.d.ts
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class WeatherType extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static DOWNFALL: org.bukkit.WeatherType;
|
||||
// @ts-ignore
|
||||
public static CLEAR: org.bukkit.WeatherType;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.WeatherType[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.WeatherType;
|
||||
}
|
||||
}
|
||||
}
|
||||
30
packages/types/dist/typings/bukkit/org.bukkit.World.Environment.d.ts
vendored
Normal file
30
packages/types/dist/typings/bukkit/org.bukkit.World.Environment.d.ts
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace World {
|
||||
// @ts-ignore
|
||||
class Environment extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static NORMAL: org.bukkit.World.Environment;
|
||||
// @ts-ignore
|
||||
public static NETHER: org.bukkit.World.Environment;
|
||||
// @ts-ignore
|
||||
public static THE_END: org.bukkit.World.Environment;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.World.Environment[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.World.Environment;
|
||||
/**
|
||||
* Gets the dimension ID of this environment
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getId(): number;
|
||||
/**
|
||||
* Get an environment by ID
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getEnvironment(id: number): org.bukkit.World.Environment;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1142
packages/types/dist/typings/bukkit/org.bukkit.World.d.ts
vendored
Normal file
1142
packages/types/dist/typings/bukkit/org.bukkit.World.d.ts
vendored
Normal file
File diff suppressed because it is too large
Load Diff
88
packages/types/dist/typings/bukkit/org.bukkit.WorldBorder.d.ts
vendored
Normal file
88
packages/types/dist/typings/bukkit/org.bukkit.WorldBorder.d.ts
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
interface WorldBorder {
|
||||
/**
|
||||
* Resets the border to default values.
|
||||
*/
|
||||
// @ts-ignore
|
||||
reset(): void;
|
||||
/**
|
||||
* Gets the current side length of the border.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getSize(): number;
|
||||
/**
|
||||
* Sets the border to a square region with the specified side length in blocks.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setSize(newSize: number): void;
|
||||
/**
|
||||
* Sets the border to a square region with the specified side length in blocks.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setSize(newSize: number, seconds: number): void;
|
||||
/**
|
||||
* Gets the current border center.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCenter(): org.bukkit.Location;
|
||||
/**
|
||||
* Sets the new border center.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCenter(x: number, z: number): void;
|
||||
/**
|
||||
* Sets the new border center.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCenter(location: org.bukkit.Location): void;
|
||||
/**
|
||||
* Gets the current border damage buffer.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getDamageBuffer(): number;
|
||||
/**
|
||||
* Sets the amount of blocks a player may safely be outside the border before taking damage.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setDamageBuffer(blocks: number): void;
|
||||
/**
|
||||
* Gets the current border damage amount.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getDamageAmount(): number;
|
||||
/**
|
||||
* Sets the amount of damage a player takes when outside the border plus the border buffer.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setDamageAmount(damage: number): void;
|
||||
/**
|
||||
* Gets the current border warning time in seconds.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWarningTime(): number;
|
||||
/**
|
||||
* Sets the warning time that causes the screen to be tinted red when a contracting border will reach the player within the specified time.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setWarningTime(seconds: number): void;
|
||||
/**
|
||||
* Gets the current border warning distance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWarningDistance(): number;
|
||||
/**
|
||||
* Sets the warning distance that causes the screen to be tinted red when the player is within the specified number of blocks from the border.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setWarningDistance(distance: number): void;
|
||||
/**
|
||||
* Check if the specified location is inside this border.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isInside(location: org.bukkit.Location): boolean;
|
||||
}
|
||||
}
|
||||
}
|
||||
145
packages/types/dist/typings/bukkit/org.bukkit.WorldCreator.d.ts
vendored
Normal file
145
packages/types/dist/typings/bukkit/org.bukkit.WorldCreator.d.ts
vendored
Normal file
@@ -0,0 +1,145 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class WorldCreator extends java.lang.Object {
|
||||
/**
|
||||
* Creates an empty WorldCreationOptions for the given world name
|
||||
*/
|
||||
// @ts-ignore
|
||||
constructor(name: string)
|
||||
/**
|
||||
* Copies the options from the specified world
|
||||
*/
|
||||
// @ts-ignore
|
||||
public copy(world: org.bukkit.World): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Copies the options from the specified {@link WorldCreator}
|
||||
*/
|
||||
// @ts-ignore
|
||||
public copy(creator: org.bukkit.WorldCreator): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Gets the name of the world that is to be loaded or created.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public name(): string;
|
||||
/**
|
||||
* Gets the seed that will be used to create this world
|
||||
*/
|
||||
// @ts-ignore
|
||||
public seed(): number;
|
||||
/**
|
||||
* Sets the seed that will be used to create this world
|
||||
*/
|
||||
// @ts-ignore
|
||||
public seed(seed: number): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Gets the environment that will be used to create or load the world
|
||||
*/
|
||||
// @ts-ignore
|
||||
public environment(): org.bukkit.World.Environment;
|
||||
/**
|
||||
* Sets the environment that will be used to create or load the world
|
||||
*/
|
||||
// @ts-ignore
|
||||
public environment(env: org.bukkit.World.Environment): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Gets the type of the world that will be created or loaded
|
||||
*/
|
||||
// @ts-ignore
|
||||
public type(): org.bukkit.WorldType;
|
||||
/**
|
||||
* Sets the type of the world that will be created or loaded
|
||||
*/
|
||||
// @ts-ignore
|
||||
public type(type: org.bukkit.WorldType): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Gets the generator that will be used to create or load the world.
|
||||
* <p>
|
||||
* This may be null, in which case the "natural" generator for this
|
||||
* environment will be used.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public generator(): org.bukkit.generator.ChunkGenerator;
|
||||
/**
|
||||
* Sets the generator that will be used to create or load the world.
|
||||
* <p>
|
||||
* This may be null, in which case the "natural" generator for this
|
||||
* environment will be used.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public generator(generator: org.bukkit.generator.ChunkGenerator): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Sets the generator that will be used to create or load the world.
|
||||
* <p>
|
||||
* This may be null, in which case the "natural" generator for this
|
||||
* environment will be used.
|
||||
* <p>
|
||||
* If the generator cannot be found for the given name, the natural
|
||||
* environment generator will be used instead and a warning will be
|
||||
* printed to the console.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public generator(generator: string): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Sets the generator that will be used to create or load the world.
|
||||
* <p>
|
||||
* This may be null, in which case the "natural" generator for this
|
||||
* environment will be used.
|
||||
* <p>
|
||||
* If the generator cannot be found for the given name, the natural
|
||||
* environment generator will be used instead and a warning will be
|
||||
* printed to the specified output
|
||||
*/
|
||||
// @ts-ignore
|
||||
public generator(generator: string, output: org.bukkit.command.CommandSender): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Sets the generator settings of the world that will be created or loaded
|
||||
*/
|
||||
// @ts-ignore
|
||||
public generatorSettings(generatorSettings: string): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Gets the generator settings of the world that will be created or loaded
|
||||
*/
|
||||
// @ts-ignore
|
||||
public generatorSettings(): string;
|
||||
/**
|
||||
* Sets whether or not worlds created or loaded with this creator will
|
||||
* have structures.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public generateStructures(generate: boolean): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Gets whether or not structures will be generated in the world.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public generateStructures(): boolean;
|
||||
/**
|
||||
* Creates a world with the specified options.
|
||||
* <p>
|
||||
* If the world already exists, it will be loaded from disk and some
|
||||
* options may be ignored.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public createWorld(): org.bukkit.World;
|
||||
/**
|
||||
* Creates a new {@link WorldCreator} for the given world name
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static name(name: string): org.bukkit.WorldCreator;
|
||||
/**
|
||||
* Attempts to get the {@link ChunkGenerator} with the given name.
|
||||
* <p>
|
||||
* If the generator is not found, null will be returned and a message will
|
||||
* be printed to the specified {@link CommandSender} explaining why.
|
||||
* <p>
|
||||
* The name must be in the "plugin:id" notation, or optionally just
|
||||
* "plugin", where "plugin" is the safe-name of a plugin and "id" is an
|
||||
* optional unique identifier for the generator you wish to request from
|
||||
* the plugin.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getGeneratorForName(world: string, name: string, output: org.bukkit.command.CommandSender): org.bukkit.generator.ChunkGenerator;
|
||||
}
|
||||
}
|
||||
}
|
||||
36
packages/types/dist/typings/bukkit/org.bukkit.WorldType.d.ts
vendored
Normal file
36
packages/types/dist/typings/bukkit/org.bukkit.WorldType.d.ts
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
// @ts-ignore
|
||||
class WorldType extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static NORMAL: org.bukkit.WorldType;
|
||||
// @ts-ignore
|
||||
public static FLAT: org.bukkit.WorldType;
|
||||
// @ts-ignore
|
||||
public static VERSION_1_1: org.bukkit.WorldType;
|
||||
// @ts-ignore
|
||||
public static LARGE_BIOMES: org.bukkit.WorldType;
|
||||
// @ts-ignore
|
||||
public static AMPLIFIED: org.bukkit.WorldType;
|
||||
// @ts-ignore
|
||||
public static CUSTOMIZED: org.bukkit.WorldType;
|
||||
// @ts-ignore
|
||||
public static BUFFET: org.bukkit.WorldType;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.WorldType[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.WorldType;
|
||||
/**
|
||||
* Gets the name of this WorldType
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getName(): string;
|
||||
/**
|
||||
* Gets a WorldType by its name
|
||||
*/
|
||||
// @ts-ignore
|
||||
public static getByName(name: string): org.bukkit.WorldType;
|
||||
}
|
||||
}
|
||||
}
|
||||
15
packages/types/dist/typings/bukkit/org.bukkit.advancement.Advancement.d.ts
vendored
Normal file
15
packages/types/dist/typings/bukkit/org.bukkit.advancement.Advancement.d.ts
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace advancement {
|
||||
// @ts-ignore
|
||||
interface Advancement extends org.bukkit.Keyed {
|
||||
/**
|
||||
* Get all the criteria present in this advancement.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCriteria(): java.util.Collection;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
45
packages/types/dist/typings/bukkit/org.bukkit.advancement.AdvancementProgress.d.ts
vendored
Normal file
45
packages/types/dist/typings/bukkit/org.bukkit.advancement.AdvancementProgress.d.ts
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace advancement {
|
||||
// @ts-ignore
|
||||
interface AdvancementProgress {
|
||||
/**
|
||||
* The advancement this progress is concerning.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAdvancement(): org.bukkit.advancement.Advancement;
|
||||
/**
|
||||
* Check if all criteria for this advancement have been met.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isDone(): boolean;
|
||||
/**
|
||||
* Mark the specified criteria as awarded at the current time.
|
||||
*/
|
||||
// @ts-ignore
|
||||
awardCriteria(criteria: string): boolean;
|
||||
/**
|
||||
* Mark the specified criteria as uncompleted.
|
||||
*/
|
||||
// @ts-ignore
|
||||
revokeCriteria(criteria: string): boolean;
|
||||
/**
|
||||
* Get the date the specified criteria was awarded.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getDateAwarded(criteria: string): java.util.Date;
|
||||
/**
|
||||
* Get the criteria which have not been awarded.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getRemainingCriteria(): java.util.Collection;
|
||||
/**
|
||||
* Gets the criteria which have been awarded.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAwardedCriteria(): java.util.Collection;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
16
packages/types/dist/typings/bukkit/org.bukkit.attribute.Attributable.d.ts
vendored
Normal file
16
packages/types/dist/typings/bukkit/org.bukkit.attribute.Attributable.d.ts
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace attribute {
|
||||
// @ts-ignore
|
||||
interface Attributable {
|
||||
/**
|
||||
* Gets the specified attribute instance from the object. This instance will
|
||||
* be backed directly to the object and any changes will be visible at once.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAttribute(attribute: org.bukkit.attribute.Attribute): org.bukkit.attribute.AttributeInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
38
packages/types/dist/typings/bukkit/org.bukkit.attribute.Attribute.d.ts
vendored
Normal file
38
packages/types/dist/typings/bukkit/org.bukkit.attribute.Attribute.d.ts
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace attribute {
|
||||
// @ts-ignore
|
||||
class Attribute extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static GENERIC_MAX_HEALTH: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static GENERIC_FOLLOW_RANGE: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static GENERIC_KNOCKBACK_RESISTANCE: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static GENERIC_MOVEMENT_SPEED: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static GENERIC_FLYING_SPEED: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static GENERIC_ATTACK_DAMAGE: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static GENERIC_ATTACK_SPEED: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static GENERIC_ARMOR: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static GENERIC_ARMOR_TOUGHNESS: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static GENERIC_LUCK: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static HORSE_JUMP_STRENGTH: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static ZOMBIE_SPAWN_REINFORCEMENTS: org.bukkit.attribute.Attribute;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.attribute.Attribute[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.attribute.Attribute;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
51
packages/types/dist/typings/bukkit/org.bukkit.attribute.AttributeInstance.d.ts
vendored
Normal file
51
packages/types/dist/typings/bukkit/org.bukkit.attribute.AttributeInstance.d.ts
vendored
Normal file
@@ -0,0 +1,51 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace attribute {
|
||||
// @ts-ignore
|
||||
interface AttributeInstance {
|
||||
/**
|
||||
* The attribute pertaining to this instance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAttribute(): org.bukkit.attribute.Attribute;
|
||||
/**
|
||||
* Base value of this instance before modifiers are applied.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBaseValue(): number;
|
||||
/**
|
||||
* Set the base value of this instance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setBaseValue(value: number): void;
|
||||
/**
|
||||
* Get all modifiers present on this instance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getModifiers(): java.util.Collection;
|
||||
/**
|
||||
* Add a modifier to this instance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
addModifier(modifier: org.bukkit.attribute.AttributeModifier): void;
|
||||
/**
|
||||
* Remove a modifier from this instance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
removeModifier(modifier: org.bukkit.attribute.AttributeModifier): void;
|
||||
/**
|
||||
* Get the value of this instance after all associated modifiers have been
|
||||
* applied.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getValue(): number;
|
||||
/**
|
||||
* Gets the default value of the Attribute attached to this instance.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getDefaultValue(): number;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
22
packages/types/dist/typings/bukkit/org.bukkit.attribute.AttributeModifier.Operation.d.ts
vendored
Normal file
22
packages/types/dist/typings/bukkit/org.bukkit.attribute.AttributeModifier.Operation.d.ts
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace attribute {
|
||||
namespace AttributeModifier {
|
||||
// @ts-ignore
|
||||
class Operation extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static ADD_NUMBER: org.bukkit.attribute.AttributeModifier.Operation;
|
||||
// @ts-ignore
|
||||
public static ADD_SCALAR: org.bukkit.attribute.AttributeModifier.Operation;
|
||||
// @ts-ignore
|
||||
public static MULTIPLY_SCALAR_1: org.bukkit.attribute.AttributeModifier.Operation;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.attribute.AttributeModifier.Operation[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.attribute.AttributeModifier.Operation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
52
packages/types/dist/typings/bukkit/org.bukkit.attribute.AttributeModifier.d.ts
vendored
Normal file
52
packages/types/dist/typings/bukkit/org.bukkit.attribute.AttributeModifier.d.ts
vendored
Normal file
@@ -0,0 +1,52 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace attribute {
|
||||
// @ts-ignore
|
||||
class AttributeModifier extends java.lang.Object implements org.bukkit.configuration.serialization.ConfigurationSerializable {
|
||||
// @ts-ignore
|
||||
constructor(name: string, amount: number, operation: org.bukkit.attribute.AttributeModifier.Operation)
|
||||
// @ts-ignore
|
||||
constructor(uuid: java.util.UUID, name: string, amount: number, operation: org.bukkit.attribute.AttributeModifier.Operation)
|
||||
// @ts-ignore
|
||||
constructor(uuid: java.util.UUID, name: string, amount: number, operation: org.bukkit.attribute.AttributeModifier.Operation, slot: org.bukkit.inventory.EquipmentSlot)
|
||||
/**
|
||||
* Get the unique ID for this modifier.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getUniqueId(): java.util.UUID;
|
||||
/**
|
||||
* Get the name of this modifier.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getName(): string;
|
||||
/**
|
||||
* Get the amount by which this modifier will apply its {@link Operation}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getAmount(): number;
|
||||
/**
|
||||
* Get the operation this modifier will apply.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getOperation(): org.bukkit.attribute.AttributeModifier.Operation;
|
||||
/**
|
||||
* Get the {@link EquipmentSlot} this AttributeModifier is active on,
|
||||
* or null if this modifier is applicable for any slot.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getSlot(): org.bukkit.inventory.EquipmentSlot;
|
||||
// @ts-ignore
|
||||
public serialize(): java.util.Map;
|
||||
// @ts-ignore
|
||||
public equals(other: java.lang.Object): boolean;
|
||||
// @ts-ignore
|
||||
public hashCode(): number;
|
||||
// @ts-ignore
|
||||
public toString(): string;
|
||||
// @ts-ignore
|
||||
public static deserialize(args: java.util.Map): org.bukkit.attribute.AttributeModifier;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
59
packages/types/dist/typings/bukkit/org.bukkit.block.Banner.d.ts
vendored
Normal file
59
packages/types/dist/typings/bukkit/org.bukkit.block.Banner.d.ts
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Banner extends org.bukkit.block.TileState {
|
||||
/**
|
||||
* Returns the base color for this banner
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBaseColor(): org.bukkit.DyeColor;
|
||||
/**
|
||||
* Sets the base color for this banner.
|
||||
* <b>Only valid for shield pseudo banners, otherwise base depends on block
|
||||
* type</b>
|
||||
*/
|
||||
// @ts-ignore
|
||||
setBaseColor(color: org.bukkit.DyeColor): void;
|
||||
/**
|
||||
* Returns a list of patterns on this banner
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPatterns(): java.util.List;
|
||||
/**
|
||||
* Sets the patterns used on this banner
|
||||
*/
|
||||
// @ts-ignore
|
||||
setPatterns(patterns: java.util.List): void;
|
||||
/**
|
||||
* Adds a new pattern on top of the existing
|
||||
* patterns
|
||||
*/
|
||||
// @ts-ignore
|
||||
addPattern(pattern: org.bukkit.block.banner.Pattern): void;
|
||||
/**
|
||||
* Returns the pattern at the specified index
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPattern(i: number): org.bukkit.block.banner.Pattern;
|
||||
/**
|
||||
* Removes the pattern at the specified index
|
||||
*/
|
||||
// @ts-ignore
|
||||
removePattern(i: number): org.bukkit.block.banner.Pattern;
|
||||
/**
|
||||
* Sets the pattern at the specified index
|
||||
*/
|
||||
// @ts-ignore
|
||||
setPattern(i: number, pattern: org.bukkit.block.banner.Pattern): void;
|
||||
/**
|
||||
* Returns the number of patterns on this
|
||||
* banner
|
||||
*/
|
||||
// @ts-ignore
|
||||
numberOfPatterns(): number;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.Barrel.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.Barrel.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Barrel extends org.bukkit.block.Container, org.bukkit.loot.Lootable {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
46
packages/types/dist/typings/bukkit/org.bukkit.block.Beacon.d.ts
vendored
Normal file
46
packages/types/dist/typings/bukkit/org.bukkit.block.Beacon.d.ts
vendored
Normal file
@@ -0,0 +1,46 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Beacon extends org.bukkit.block.TileState, org.bukkit.block.Lockable, org.bukkit.Nameable {
|
||||
/**
|
||||
* Returns the list of players within the beacon's range of effect.
|
||||
* <p>
|
||||
* This will return an empty list if the block represented by this state is
|
||||
* no longer a beacon.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getEntitiesInRange(): java.util.Collection;
|
||||
/**
|
||||
* Returns the tier of the beacon pyramid (0-4). The tier refers to the
|
||||
* beacon's power level, based on how many layers of blocks are in the
|
||||
* pyramid. Tier 1 refers to a beacon with one layer of 9 blocks under it.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getTier(): number;
|
||||
/**
|
||||
* Returns the primary effect set on the beacon
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPrimaryEffect(): org.bukkit.potion.PotionEffect;
|
||||
/**
|
||||
* Set the primary effect on this beacon, or null to clear.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setPrimaryEffect(effect: org.bukkit.potion.PotionEffectType): void;
|
||||
/**
|
||||
* Returns the secondary effect set on the beacon.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getSecondaryEffect(): org.bukkit.potion.PotionEffect;
|
||||
/**
|
||||
* Set the secondary effect on this beacon, or null to clear. Note that tier
|
||||
* must be >= 4 for this effect to be active.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setSecondaryEffect(effect: org.bukkit.potion.PotionEffectType): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.Bed.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.Bed.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Bed extends org.bukkit.block.TileState, org.bukkit.material.Colorable {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.Bell.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.Bell.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Bell extends org.bukkit.block.TileState {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
166
packages/types/dist/typings/bukkit/org.bukkit.block.Biome.d.ts
vendored
Normal file
166
packages/types/dist/typings/bukkit/org.bukkit.block.Biome.d.ts
vendored
Normal file
@@ -0,0 +1,166 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
class Biome extends java.lang.Enum implements org.bukkit.Keyed {
|
||||
// @ts-ignore
|
||||
public static OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static PLAINS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DESERT: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static MOUNTAINS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static FOREST: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static TAIGA: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SWAMP: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static RIVER: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static NETHER: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static THE_END: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static FROZEN_OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static FROZEN_RIVER: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SNOWY_TUNDRA: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SNOWY_MOUNTAINS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static MUSHROOM_FIELDS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static MUSHROOM_FIELD_SHORE: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static BEACH: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DESERT_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static WOODED_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static TAIGA_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static MOUNTAIN_EDGE: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static JUNGLE: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static JUNGLE_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static JUNGLE_EDGE: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DEEP_OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static STONE_SHORE: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SNOWY_BEACH: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static BIRCH_FOREST: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static BIRCH_FOREST_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DARK_FOREST: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SNOWY_TAIGA: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SNOWY_TAIGA_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static GIANT_TREE_TAIGA: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static GIANT_TREE_TAIGA_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static WOODED_MOUNTAINS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SAVANNA: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SAVANNA_PLATEAU: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static BADLANDS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static WOODED_BADLANDS_PLATEAU: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static BADLANDS_PLATEAU: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SMALL_END_ISLANDS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static END_MIDLANDS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static END_HIGHLANDS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static END_BARRENS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static WARM_OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static LUKEWARM_OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static COLD_OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DEEP_WARM_OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DEEP_LUKEWARM_OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DEEP_COLD_OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DEEP_FROZEN_OCEAN: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static THE_VOID: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SUNFLOWER_PLAINS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DESERT_LAKES: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static GRAVELLY_MOUNTAINS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static FLOWER_FOREST: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static TAIGA_MOUNTAINS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SWAMP_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static ICE_SPIKES: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static MODIFIED_JUNGLE: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static MODIFIED_JUNGLE_EDGE: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static TALL_BIRCH_FOREST: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static TALL_BIRCH_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static DARK_FOREST_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SNOWY_TAIGA_MOUNTAINS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static GIANT_SPRUCE_TAIGA: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static GIANT_SPRUCE_TAIGA_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static MODIFIED_GRAVELLY_MOUNTAINS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SHATTERED_SAVANNA: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static SHATTERED_SAVANNA_PLATEAU: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static ERODED_BADLANDS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static MODIFIED_WOODED_BADLANDS_PLATEAU: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static MODIFIED_BADLANDS_PLATEAU: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static BAMBOO_JUNGLE: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static BAMBOO_JUNGLE_HILLS: org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.block.Biome[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.block.Biome;
|
||||
// @ts-ignore
|
||||
public getKey(): org.bukkit.NamespacedKey;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.BlastFurnace.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.BlastFurnace.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface BlastFurnace extends org.bukkit.block.Furnace {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
301
packages/types/dist/typings/bukkit/org.bukkit.block.Block.d.ts
vendored
Normal file
301
packages/types/dist/typings/bukkit/org.bukkit.block.Block.d.ts
vendored
Normal file
@@ -0,0 +1,301 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Block extends org.bukkit.metadata.Metadatable {
|
||||
/**
|
||||
* Gets the metadata for this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getData(): number;
|
||||
/**
|
||||
* Gets the complete block data for this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockData(): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Gets the block at the given offsets
|
||||
*/
|
||||
// @ts-ignore
|
||||
getRelative(modX: number, modY: number, modZ: number): org.bukkit.block.Block;
|
||||
/**
|
||||
* Gets the block at the given face
|
||||
* <p>
|
||||
* This method is equal to getRelative(face, 1)
|
||||
*/
|
||||
// @ts-ignore
|
||||
getRelative(face: org.bukkit.block.BlockFace): org.bukkit.block.Block;
|
||||
/**
|
||||
* Gets the block at the given distance of the given face
|
||||
* <p>
|
||||
* For example, the following method places water at 100,102,100; two
|
||||
* blocks above 100,100,100.
|
||||
* <pre>
|
||||
* Block block = world.getBlockAt(100, 100, 100);
|
||||
* Block shower = block.getRelative(BlockFace.UP, 2);
|
||||
* shower.setType(Material.WATER);
|
||||
* </pre>
|
||||
*/
|
||||
// @ts-ignore
|
||||
getRelative(face: org.bukkit.block.BlockFace, distance: number): org.bukkit.block.Block;
|
||||
/**
|
||||
* Gets the type of this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getType(): org.bukkit.Material;
|
||||
/**
|
||||
* Gets the light level between 0-15
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLightLevel(): number;
|
||||
/**
|
||||
* Get the amount of light at this block from the sky.
|
||||
* <p>
|
||||
* Any light given from other sources (such as blocks like torches) will
|
||||
* be ignored.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLightFromSky(): number;
|
||||
/**
|
||||
* Get the amount of light at this block from nearby blocks.
|
||||
* <p>
|
||||
* Any light given from other sources (such as the sun) will be ignored.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLightFromBlocks(): number;
|
||||
/**
|
||||
* Gets the world which contains this Block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWorld(): org.bukkit.World;
|
||||
/**
|
||||
* Gets the x-coordinate of this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getX(): number;
|
||||
/**
|
||||
* Gets the y-coordinate of this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getY(): number;
|
||||
/**
|
||||
* Gets the z-coordinate of this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getZ(): number;
|
||||
/**
|
||||
* Gets the Location of the block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLocation(): org.bukkit.Location;
|
||||
/**
|
||||
* Stores the location of the block in the provided Location object.
|
||||
* <p>
|
||||
* If the provided Location is null this method does nothing and returns
|
||||
* null.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLocation(loc: org.bukkit.Location): org.bukkit.Location;
|
||||
/**
|
||||
* Gets the chunk which contains this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getChunk(): org.bukkit.Chunk;
|
||||
/**
|
||||
* Sets the complete data for this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
setBlockData(data: org.bukkit.block.data.BlockData): void;
|
||||
/**
|
||||
* Sets the complete data for this block
|
||||
* <br>
|
||||
* Note that applyPhysics = false is not in general safe. It should only be
|
||||
* used when you need to avoid triggering a physics update of neighboring
|
||||
* blocks, for example when creating a {@link Bisected} block. If you are
|
||||
* using a custom populator, then this parameter may also be required to
|
||||
* prevent triggering infinite chunk loads on border blocks. This method
|
||||
* should NOT be used to "hack" physics by placing blocks in impossible
|
||||
* locations. Such blocks are liable to be removed on various events such as
|
||||
* world upgrades. Furthermore setting large amounts of such blocks in close
|
||||
* proximity may overload the server physics engine if an update is
|
||||
* triggered at a later point. If this occurs, the resulting behavior is
|
||||
* undefined.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setBlockData(data: org.bukkit.block.data.BlockData, applyPhysics: boolean): void;
|
||||
/**
|
||||
* Sets the type of this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
setType(type: org.bukkit.Material): void;
|
||||
/**
|
||||
* Sets the type of this block
|
||||
* <br>
|
||||
* Note that applyPhysics = false is not in general safe. It should only be
|
||||
* used when you need to avoid triggering a physics update of neighboring
|
||||
* blocks, for example when creating a {@link Bisected} block. If you are
|
||||
* using a custom populator, then this parameter may also be required to
|
||||
* prevent triggering infinite chunk loads on border blocks. This method
|
||||
* should NOT be used to "hack" physics by placing blocks in impossible
|
||||
* locations. Such blocks are liable to be removed on various events such as
|
||||
* world upgrades. Furthermore setting large amounts of such blocks in close
|
||||
* proximity may overload the server physics engine if an update is
|
||||
* triggered at a later point. If this occurs, the resulting behavior is
|
||||
* undefined.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setType(type: org.bukkit.Material, applyPhysics: boolean): void;
|
||||
/**
|
||||
* Gets the face relation of this block compared to the given block.
|
||||
* <p>
|
||||
* For example:
|
||||
* <pre>{@code
|
||||
* Block current = world.getBlockAt(100, 100, 100);
|
||||
* Block target = world.getBlockAt(100, 101, 100);
|
||||
* current.getFace(target) == BlockFace.Up;
|
||||
* }</pre>
|
||||
* <br>
|
||||
* If the given block is not connected to this block, null may be returned
|
||||
*/
|
||||
// @ts-ignore
|
||||
getFace(block: org.bukkit.block.Block): org.bukkit.block.BlockFace;
|
||||
/**
|
||||
* Captures the current state of this block. You may then cast that state
|
||||
* into any accepted type, such as Furnace or Sign.
|
||||
* <p>
|
||||
* The returned object will never be updated, and you are not guaranteed
|
||||
* that (for example) a sign is still a sign after you capture its state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getState(): org.bukkit.block.BlockState;
|
||||
/**
|
||||
* Returns the biome that this block resides in
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBiome(): org.bukkit.block.Biome;
|
||||
/**
|
||||
* Sets the biome that this block resides in
|
||||
*/
|
||||
// @ts-ignore
|
||||
setBiome(bio: org.bukkit.block.Biome): void;
|
||||
/**
|
||||
* Returns true if the block is being powered by Redstone.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isBlockPowered(): boolean;
|
||||
/**
|
||||
* Returns true if the block is being indirectly powered by Redstone.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isBlockIndirectlyPowered(): boolean;
|
||||
/**
|
||||
* Returns true if the block face is being powered by Redstone.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isBlockFacePowered(face: org.bukkit.block.BlockFace): boolean;
|
||||
/**
|
||||
* Returns true if the block face is being indirectly powered by Redstone.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isBlockFaceIndirectlyPowered(face: org.bukkit.block.BlockFace): boolean;
|
||||
/**
|
||||
* Returns the redstone power being provided to this block face
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockPower(face: org.bukkit.block.BlockFace): number;
|
||||
/**
|
||||
* Returns the redstone power being provided to this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockPower(): number;
|
||||
/**
|
||||
* Checks if this block is empty.
|
||||
* <p>
|
||||
* A block is considered empty when {@link #getType()} returns {@link
|
||||
* Material#AIR}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isEmpty(): boolean;
|
||||
/**
|
||||
* Checks if this block is liquid.
|
||||
* <p>
|
||||
* A block is considered liquid when {@link #getType()} returns {@link
|
||||
* Material#WATER} or {@link Material#LAVA}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isLiquid(): boolean;
|
||||
/**
|
||||
* Gets the temperature of this block.
|
||||
* <p>
|
||||
* If the raw biome temperature without adjusting for height effects is
|
||||
* required then please use {@link World#getTemperature(int, int)}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getTemperature(): number;
|
||||
/**
|
||||
* Gets the humidity of the biome of this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getHumidity(): number;
|
||||
/**
|
||||
* Returns the reaction of the block when moved by a piston
|
||||
*/
|
||||
// @ts-ignore
|
||||
getPistonMoveReaction(): org.bukkit.block.PistonMoveReaction;
|
||||
/**
|
||||
* Breaks the block and spawns items as if a player had digged it
|
||||
*/
|
||||
// @ts-ignore
|
||||
breakNaturally(): boolean;
|
||||
/**
|
||||
* Breaks the block and spawns items as if a player had digged it with a
|
||||
* specific tool
|
||||
*/
|
||||
// @ts-ignore
|
||||
breakNaturally(tool: org.bukkit.inventory.ItemStack): boolean;
|
||||
/**
|
||||
* Returns a list of items which would drop by destroying this block
|
||||
*/
|
||||
// @ts-ignore
|
||||
getDrops(): java.util.Collection;
|
||||
/**
|
||||
* Returns a list of items which would drop by destroying this block with
|
||||
* a specific tool
|
||||
*/
|
||||
// @ts-ignore
|
||||
getDrops(tool: org.bukkit.inventory.ItemStack): java.util.Collection;
|
||||
/**
|
||||
* Checks if this block is passable.
|
||||
* <p>
|
||||
* A block is passable if it has no colliding parts that would prevent
|
||||
* players from moving through it.
|
||||
* <p>
|
||||
* Examples: Tall grass, flowers, signs, etc. are passable, but open doors,
|
||||
* fence gates, trap doors, etc. are not because they still have parts that
|
||||
* can be collided with.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isPassable(): boolean;
|
||||
/**
|
||||
* Performs a ray trace that checks for collision with this specific block
|
||||
* in its current state using its precise collision shape.
|
||||
*/
|
||||
// @ts-ignore
|
||||
rayTrace(start: org.bukkit.Location, direction: org.bukkit.util.Vector, maxDistance: number, fluidCollisionMode: org.bukkit.FluidCollisionMode): org.bukkit.util.RayTraceResult;
|
||||
/**
|
||||
* Gets the approximate bounding box for this block.
|
||||
* <p>
|
||||
* This isn't exact as some blocks {@link org.bukkit.block.data.type.Stairs}
|
||||
* contain many bounding boxes to establish their complete form.
|
||||
* Also, the box may not be exactly the same as the collision shape (such as
|
||||
* cactus, which is 16/16 of a block with 15/16 collisional bounds).
|
||||
* This method will return an empty bounding box if the geometric shape of
|
||||
* the block is empty (such as air blocks).
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBoundingBox(): org.bukkit.util.BoundingBox;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
74
packages/types/dist/typings/bukkit/org.bukkit.block.BlockFace.d.ts
vendored
Normal file
74
packages/types/dist/typings/bukkit/org.bukkit.block.BlockFace.d.ts
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
class BlockFace extends java.lang.Enum {
|
||||
// @ts-ignore
|
||||
public static NORTH: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static EAST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static SOUTH: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static WEST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static UP: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static DOWN: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static NORTH_EAST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static NORTH_WEST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static SOUTH_EAST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static SOUTH_WEST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static WEST_NORTH_WEST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static NORTH_NORTH_WEST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static NORTH_NORTH_EAST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static EAST_NORTH_EAST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static EAST_SOUTH_EAST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static SOUTH_SOUTH_EAST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static SOUTH_SOUTH_WEST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static WEST_SOUTH_WEST: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static SELF: org.bukkit.block.BlockFace;
|
||||
// @ts-ignore
|
||||
public static values(): org.bukkit.block.BlockFace[];
|
||||
// @ts-ignore
|
||||
public static valueOf(name: string): org.bukkit.block.BlockFace;
|
||||
/**
|
||||
* Get the amount of X-coordinates to modify to get the represented block
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getModX(): number;
|
||||
/**
|
||||
* Get the amount of Y-coordinates to modify to get the represented block
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getModY(): number;
|
||||
/**
|
||||
* Get the amount of Z-coordinates to modify to get the represented block
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getModZ(): number;
|
||||
/**
|
||||
* Gets the normal vector corresponding to this block face.
|
||||
*/
|
||||
// @ts-ignore
|
||||
public getDirection(): org.bukkit.util.Vector;
|
||||
// @ts-ignore
|
||||
public getOppositeFace(): org.bukkit.block.BlockFace;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
142
packages/types/dist/typings/bukkit/org.bukkit.block.BlockState.d.ts
vendored
Normal file
142
packages/types/dist/typings/bukkit/org.bukkit.block.BlockState.d.ts
vendored
Normal file
@@ -0,0 +1,142 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface BlockState extends org.bukkit.metadata.Metadatable {
|
||||
/**
|
||||
* Gets the block represented by this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlock(): org.bukkit.block.Block;
|
||||
/**
|
||||
* Gets the metadata for this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getData(): org.bukkit.material.MaterialData;
|
||||
/**
|
||||
* Gets the data for this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockData(): org.bukkit.block.data.BlockData;
|
||||
/**
|
||||
* Gets the type of this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getType(): org.bukkit.Material;
|
||||
/**
|
||||
* Gets the current light level of the block represented by this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLightLevel(): number;
|
||||
/**
|
||||
* Gets the world which contains the block represented by this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getWorld(): org.bukkit.World;
|
||||
/**
|
||||
* Gets the x-coordinate of this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getX(): number;
|
||||
/**
|
||||
* Gets the y-coordinate of this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getY(): number;
|
||||
/**
|
||||
* Gets the z-coordinate of this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getZ(): number;
|
||||
/**
|
||||
* Gets the location of this block state.
|
||||
* <p>
|
||||
* If this block state is not placed the location's world will be null!
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLocation(): org.bukkit.Location;
|
||||
/**
|
||||
* Stores the location of this block state in the provided Location object.
|
||||
* <p>
|
||||
* If the provided Location is null this method does nothing and returns
|
||||
* null.
|
||||
* <p>
|
||||
* If this block state is not placed the location's world will be null!
|
||||
*/
|
||||
// @ts-ignore
|
||||
getLocation(loc: org.bukkit.Location): org.bukkit.Location;
|
||||
/**
|
||||
* Gets the chunk which contains the block represented by this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getChunk(): org.bukkit.Chunk;
|
||||
/**
|
||||
* Sets the metadata for this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setData(data: org.bukkit.material.MaterialData): void;
|
||||
/**
|
||||
* Sets the data for this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setBlockData(data: org.bukkit.block.data.BlockData): void;
|
||||
/**
|
||||
* Sets the type of this block state.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setType(type: org.bukkit.Material): void;
|
||||
/**
|
||||
* Attempts to update the block represented by this state, setting it to
|
||||
* the new values as defined by this state.
|
||||
* <p>
|
||||
* This has the same effect as calling update(false). That is to say,
|
||||
* this will not modify the state of a block if it is no longer the same
|
||||
* type as it was when this state was taken. It will return false in this
|
||||
* eventuality.
|
||||
*/
|
||||
// @ts-ignore
|
||||
update(): boolean;
|
||||
/**
|
||||
* Attempts to update the block represented by this state, setting it to
|
||||
* the new values as defined by this state.
|
||||
* <p>
|
||||
* This has the same effect as calling update(force, true). That is to
|
||||
* say, this will trigger a physics update to surrounding blocks.
|
||||
*/
|
||||
// @ts-ignore
|
||||
update(force: boolean): boolean;
|
||||
/**
|
||||
* Attempts to update the block represented by this state, setting it to
|
||||
* the new values as defined by this state.
|
||||
* <p>
|
||||
* If this state is not placed, this will have no effect and return true.
|
||||
* <p>
|
||||
* Unless force is true, this will not modify the state of a block if it
|
||||
* is no longer the same type as it was when this state was taken. It will
|
||||
* return false in this eventuality.
|
||||
* <p>
|
||||
* If force is true, it will set the type of the block to match the new
|
||||
* state, set the state data and then return true.
|
||||
* <p>
|
||||
* If applyPhysics is true, it will trigger a physics update on
|
||||
* surrounding blocks which could cause them to update or disappear.
|
||||
*/
|
||||
// @ts-ignore
|
||||
update(force: boolean, applyPhysics: boolean): boolean;
|
||||
// @ts-ignore
|
||||
getRawData(): number;
|
||||
// @ts-ignore
|
||||
setRawData(data: number): void;
|
||||
/**
|
||||
* Returns whether this state is placed in the world.
|
||||
* <p>
|
||||
* Some methods will not work if the block state isn't
|
||||
* placed in the world.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isPlaced(): boolean;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
34
packages/types/dist/typings/bukkit/org.bukkit.block.BrewingStand.d.ts
vendored
Normal file
34
packages/types/dist/typings/bukkit/org.bukkit.block.BrewingStand.d.ts
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface BrewingStand extends org.bukkit.block.Container {
|
||||
/**
|
||||
* How much time is left in the brewing cycle.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBrewingTime(): number;
|
||||
/**
|
||||
* Set the time left before brewing completes.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setBrewingTime(brewTime: number): void;
|
||||
/**
|
||||
* Get the level of current fuel for brewing.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getFuelLevel(): number;
|
||||
/**
|
||||
* Set the level of current fuel for brewing.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setFuelLevel(level: number): void;
|
||||
// @ts-ignore
|
||||
getInventory(): org.bukkit.inventory.BrewerInventory;
|
||||
// @ts-ignore
|
||||
getSnapshotInventory(): org.bukkit.inventory.BrewerInventory;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
40
packages/types/dist/typings/bukkit/org.bukkit.block.Campfire.d.ts
vendored
Normal file
40
packages/types/dist/typings/bukkit/org.bukkit.block.Campfire.d.ts
vendored
Normal file
@@ -0,0 +1,40 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Campfire extends org.bukkit.block.TileState {
|
||||
// @ts-ignore
|
||||
getSize(): number;
|
||||
// @ts-ignore
|
||||
getItem(index: number): org.bukkit.inventory.ItemStack;
|
||||
// @ts-ignore
|
||||
setItem(index: number, item: org.bukkit.inventory.ItemStack): void;
|
||||
/**
|
||||
* Get cook time.
|
||||
* This is the amount of time the item has been cooking for.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCookTime(index: number): number;
|
||||
/**
|
||||
* Set cook time.
|
||||
* This is the amount of time the item has been cooking for.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCookTime(index: number, cookTime: number): void;
|
||||
/**
|
||||
* Get cook time total.
|
||||
* This is the amount of time the item is required to cook for.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCookTimeTotal(index: number): number;
|
||||
/**
|
||||
* Set cook time.
|
||||
* This is the amount of time the item is required to cook for.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCookTimeTotal(index: number, cookTimeTotal: number): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
24
packages/types/dist/typings/bukkit/org.bukkit.block.Chest.d.ts
vendored
Normal file
24
packages/types/dist/typings/bukkit/org.bukkit.block.Chest.d.ts
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Chest extends org.bukkit.block.Container, org.bukkit.loot.Lootable {
|
||||
/**
|
||||
* Gets the inventory of the chest block represented by this block state.
|
||||
* <p>
|
||||
* If the chest is a double chest, it returns just the portion of the
|
||||
* inventory linked to the half of the chest corresponding to this block state.
|
||||
* <p>
|
||||
* If the block was changed to a different type in the meantime, the
|
||||
* returned inventory might no longer be valid.
|
||||
* <p>
|
||||
* If this block state is not placed this will return the captured
|
||||
* inventory snapshot instead.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockInventory(): org.bukkit.inventory.Inventory;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
38
packages/types/dist/typings/bukkit/org.bukkit.block.CommandBlock.d.ts
vendored
Normal file
38
packages/types/dist/typings/bukkit/org.bukkit.block.CommandBlock.d.ts
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface CommandBlock extends org.bukkit.block.TileState {
|
||||
/**
|
||||
* Gets the command that this CommandBlock will run when powered.
|
||||
* This will never return null. If the CommandBlock does not have a
|
||||
* command, an empty String will be returned instead.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCommand(): string;
|
||||
/**
|
||||
* Sets the command that this CommandBlock will run when powered.
|
||||
* Setting the command to null is the same as setting it to an empty
|
||||
* String.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCommand(command: string): void;
|
||||
/**
|
||||
* Gets the name of this CommandBlock. The name is used with commands
|
||||
* that this CommandBlock executes. This name will never be null, and
|
||||
* by default is "@".
|
||||
*/
|
||||
// @ts-ignore
|
||||
getName(): string;
|
||||
/**
|
||||
* Sets the name of this CommandBlock. The name is used with commands
|
||||
* that this CommandBlock executes. Setting the name to null is the
|
||||
* same as setting it to "@".
|
||||
*/
|
||||
// @ts-ignore
|
||||
setName(name: string): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.Comparator.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.Comparator.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Comparator extends org.bukkit.block.TileState {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.Conduit.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.Conduit.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Conduit extends org.bukkit.block.TileState {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
31
packages/types/dist/typings/bukkit/org.bukkit.block.Container.d.ts
vendored
Normal file
31
packages/types/dist/typings/bukkit/org.bukkit.block.Container.d.ts
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Container extends org.bukkit.block.TileState, org.bukkit.inventory.BlockInventoryHolder, org.bukkit.block.Lockable, org.bukkit.Nameable {
|
||||
/**
|
||||
* Gets the inventory of the block represented by this block state.
|
||||
* <p>
|
||||
* If the block was changed to a different type in the meantime, the
|
||||
* returned inventory might no longer be valid.
|
||||
* <p>
|
||||
* If this block state is not placed this will return the captured inventory
|
||||
* snapshot instead.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getInventory(): org.bukkit.inventory.Inventory;
|
||||
/**
|
||||
* Gets the captured inventory snapshot of this container.
|
||||
* <p>
|
||||
* The returned inventory is not linked to any block. Any modifications to
|
||||
* the returned inventory will not be applied to the block represented by
|
||||
* this block state up until {@link #update(boolean, boolean)} has been
|
||||
* called.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getSnapshotInventory(): org.bukkit.inventory.Inventory;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
152
packages/types/dist/typings/bukkit/org.bukkit.block.CreatureSpawner.d.ts
vendored
Normal file
152
packages/types/dist/typings/bukkit/org.bukkit.block.CreatureSpawner.d.ts
vendored
Normal file
@@ -0,0 +1,152 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface CreatureSpawner extends org.bukkit.block.TileState {
|
||||
/**
|
||||
* Get the spawner's creature type.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getSpawnedType(): org.bukkit.entity.EntityType;
|
||||
/**
|
||||
* Set the spawner's creature type.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setSpawnedType(creatureType: org.bukkit.entity.EntityType): void;
|
||||
/**
|
||||
* Set the spawner mob type.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCreatureTypeByName(creatureType: string): void;
|
||||
/**
|
||||
* Get the spawner's creature type.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCreatureTypeName(): string;
|
||||
/**
|
||||
* Get the spawner's delay.
|
||||
* <br>
|
||||
* This is the delay, in ticks, until the spawner will spawn its next mob.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getDelay(): number;
|
||||
/**
|
||||
* Set the spawner's delay.
|
||||
* <br>
|
||||
* If set to -1, the spawn delay will be reset to a random value between
|
||||
* {@link #getMinSpawnDelay} and {@link #getMaxSpawnDelay()}.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setDelay(delay: number): void;
|
||||
/**
|
||||
* The minimum spawn delay amount (in ticks).
|
||||
* <br>
|
||||
* This value is used when the spawner resets its delay (for any reason).
|
||||
* It will choose a random number between {@link #getMinSpawnDelay()}
|
||||
* and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}.
|
||||
* Default value is 200 ticks.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getMinSpawnDelay(): number;
|
||||
/**
|
||||
* Set the minimum spawn delay amount (in ticks).
|
||||
*/
|
||||
// @ts-ignore
|
||||
setMinSpawnDelay(delay: number): void;
|
||||
/**
|
||||
* The maximum spawn delay amount (in ticks).
|
||||
* <br>
|
||||
* This value is used when the spawner resets its delay (for any reason).
|
||||
* It will choose a random number between {@link #getMinSpawnDelay()}
|
||||
* and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}.
|
||||
* <br>
|
||||
* This value <b>must</b> be greater than 0 and less than or equal to
|
||||
* {@link #getMaxSpawnDelay()}.
|
||||
* Default value is 800 ticks.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getMaxSpawnDelay(): number;
|
||||
/**
|
||||
* Set the maximum spawn delay amount (in ticks).
|
||||
* <br>
|
||||
* This value <b>must</b> be greater than 0, as well as greater than or
|
||||
* equal to {@link #getMinSpawnDelay()}
|
||||
*/
|
||||
// @ts-ignore
|
||||
setMaxSpawnDelay(delay: number): void;
|
||||
/**
|
||||
* Get how many mobs attempt to spawn.
|
||||
* <br>
|
||||
* Default value is 4.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getSpawnCount(): number;
|
||||
/**
|
||||
* Set how many mobs attempt to spawn.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setSpawnCount(spawnCount: number): void;
|
||||
/**
|
||||
* Set the new maximum amount of similar entities that are allowed to be
|
||||
* within spawning range of this spawner.
|
||||
* <br>
|
||||
* If more than the maximum number of entities are within range, the spawner
|
||||
* will not spawn and try again with a new {@link #getDelay()}.
|
||||
* <br>
|
||||
* Default value is 16.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getMaxNearbyEntities(): number;
|
||||
/**
|
||||
* Set the maximum number of similar entities that are allowed to be within
|
||||
* spawning range of this spawner.
|
||||
* <br>
|
||||
* Similar entities are entities that are of the same {@link EntityType}
|
||||
*/
|
||||
// @ts-ignore
|
||||
setMaxNearbyEntities(maxNearbyEntities: number): void;
|
||||
/**
|
||||
* Get the maximum distance(squared) a player can be in order for this
|
||||
* spawner to be active.
|
||||
* <br>
|
||||
* If this value is less than or equal to 0, this spawner is always active
|
||||
* (given that there are players online).
|
||||
* <br>
|
||||
* Default value is 16.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getRequiredPlayerRange(): number;
|
||||
/**
|
||||
* Set the maximum distance (squared) a player can be in order for this
|
||||
* spawner to be active.
|
||||
* <br>
|
||||
* Setting this value to less than or equal to 0 will make this spawner
|
||||
* always active (given that there are players online).
|
||||
*/
|
||||
// @ts-ignore
|
||||
setRequiredPlayerRange(requiredPlayerRange: number): void;
|
||||
/**
|
||||
* Get the radius around which the spawner will attempt to spawn mobs in.
|
||||
* <br>
|
||||
* This area is square, includes the block the spawner is in, and is
|
||||
* centered on the spawner's x,z coordinates - not the spawner itself.
|
||||
* <br>
|
||||
* It is 2 blocks high, centered on the spawner's y-coordinate (its bottom);
|
||||
* thus allowing mobs to spawn as high as its top surface and as low
|
||||
* as 1 block below its bottom surface.
|
||||
* <br>
|
||||
* Default value is 4.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getSpawnRange(): number;
|
||||
/**
|
||||
* Set the new spawn range.
|
||||
* <br>
|
||||
*/
|
||||
// @ts-ignore
|
||||
setSpawnRange(spawnRange: number): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.DaylightDetector.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.DaylightDetector.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface DaylightDetector extends org.bukkit.block.TileState {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
26
packages/types/dist/typings/bukkit/org.bukkit.block.Dispenser.d.ts
vendored
Normal file
26
packages/types/dist/typings/bukkit/org.bukkit.block.Dispenser.d.ts
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Dispenser extends org.bukkit.block.Container, org.bukkit.Nameable, org.bukkit.loot.Lootable {
|
||||
/**
|
||||
* Gets the BlockProjectileSource object for the dispenser.
|
||||
* <p>
|
||||
* If the block represented by this state is no longer a dispenser, this
|
||||
* will return null.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBlockProjectileSource(): org.bukkit.projectiles.BlockProjectileSource;
|
||||
/**
|
||||
* Attempts to dispense the contents of the dispenser.
|
||||
* <p>
|
||||
* If the block represented by this state is no longer a dispenser, this
|
||||
* will return false.
|
||||
*/
|
||||
// @ts-ignore
|
||||
dispense(): boolean;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
28
packages/types/dist/typings/bukkit/org.bukkit.block.DoubleChest.d.ts
vendored
Normal file
28
packages/types/dist/typings/bukkit/org.bukkit.block.DoubleChest.d.ts
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
class DoubleChest extends java.lang.Object implements org.bukkit.inventory.InventoryHolder {
|
||||
// @ts-ignore
|
||||
constructor(chest: org.bukkit.inventory.DoubleChestInventory)
|
||||
// @ts-ignore
|
||||
public getInventory(): org.bukkit.inventory.Inventory;
|
||||
// @ts-ignore
|
||||
public getLeftSide(): org.bukkit.inventory.InventoryHolder;
|
||||
// @ts-ignore
|
||||
public getRightSide(): org.bukkit.inventory.InventoryHolder;
|
||||
// @ts-ignore
|
||||
public getLocation(): org.bukkit.Location;
|
||||
// @ts-ignore
|
||||
public getWorld(): org.bukkit.World;
|
||||
// @ts-ignore
|
||||
public getX(): number;
|
||||
// @ts-ignore
|
||||
public getY(): number;
|
||||
// @ts-ignore
|
||||
public getZ(): number;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
packages/types/dist/typings/bukkit/org.bukkit.block.Dropper.d.ts
vendored
Normal file
30
packages/types/dist/typings/bukkit/org.bukkit.block.Dropper.d.ts
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Dropper extends org.bukkit.block.Container, org.bukkit.loot.Lootable {
|
||||
/**
|
||||
* Tries to drop a randomly selected item from the dropper's inventory,
|
||||
* following the normal behavior of a dropper.
|
||||
* <p>
|
||||
* Normal behavior of a dropper is as follows:
|
||||
* <p>
|
||||
* If the block that the dropper is facing is an InventoryHolder,
|
||||
* the randomly selected ItemStack is placed within that
|
||||
* Inventory in the first slot that's available, starting with 0 and
|
||||
* counting up. If the inventory is full, nothing happens.
|
||||
* <p>
|
||||
* If the block that the dropper is facing is not an InventoryHolder,
|
||||
* the randomly selected ItemStack is dropped on
|
||||
* the ground in the form of an {@link org.bukkit.entity.Item Item}.
|
||||
* <p>
|
||||
* If the block represented by this state is no longer a dropper, this will
|
||||
* do nothing.
|
||||
*/
|
||||
// @ts-ignore
|
||||
drop(): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.EnchantingTable.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.EnchantingTable.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface EnchantingTable extends org.bukkit.block.TileState, org.bukkit.Nameable {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
54
packages/types/dist/typings/bukkit/org.bukkit.block.EndGateway.d.ts
vendored
Normal file
54
packages/types/dist/typings/bukkit/org.bukkit.block.EndGateway.d.ts
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface EndGateway extends org.bukkit.block.TileState {
|
||||
/**
|
||||
* Gets the location that entities are teleported to when
|
||||
* entering the gateway portal.
|
||||
* <p>
|
||||
* If this block state is not placed the location's world will be null.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getExitLocation(): org.bukkit.Location;
|
||||
/**
|
||||
* Sets the exit location that entities are teleported to when
|
||||
* they enter the gateway portal.
|
||||
* <p>
|
||||
* If this block state is not placed the location's world has to be null.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setExitLocation(location: org.bukkit.Location): void;
|
||||
/**
|
||||
* Gets whether this gateway will teleport entities directly to
|
||||
* the exit location instead of finding a nearby location.
|
||||
*/
|
||||
// @ts-ignore
|
||||
isExactTeleport(): boolean;
|
||||
/**
|
||||
* Sets whether this gateway will teleport entities directly to
|
||||
* the exit location instead of finding a nearby location.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setExactTeleport(exact: boolean): void;
|
||||
/**
|
||||
* Gets the age in ticks of the gateway.
|
||||
* <br>
|
||||
* If the age is less than 200 ticks a magenta beam will be emitted, whilst
|
||||
* if it is a multiple of 2400 ticks a purple beam will be emitted.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getAge(): number;
|
||||
/**
|
||||
* Sets the age in ticks of the gateway.
|
||||
* <br>
|
||||
* If the age is less than 200 ticks a magenta beam will be emitted, whilst
|
||||
* if it is a multiple of 2400 ticks a purple beam will be emitted.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setAge(age: number): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.EnderChest.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.EnderChest.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface EnderChest extends org.bukkit.block.TileState {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
22
packages/types/dist/typings/bukkit/org.bukkit.block.FlowerPot.d.ts
vendored
Normal file
22
packages/types/dist/typings/bukkit/org.bukkit.block.FlowerPot.d.ts
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface FlowerPot extends org.bukkit.block.BlockState {
|
||||
/**
|
||||
* Gets the item present in this flower pot.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getContents(): org.bukkit.material.MaterialData;
|
||||
/**
|
||||
* Sets the item present in this flower pot.
|
||||
* NOTE: The Vanilla Minecraft client will currently not refresh this until
|
||||
* a block update is triggered.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setContents(item: org.bukkit.material.MaterialData): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
50
packages/types/dist/typings/bukkit/org.bukkit.block.Furnace.d.ts
vendored
Normal file
50
packages/types/dist/typings/bukkit/org.bukkit.block.Furnace.d.ts
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Furnace extends org.bukkit.block.Container {
|
||||
/**
|
||||
* Get burn time.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getBurnTime(): number;
|
||||
/**
|
||||
* Set burn time.
|
||||
* A burn time greater than 0 will cause this block to be lit, whilst a time
|
||||
* less than 0 will extinguish it.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setBurnTime(burnTime: number): void;
|
||||
/**
|
||||
* Get cook time.
|
||||
* This is the amount of time the item has been cooking for.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCookTime(): number;
|
||||
/**
|
||||
* Set cook time.
|
||||
* This is the amount of time the item has been cooking for.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCookTime(cookTime: number): void;
|
||||
/**
|
||||
* Get cook time total.
|
||||
* This is the amount of time the item is required to cook for.
|
||||
*/
|
||||
// @ts-ignore
|
||||
getCookTimeTotal(): number;
|
||||
/**
|
||||
* Set cook time.
|
||||
* This is the amount of time the item is required to cook for.
|
||||
*/
|
||||
// @ts-ignore
|
||||
setCookTimeTotal(cookTimeTotal: number): void;
|
||||
// @ts-ignore
|
||||
getInventory(): org.bukkit.inventory.FurnaceInventory;
|
||||
// @ts-ignore
|
||||
getSnapshotInventory(): org.bukkit.inventory.FurnaceInventory;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10
packages/types/dist/typings/bukkit/org.bukkit.block.Hopper.d.ts
vendored
Normal file
10
packages/types/dist/typings/bukkit/org.bukkit.block.Hopper.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
// @ts-nocheck
|
||||
declare namespace org {
|
||||
namespace bukkit {
|
||||
namespace block {
|
||||
// @ts-ignore
|
||||
interface Hopper extends org.bukkit.block.Container, org.bukkit.loot.Lootable {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user