refactor: extract proxy & fix bungee chaneel

Signed-off-by: MiaoWoo <admin@yumc.pw>
This commit is contained in:
MiaoWoo 2020-09-24 10:31:20 +08:00
parent 7a1dd3e7b3
commit 51fb5aece3
4 changed files with 168 additions and 159 deletions

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@ -1,4 +1,4 @@
import { injectable, inject, provideSingleton } from "@ccms/container" import { injectable } from "@ccms/container"
export namespace channel { export namespace channel {
/** /**
@ -63,156 +63,4 @@ export namespace channel {
*/ */
abstract unregister(channel: string, listener?: any): void abstract unregister(channel: string, listener?: any): void
} }
export namespace proxy {
const CHANNEL_NAME = "BungeeCord"
const ByteArrayOutputStream = Java.type('java.io.ByteArrayOutputStream')
const DataOutputStream = Java.type('java.io.DataOutputStream')
const ByteStreams = Java.type('com.google.common.io.ByteStreams')
namespace bungeecord {
export class SubChannelBuilder {
private channel: Channel
private player: any
private params: string[]
constructor(channel: Channel, player: any) {
this.channel = channel
this.player = player
this.params = []
}
connect(server: string) {
this.params.push("Connect")
this.params.push(server)
}
connectOther(player: string, server: string) {
this.params.push("ConnectOther")
this.params.push(player)
this.params.push(server)
}
ip() {
this.params.push("IP")
}
ipOther(player: string) {
this.params.push("IPOther")
this.params.push(player)
}
playerCount(server: string | "ALL") {
this.params.push("PlayerCount")
this.params.push(server)
}
/**
* Get a list of players connected on a certain server, or on ALL the servers.
* @param server count server
* Response:
* String server = in.readUTF(); // The name of the server you got the player list of, as given in args.
* String[] playerList = in.readUTF().split(", ");
*/
playerList(server: string | "ALL") {
this.params.push("PlayerList")
this.params.push(server)
}
/**
* Get a list of server name strings, as defined in BungeeCord's config.yml
* Response:
* String[] serverList = in.readUTF().split(", ");
*/
getServers() {
this.params.push("GetServers")
return this.finalSend()
}
/**
* Get this server's name, as defined in BungeeCord's config.yml
*/
getServer() {
this.params.push("GetServer")
return this.finalSend()
}
broadcast(message: string) {
this.message("ALL", message)
return this.finalSend()
}
/**
* Send a message (as in, a chat message) to the specified player.
* @param player who reciver message
* @param message message content
*/
message(player: string | "ALL", message: string) {
this.params.push("Message")
this.params.push(player)
this.params.push(message)
return this.finalSend()
}
/**
* Send a raw message (as in, a chat message) to the specified player. The advantage of this method over Message is that you can include click events and hover events.
* @param player who reciver message
* @param message message content
*/
messageRaw(player: string | "ALL", json: string) {
this.params.push("MessageRaw")
this.params.push(player)
this.params.push(json)
return this.finalSend()
}
forwardAll(channel: string, data: any) {
this.forward("ALL", channel, data)
}
/**
* Send a custom plugin message to said server. This is one of the most useful channels ever.
* Remember, the sending and receiving server(s) need to have a player online.
* @param server reciver
* @param channel channelName
* @param data data
*/
forward(server: string | "ALL", channel: string, data: any) {
this.params.push("Forward")
this.params.push(server)
this.params.push(channel)
this.params.push(typeof data === "string" ? data : JSON.stringify(data))
return this.finalSend()
}
/**
* Send a custom plugin message to said server. This is one of the most useful channels ever.
* Remember, the sending and receiving server(s) need to have a player online.
* @param server reciver
* @param channel channelName
* @param data data
*/
forwardToPlayer(server: string | "ALL", channel: string, data: any) {
this.params.push("Forward")
this.params.push(server)
this.params.push(channel)
this.params.push(typeof data === "string" ? data : JSON.stringify(data))
return this.finalSend()
}
generic(...args: string[]) {
args && this.params.concat(...args)
return this.finalSend()
}
private send(...middlewares: ((out: java.io.DataOutputStream) => void)[]) {
let byteArray = new ByteArrayOutputStream()
let out = new DataOutputStream(byteArray)
this.params.forEach(utf => out.writeUTF(utf))
for (let middleware of middlewares) {
middleware(out)
}
this.channel.send(this.player, CHANNEL_NAME, byteArray.toByteArray())
}
private finalSend() {
return {
send: this.send.bind(this)
}
}
}
}
@provideSingleton(BungeeCord)
export class BungeeCord {
@inject(Channel)
private channel: Channel
/**
*
* @param player
*/
for(player: any): bungeecord.SubChannelBuilder {
return new bungeecord.SubChannelBuilder(this.channel, player)
}
}
}
} }

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@ -3,6 +3,7 @@ import "@ccms/nashorn"
export * from './chat' export * from './chat'
export * from './task' export * from './task'
export * from './event' export * from './event'
export * from './proxy'
export * from './console' export * from './console'
export * from './channel' export * from './channel'
export * from './command' export * from './command'

160
packages/api/src/proxy.ts Normal file
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@ -0,0 +1,160 @@
import { provideSingleton, Autowired } from '@ccms/container'
import { channel } from './channel'
export namespace proxy {
const ByteArrayOutputStream = Java.type('java.io.ByteArrayOutputStream')
const DataOutputStream = Java.type('java.io.DataOutputStream')
namespace bungeecord {
const CHANNEL_NAME = "BungeeCord"
export class SubChannelBuilder {
private channel: channel.Channel
private player: any
private params: string[]
constructor(channel: channel.Channel, player: any) {
this.channel = channel
this.player = player
this.params = []
}
connect(server: string) {
this.params.push("Connect")
this.params.push(server)
return this.finalSend()
}
connectOther(player: string, server: string) {
this.params.push("ConnectOther")
this.params.push(player)
this.params.push(server)
return this.finalSend()
}
ip() {
this.params.push("IP")
return this.finalSend()
}
ipOther(player: string) {
this.params.push("IPOther")
this.params.push(player)
return this.finalSend()
}
playerCount(server: string | "ALL") {
this.params.push("PlayerCount")
this.params.push(server)
return this.finalSend()
}
/**
* Get a list of players connected on a certain server, or on ALL the servers.
* @param server count server
* Response:
* String server = in.readUTF(); // The name of the server you got the player list of, as given in args.
* String[] playerList = in.readUTF().split(", ");
*/
playerList(server: string | "ALL") {
this.params.push("PlayerList")
this.params.push(server)
return this.finalSend()
}
/**
* Get a list of server name strings, as defined in BungeeCord's config.yml
* Response:
* String[] serverList = in.readUTF().split(", ");
*/
getServers() {
this.params.push("GetServers")
return this.finalSend()
}
/**
* Get this server's name, as defined in BungeeCord's config.yml
*/
getServer() {
this.params.push("GetServer")
return this.finalSend()
}
broadcast(message: string) {
this.message("ALL", message)
return this.finalSend()
}
/**
* Send a message (as in, a chat message) to the specified player.
* @param player who reciver message
* @param message message content
*/
message(player: string | "ALL", message: string) {
this.params.push("Message")
this.params.push(player)
this.params.push(message)
return this.finalSend()
}
/**
* Send a raw message (as in, a chat message) to the specified player. The advantage of this method over Message is that you can include click events and hover events.
* @param player who reciver message
* @param message message content
*/
messageRaw(player: string | "ALL", json: string) {
this.params.push("MessageRaw")
this.params.push(player)
this.params.push(json)
return this.finalSend()
}
forwardAll(channel: string, data: any) {
return this.forward("ALL", channel, data)
}
/**
* Send a custom plugin message to said server. This is one of the most useful channels ever.
* Remember, the sending and receiving server(s) need to have a player online.
* @param server reciver
* @param channel channelName
* @param data data
*/
forward(server: string | "ALL", channel: string, data: any) {
this.params.push("Forward")
this.params.push(server)
this.params.push(channel)
this.params.push(typeof data === "string" ? data : JSON.stringify(data))
return this.finalSend()
}
/**
* Send a custom plugin message to said server. This is one of the most useful channels ever.
* Remember, the sending and receiving server(s) need to have a player online.
* @param server reciver
* @param channel channelName
* @param data data
*/
forwardToPlayer(server: string | "ALL", channel: string, data: any) {
this.params.push("Forward")
this.params.push(server)
this.params.push(channel)
this.params.push(typeof data === "string" ? data : JSON.stringify(data))
return this.finalSend()
}
generic(...args: string[]) {
args && this.params.concat(...args)
return this.finalSend()
}
private send(...middlewares: ((out: java.io.DataOutputStream) => void)[]) {
let byteArray = new ByteArrayOutputStream()
let out = new DataOutputStream(byteArray)
this.params.forEach(utf => out.writeUTF(utf))
for (let middleware of middlewares) {
middleware(out)
}
return this.channel.send(this.player, CHANNEL_NAME, byteArray.toByteArray())
}
private finalSend() {
return {
send: this.send.bind(this)
}
}
}
}
@provideSingleton(BungeeCord)
export class BungeeCord {
@Autowired()
private channel: channel.Channel
/**
*
* @param player
*/
for(player: any): bungeecord.SubChannelBuilder {
return new bungeecord.SubChannelBuilder(this.channel, player)
}
}
}

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@ -6,20 +6,20 @@ const Bungee: net.md_5.bungee.api.ProxyServer = base.getInstance().getProxy()
@provideSingleton(channel.Channel) @provideSingleton(channel.Channel)
export class BungeeChannel extends channel.Channel { export class BungeeChannel extends channel.Channel {
@inject(event.Event) @inject(event.Event)
private eventManager: event.Event; private eventManager: event.Event
send(player: any, channel: string, data: any) { send(player: any, channel: string, data: any) {
throw new Error("Method not implemented."); throw new Error("Method not implemented.")
} }
register(channel: string, listener: channel.ChannelListener) { register(channel: string, listener: channel.ChannelListener) {
Bungee.registerChannel(channel); Bungee.registerChannel(channel)
// console.console('§6[§eWARN§6] §eMiaoScript channel in BungeeCord only register. you need self hanler PluginMessageEvent!') // console.console('§6[§eWARN§6] §eMiaoScript channel in BungeeCord only register. you need self hanler PluginMessageEvent!')
return this.eventManager.listen({ description: { name: channel } }, "PluginMessageEvent", (event: net.md_5.bungee.api.event.PluginMessageEvent) => { return this.eventManager.listen({ description: { name: channel } }, "PluginMessageEvent", (event: net.md_5.bungee.api.event.PluginMessageEvent) => {
listener(event.getData(), event) listener(event.getData(), event)
}) })
} }
unregister(channel: string, listener: any) { unregister(channel: string, off: any) {
Bungee.unregisterChannel(channel); Bungee.unregisterChannel(channel)
listener.off(); off()
} }
} }