feat: add auto respawn support
Signed-off-by: MiaoWoo <admin@yumc.pw>
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@ -20,6 +20,7 @@
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"clean": "rimraf dist",
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"watch": "tsc --watch",
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"build": "yarn clean && tsc",
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"start":"node dist/index.js",
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"test": "echo \"Error: run tests from root\" && exit 1"
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},
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"dependencies": {
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@ -87,7 +87,11 @@ function $(input: any) {
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if (typeof input === "string") {
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input = JSON.parse(input)
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}
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return mcColor2ANSI(json2text(input) + '§r')
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input = json2text(input) + '§r'
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if (input.startsWith('§卐')) {
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input = input.substring(2)
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}
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return mcColor2ANSI(input)
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}
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export {
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27
packages/client/src/event.ts
Normal file
27
packages/client/src/event.ts
Normal file
@ -0,0 +1,27 @@
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import { $ } from './color'
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export function attachEvents(client) {
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client.on('chat', (packet) => {
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// Listen for chat messages and echo them back.
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var jsonMsg = JSON.parse(packet.message);
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console.log($(jsonMsg))
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})
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client.on('state', (newState, oldState) => {
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console.log('Client Change State', oldState, 'to', newState)
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let targetServer = process.argv[3]
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if (newState == "play" && targetServer) {
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setTimeout(() => {
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client.write('chat', {
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message: '/server ' + targetServer
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})
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}, 3000)
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}
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})
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client.on('update_health', (packet) => {
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if (packet.health <= 0) {
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console.log("Player Dead Auto Respawn...")
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client.write('client_command', { payload: 0 })
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} else if (packet.health > 0) {
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}
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})
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}
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@ -1,53 +1,61 @@
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import { createInterface } from 'readline'
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import { createClient } from 'minecraft-protocol'
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import { $ } from './color'
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import { attachForge } from './forge'
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import { attachEvents } from './event'
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let client = createClient({
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version: '1.12.2',
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host: '192.168.2.5',
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port: 25577,
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username: process.argv[2] || 'Mr_jtb',
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skipValidation: true
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})
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let username = process.argv[2] || 'Mr_jtb'
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let client = createConnection('192.168.2.5', 25577, username)
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attachForge(client)
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function createConnection(host: string, port: number, username: string) {
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let client = createClient({
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version: '1.12.2',
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host,
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port,
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username,
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skipValidation: true
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})
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client.on('chat', (packet) => {
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// Listen for chat messages and echo them back.
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var jsonMsg = JSON.parse(packet.message);
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console.log($(jsonMsg))
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})
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attachForge(client)
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attachEvents(client)
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return client;
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}
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client.on('state', (newState, oldState) => {
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console.log('Client Change State', oldState, 'to', newState)
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let targetServer = process.argv[3]
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if (newState == "play" && targetServer) {
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setTimeout(() => {
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client.write('chat', {
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message: '/server ' + targetServer
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})
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}, 3000)
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}
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client.on('end', (resone) => {
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console.log("Client End Resone:", resone)
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client = createConnection('192.168.2.5', 25577, username)
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})
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const rl = createInterface({
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input: process.stdin,
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output: process.stdout,
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terminal: false
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terminal: true,
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prompt: ''
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})
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rl.on('line', function(line) {
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if (line === '') {
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return
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} else if (line === '/quit') {
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console.info('Disconnected')
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client.end("")
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return
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} else if (line === '/end') {
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console.info('Forcibly ended client')
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process.exit(0)
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switch (line) {
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case "":
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break;
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case "/respawn":
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client.write('client_command', { payload: 0 })
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// client.write("respawn", {
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// })
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break;
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case "//reco":
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client.end("")
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client = createConnection('192.168.2.5', 25577, username)
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break;
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case "//quit":
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console.info('Disconnected')
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client.end("")
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break;
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case "//end":
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console.info('Forcibly ended client')
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process.exit(0)
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default:
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client.write('chat', { message: line })
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}
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client.write('chat', { message: line })
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rl.prompt()
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})
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